/* File: util.c */

/*
 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
 *
 * This software may be copied and distributed for educational, research,
 * and not for profit purposes provided that this copyright and statement
 * are included in all such copies.  Other copyrights may also apply.
 */

 /* Purpose: Angband utilities -BEN- */

#include "angband.h"
#include "main/music-definitions-table.h"
#include "io/signal-handlers.h"
#include "core.h"
#include "gameterm.h"
#include "util.h"
#include "files.h"
#include "monsterrace-hook.h"
#include "view/display-main-window.h"
#include "quest.h"
#include "floor.h"
#include "world.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "japanese.h"
#include "player-class.h"

/*!
 * 10進数から16進数への変換テーブル /
 * Global array for converting numbers to uppercase hecidecimal digit
 * This array can also be used to convert a number to an octal digit
 */
const char hexsym[16] =
{
	'0', '1', '2', '3', '4', '5', '6', '7',
	'8', '9', 'A', 'B', 'C', 'D', 'E', 'F'
};

/*
 * Keymaps for each "mode" associated with each keypress.
 */
concptr keymap_act[KEYMAP_MODES][256];

/*
 * The next "free" index to use
 */
u32b message__next;

/*
 * The index of the oldest message (none yet)
 */
u32b message__last;

/*
 * The next "free" offset
 */
u32b message__head;

/*
 * The offset to the oldest used char (none yet)
 */
u32b message__tail;

/*
 * The array of offsets, by index [MESSAGE_MAX]
 */
u32b *message__ptr;

/*
 * The array of chars, by offset [MESSAGE_BUF]
 */
char *message__buf;

bool msg_flag;			/* Used in msg_print() for "buffering" */

/*
 * Number of active macros.
 */
s16b macro__num;

/*
 * Array of macro patterns [MACRO_MAX]
 */
concptr *macro__pat;

/*
 * Array of macro actions [MACRO_MAX]
 */
concptr *macro__act;

/*
 * Array of macro types [MACRO_MAX]
 */
bool *macro__cmd;

/*
 * Current macro action [1024]
 */
char *macro__buf;

bool get_com_no_macros = FALSE;	/* Expand macros in "get_com" or not */

bool inkey_base;		/* See the "inkey()" function */
bool inkey_xtra;		/* See the "inkey()" function */
bool inkey_scan;		/* See the "inkey()" function */
bool inkey_flag;		/* See the "inkey()" function */

bool use_menu;

pos_list tmp_pos;

/*
 * The number of quarks
 */
STR_OFFSET quark__num;

/*
 * The pointers to the quarks [QUARK_MAX]
 */
concptr *quark__str;

static int num_more = 0;

/* Save macro trigger string for use in inkey_special() */
static char inkey_macro_trigger_string[1024];

int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
concptr macro_trigger_keycode[2][MAX_MACRO_TRIG];  /*!< マクロの内容 */

s16b command_cmd;		/* Current "Angband Command" */
COMMAND_ARG command_arg;	/*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
COMMAND_NUM command_rep;	/*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
DIRECTION command_dir;		/*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
s16b command_see;		/* See "object1.c" */
s16b command_wrk;		/* See "object1.c" */
TERM_LEN command_gap = 999;         /* See "object1.c" */
s16b command_new;		/* Command chaining from inven/equip view */

#ifdef SET_UID

# ifndef HAVE_USLEEP

/*
 * For those systems that don't have "usleep()" but need it.
 *
 * Fake "usleep()" function grabbed from the inl netrek server -cba
 */
int usleep(huge usecs)
{
	struct timeval timer;

	int nfds = 0;

#ifdef FD_SET
	fd_set		*no_fds = NULL;
#else
	int			*no_fds = NULL;
#endif
	if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));

	timer.tv_sec = (usecs / 1000000L);
	timer.tv_usec = (usecs % 1000000L);
	if (select(nfds, no_fds, no_fds, no_fds, &timer) < 0)
	{
		if (errno != EINTR) return -1;
	}

	return 0;
}
# endif

/*
 * Hack -- External functions
 */
#ifdef SET_UID
extern struct passwd *getpwuid(uid_t uid);
extern struct passwd *getpwnam(concptr name);
#endif

/*
 * Find a default user name from the system.
 */
void user_name(char *buf, int id)
{
	struct passwd *pw;
	if ((pw = getpwuid(id)))
	{
		(void)strcpy(buf, pw->pw_name);
		buf[16] = '\0';

#ifdef JP
		if (!iskanji(buf[0]))
#endif
			if (islower(buf[0]))
				buf[0] = toupper(buf[0]);

		return;
	}

	strcpy(buf, "PLAYER");
}

#endif /* SET_UID */


/*
 * The concept of the "file" routines below (and elsewhere) is that all
 * file handling should be done using as few routines as possible, since
 * every machine is slightly different, but these routines always have the
 * same semantics.
 *
 * In fact, perhaps we should use the "path_parse()" routine below to convert
 * from "canonical" filenames (optional leading tilde's, internal wildcards,
 * slash as the path seperator, etc) to "system" filenames (no special symbols,
 * system-specific path seperator, etc).  This would allow the program itself
 * to assume that all filenames are "Unix" filenames, and explicitly "extract"
 * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
 *
 * Note that "path_temp" should probably return a "canonical" filename.
 *
 * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
 * and "my_move()" and "my_copy()" should all take "canonical" filenames.
 *
 * Note that "canonical" filenames use a leading "slash" to indicate an absolute
 * path, and a leading "tilde" to indicate a special directory, and default to a
 * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
 * use of a "special drive", and then the rest of the path is parsed "normally",
 * and an embedded colon to indicate a "drive plus absolute path", and finally
 * defaults to a file in the current working directory, which may or may not be defined.
 *
 * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
 */

#ifdef SET_UID
 /*
  * Extract a "parsed" path from an initial filename
  * Normally, we simply copy the filename into the buffer
  * But leading tilde symbols must be handled in a special way
  * Replace "~user/" by the home directory of the user named "user"
  * Replace "~/" by the home directory of the current user
  */
errr path_parse(char *buf, int max, concptr file)
{
	buf[0] = '\0';
	if (!file) return -1;

	if (file[0] != '~')
	{
		(void)strnfmt(buf, max, "%s", file);
		return 0;
	}

	concptr u = file + 1;
	concptr s = my_strstr(u, PATH_SEP);
	char user[128];
	if (s && (s >= u + sizeof(user))) return 1;

	if (s)
	{
		int i;
		for (i = 0; u < s; ++i) user[i] = *u++;
		user[i] = '\0';
		u = user;
	}

	if (u[0] == '\0') u = getlogin();

	struct passwd *pw;
	if (u) pw = getpwnam(u);
	else pw = getpwuid(getuid());

	if (!pw) return 1;

	if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
	else strnfmt(buf, max, "%s", pw->pw_dir);

	return 0;
}
#else /* SET_UID */
 /*
  * Extract a "parsed" path from an initial filename
  *
  * This requires no special processing on simple machines,
  * except for verifying the size of the filename.
  */
errr path_parse(char *buf, int max, concptr file)
{
	(void)strnfmt(buf, max, "%s", file);
	return 0;
}
#endif /* SET_UID */


#ifndef HAVE_MKSTEMP

/*
 * Hack -- acquire a "temporary" file name if possible
 *
 * This filename is always in "system-specific" form.
 */
static errr path_temp(char *buf, int max)
{
	concptr s = tmpnam(NULL);
	if (!s) return -1;

#if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
	(void)strnfmt(buf, max, "%s", s);
#else
	(void)strnfmt(buf, max, ".%s", s);
#endif

	return 0;
}
#endif


/*!
 * @brief ファイル入出力のためのパス生成する。/ Create a new path by appending a file (or directory) to a path.
 * @param buf ファイルのフルを返すバッファ
 * @param max bufのサイズ
 * @param path ファイルパス
 * @param file ファイル名
 * @return エラーコード(ただし常に0を返す)
 *
 * This requires no special processing on simple machines, except
 * for verifying the size of the filename, but note the ability to
 * bypass the given "path" with certain special file-names.
 *
 * Note that the "file" may actually be a "sub-path", including
 * a path and a file.
 *
 * Note that this function yields a path which must be "parsed"
 * using the "parse" function above.
 */
errr path_build(char *buf, int max, concptr path, concptr file)
{
	if (file[0] == '~')
	{
		(void)strnfmt(buf, max, "%s", file);
	}
	else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
	{
		(void)strnfmt(buf, max, "%s", file);
	}
	else if (!path[0])
	{
		(void)strnfmt(buf, max, "%s", file);
	}
	else
	{
		(void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
	}

	return 0;
}


/*
 * Hack -- replacement for "fopen()"
 */
FILE *my_fopen(concptr file, concptr mode)
{
#if defined(MACH_O_CARBON)
	FILE *tempfff;
#endif
	char buf[1024];
	if (path_parse(buf, 1024, file)) return (NULL);
#if defined(MACH_O_CARBON)
	if (my_strchr(mode, 'w'))
	{
		tempfff = fopen(buf, mode);
		fsetfileinfo(buf, _fcreator, _ftype);
		fclose(tempfff);
	}
#endif

	return (fopen(buf, mode));
}


/*
 * Hack -- replacement for "fclose()"
 */
errr my_fclose(FILE *fff)
{
	if (!fff) return -1;
	if (fclose(fff) == EOF) return 1;
	return 0;
}


#ifdef HAVE_MKSTEMP
FILE *my_fopen_temp(char *buf, int max)
{
	strncpy(buf, "/tmp/anXXXXXX", max);
	int fd = mkstemp(buf);
	if (fd < 0) return (NULL);

	return (fdopen(fd, "w"));
}
#else /* HAVE_MKSTEMP */
FILE *my_fopen_temp(char *buf, int max)
{
	if (path_temp(buf, max)) return (NULL);
	return (my_fopen(buf, "w"));
}
#endif /* HAVE_MKSTEMP */


/*
 * Hack -- replacement for "fgets()"
 *
 * Read a string, without a newline, to a file
 *
 * Process tabs, strip internal non-printables
 */
errr my_fgets(FILE *fff, char *buf, huge n)
{
	huge i = 0;
	char *s;
	char tmp[1024];

	if (fgets(tmp, 1024, fff))
	{
#ifdef JP
		guess_convert_to_system_encoding(tmp, sizeof(tmp));
#endif
		for (s = tmp; *s; s++)
		{
#if defined(MACH_O_CARBON)

			/*
			 * Be nice to the Macintosh, where a file can have Mac or Unix
			 * end of line, especially since the introduction of OS X.
			 * MPW tools were also very tolerant to the Unix EOL.
			 */
			if (*s == '\r') *s = '\n';

#endif /* MACH_O_CARBON */
			if (*s == '\n')
			{
				buf[i] = '\0';
				return 0;
			}
			else if (*s == '\t')
			{
				if (i + 8 >= n) break;

				buf[i++] = ' ';
				while (0 != (i % 8))
					buf[i++] = ' ';
			}
#ifdef JP
			else if (iskanji(*s))
			{
				if (!s[1]) break;
				buf[i++] = *s++;
				buf[i++] = *s;
			}
			else if (iskana(*s))
			{
				/* 半角かなに対応 */
				buf[i++] = *s;
				if (i >= n) break;
			}
#endif
			else if (isprint((unsigned char)*s))
			{
				buf[i++] = *s;
				if (i >= n) break;
			}
		}

		buf[i] = '\0';
		return 0;
	}

	buf[0] = '\0';
	return 1;
}


/*
 * Hack -- replacement for "fputs()"
 * Dump a string, plus a newline, to a file
 * Process internal weirdness?
 */
errr my_fputs(FILE *fff, concptr buf, huge n)
{
	n = n ? n : 0;
	(void)fprintf(fff, "%s\n", buf);
	return 0;
}


 /*
  * Several systems have no "O_BINARY" flag
  */
#ifndef O_BINARY
# define O_BINARY 0
#endif /* O_BINARY */


/*
 * Hack -- attempt to delete a file
 */
errr fd_kill(concptr file)
{
	char buf[1024];
	if (path_parse(buf, 1024, file)) return -1;

