/*
 * @brief オブジェクト種別を表すテキストの配列群
 * @date 2020/03/08
 * @author Hourier
 */

#include "angband.h"
#include "object-group-table.h"
#include "object.h"

/*
 * todo キャプチャー・ボールではなくモンスター・ボールでは？
 * Description of each monster group.
 */
concptr object_group_text[MAX_OBJECT_GROUP_TEXT] =
{
#ifdef JP
	"キノコ",
	"薬",
	"油つぼ",
	"巻物",
	"指輪",
	"アミュレット",
	"笛",
	"光源",
	"魔法棒",
	"杖",
	"ロッド",
	"カード",
	"キャプチャー・ボール",
	"羊皮紙",
	"くさび",
	"箱",
	"人形",
	"像",
	"ゴミ",
	"空のビン",
	"骨",
	"死体",
	"刀剣類",
	"鈍器",
	"長柄武器",
	"採掘道具",
	"飛び道具",
	"弾",
	"矢",
	"ボルト",
	"軽装鎧",
	"重装鎧",
	"ドラゴン鎧",
	"盾",
	"クローク",
	"籠手",
	"ヘルメット",
	"冠",
	"ブーツ",
	"魔法書",
	"財宝",
	"何か",
#else
	"Mushrooms",
	"Potions",
	"Flasks",
	"Scrolls",
	"Rings",
	"Amulets",
	"Whistle",
	"Lanterns",
	"Wands",
	"Staffs",
	"Rods",
	"Cards",
	"Capture Balls",
	"Parchments",
	"Spikes",
	"Boxs",
	"Figurines",
	"Statues",
	"Junks",
	"Bottles",
	"Skeletons",
	"Corpses",
	"Swords",
	"Blunt Weapons",
	"Polearms",
	"Diggers",
	"Bows",
	"Shots",
	"Arrows",
	"Bolts",
	"Soft Armor",
	"Hard Armor",
	"Dragon Armor",
	"Shields",
	"Cloaks",
	"Gloves",
	"Helms",
	"Crowns",
	"Boots",
	"Spellbooks",
	"Treasure",
	"Something",
#endif
	NULL
};


/*
 * TVALs of items in each group
 */
byte object_group_tval[MAX_OBJECT_GROUP_TVAL] =
{
	TV_FOOD,
	TV_POTION,
	TV_FLASK,
	TV_SCROLL,
	TV_RING,
	TV_AMULET,
	TV_WHISTLE,
	TV_LITE,
	TV_WAND,
	TV_STAFF,
	TV_ROD,
	TV_CARD,
	TV_CAPTURE,
	TV_PARCHMENT,
	TV_SPIKE,
	TV_CHEST,
	TV_FIGURINE,
	TV_STATUE,
	TV_JUNK,
	TV_BOTTLE,
	TV_SKELETON,
	TV_CORPSE,
	TV_SWORD,
	TV_HAFTED,
	TV_POLEARM,
	TV_DIGGING,
	TV_BOW,
	TV_SHOT,
	TV_ARROW,
	TV_BOLT,
	TV_SOFT_ARMOR,
	TV_HARD_ARMOR,
	TV_DRAG_ARMOR,
	TV_SHIELD,
	TV_CLOAK,
	TV_GLOVES,
	TV_HELM,
	TV_CROWN,
	TV_BOOTS,
	TV_LIFE_BOOK,
	TV_GOLD,
	0,
	0,
};
