#pragma once

/*
 * Music songs
 */
#define MUSIC_NONE              0
#define MUSIC_SLOW              1
#define MUSIC_BLESS             2
#define MUSIC_STUN              3
#define MUSIC_L_LIFE            4
#define MUSIC_FEAR              5
#define MUSIC_HERO              6
#define MUSIC_MIND              7
#define MUSIC_STEALTH           8
#define MUSIC_ID                9
#define MUSIC_CONF              10
#define MUSIC_SOUND             11
#define MUSIC_CHARM             12
#define MUSIC_WALL              13
#define MUSIC_RESIST            14
#define MUSIC_SPEED             15
#define MUSIC_DISPEL            16
#define MUSIC_SARUMAN           17
#define MUSIC_QUAKE             18
#define MUSIC_STASIS            19
#define MUSIC_SHERO             20
#define MUSIC_H_LIFE            21
#define MUSIC_INVULN            22
#define MUSIC_PSI               23

#define MUSIC_DETECT            101

#include "spell/spells-util.h"

concptr do_music_spell(player_type *caster_ptr, SPELL_IDX spell, spell_type mode);