	(void)remove(buf);
	return 0;
}


/*
 * Hack -- attempt to move a file
 */
errr fd_move(concptr file, concptr what)
{
	char buf[1024];
	char aux[1024];
	if (path_parse(buf, 1024, file)) return -1;
	if (path_parse(aux, 1024, what)) return -1;

	(void)rename(buf, aux);
	return 0;
}


/*
 * Hack -- attempt to copy a file
 */
errr fd_copy(concptr file, concptr what)
{
	char buf[1024];
	char aux[1024];
	int read_num;
	int src_fd, dst_fd;

	if (path_parse(buf, 1024, file)) return -1;
	if (path_parse(aux, 1024, what)) return -1;

	src_fd = fd_open(buf, O_RDONLY);
	if (src_fd < 0) return -1;

	dst_fd = fd_open(aux, O_WRONLY | O_TRUNC | O_CREAT);
	if (dst_fd < 0) return -1;

	while ((read_num = read(src_fd, buf, 1024)) > 0)
	{
		int write_num = 0;
		while (write_num < read_num)
		{
			int ret = write(dst_fd, buf + write_num, read_num - write_num);
			if (ret < 0)
			{
				fd_close(src_fd);
				fd_close(dst_fd);

				return ret;
			}

			write_num += ret;
		}
	}

	fd_close(src_fd);
	fd_close(dst_fd);
	return 0;
}


/*
 * Hack -- attempt to open a file descriptor (create file)
 * This function should fail if the file already exists
 * Note that we assume that the file should be "binary"
 */
int fd_make(concptr file, BIT_FLAGS mode)
{
	char buf[1024];
	if (path_parse(buf, 1024, file)) return -1;

#if defined(MACH_O_CARBON)
	{
		int fdes;
		fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
		if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
		return (fdes);
	}

#else
	return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
#endif
}


/*
 * Hack -- attempt to open a file descriptor (existing file)
 *
 * Note that we assume that the file should be "binary"
 */
int fd_open(concptr file, int flags)
{
	char buf[1024];
	if (path_parse(buf, 1024, file)) return -1;

	return (open(buf, flags | O_BINARY, 0));
}


/*
 * Hack -- attempt to lock a file descriptor
 *
 * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
 */
errr fd_lock(int fd, int what)
{
	what = what ? what : 0;
	if (fd < 0) return -1;

#if defined(SET_UID) && defined(LOCK_UN) && defined(LOCK_EX)
	if (what == F_UNLCK)
	{
		(void)flock(fd, LOCK_UN);
	}
	else
	{
		if (flock(fd, LOCK_EX) != 0) return 1;
	}
#endif

	return 0;
}


/*
 * Hack -- attempt to seek on a file descriptor
 */
errr fd_seek(int fd, huge n)
{
	if (fd < 0) return -1;

	huge p = lseek(fd, n, SEEK_SET);
	if (p != n) return 1;

	return 0;
}


/*
 * Hack -- attempt to truncate a file descriptor
 */
errr fd_chop(int fd, huge n)
{
	n = n ? n : 0;
	return fd >= 0 ? 0 : -1;
}


/*
 * Hack -- attempt to read data from a file descriptor
 */
errr fd_read(int fd, char *buf, huge n)
{
	if (fd < 0) return -1;
#ifndef SET_UID
	while (n >= 16384)
	{
		if (read(fd, buf, 16384) != 16384) return 1;

		buf += 16384;
		n -= 16384;
	}
#endif

	if (read(fd, buf, n) != (int)n) return 1;

	return 0;
}


/*
 * Hack -- Attempt to write data to a file descriptor
 */
errr fd_write(int fd, concptr buf, huge n)
{
	if (fd < 0) return -1;

#ifndef SET_UID
	while (n >= 16384)
	{
		if (write(fd, buf, 16384) != 16384) return 1;

		buf += 16384;
		n -= 16384;
	}
#endif

	if (write(fd, buf, n) != (int)n) return 1;

	return 0;
}


/*
 * Hack -- attempt to close a file descriptor
 */
errr fd_close(int fd)
{
	if (fd < 0) return -1;

	(void)close(fd);
	return 0;
}


/*
 * Important note about "colors"
 *
 * The "TERM_*" color definitions list the "composition" of each
 * "Angband color" in terms of "quarters" of each of the three color
 * components (Red, Green, Blue), for example, TERM_UMBER is defined
 * as 2/4 Red, 1/4 Green, 0/4 Blue.
 *
 * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
 *
 * These values are NOT gamma-corrected.  On most machines (with the
 * Macintosh being an important exception), you must "gamma-correct"
 * the given values, that is, "correct for the intrinsic non-linearity
 * of the phosphor", by converting the given intensity levels based
 * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
 *
 * The actual formula for conversion is unknown to me at this time,
 * but you can use the table below for the most common gamma values.
 *
 * So, on most machines, simply convert the values based on the "gamma"
 * of the target screen, which is usually in the range 1.5 to 1.7, and
 * usually is closest to 1.7.  The converted value for each of the five
 * different "quarter" values is given below:
 *
 *  Given     Gamma 1.0       Gamma 1.5       Gamma 1.7     Hex 1.7
 *  -----       ----            ----            ----          ---
 *   0/4        0.00            0.00            0.00          #00
 *   1/4        0.25            0.27            0.28          #47
 *   2/4        0.50            0.55            0.56          #8f
 *   3/4        0.75            0.82            0.84          #d7
 *   4/4        1.00            1.00            1.00          #ff
 *
 * Note that some machines (i.e. most IBM machines) are limited to a
 * hard-coded set of colors, and so the information above is useless.
 *
 * Also, some machines are limited to a pre-determined set of colors,
 * for example, the IBM can only display 16 colors, and only 14 of
 * those colors resemble colors used by Angband, and then only when
 * you ignore the fact that "Slate" and "cyan" are not really matches,
 * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
 * in addition to the obvious "Orange", since by combining all of the
 * "indeterminate" colors into a single color, the rest of the colors
 * are left with "meaningful" values.
 */


 /*
  * Move the cursor
  */
void move_cursor(int row, int col)
{
	Term_gotoxy(col, row);
}


/*
 * Convert a decimal to a single digit octal number
 */
static char octify(uint i)
{
	return (hexsym[i % 8]);
}


/*
 * Convert a decimal to a single digit hex number
 */
static char hexify(uint i)
{
	return (hexsym[i % 16]);
}


/*
 * Convert a octal-digit into a decimal
 */
static int deoct(char c)
{
	if (isdigit(c)) return (D2I(c));
	return 0;
}


/*
 * Convert a hexidecimal-digit into a decimal
 */
static int dehex(char c)
{
	if (isdigit(c)) return (D2I(c));
	if (islower(c)) return (A2I(c) + 10);
	if (isupper(c)) return (A2I(tolower(c)) + 10);
	return 0;
}


static int my_stricmp(concptr a, concptr b)
{
	for (concptr s1 = a, s2 = b; TRUE; s1++, s2++)
	{
		char z1 = FORCEUPPER(*s1);
		char z2 = FORCEUPPER(*s2);
		if (z1 < z2) return -1;
		if (z1 > z2) return 1;
		if (!z1) return 0;
	}
}

static int my_strnicmp(concptr a, concptr b, int n)
{
	for (concptr s1 = a, s2 = b; n > 0; s1++, s2++, n--)
	{
		char z1 = FORCEUPPER(*s1);
		char z2 = FORCEUPPER(*s2);
		if (z1 < z2) return -1;
		if (z1 > z2) return 1;
		if (!z1) return 0;
	}

	return 0;
}


static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
{
	char *s = *bufptr;
	concptr str = *strptr;
	bool mod_status[MAX_MACRO_MOD];

	int i, len = 0;
	int shiftstatus = 0;
	concptr key_code;

	if (macro_template == NULL)
		return;

	for (i = 0; macro_modifier_chr[i]; i++)
		mod_status[i] = FALSE;
	str++;

	/* Examine modifier keys */
	while (TRUE)
	{
		for (i = 0; macro_modifier_chr[i]; i++)
		{
			len = strlen(macro_modifier_name[i]);

			if (!my_strnicmp(str, macro_modifier_name[i], len))
				break;
		}

		if (!macro_modifier_chr[i]) break;
		str += len;
		mod_status[i] = TRUE;
		if ('S' == macro_modifier_chr[i])
			shiftstatus = 1;
	}

	for (i = 0; i < max_macrotrigger; i++)
	{
		len = strlen(macro_trigger_name[i]);
		if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
		{
			break;
		}
	}

	if (i == max_macrotrigger)
	{
		str = my_strchr(str, ']');
		if (str)
		{
			*s++ = (char)31;
			*s++ = '\r';
			*bufptr = s;
			*strptr = str; /* where **strptr == ']' */
		}

		return;
	}

	key_code = macro_trigger_keycode[shiftstatus][i];
	str += len;

	*s++ = (char)31;
	for (i = 0; macro_template[i]; i++)
	{
		char ch = macro_template[i];
		switch (ch)
		{
		case '&':
			for (int j = 0; macro_modifier_chr[j]; j++)
			{
				if (mod_status[j])
					*s++ = macro_modifier_chr[j];
			}

			break;
		case '#':
			strcpy(s, key_code);
			s += strlen(key_code);
			break;
		default:
			*s++ = ch;
			break;
		}
	}

	*s++ = '\r';

	*bufptr = s;
	*strptr = str; /* where **strptr == ']' */
	return;
}


/*
 * Hack -- convert a printable string into real ascii
 *
 * I have no clue if this function correctly handles, for example,
 * parsing "\xFF" into a (signed) char.  Whoever thought of making
 * the "sign" of a "char" undefined is a complete moron.  Oh well.
 */
void text_to_ascii(char *buf, concptr str)
{
	char *s = buf;
	while (*str)
	{
		if (*str == '\\')
		{
			str++;
			if (!(*str)) break;

			if (*str == '[')
			{
				trigger_text_to_ascii(&s, &str);
			}
			else
			{
				if (*str == 'x')
				{
					*s = 16 * (char)dehex(*++str);
					*s++ += (char)dehex(*++str);
				}
				else if (*str == '\\')
				{
					*s++ = '\\';
				}
				else if (*str == '^')
				{
					*s++ = '^';
				}
				else if (*str == 's')
				{
					*s++ = ' ';
				}
				else if (*str == 'e')
				{
					*s++ = ESCAPE;
				}
				else if (*str == 'b')
				{
					*s++ = '\b';
				}
				else if (*str == 'n')
				{
					*s++ = '\n';
				}
				else if (*str == 'r')
				{
					*s++ = '\r';
				}
				else if (*str == 't')
				{
					*s++ = '\t';
				}
				else if (*str == '0')
				{
					*s = 8 * (char)deoct(*++str);
					*s++ += (char)deoct(*++str);
				}
				else if (*str == '1')
				{
					*s = 64 + 8 * (char)deoct(*++str);
					*s++ += (char)deoct(*++str);
				}
				else if (*str == '2')
				{
					*s = 64 * 2 + 8 * (char)deoct(*++str);
					*s++ += (char)deoct(*++str);
				}
				else if (*str == '3')
				{
					*s = 64 * 3 + 8 * (char)deoct(*++str);
					*s++ += (char)deoct(*++str);
				}
			}

			str++;
		}
		else if (*str == '^')
		{
			str++;
			*s++ = (*str++ & 037);
		}
		else
		{
			*s++ = *str++;
		}
	}

	*s = '\0';
}


static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
{
	char *s = *bufptr;
	concptr str = *strptr;
	char key_code[100];
	int i;
	if (macro_template == NULL)
		return FALSE;

	*s++ = '\\';
	*s++ = '[';

	concptr tmp;
	for (i = 0; macro_template[i]; i++)
	{
		char ch = macro_template[i];

		switch (ch)
		{
		case '&':
			while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
			{
				int j = (int)(tmp - macro_modifier_chr);
				tmp = macro_modifier_name[j];
				while (*tmp) *s++ = *tmp++;
				str++;
			}

			break;
		case '#':
		{
			int j;
			for (j = 0; *str && *str != '\r'; j++)
				key_code[j] = *str++;
			key_code[j] = '\0';
			break;
		}
		default:
			if (ch != *str) return FALSE;
			str++;
		}
	}

	if (*str++ != '\r') return FALSE;

	for (i = 0; i < max_macrotrigger; i++)
	{
		if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
			|| !my_stricmp(key_code, macro_trigger_keycode[1][i]))
			break;
	}

	if (i == max_macrotrigger)
		return FALSE;

	tmp = macro_trigger_name[i];
	while (*tmp) *s++ = *tmp++;

