
Simple Sokoban v1.0.3 [15 Feb 2023] - All patches courtesy of Patrick Monnerat
 - new libcurl-based network interface
 - new skin added: 'ibm-cga'
 - bugfix: draw_string() could sometimes access an out-of-array item
 - bugfix: double free fix in sok_loadfile()
 - bugfix: double free fix in skin_free()

Simple Sokoban v1.0.2 [16 Dec 2021]
 - skins support (--skin=name and --skinlist)
 - the Windows build is compiled for x86_64 now, using Mingw64
 - added a console help screen (--help)
 - nicer title screen
 - proper manpage included (kindly contributed by Friedhelm Mehnert)
 - typo fixes (thx Friedhelm Mehnert)
 - save directory changed to a shorter one
 - dropped tinfl in favor of linking with zlib
 - minor bug fixes in the network/http module
 - lots of code cleanup
 - relicensed from GPL3 to MIT

Simple Sokoban v1.0.1 [18 Jun 2014]
 - added support for CR/LF formatted XSB files
 - replaced the "original" levels by a freely available set by David W. Skinner
 - implemented zooming (CTRL+UP / CTRL+DOWN)
 - animated movements of the pusher on the intro screen
 - added a thin border around the selected level in the level selection screen
 - drawing 'wall caps' on 2x2 wall quads to avoid creating holes
 - changed the F9 action (save to clipboard) to CTRL+C key binding
 - improved the delay routine to keep the same framerate across platforms
 - PgUp/PgDown keys support in the selection level menu
 - added support for pasting moves from clipboard (CTRL+V)
 - replaced PNG files by bmp.gz to avoid dependencies to SDL2_image and libpng
 - added save/load feature (F5/F7) & dumping level key binding moved to F3
 - added --framedelay=X and --framefreq=X command-line parameters to tune speed
 - added support for loading gzipped *.xsb files
 - internet levels

Simple Sokoban v1.0 [15 Apr 2014]
 - first public release