	*s++ = ']';

	*bufptr = s;
	*strptr = str;
	return TRUE;
}


/*
 * Hack -- convert a string into a printable form
 */
void ascii_to_text(char *buf, concptr str)
{
	char *s = buf;
	while (*str)
	{
		byte i = (byte)(*str++);
		if (i == 31)
		{
			if (!trigger_ascii_to_text(&s, &str))
			{
				*s++ = '^';
				*s++ = '_';
			}
		}
		else
		{
			if (i == ESCAPE)
			{
				*s++ = '\\';
				*s++ = 'e';
			}
			else if (i == ' ')
			{
				*s++ = '\\';
				*s++ = 's';
			}
			else if (i == '\b')
			{
				*s++ = '\\';
				*s++ = 'b';
			}
			else if (i == '\t')
			{
				*s++ = '\\';
				*s++ = 't';
			}
			else if (i == '\n')
			{
				*s++ = '\\';
				*s++ = 'n';
			}
			else if (i == '\r')
			{
				*s++ = '\\';
				*s++ = 'r';
			}
			else if (i == '^')
			{
				*s++ = '\\';
				*s++ = '^';
			}
			else if (i == '\\')
			{
				*s++ = '\\';
				*s++ = '\\';
			}
			else if (i < 32)
			{
				*s++ = '^';
				*s++ = i + 64;
			}
			else if (i < 127)
			{
				*s++ = i;
			}
			else if (i < 64)
			{
				*s++ = '\\';
				*s++ = '0';
				*s++ = octify(i / 8);
				*s++ = octify(i % 8);
			}
			else
			{
				*s++ = '\\';
				*s++ = 'x';
				*s++ = hexify(i / 16);
				*s++ = hexify(i % 16);
			}
		}
	}

	*s = '\0';
}


 /*
  * Determine if any macros have ever started with a given character.
  */
static bool macro__use[256];


/*
 * Find the macro (if any) which exactly matches the given pattern
 */
sint macro_find_exact(concptr pat)
{
	if (!macro__use[(byte)(pat[0])])
	{
		return -1;
	}

	for (int i = 0; i < macro__num; ++i)
	{
		if (!streq(macro__pat[i], pat)) continue;

		return (i);
	}

	return -1;
}


/*
 * Find the first macro (if any) which contains the given pattern
 */
static sint macro_find_check(concptr pat)
{
	if (!macro__use[(byte)(pat[0])])
	{
		return -1;
	}

	for (int i = 0; i < macro__num; ++i)
	{
		if (!prefix(macro__pat[i], pat)) continue;

		return (i);
	}

	return -1;
}


/*
 * Find the first macro (if any) which contains the given pattern and more
 */
static sint macro_find_maybe(concptr pat)
{
	if (!macro__use[(byte)(pat[0])])
	{
		return -1;
	}

	for (int i = 0; i < macro__num; ++i)
	{
		if (!prefix(macro__pat[i], pat)) continue;
		if (streq(macro__pat[i], pat)) continue;

		return (i);
	}

	return -1;
}


/*
 * Find the longest macro (if any) which starts with the given pattern
 */
static sint macro_find_ready(concptr pat)
{
	int t, n = -1, s = -1;

	if (!macro__use[(byte)(pat[0])])
	{
		return -1;
	}

	for (int i = 0; i < macro__num; ++i)
	{
		if (!prefix(pat, macro__pat[i])) continue;

		t = strlen(macro__pat[i]);
		if ((n >= 0) && (s > t)) continue;

		n = i;
		s = t;
	}

	return (n);
}


/*
 * Add a macro definition (or redefinition).
 *
 * We should use "act == NULL" to "remove" a macro, but this might make it
 * impossible to save the "removal" of a macro definition.
 *
 * We should consider refusing to allow macros which contain existing macros,
 * or which are contained in existing macros, because this would simplify the
 * macro analysis code.
 *
 * We should consider removing the "command macro" crap, and replacing it
 * with some kind of "powerful keymap" ability, but this might make it hard
 * to change the "roguelike" option from inside the game.
 */
errr macro_add(concptr pat, concptr act)
{
	if (!pat || !act) return -1;

	int n = macro_find_exact(pat);
	if (n >= 0)
	{
		string_free(macro__act[n]);
	}
	else
	{
		n = macro__num++;
		macro__pat[n] = string_make(pat);
	}

	macro__act[n] = string_make(act);
	macro__use[(byte)(pat[0])] = TRUE;
	return 0;
}


/*
 * Local variable -- we are inside a "macro action"
 *
 * Do not match any macros until "ascii 30" is found.
 */
static bool parse_macro = FALSE;

/*
 * Local variable -- we are inside a "macro trigger"
 *
 * Strip all keypresses until a low ascii value is found.
 */
static bool parse_under = FALSE;

/*
 * Flush all input chars.  Actually, remember the flush,
 * and do a "special flush" before the next "inkey()".
 *
 * This is not only more efficient, but also necessary to make sure
 * that various "inkey()" codes are not "lost" along the way.
 */
void flush(void)
{
	inkey_xtra = TRUE;
}


/*
 * Flush the screen, make a noise
 */
void bell(void)
{
	Term_fresh();
	if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);

	flush();
}


/*
 * Hack -- Make a (relevant?) sound
 */
void sound(int val)
{
	if (!use_sound) return;

	Term_xtra(TERM_XTRA_SOUND, val);
}


/*
 * Hack -- Play a music
 */
errr play_music(int type, int val)
{
	if (!use_music) return 1;

	return Term_xtra(type, val);
}


/*
 * Hack -- Select floor music.
 */
void select_floor_music(player_type *player_ptr)
{
	if (!use_music) return;

	if (player_ptr->ambush_flag)
	{
		if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH)) return;
	}

	if (player_ptr->wild_mode)
	{
		if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD)) return;
	}

	if (player_ptr->current_floor_ptr->inside_arena)
	{
		if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA)) return;
	}

	if (player_ptr->phase_out)
	{
		if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE)) return;
	}

	if (player_ptr->current_floor_ptr->inside_quest)
	{
		if (!play_music(TERM_XTRA_MUSIC_QUEST, player_ptr->current_floor_ptr->inside_quest)) return;
		if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST)) return;
	}

	if (player_ptr->dungeon_idx)
	{
		if (player_ptr->feeling == 2)
		{
			if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2)) return;
		}
		else if (player_ptr->feeling >= 3 && player_ptr->feeling <= 5)
		{
			if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1)) return;
		}
		else
		{
			if (!play_music(TERM_XTRA_MUSIC_DUNGEON, player_ptr->dungeon_idx)) return;

			if (player_ptr->current_floor_ptr->dun_level < 40)
			{
				if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW)) return;
			}
			else if (player_ptr->current_floor_ptr->dun_level < 80)
			{
				if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED)) return;
			}
			else
			{
				if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH)) return;
			}
		}
	}

	if (player_ptr->town_num)
	{
		if (!play_music(TERM_XTRA_MUSIC_TOWN, player_ptr->town_num)) return;
		if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN)) return;
		return;
	}

	if (!player_ptr->current_floor_ptr->dun_level)
	{
		if (player_ptr->lev >= 45)
		{
			if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3)) return;
		}
		else if (player_ptr->lev >= 25)
		{
			if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2)) return;
		}
		else
		{
			if (!play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1)) return;
		}
	}

	play_music(TERM_XTRA_MUSIC_MUTE, 0);
}



/*
 * Helper function called only from "inkey()"
 *
 * This function does almost all of the "macro" processing.
 *
 * We use the "Term_key_push()" function to handle "failed" macros, as well
 * as "extra" keys read in while choosing the proper macro, and also to hold
 * the action for the macro, plus a special "ascii 30" character indicating
 * that any macro action in progress is complete.  Embedded macros are thus
 * illegal, unless a macro action includes an explicit "ascii 30" character,
 * which would probably be a massive hack, and might break things.
 *
 * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
 * the macro trigger sequence.  If a key sequence forms the "prefix" of a
 * macro trigger, 500 milliseconds must pass before the key sequence is
 * known not to be that macro trigger.
 */
static char inkey_aux(void)
{
	int k = 0, n, p = 0, w = 0;
	char ch;
	char *buf = inkey_macro_trigger_string;

	num_more = 0;

	if (parse_macro)
	{
		if (Term_inkey(&ch, FALSE, TRUE))
		{
			parse_macro = FALSE;
		}
	}
	else
	{
		(void)(Term_inkey(&ch, TRUE, TRUE));
	}

	if (ch == 30) parse_macro = FALSE;

	if (ch == 30) return (ch);
	if (parse_macro) return (ch);
	if (parse_under) return (ch);

	buf[p++] = ch;
	buf[p] = '\0';
	k = macro_find_check(buf);
	if (k < 0) return (ch);

	while (TRUE)
	{
		k = macro_find_maybe(buf);

		if (k < 0) break;

		if (0 == Term_inkey(&ch, FALSE, TRUE))
		{
			buf[p++] = ch;
			buf[p] = '\0';
			w = 0;
		}
		else
		{
			w += 1;
			if (w >= 10) break;

			Term_xtra(TERM_XTRA_DELAY, w);
		}
	}

	k = macro_find_ready(buf);
	if (k < 0)
	{
		while (p > 0)
		{
			if (Term_key_push(buf[--p])) return 0;
		}

		(void)Term_inkey(&ch, TRUE, TRUE);
		return (ch);
	}

	concptr pat = macro__pat[k];
	n = strlen(pat);
	while (p > n)
	{
		if (Term_key_push(buf[--p])) return 0;
	}

	parse_macro = TRUE;
	if (Term_key_push(30)) return 0;

	concptr act = macro__act[k];

	n = strlen(act);
	while (n > 0)
	{
		if (Term_key_push(act[--n])) return 0;
	}

	return 0;
}


/*
 * Cancel macro action on the queue
 */
static void forget_macro_action(void)
{
	if (!parse_macro) return;

	while (TRUE)
	{
		char ch;
		if (Term_inkey(&ch, FALSE, TRUE)) break;
		if (ch == 0) break;
		if (ch == 30) break;
	}

	parse_macro = FALSE;
}

/*
 * Mega-Hack -- special "inkey_next" pointer.
 *
 * This special pointer allows a sequence of keys to be "inserted" into
 * the stream of keys returned by "inkey()".  This key sequence will not
 * trigger any macros, and cannot be bypassed by the Borg.  It is used
 * in Angband to handle "keymaps".
 */
static concptr inkey_next = NULL;

/*
 * Get a keypress from the user.
 *
 * This function recognizes a few "global parameters".  These are variables
 * which, if set to TRUE before calling this function, will have an effect
 * on this function, and which are always reset to FALSE by this function
 * before this function returns.  Thus they function just like normal
 * parameters, except that most calls to this function can ignore them.
 *
 * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
 * and any macro processing in progress will be aborted.  This flag is
 * set by the "flush()" function, which does not actually flush anything
 * itself, but rather, triggers delayed input flushing via "inkey_xtra".
 *
 * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
 * keypress is available, instead of waiting for a keypress.
 *
 * If "inkey_base" is TRUE, then all macro processing will be bypassed.
 * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
 * not return immediately, but will wait for a keypress for as long as the
 * normal macro matching code would, allowing the direct entry of macro
 * triggers.  The "inkey_base" flag is extremely dangerous!
 *
 * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
 * normal command, and we will only show the cursor if "hilite_player" is
 * TRUE (or if the player is in a store), instead of always showing the
 * cursor.  The various "main-xxx.c" files should avoid saving the game
 * in response to a "menu item" request unless "inkey_flag" is TRUE, to
 * prevent savefile corruption.
 *
 * If we are waiting for a keypress, and no keypress is ready, then we will
 * refresh (once) the window which was active when this function was called.
 *
 * Note that "back-quote" is automatically converted into "escape" for
 * convenience on machines with no "escape" key.  This is done after the
 * macro matching, so the user can still make a macro for "backquote".
 *
 * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
 * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
 * provide support for simple keyboard "macros".  These keys are so strange
 * that their loss as normal keys will probably be noticed by nobody.  The
 * "ascii 30" key is used to indicate the "end" of a macro action, which
 * allows recursive macros to be avoided.  The "ascii 31" key is used by
 * some of the "main-xxx.c" files to introduce macro trigger sequences.
 *
 * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
 * which can be used to give a variety of "sub-commands" which can be used
 * any time.  These sub-commands could include commands to take a picture of
 * the current screen, to start/stop recording a macro action, etc.
 *
 * If "angband_term[0]" is not active, we will make it active during this
 * function, so that the various "main-xxx.c" files can assume that input
 * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
 *
 * Mega-Hack -- This function is used as the entry point for clearing the
 * "signal_count" variable, and of the "current_world_ptr->character_saved" variable.
 *
 * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
 *
 * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
 * control of the keyboard from the user.
 */
char inkey(void)
{
	char ch = 0;
	bool done = FALSE;
	term *old = Term;

	if (inkey_next && *inkey_next && !inkey_xtra)
	{
		ch = *inkey_next++;
		inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
		return (ch);
	}

	inkey_next = NULL;
	if (inkey_xtra)
	{
		parse_macro = FALSE;
		parse_under = FALSE;
		Term_flush();
	}

	int v;
	(void)Term_get_cursor(&v);

	/* Show the cursor if waiting, except sometimes in "command" mode */
	if (!inkey_scan && (!inkey_flag || hilite_player || current_world_ptr->character_icky))
	{
		(void)Term_set_cursor(1);
	}

	Term_activate(angband_term[0]);
	char kk;
	while (!ch)
	{
		if (!inkey_base && inkey_scan &&
			(0 != Term_inkey(&kk, FALSE, FALSE)))
		{
			break;
		}

		if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
		{
			Term_activate(old);
			Term_fresh();
			Term_activate(angband_term[0]);
			current_world_ptr->character_saved = FALSE;

			signal_count = 0;
			done = TRUE;
		}

		if (inkey_base)
		{
			int w = 0;
			if (!inkey_scan)
			{
				if (0 == Term_inkey(&ch, TRUE, TRUE))
				{
					break;
				}

				break;
			}

			while (TRUE)
			{
				if (0 == Term_inkey(&ch, FALSE, TRUE))
				{
					break;
				}
				else
				{
					w += 10;
					if (w >= 100) break;

					Term_xtra(TERM_XTRA_DELAY, w);
				}
			}

			break;
		}

		ch = inkey_aux();
		if (ch == 29)
		{
			ch = 0;
			continue;
		}

		if (parse_under && (ch <= 32))
		{
			ch = 0;
			parse_under = FALSE;
		}

		if (ch == 30)
		{
			ch = 0;
		}
		else if (ch == 31)
		{
			ch = 0;
			parse_under = TRUE;
		}
		else if (parse_under)
		{
			ch = 0;
		}
	}

	Term_activate(old);
	Term_set_cursor(v);
	inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
	return (ch);
}


 /*
  * Initialize the quark array
  */
void quark_init(void)
{
	C_MAKE(quark__str, QUARK_MAX, concptr);
	quark__str[1] = string_make("");
	quark__num = 2;
}


/*
 * Add a new "quark" to the set of quarks.
 */
u16b quark_add(concptr str)
{
	u16b i;
	for (i = 1; i < quark__num; i++)
	{
		if (streq(quark__str[i], str)) return (i);
	}

	if (quark__num == QUARK_MAX) return 1;

	quark__num = i + 1;
	quark__str[i] = string_make(str);
	return (i);
}


/*
 * This function looks up a quark
 */
concptr quark_str(STR_OFFSET i)
{
	concptr q;

	/* Return NULL for an invalid index */
	if ((i < 1) || (i >= quark__num)) return NULL;

	/* Access the quark */
	q = quark__str[i];

	/* Return the quark */
	return (q);
}


 /*!
  * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
  * @return 残っているメッセージの数
  */
s32b message_num(void)
{
	int n;
	int last = message__last;
	int next = message__next;

	if (next < last) next += MESSAGE_MAX;

	n = (next - last);
	return (n);
}


/*!
 * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
 * @params age メッセージの世代
 * @return メッセージの文字列ポインタ
 */
concptr message_str(int age)
{
	if ((age < 0) || (age >= message_num())) return ("");

	s32b x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
	s32b o = message__ptr[x];
	concptr s = &message__buf[o];
	return (s);
}


/*!
 * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
 * @params str 保存したいメッセージ
 * @return なし
 */
void message_add(concptr str)
{
	u32b i;
	int x, m;
	char u[4096];
	char splitted1[81];
	concptr splitted2;

	if (!str) return;

	u32b n = strlen(str);
	if (n >= MESSAGE_BUF / 4) return;

	if (n > 80)
	{
#ifdef JP
		concptr t = str;
		for (n = 0; n < 80; n++, t++)
		{
			if (iskanji(*t)) {
				t++;
				n++;
			}
		}

		/* 最後の文字が漢字半分 */
		if (n == 81) n = 79;
#else
		for (n = 80; n > 60; n--)
			if (str[n] == ' ') break;
		if (n == 60) n = 80;
#endif
		splitted2 = str + n;
		strncpy(splitted1, str, n);
		splitted1[n] = '\0';
		str = splitted1;
	}
	else
	{
		splitted2 = NULL;
	}

	m = message_num();
	int k = m / 4;
	if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
	for (i = message__next; m; m--)
	{
		int j = 1;
		char buf[1024];
		char *t;
		concptr old;
		if (i-- == 0) i = MESSAGE_MAX - 1;

		old = &message__buf[message__ptr[i]];
		if (!old) continue;

		strcpy(buf, old);
#ifdef JP
		for (t = buf; *t && (*t != '<' || (*(t + 1) != 'x')); t++)
			if (iskanji(*t))t++;
#else
		for (t = buf; *t && (*t != '<'); t++);
#endif
		if (*t)
		{
			if (strlen(buf) < A_MAX) break;

			*(t - 1) = '\0';
			j = atoi(t + 2);
		}

		if (streq(buf, str) && (j < 1000))
		{
			j++;
			message__next = i;
			str = u;
			sprintf(u, "%s <x%d>", buf, j);
			n = strlen(str);
			if (!now_message) now_message++;
		}
		else
		{
			/*流れた行の数を数えておく */
			num_more++;
			now_message++;
		}

		break;
	}

	for (i = message__next; k; k--)
	{
		int q;
		concptr old;

		if (i-- == 0) i = MESSAGE_MAX - 1;

		if (i == message__last) break;

		q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;

		if (q > MESSAGE_BUF / 2) continue;

		old = &message__buf[message__ptr[i]];
		if (!streq(old, str)) continue;

		x = message__next++;
		if (message__next == MESSAGE_MAX) message__next = 0;
		if (message__next == message__last) message__last++;
		if (message__last == MESSAGE_MAX) message__last = 0;

		message__ptr[x] = message__ptr[i];
		if (splitted2 != NULL)
		{
			message_add(splitted2);
		}

		return;
	}

	if (message__head + n + 1 >= MESSAGE_BUF)
	{
		for (i = message__last; TRUE; i++)
		{
			if (i == MESSAGE_MAX) i = 0;
			if (i == message__next) break;
			if (message__ptr[i] >= message__head)
			{
				message__last = i + 1;
			}
		}

		if (message__tail >= message__head) message__tail = 0;

		message__head = 0;
	}

	if (message__head + n + 1 > message__tail)
	{
		message__tail = message__head + n + 1;
		while (message__buf[message__tail - 1]) message__tail++;

		for (i = message__last; TRUE; i++)
		{
			if (i == MESSAGE_MAX) i = 0;
			if (i == message__next) break;
			if ((message__ptr[i] >= message__head) &&
				(message__ptr[i] < message__tail))
			{
				message__last = i + 1;
			}
		}
	}


	x = message__next++;
	if (message__next == MESSAGE_MAX) message__next = 0;
	if (message__next == message__last) message__last++;
	if (message__last == MESSAGE_MAX) message__last = 0;

	message__ptr[x] = message__head;
	for (i = 0; i < n; i++)
	{
		message__buf[message__head + i] = str[i];
	}

	message__buf[message__head + i] = '\0';
	message__head += n + 1;

	if (splitted2 != NULL)
	{
		message_add(splitted2);
	}
}


/*
 * Hack -- flush
 */
static void msg_flush(player_type *player_ptr, int x)
{
	byte a = TERM_L_BLUE;
	bool nagasu = FALSE;
	if ((auto_more && !player_ptr->now_damaged) || num_more < 0) {
		int i;
		for (i = 0; i < 8; i++)
		{
			if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
		}
		if (i < 8)
		{
			if (num_more < angband_term[i]->hgt) nagasu = TRUE;
		}
		else
		{
			nagasu = TRUE;
		}
	}

	player_ptr->now_damaged = FALSE;
	if (!player_ptr->playing || !nagasu)
	{
		Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
		while (TRUE)
		{
			int cmd = inkey();
			if (cmd == ESCAPE)
			{
				/* auto_moreのとき、全て流す */
				num_more = -9999;
				break;
			}
			else if (cmd == ' ')
			{
				/* 1画面だけ流す */
				num_more = 0;
				break;
			}
			else if ((cmd == '\n') || (cmd == '\r'))
			{
				/* 1行だけ流す */
				num_more--;
				break;
			}

			if (quick_messages) break;
			bell();
		}
	}

	Term_erase(0, 0, 255);
}


void msg_erase(void)
{
	msg_print(NULL);
}


/*
 * todo ここのp_ptrを削除するのは破滅的に作業が増えるので保留
 * Output a message to the top line of the screen.
 *
 * Break long messages into multiple pieces (40-72 chars).
 *
 * Allow multiple short messages to "share" the top line.
 *
 * Prompt the user to make sure he has a chance to read them.
 *
 * These messages are memorized for later reference (see above).
 *
 * We could do "Term_fresh()" to provide "flicker" if needed.
 *
 * The global "msg_flag" variable can be cleared to tell us to
 * "erase" any "pending" messages still on the screen.
 *
 * Note that we must be very careful about using the
 * "msg_print()" functions without explicitly calling the special
 * "msg_print(NULL)" function, since this may result in the loss
 * of information if the screen is cleared, or if anything is
 * displayed on the top line.
 *
 * Note that "msg_print(NULL)" will clear the top line
 * even if no messages are pending.  This is probably a hack.
 */
void msg_print(concptr msg)
{
	static int p = 0;
	char *t;
	char buf[1024];

	if (current_world_ptr->timewalk_m_idx) return;

	if (!msg_flag)
	{
		Term_erase(0, 0, 255);
		p = 0;
	}

	int n = (msg ? strlen(msg) : 0);
	if (p && (!msg || ((p + n) > 72)))
	{
		msg_flush(p_ptr, p);
		msg_flag = FALSE;
		p = 0;
	}

	if (!msg) return;
	if (n > 1000) return;

	if (!cheat_turn)
	{
		strcpy(buf, msg);
	}
	else
	{
		sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
	}

	n = strlen(buf);
	if (current_world_ptr->character_generated) message_add(buf);

	t = buf;
	while (n > 72)
	{
		int check, split = 72;
#ifdef JP
		bool k_flag = FALSE;
		int wordlen = 0;
		for (check = 0; check < 72; check++)
		{
			if (k_flag)
			{
				k_flag = FALSE;
				continue;
			}

			if (iskanji(t[check]))
			{
				k_flag = TRUE;
				split = check;
			}
			else if (t[check] == ' ')
			{
				split = check;
				wordlen = 0;
			}
			else
			{
				wordlen++;
				if (wordlen > 20)
					split = check;
			}
		}

#else
		for (check = 40; check < 72; check++)
		{
			if (t[check] == ' ') split = check;
		}
#endif

		char oops = t[split];
		t[split] = '\0';
		Term_putstr(0, 0, split, TERM_WHITE, t);
		msg_flush(p_ptr, split + 1);
		t[split] = oops;
		t[--split] = ' ';
		t += split; n -= split;
	}

	Term_putstr(p, 0, n, TERM_WHITE, t);
	p_ptr->window |= (PW_MESSAGE);
	update_output(p_ptr);

	msg_flag = TRUE;
#ifdef JP
	p += n;
#else
	p += n + 1;
#endif

	if (fresh_message) Term_fresh();
}


void msg_print_wizard(int cheat_type, concptr msg)
{
	if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
	if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
	if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
	if (!cheat_xtra && cheat_type == CHEAT_MISC) return;

	concptr cheat_mes[] = { "ITEM", "MONS", "DUNG", "MISC" };
	char buf[1024];
	sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
	msg_print(buf);

	if (cheat_diary_output)
	{
		exe_write_diary(p_ptr, DIARY_WIZARD_LOG, 0, buf);
	}

}


/*
 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
 */
static int screen_depth = 0;


/*
 * Save the screen, and increase the "icky" depth.
 *
 * This function must match exactly one call to "screen_load()".
 */
void screen_save()
{
	msg_print(NULL);
	if (screen_depth++ == 0) Term_save();

	current_world_ptr->character_icky++;
}


/*
 * Load the screen, and decrease the "icky" depth.
 *
 * This function must match exactly one call to "screen_save()".
 */
void screen_load()
{
	msg_print(NULL);
	if (--screen_depth == 0) Term_load();

	current_world_ptr->character_icky--;
}


/*
 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
 */
void msg_format(concptr fmt, ...)
{
	va_list vp;
	char buf[1024];
	va_start(vp, fmt);
	(void)vstrnfmt(buf, 1024, fmt, vp);
	va_end(vp);
	msg_print(buf);
}


/*
 * Display a formatted message, using "vstrnfmt()" and "msg_print()".
 */
void msg_format_wizard(int cheat_type, concptr fmt, ...)
{
	if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
	if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
	if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
	if (!cheat_xtra && cheat_type == CHEAT_MISC) return;

	va_list vp;
	char buf[1024];
	va_start(vp, fmt);
	(void)vstrnfmt(buf, 1024, fmt, vp);
	va_end(vp);
	msg_print_wizard(cheat_type, buf);
}


/*
 * Display a string on the screen using an attribute.
 *
 * At the given location, using the given attribute, if allowed,
 * add the given string.  Do not clear the line.
 */
void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
{
	Term_putstr(col, row, -1, attr, str);
}


/*
 * As above, but in "white"
 */
void put_str(concptr str, TERM_LEN row, TERM_LEN col)
{
	Term_putstr(col, row, -1, TERM_WHITE, str);
}


/*
 * Display a string on the screen using an attribute, and clear
 * to the end of the line.
 */
void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
{
	Term_erase(col, row, 255);
	Term_addstr(-1, attr, str);
}


/*
 * As above, but in "white"
 */
void prt(concptr str, TERM_LEN row, TERM_LEN col)
{
	/* Spawn */
	c_prt(TERM_WHITE, str, row, col);
}


/*
 * Print some (colored) text to the screen at the current cursor position,
 * automatically "wrapping" existing text (at spaces) when necessary to
 * avoid placing any text into the last column, and clearing every line
 * before placing any text in that line.  Also, allow "newline" to force
 * a "wrap" to the next line.  Advance the cursor as needed so sequential
 * calls to this function will work correctly.
 *
 * Once this function has been called, the cursor should not be moved
 * until all the related "c_roff()" calls to the window are complete.
 *
 * This function will correctly handle any width up to the maximum legal
 * value of 256, though it works best for a standard 80 character width.
 */
void c_roff(TERM_COLOR a, concptr str)
{
	int w, h;
	(void)Term_get_size(&w, &h);

	int x, y;
	(void)Term_locate(&x, &y);

	if (y == h - 1 && x > w - 3) return;

	for (concptr s = str; *s; s++)
	{
		char ch;
#ifdef JP
		int k_flag = iskanji(*s);
#endif
		if (*s == '\n')
		{
			x = 0;
			y++;
			if (y == h) break;

			Term_erase(x, y, 255);
			break;
		}

#ifdef JP
		ch = ((k_flag || isprint(*s)) ? *s : ' ');
#else
		ch = (isprint(*s) ? *s : ' ');
#endif

#ifdef JP
		if ((x >= ((k_flag) ? w - 2 : w - 1)) && (ch != ' '))
#else
		if ((x >= w - 1) && (ch != ' '))
#endif
		{
			int i, n = 0;

			TERM_COLOR av[256];
			char cv[256];
			if (x < w)
#ifdef JP
			{
				/* 現在が半角文字の場合 */
				if (!k_flag)
#endif
				{
					for (i = w - 2; i >= 0; i--)
					{
						Term_what(i, y, &av[i], &cv[i]);
						if (cv[i] == ' ') break;

						n = i;
#ifdef JP
						if (cv[i] == '(') break;
#endif
					}
				}
#ifdef JP
				else
				{
					/* 現在が全角文字のとき */
					/* 文頭が「。」「、」等になるときは、その１つ前の語で改行 */
					if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0)
					{
						Term_what(x, y, &av[x], &cv[x]);
						Term_what(x - 1, y, &av[x - 1], &cv[x - 1]);
						Term_what(x - 2, y, &av[x - 2], &cv[x - 2]);
						n = x - 2;
						cv[x] = '\0';
					}
				}
			}
#endif
			if (n == 0) n = w;

			Term_erase(n, y, 255);
			x = 0;
			y++;
			if (y == h) break;

			Term_erase(x, y, 255);
			for (i = n; i < w - 1; i++)
			{
#ifdef JP
				if (cv[i] == '\0') break;
#endif
				Term_addch(av[i], cv[i]);
				if (++x > w) x = w;
			}
		}

#ifdef JP
		Term_addch((byte)(a | 0x10), ch);
#else
		Term_addch(a, ch);
#endif

#ifdef JP
		if (k_flag)
		{
			s++;
			x++;
			ch = *s;
			Term_addch((byte)(a | 0x20), ch);
		}
#endif

		if (++x > w) x = w;
	}
}


/*
 * As above, but in "white"
 */
void roff(concptr str)
{
	/* Spawn */
	c_roff(TERM_WHITE, str);
}


/*
 * Clear part of the screen
 */
void clear_from(int row)
{
	for (int y = row; y < Term->hgt; y++)
	{
		Term_erase(0, y, 255);
	}
}


/*
 * Get some string input at the cursor location.
 * Assume the buffer is initialized to a default string.
 *
 * The default buffer is in Overwrite mode and displayed in yellow at
 * first.  Normal chars clear the yellow text and append the char in
 * white text.
 *
 * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
 * If the text is still displayed in yellow (Overwite mode), it will
 * turns into white (Insert mode) when cursor moves.
 *
 * DELETE (^D) deletes a char at the cursor position.
 * BACKSPACE (^H) deletes a char at the left of cursor position.
 * ESCAPE clears the buffer and the window and returns FALSE.
 * RETURN accepts the current buffer contents and returns TRUE.
 */
bool askfor_aux(char *buf, int len, bool numpad_cursor)
{
	/*
	 * Text color
	 * TERM_YELLOW : Overwrite mode
	 * TERM_WHITE : Insert mode
	 */
	byte color = TERM_YELLOW;

	int y, x;
	Term_locate(&x, &y);
	if (len < 1) len = 1;
	if ((x < 0) || (x >= 80)) x = 0;
	if (x + len > 80) len = 80 - x;

	buf[len] = '\0';

	int pos = 0;
	while (TRUE)
	{
		Term_erase(x, y, len);
		Term_putstr(x, y, -1, color, buf);

		Term_gotoxy(x + pos, y);
		int skey = inkey_special(numpad_cursor);

		switch (skey)
		{
		case SKEY_LEFT:
		case KTRL('b'):
		{
			int i = 0;
			color = TERM_WHITE;

			if (0 == pos) break;
			while (TRUE)
			{
				int next_pos = i + 1;
#ifdef JP
				if (iskanji(buf[i])) next_pos++;
#endif
				if (next_pos >= pos) break;

				i = next_pos;
			}

			pos = i;
			break;
		}

		case SKEY_RIGHT:
		case KTRL('f'):
			color = TERM_WHITE;
			if ('\0' == buf[pos]) break;

#ifdef JP
			if (iskanji(buf[pos])) pos += 2;
			else pos++;
#else
			pos++;
#endif
			break;

		case ESCAPE:
			buf[0] = '\0';
			return FALSE;

		case '\n':
		case '\r':
			return TRUE;

		case '\010':
		{
			int i = 0;
			color = TERM_WHITE;
			if (0 == pos) break;
			while (TRUE)
			{
				int next_pos = i + 1;
#ifdef JP
				if (iskanji(buf[i])) next_pos++;
#endif
				if (next_pos >= pos) break;

				i = next_pos;
			}

			pos = i;
		}
			/* Fall through */

		case 0x7F:
		case KTRL('d'):
		{
			color = TERM_WHITE;
			if ('\0' == buf[pos]) break;
			int src = pos + 1;
#ifdef JP
			if (iskanji(buf[pos])) src++;
#endif

			int dst = pos;
			while ('\0' != (buf[dst++] = buf[src++]));
			break;
		}

		default:
		{
			char tmp[100];
			if (skey & SKEY_MASK) break;
			char c = (char)skey;

			if (color == TERM_YELLOW)
			{
				buf[0] = '\0';
				color = TERM_WHITE;
			}

			strcpy(tmp, buf + pos);
#ifdef JP
			if (iskanji(c))
			{
				inkey_base = TRUE;
				char next = inkey();
				if (pos + 1 < len)
				{
					buf[pos++] = c;
					buf[pos++] = next;
				}
				else
				{
					bell();
				}
			}
			else
#endif
			{
#ifdef JP
				if (pos < len && (isprint(c) || iskana(c)))
#else
				if (pos < len && isprint(c))
#endif
				{
					buf[pos++] = c;
				}
				else
				{
					bell();
				}
			}

			buf[pos] = '\0';
			my_strcat(buf, tmp, len + 1);

			break;
		}
		}

	}
}


/*
 * Get some string input at the cursor location.
 *
 * Allow to use numpad keys as cursor keys.
 */
bool askfor(char *buf, int len)
{
	return askfor_aux(buf, len, TRUE);
}


/*
 * Get a string from the user
 *
 * The "prompt" should take the form "Prompt: "
 *
 * Note that the initial contents of the string is used as
 * the default response, so be sure to "clear" it if needed.
 *
 * We clear the input, and return FALSE, on "ESCAPE".
 */
bool get_string(concptr prompt, char *buf, int len)
{
	bool res;
	msg_print(NULL);
	prt(prompt, 0, 0);
	res = askfor(buf, len);
	prt("", 0, 0);
	return (res);
}


/*
 * Verify something with the user
 *
 * The "prompt" should take the form "Query? "
 *
 * Note that "[y/n]" is appended to the prompt.
 */
bool get_check(concptr prompt)
{
	return get_check_strict(prompt, 0);
}


/*
 * Verify something with the user strictly
 *
 * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
 * mode & CHECK_NO_ESCAPE   : don't allow ESCAPE key
 * mode & CHECK_NO_HISTORY  : no message_add
 * mode & CHECK_DEFAULT_Y   : accept any key as y, except n and Esc.
 */
bool get_check_strict(concptr prompt, BIT_FLAGS mode)
{
	char buf[80];
	if (auto_more)
	{
		p_ptr->window |= PW_MESSAGE;
		handle_stuff(p_ptr);
		num_more = 0;
	}

	msg_print(NULL);
	if (!rogue_like_commands)
		mode &= ~CHECK_OKAY_CANCEL;

	if (mode & CHECK_OKAY_CANCEL)
	{
		my_strcpy(buf, prompt, sizeof(buf) - 15);
		strcat(buf, "[(O)k/(C)ancel]");
	}
	else if (mode & CHECK_DEFAULT_Y)
	{
		my_strcpy(buf, prompt, sizeof(buf) - 5);
		strcat(buf, "[Y/n]");
	}
	else
	{
		my_strcpy(buf, prompt, sizeof(buf) - 5);
		strcat(buf, "[y/n]");
	}

	prt(buf, 0, 0);
	if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
	{
		message_add(buf);
		p_ptr->window |= (PW_MESSAGE);
		handle_stuff(p_ptr);
	}

	bool flag = FALSE;
	while (TRUE)
	{
		int i = inkey();

		if (!(mode & CHECK_NO_ESCAPE))
		{
			if (i == ESCAPE)
			{
				flag = FALSE;
				break;
			}
		}

		if (mode & CHECK_OKAY_CANCEL)
		{
			if (i == 'o' || i == 'O')
			{
				flag = TRUE;
				break;
			}
			else if (i == 'c' || i == 'C')
			{
				flag = FALSE;
				break;
			}
		}
		else
		{
			if (i == 'y' || i == 'Y')
			{
				flag = TRUE;
				break;
			}
			else if (i == 'n' || i == 'N')
			{
				flag = FALSE;
				break;
			}
		}

		if (mode & CHECK_DEFAULT_Y)
		{
			flag = TRUE;
			break;
		}

		bell();
	}

	prt("", 0, 0);
	return flag;
}


/*
 * Prompts for a keypress
 *
 * The "prompt" should take the form "Command: "
 *
 * Returns TRUE unless the character is "Escape"
 */
bool get_com(concptr prompt, char *command, bool z_escape)
{
	msg_print(NULL);
	prt(prompt, 0, 0);
	if (get_com_no_macros)
		*command = (char)inkey_special(FALSE);
	else
		*command = inkey();

	prt("", 0, 0);
	if (*command == ESCAPE) return FALSE;
	if (z_escape && ((*command == 'z') || (*command == 'Z'))) return FALSE;

	return TRUE;
}


/*
 * Request a "quantity" from the user
 *
 * Hack -- allow "command_arg" to specify a quantity
 */
QUANTITY get_quantity(concptr prompt, QUANTITY max)
{
	bool res;
	char tmp[80];
	char buf[80];

	QUANTITY amt;
	if (command_arg)
	{
		amt = command_arg;
		command_arg = 0;
		if (amt > max) amt = max;

		return (amt);
	}

	COMMAND_CODE code;
	bool result = repeat_pull(&code);
	amt = (QUANTITY)code;
	if ((max != 1) && result)
	{
		if (amt > max) amt = max;
		if (amt < 0) amt = 0;

		return (amt);
	}

	if (!prompt)
	{
		sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
		prompt = tmp;
	}

	msg_print(NULL);
	prt(prompt, 0, 0);
	amt = 1;
	sprintf(buf, "%d", amt);

	/*
	 * Ask for a quantity
	 * Don't allow to use numpad as cursor key.
	 */
	res = askfor_aux(buf, 6, FALSE);

	prt("", 0, 0);
	if (!res) return 0;

	amt = (COMMAND_CODE)atoi(buf);
	if (isalpha(buf[0])) amt = max;
	if (amt > max) amt = max;
	if (amt < 0) amt = 0;
	if (amt) repeat_push((COMMAND_CODE)amt);

	return (amt);
}


/*
 * Pause for user response
 */
void pause_line(int row)
{
	prt("", row, 0);
	put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));

	(void)inkey();
	prt("", row, 0);
}

/*
 * Hack -- special buffer to hold the action of the current keymap
 */
static char request_command_buffer[256];

typedef struct
{
	concptr name;
	byte cmd;
	bool fin;
} menu_naiyou;

#ifdef JP
menu_naiyou menu_info[10][10] =
{
	{
		{"魔法/特殊能力", 1, FALSE},
		{"行動", 2, FALSE},
		{"道具(使用)", 3, FALSE},
		{"道具(その他)", 4, FALSE},
		{"装備", 5, FALSE},
		{"扉/箱", 6, FALSE},
		{"情報", 7, FALSE},
		{"設定", 8, FALSE},
		{"その他", 9, FALSE},
		{"", 0, FALSE},
	},

	{
		{"使う(m)", 'm', TRUE},
		{"調べる(b/P)", 'b', TRUE},
		{"覚える(G)", 'G', TRUE},
		{"特殊能力を使う(U/O)", 'U', TRUE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE}
	},

	{
		{"休息する(R)", 'R', TRUE},
		{"トラップ解除(D)", 'D', TRUE},
		{"探す(s)", 's', TRUE},
		{"周りを調べる(l/x)", 'l', TRUE},
		{"ターゲット指定(*)", '*', TRUE},
		{"穴を掘る(T/^t)", 'T', TRUE},
		{"階段を上る(<)", '<', TRUE},
		{"階段を下りる(>)", '>', TRUE},
		{"ペットに命令する(p)", 'p', TRUE},
		{"探索モードのON/OFF(S/#)", 'S', TRUE}
	},

	{
		{"読む(r)", 'r', TRUE},
		{"飲む(q)", 'q', TRUE},
		{"杖を使う(u/Z)", 'u', TRUE},
		{"魔法棒で狙う(a/z)", 'a', TRUE},
		{"ロッドを振る(z/a)", 'z', TRUE},
		{"始動する(A)", 'A', TRUE},
		{"食べる(E)", 'E', TRUE},
		{"飛び道具で撃つ(f/t)", 'f', TRUE},
		{"投げる(v)", 'v', TRUE},
		{"", 0, FALSE}
	},

	{
		{"拾う(g)", 'g', TRUE},
		{"落とす(d)", 'd', TRUE},
		{"壊す(k/^d)", 'k', TRUE},
		{"銘を刻む({)", '{', TRUE},
		{"銘を消す(})", '}', TRUE},
		{"調査(I)", 'I', TRUE},
		{"アイテム一覧(i)", 'i', TRUE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE}
	},

	{
		{"装備する(w)", 'w', TRUE},
		{"装備を外す(t/T)", 't', TRUE},
		{"燃料を補給(F)", 'F', TRUE},
		{"装備一覧(e)", 'e', TRUE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE}
	},

	{
		{"開ける(o)", 'o', TRUE},
		{"閉じる(c)", 'c', TRUE},
		{"体当たりする(B/f)", 'B', TRUE},
		{"くさびを打つ(j/S)", 'j', TRUE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE}
	},

	{
		{"ダンジョンの全体図(M)", 'M', TRUE},
		{"位置を確認(L/W)", 'L', TRUE},
		{"階の雰囲気(^f)", KTRL('F'), TRUE},
		{"ステータス(C)", 'C', TRUE},
		{"文字の説明(/)", '/', TRUE},
		{"メッセージ履歴(^p)", KTRL('P'), TRUE},
		{"現在の時刻(^t/')", KTRL('T'), TRUE},
		{"現在の知識(~)", '~', TRUE},
		{"プレイ記録(|)", '|', TRUE},
		{"", 0, FALSE}
	},

	{
		{"オプション(=)", '=', TRUE},
		{"マクロ(@)", '@', TRUE},
		{"画面表示(%)", '%', TRUE},
		{"カラー(&)", '&', TRUE},
		{"設定変更コマンド(\")", '\"', TRUE},
		{"自動拾いをロード($)", '$', TRUE},
		{"システム(!)", '!', TRUE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE}
	},

	{
		{"セーブ&中断(^x)", KTRL('X'), TRUE},
		{"セーブ(^s)", KTRL('S'), TRUE},
		{"ヘルプ(?)", '?', TRUE},
		{"再描画(^r)", KTRL('R'), TRUE},
		{"メモ(:)", ':', TRUE},
		{"記念撮影())", ')', TRUE},
		{"記念撮影の表示(()", '(', TRUE},
		{"バージョン情報(V)", 'V', TRUE},
		{"引退する(Q)", 'Q', TRUE},
		{"", 0, FALSE}
	},
};
#else
menu_naiyou menu_info[10][10] =
{
	{
		{"Magic/Special", 1, FALSE},
		{"Action", 2, FALSE},
		{"Items(use)", 3, FALSE},
		{"Items(other)", 4, FALSE},
		{"Equip", 5, FALSE},
		{"Door/Box", 6, FALSE},
		{"Information", 7, FALSE},
		{"Options", 8, FALSE},
		{"Other commands", 9, FALSE},
		{"", 0, FALSE},
	},

	{
		{"Use(m)", 'm', TRUE},
		{"See tips(b/P)", 'b', TRUE},
		{"Study(G)", 'G', TRUE},
		{"Special abilities(U/O)", 'U', TRUE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE}
	},

	{
		{"Rest(R)", 'R', TRUE},
		{"Disarm a trap(D)", 'D', TRUE},
		{"Search(s)", 's', TRUE},
		{"Look(l/x)", 'l', TRUE},
		{"Target(*)", '*', TRUE},
		{"Dig(T/^t)", 'T', TRUE},
		{"Go up stairs(<)", '<', TRUE},
		{"Go down stairs(>)", '>', TRUE},
		{"Command pets(p)", 'p', TRUE},
		{"Search mode ON/OFF(S/#)", 'S', TRUE}
	},

	{
		{"Read a scroll(r)", 'r', TRUE},
		{"Drink a potion(q)", 'q', TRUE},
		{"Use a staff(u/Z)", 'u', TRUE},
		{"Aim a wand(a/z)", 'a', TRUE},
		{"Zap a rod(z/a)", 'z', TRUE},
		{"Activate an equipment(A)", 'A', TRUE},
		{"Eat(E)", 'E', TRUE},
		{"Fire missile weapon(f/t)", 'f', TRUE},
		{"Throw an item(v)", 'v', TRUE},
		{"", 0, FALSE}
	},

	{
		{"Get items(g)", 'g', TRUE},
		{"Drop an item(d)", 'd', TRUE},
		{"Destroy an item(k/^d)", 'k', TRUE},
		{"Inscribe an item({)", '{', TRUE},
		{"Uninscribe an item(})", '}', TRUE},
		{"Info about an item(I)", 'I', TRUE},
		{"Inventory list(i)", 'i', TRUE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE}
	},

	{
		{"Wear(w)", 'w', TRUE},
		{"Take off(t/T)", 't', TRUE},
		{"Refuel(F)", 'F', TRUE},
		{"Equipment list(e)", 'e', TRUE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE}
	},

	{
		{"Open(o)", 'o', TRUE},
		{"Close(c)", 'c', TRUE},
		{"Bash a door(B/f)", 'B', TRUE},
		{"Jam a door(j/S)", 'j', TRUE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE}
	},

	{
		{"Full map(M)", 'M', TRUE},
		{"Map(L/W)", 'L', TRUE},
		{"Level feeling(^f)", KTRL('F'), TRUE},
		{"Character status(C)", 'C', TRUE},
		{"Identify symbol(/)", '/', TRUE},
		{"Show prev messages(^p)", KTRL('P'), TRUE},
		{"Current time(^t/')", KTRL('T'), TRUE},
		{"Various information(~)", '~', TRUE},
		{"Play record menu(|)", '|', TRUE},
		{"", 0, FALSE}
	},

	{
		{"Set options(=)", '=', TRUE},
		{"Interact with macros(@)", '@', TRUE},
		{"Interact w/ visuals(%)", '%', TRUE},
		{"Interact with colors(&)", '&', TRUE},
		{"Enter a user pref(\")", '\"', TRUE},
		{"Reload auto-pick pref($)", '$', TRUE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE},
		{"", 0, FALSE}
	},

	{
		{"Save and quit(^x)", KTRL('X'), TRUE},
		{"Save(^s)", KTRL('S'), TRUE},
		{"Help(obsoleted)(?)", '?', TRUE},
		{"Redraw(^r)", KTRL('R'), TRUE},
		{"Take note(:)", ':', TRUE},
		{"Dump screen dump(()", ')', TRUE},
		{"Load screen dump())", '(', TRUE},
		{"Version info(V)", 'V', TRUE},
		{"Quit(Q)", 'Q', TRUE},
		{"", 0, FALSE}
	},
};
#endif

typedef struct
{
	concptr name;
	byte window;
	byte number;
	byte jouken;
	byte jouken_naiyou;
} special_menu_naiyou;

#define MENU_CLASS 1
#define MENU_WILD 2

#ifdef JP
special_menu_naiyou special_menu_info[] =
{
	{"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
	{"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
	{"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
	{"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
	{"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
	{"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
	{"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
	{"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
	{"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
	{"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
	{"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
	{"", 0, 0, 0, 0},
};
#else
special_menu_naiyou special_menu_info[] =
{
	{"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
	{"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
	{"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
	{"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
	{"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
	{"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
	{"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
	{"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
	{"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
	{"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
	{"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
	{"", 0, 0, 0, 0},
};
#endif

static char inkey_from_menu(player_type *player_ptr)
{
	char cmd;
	int basey, basex;
	int num = 0, max_num, old_num = 0;
	int menu = 0;
	bool kisuu;

	if (player_ptr->y - panel_row_min > 10) basey = 2;
	else basey = 13;
	basex = 15;

	prt("", 0, 0);
	screen_save();

	floor_type* floor_ptr = player_ptr->current_floor_ptr;
	while (TRUE)
	{
		int i;
		char sub_cmd;
		concptr menu_name;
		if (!menu) old_num = num;
		put_str("+----------------------------------------------------+", basey, basex);
		put_str("|                                                    |", basey + 1, basex);
		put_str("|                                                    |", basey + 2, basex);
		put_str("|                                                    |", basey + 3, basex);
		put_str("|                                                    |", basey + 4, basex);
		put_str("|                                                    |", basey + 5, basex);
		put_str("+----------------------------------------------------+", basey + 6, basex);

		for (i = 0; i < 10; i++)
		{
			int hoge;
			if (!menu_info[menu][i].cmd) break;
			menu_name = menu_info[menu][i].name;
			for (hoge = 0; ; hoge++)
			{
				if (!special_menu_info[hoge].name[0]) break;
				if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
				switch (special_menu_info[hoge].jouken)
				{
				case MENU_CLASS:
					if (player_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
					break;
				case MENU_WILD:
					if (!floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest)
					{
						if ((byte)player_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
					}
					break;
				default:
					break;
				}
			}

			put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
		}

		max_num = i;
		kisuu = max_num % 2;
		put_str(_("》", "> "), basey + 1 + num / 2, basex + 2 + (num % 2) * 24);

		move_cursor_relative(player_ptr->y, player_ptr->x);
		sub_cmd = inkey();
		if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
		{
			if (menu_info[menu][num].fin)
			{
				cmd = menu_info[menu][num].cmd;
				use_menu = TRUE;
				break;
			}
			else
			{
				menu = menu_info[menu][num].cmd;
				num = 0;
				basey += 2;
				basex += 8;
			}
		}
		else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
		{
			if (!menu)
			{
				cmd = ESCAPE;
				break;
			}
			else
			{
				menu = 0;
				num = old_num;
				basey -= 2;
				basex -= 8;
				screen_load();
				screen_save();
			}
		}
		else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
		{
			if (kisuu)
			{
				if (num % 2)
					num = (num + 2) % (max_num - 1);
				else
					num = (num + 2) % (max_num + 1);
			}
			else num = (num + 2) % max_num;
		}
		else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
		{
			if (kisuu)
			{
				if (num % 2)
					num = (num + max_num - 3) % (max_num - 1);
				else
					num = (num + max_num - 1) % (max_num + 1);
			}
			else num = (num + max_num - 2) % max_num;
		}
		else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
		{
			if ((num % 2) || (num == max_num - 1))
			{
				num--;
			}
			else if (num < max_num - 1)
			{
				num++;
			}
		}
	}

	screen_load();
	if (!inkey_next) inkey_next = "";

	return (cmd);
}


/*
 * Request a command from the user.
 *
 * Sets player_ptr->command_cmd, player_ptr->command_dir, player_ptr->command_rep,
 * player_ptr->command_arg.  May modify player_ptr->command_new.
 *
 * Note that "caret" ("^") is treated specially, and is used to
 * allow manual input of control characters.  This can be used
 * on many machines to request repeated tunneling (Ctrl-H) and
 * on the Macintosh to request "Control-Caret".
 *
 * Note that "backslash" is treated specially, and is used to bypass any
 * keymap entry for the following character.  This is useful for macros.
 *
 * Note that this command is used both in the dungeon and in
 * stores, and must be careful to work in both situations.
 *
 * Note that "player_ptr->command_new" may not work any more.
 */
void request_command(player_type *player_ptr, int shopping)
{
	s16b cmd;
	int mode;

	concptr act;

#ifdef JP
	int caretcmd = 0;
#endif
	if (rogue_like_commands)
	{
		mode = KEYMAP_MODE_ROGUE;
	}
	else
	{
		mode = KEYMAP_MODE_ORIG;
	}

	command_cmd = 0;
	command_arg = 0;
	command_dir = 0;
	use_menu = FALSE;

	while (TRUE)
	{
		if (command_new)
		{
			msg_erase();
			cmd = command_new;
			command_new = 0;
		}
		else
		{
			msg_flag = FALSE;
			num_more = 0;
			inkey_flag = TRUE;
			cmd = inkey();
			if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
				&& !keymap_act[mode][(byte)(cmd)])
				cmd = inkey_from_menu(player_ptr);
		}

		prt("", 0, 0);
		if (cmd == '0')
		{
			COMMAND_ARG old_arg = command_arg;
			command_arg = 0;
			prt(_("回数: ", "Count: "), 0, 0);
			while (TRUE)
			{
				cmd = inkey();
				if ((cmd == 0x7F) || (cmd == KTRL('H')))
				{
					command_arg = command_arg / 10;
					prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
				}
				else if (cmd >= '0' && cmd <= '9')
				{
					if (command_arg >= 1000)
					{
						bell();
						command_arg = 9999;
					}
					else
					{
						command_arg = command_arg * 10 + D2I(cmd);
					}

					prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
				}
				else
				{
					break;
				}
			}

			if (command_arg == 0)
			{
				command_arg = 99;
				prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
			}

			if (old_arg != 0)
			{
				command_arg = old_arg;
				prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
			}

			if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
			{
				if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
				{
					command_arg = 0;
					continue;
				}
			}
		}

		if (cmd == '\\')
		{
			(void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
			if (!inkey_next) inkey_next = "";
		}

		if (cmd == '^')
		{
			if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
		}

		act = keymap_act[mode][(byte)(cmd)];
		if (act && !inkey_next)
		{
			(void)strnfmt(request_command_buffer, 256, "%s", act);
			inkey_next = request_command_buffer;
			continue;
		}

		if (!cmd) continue;

		command_cmd = (byte)cmd;
		break;
	}

	if (always_repeat && (command_arg <= 0))
	{
		if (my_strchr("TBDoc+", (char)command_cmd))
		{
			command_arg = 99;
		}
	}

	if (shopping == 1)
	{
		switch (command_cmd)
		{
		case 'p': command_cmd = 'g'; break;

		case 'm': command_cmd = 'g'; break;

		case 's': command_cmd = 'd'; break;
		}
	}

#ifdef JP
	for (int i = 0; i < 256; i++)
	{
		concptr s;
		if ((s = keymap_act[mode][i]) != NULL)
		{
			if (*s == command_cmd && *(s + 1) == 0)
			{
				caretcmd = i;
				break;
			}
		}
	}

	if (!caretcmd)
		caretcmd = command_cmd;
#endif

	for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
	{
		object_type *o_ptr = &player_ptr->inventory_list[i];
		if (!o_ptr->k_idx) continue;

		if (!o_ptr->inscription) continue;

		concptr s = quark_str(o_ptr->inscription);
		s = my_strchr(s, '^');
		while (s)
		{
#ifdef JP
			if ((s[1] == caretcmd) || (s[1] == '*'))
#else
			if ((s[1] == command_cmd) || (s[1] == '*'))
#endif
			{
				if (!get_check(_("本当ですか? ", "Are you sure? ")))
				{
					command_cmd = ' ';
				}
			}

			s = my_strchr(s + 1, '^');
		}
	}

	prt("", 0, 0);
}


/*
 * Check a char for "vowel-hood"
 */
bool is_a_vowel(int ch)
{
	switch (ch)
	{
	case 'a':
	case 'e':
	case 'i':
	case 'o':
	case 'u':
	case 'A':
	case 'E':
	case 'I':
	case 'O':
	case 'U':
		return TRUE;
	}

	return FALSE;
}


/*
 * GH
 * Called from cmd4.c and a few other places. Just extracts
 * a direction from the keymap for ch (the last direction,
 * in fact) byte or char here? I'm thinking that keymaps should
 * generally only apply to single keys, which makes it no more
 * than 128, so a char should suffice... but keymap_act is 256...
 */
int get_keymap_dir(char ch)
{
	int d = 0;

	if (isdigit(ch))
	{
		d = D2I(ch);
	}
	else
	{
		BIT_FLAGS mode;
		if (rogue_like_commands)
		{
			mode = KEYMAP_MODE_ROGUE;
		}
		else
		{
			mode = KEYMAP_MODE_ORIG;
		}

		concptr act = keymap_act[mode][(byte)(ch)];
		if (act)
		{
			for (concptr s = act; *s; ++s)
			{
				if (isdigit(*s)) d = D2I(*s);
			}
		}
	}

	if (d == 5) d = 0;

	return (d);
}


#define REPEAT_MAX		20

/* Number of chars saved */
static int repeat__cnt = 0;

/* Current index */
static int repeat__idx = 0;

/* Saved "stuff" */
static COMMAND_CODE repeat__key[REPEAT_MAX];

void repeat_push(COMMAND_CODE what)
{
	if (repeat__cnt == REPEAT_MAX) return;

	repeat__key[repeat__cnt++] = what;
	++repeat__idx;
}


bool repeat_pull(COMMAND_CODE *what)
{
	if (repeat__idx == repeat__cnt) return FALSE;

	*what = repeat__key[repeat__idx++];
	return TRUE;
}

void repeat_check(void)
{
	if (command_cmd == ESCAPE) return;
	if (command_cmd == ' ') return;
	if (command_cmd == '\r') return;
	if (command_cmd == '\n') return;

	COMMAND_CODE what;
	if (command_cmd == 'n')
	{
		repeat__idx = 0;
		if (repeat_pull(&what))
		{
			command_cmd = what;
		}
	}
	else
	{
		repeat__cnt = 0;
		repeat__idx = 0;
		what = command_cmd;
		repeat_push(what);
	}
}


/*
 * Array size for which InsertionSort
 * is used instead of QuickSort
 */
#define CUTOFF 4


 /*
  * Exchange two sort-entries
  * (should probably be coded inline
  * for speed increase)
  */
static void swap(tag_type *a, tag_type *b)
{
	tag_type temp;

	temp = *a;
	*a = *b;
	*b = temp;
}


/*
 * Insertion-Sort algorithm
 * (used by the Quicksort algorithm)
 */
static void InsertionSort(tag_type elements[], int number)
{
	tag_type tmp;
	for (int i = 1; i < number; i++)
	{
		tmp = elements[i];
		int j;
		for (j = i; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
			elements[j] = elements[j - 1];
		elements[j] = tmp;
	}
}


/*
 * Helper function for Quicksort
 */
static tag_type median3(tag_type elements[], int left, int right)
{
	int center = (left + right) / 2;

	if (elements[left].tag > elements[center].tag)
		swap(&elements[left], &elements[center]);
	if (elements[left].tag > elements[right].tag)
		swap(&elements[left], &elements[right]);
	if (elements[center].tag > elements[right].tag)
		swap(&elements[center], &elements[right]);

	swap(&elements[center], &elements[right - 1]);
	return (elements[right - 1]);
}


/*
 * Quicksort algorithm
 *
 * The "median of three" pivot selection eliminates
 * the bad case of already sorted input.
 *
 * We use InsertionSort for smaller sub-arrays,
 * because it is faster in this case.
 *
 * For details see: "Data Structures and Algorithm
 * Analysis in C" by Mark Allen Weiss.
 */
static void quicksort(tag_type elements[], int left, int right)
{
	tag_type pivot;
	if (left + CUTOFF <= right)
	{
		pivot = median3(elements, left, right);

		int i = left;
		int j = right - 1;

		while (TRUE)
		{
			while (elements[++i].tag < pivot.tag);
			while (elements[--j].tag > pivot.tag);

			if (i < j)
				swap(&elements[i], &elements[j]);
			else
				break;
		}

		swap(&elements[i], &elements[right - 1]);

		quicksort(elements, left, i - 1);
		quicksort(elements, i + 1, right);
	}
	else
	{
		InsertionSort(elements + left, right - left + 1);
	}
}


/*
 * Frontend for the sorting algorithm
 *
 * Sorts an array of tagged pointers
 * with <number> elements.
 */
void tag_sort(tag_type elements[], int number)
{
	quicksort(elements, 0, number - 1);
}

/* Table of gamma values */
byte gamma_table[256];

/* Table of ln(x/256) * 256 for x going from 0 -> 255 */
static s16b gamma_helper[256] =
{
0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
-710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
-532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
-429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
-355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
-298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
-251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
-212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
-178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
-147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
-120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
-96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
-74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
-53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
-34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
-17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
};


/*
 * Build the gamma table so that floating point isn't needed.
 *
 * Note gamma goes from 0->256.  The old value of 100 is now 128.
 */
void build_gamma_table(int gamma)
{
	gamma_table[0] = 0;
	gamma_table[255] = 255;
	for (int i = 1; i < 255; i++)
	{
		/*
		 * Initialise the Taylor series
		 *
		 * value and diff have been scaled by 256
		 */
		int n = 1;
		long value = 256 * 256;
		long diff = ((long)gamma_helper[i]) * (gamma - 256);

		while (diff)
		{
			value += diff;
			n++;


			/*
			 * Use the following identiy to calculate the gamma table.
			 * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
			 *
			 * n is the current term number.
			 *
			 * The gamma_helper array contains a table of
			 * ln(x/256) * 256
			 * This is used because a^b = exp(b*ln(a))
			 *
			 * In this case:
			 * a is i / 256
			 * b is gamma.
			 *
			 * Note that everything is scaled by 256 for accuracy,
			 * plus another factor of 256 for the final result to
			 * be from 0-255.  Thus gamma_helper[] * gamma must be
			 * divided by 256*256 each itteration, to get back to
			 * the original power series.
			 */
			diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
		}

		/*
		 * Store the value in the table so that the
		 * floating point pow function isn't needed .
		 */
		gamma_table[i] = ((long)(value / 256) * i) / 256;
	}
}


/*
 * Add a series of keypresses to the "queue".
 *
 * Return any errors generated by Term_keypress() in doing so, or SUCCESS
 * if there are none.
 *
 * Catch the "out of space" error before anything is printed.
 *
 * NB: The keys added here will be interpreted by any macros or keymaps.
 */
errr type_string(concptr str, uint len)
{
	errr err = 0;
	term *old = Term;
	if (!str) return -1;
	if (!len) len = strlen(str);

	Term_activate(term_screen);
	for (concptr s = str; s < str + len; s++)
	{
		if (*s == '\0') break;

		err = Term_keypress(*s);
		if (err) break;
	}

	Term_activate(old);
	return err;
}


void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
{
	int read_pt = 0;
	int write_pt = 0;
	int line_len = 0;
	int word_punct = 0;
	char ch[3];
	ch[2] = '\0';

	while (str[read_pt])
	{
#ifdef JP
		bool kinsoku = FALSE;
		bool kanji;
#endif
		int ch_len = 1;
		ch[0] = str[read_pt];
		ch[1] = '\0';
#ifdef JP
		kanji = iskanji(ch[0]);

		if (kanji)
		{
			ch[1] = str[read_pt + 1];
			ch_len = 2;

			if (strcmp(ch, "。") == 0 ||
				strcmp(ch, "、") == 0 ||
				strcmp(ch, "ィ") == 0 ||
				strcmp(ch, "ー") == 0)
				kinsoku = TRUE;
		}
		else if (!isprint(ch[0]))
			ch[0] = ' ';
#else
		if (!isprint(ch[0]))
			ch[0] = ' ';
#endif

		if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
		{
			int word_len = read_pt - word_punct;
#ifdef JP
			if (kanji && !kinsoku)
				/* nothing */;
			else
#endif
				if (ch[0] == ' ' || word_len >= line_len / 2)
					read_pt++;
				else
				{
					read_pt = word_punct;
					if (str[word_punct] == ' ')
						read_pt++;
					write_pt -= word_len;
				}

			tbuf[write_pt++] = '\0';
			line_len = 0;
			word_punct = read_pt;
			continue;
		}

		if (ch[0] == ' ')
			word_punct = read_pt;

#ifdef JP
		if (!kinsoku) word_punct = read_pt;
#endif

		if ((size_t)(write_pt + 3) >= bufsize) break;

		tbuf[write_pt++] = ch[0];
		line_len++;
		read_pt++;
#ifdef JP
		if (kanji)
		{
			tbuf[write_pt++] = ch[1];
			line_len++;
			read_pt++;
		}
#endif
	}

	tbuf[write_pt] = '\0';
	tbuf[write_pt + 1] = '\0';
	return;
}


/*
 * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
 * to 'buf' and NUL-terminates the result.  The 'buf' and 'src' strings may
 * not overlap.
 *
 * my_strcpy() returns strlen(src).  This makes checking for truncation
 * easy.  Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
 *
 * This function should be equivalent to the strlcpy() function in BSD.
 */
size_t my_strcpy(char *buf, concptr src, size_t bufsize)
{
#ifdef JP
	char *d = buf;
	concptr s = src;
	size_t len = 0;

	if (bufsize > 0) {
		/* reserve for NUL termination */
		bufsize--;

		/* Copy as many bytes as will fit */
		while (*s && (len < bufsize))
		{
			if (iskanji(*s))
			{
				if (len + 1 >= bufsize || !*(s + 1)) break;
				*d++ = *s++;
				*d++ = *s++;
				len += 2;
			}
			else
			{
				*d++ = *s++;
				len++;
			}
		}
		*d = '\0';
	}

	while (*s++) len++;
	return len;

#else
	size_t len = strlen(src);
	size_t ret = len;
	if (bufsize == 0) return ret;

	if (len >= bufsize) len = bufsize - 1;

	(void)memcpy(buf, src, len);
	buf[len] = '\0';
	return ret;
#endif
}


/*
 * The my_strcat() tries to append a string to an existing NUL-terminated string.
 * It never writes more characters into the buffer than indicated by 'bufsize' and
 * NUL-terminates the buffer.  The 'buf' and 'src' strings may not overlap.
 *
 * my_strcat() returns strlen(buf) + strlen(src).  This makes checking for
 * truncation easy.  Example:
 * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
 *
 * This function should be equivalent to the strlcat() function in BSD.
 */
size_t my_strcat(char *buf, concptr src, size_t bufsize)
{
	size_t dlen = strlen(buf);
	if (dlen < bufsize - 1)
	{
		return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
	}
	else
	{
		return (dlen + strlen(src));
	}
}


/*
 * A copy of ANSI strstr()
 *
 * my_strstr() can handle Kanji strings correctly.
 */
char *my_strstr(concptr haystack, concptr needle)
{
	int l1 = strlen(haystack);
	int l2 = strlen(needle);

	if (l1 >= l2)
	{
		for (int i = 0; i <= l1 - l2; i++)
		{
			if (!strncmp(haystack + i, needle, l2))
				return (char *)haystack + i;

#ifdef JP
			if (iskanji(*(haystack + i))) i++;
#endif
		}
	}

	return NULL;
}


/*
 * A copy of ANSI strchr()
 *
 * my_strchr() can handle Kanji strings correctly.
 */
char *my_strchr(concptr ptr, char ch)
{
	for (; *ptr != '\0'; ptr++)
	{
		if (*ptr == ch) return (char *)ptr;

#ifdef JP
		if (iskanji(*ptr)) ptr++;
#endif
	}

	return NULL;
}


/*
 * Convert string to lower case
 */
void str_tolower(char *str)
{
	for (; *str; str++)
	{
#ifdef JP
		if (iskanji(*str))
		{
			str++;
			continue;
		}
#endif
		*str = (char)tolower(*str);
	}
}


/*
 * Get a keypress from the user.
 * And interpret special keys as internal code.
 *
 * This function is a Mega-Hack and depend on pref-xxx.prf's.
 * Currently works on Linux(UNIX), Windows, and Macintosh only.
 */
int inkey_special(bool numpad_cursor)
{
	static const struct {
		concptr keyname;
		int keyflag;
	} modifier_key_list[] = {
		{"shift-", SKEY_MOD_SHIFT},
		{"control-", SKEY_MOD_CONTROL},
		{NULL, 0},
	};

	static const struct {
		bool numpad;
		concptr keyname;
		int keycode;
	} special_key_list[] = {
		{FALSE, "Down]", SKEY_DOWN},
		{FALSE, "Left]", SKEY_LEFT},
		{FALSE, "Right]", SKEY_RIGHT},
		{FALSE, "Up]", SKEY_UP},
		{FALSE, "Page_Up]", SKEY_PGUP},
		{FALSE, "Page_Down]", SKEY_PGDOWN},
		{FALSE, "Home]", SKEY_TOP},
		{FALSE, "End]", SKEY_BOTTOM},
		{TRUE, "KP_Down]", SKEY_DOWN},
		{TRUE, "KP_Left]", SKEY_LEFT},
		{TRUE, "KP_Right]", SKEY_RIGHT},
		{TRUE, "KP_Up]", SKEY_UP},
		{TRUE, "KP_Page_Up]", SKEY_PGUP},
		{TRUE, "KP_Page_Down]", SKEY_PGDOWN},
		{TRUE, "KP_Home]", SKEY_TOP},
		{TRUE, "KP_End]", SKEY_BOTTOM},
		{TRUE, "KP_2]", SKEY_DOWN},
		{TRUE, "KP_4]", SKEY_LEFT},
		{TRUE, "KP_6]", SKEY_RIGHT},
		{TRUE, "KP_8]", SKEY_UP},
		{TRUE, "KP_9]", SKEY_PGUP},
		{TRUE, "KP_3]", SKEY_PGDOWN},
		{TRUE, "KP_7]", SKEY_TOP},
		{TRUE, "KP_1]", SKEY_BOTTOM},
		{FALSE, NULL, 0},
	};

	static const struct {
		concptr keyname;
		int keycode;
	} gcu_special_key_list[] = {
		{"A", SKEY_UP},
		{"B", SKEY_DOWN},
		{"C", SKEY_RIGHT},
		{"D", SKEY_LEFT},
		{"1~", SKEY_TOP},
		{"4~", SKEY_BOTTOM},
		{"5~", SKEY_PGUP},
		{"6~", SKEY_PGDOWN},
		{NULL, 0},
	};

	char buf[1024];
	concptr str = buf;
	char key;
	int skey = 0;
	int modifier = 0;
	int i;
	size_t trig_len;

	/*
	 * Forget macro trigger ----
	 * It's important if we are already expanding macro action
	 */
	inkey_macro_trigger_string[0] = '\0';

	key = inkey();
	trig_len = strlen(inkey_macro_trigger_string);
	if (!trig_len) return (int)((unsigned char)key);
	if (trig_len == 1 && parse_macro)
	{
		char c = inkey_macro_trigger_string[0];
		forget_macro_action();
		return (int)((unsigned char)c);
	}

	ascii_to_text(buf, inkey_macro_trigger_string);
	if (prefix(str, "\\["))
	{
		str += 2;
		while (TRUE)
		{
			for (i = 0; modifier_key_list[i].keyname; i++)
			{
				if (prefix(str, modifier_key_list[i].keyname))
				{
					str += strlen(modifier_key_list[i].keyname);
					modifier |= modifier_key_list[i].keyflag;
				}
			}

			if (!modifier_key_list[i].keyname) break;
		}

		if (!numpad_as_cursorkey) numpad_cursor = FALSE;

		for (i = 0; special_key_list[i].keyname; i++)
		{
			if ((!special_key_list[i].numpad || numpad_cursor) &&
				streq(str, special_key_list[i].keyname))
			{
				skey = special_key_list[i].keycode;
				break;
			}
		}

		if (skey)
		{
			forget_macro_action();
			return (skey | modifier);
		}
	}

	if (prefix(str, "\\e["))
	{
		str += 3;

		for (i = 0; gcu_special_key_list[i].keyname; i++)
		{
			if (streq(str, gcu_special_key_list[i].keyname))
			{
				return gcu_special_key_list[i].keycode;
			}
		}
	}

	inkey_macro_trigger_string[0] = '\0';
	return (int)((unsigned char)key);
}
