Wolfenstein Makefile and Compile-Time Patch, Version 1.00
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Aha!  Finally, I got it to build...

Anyway, if you have Borland C++ 3 or later, download the original source
files, and extract this on top of them.  You can then run the compiler
from the command line and get a working build.

   C:\WOLFDEV>make -f makefile.wl6

Or rename makefile.wl6 to makefile, being sure to edit the filename in the
makefile itself (used to generate wolf3d.cfg when the makefile is altered)
and then compile by typing simply "MAKE".  Yeah!

For best results, get a copy of UPX from http://upx.sourceforge.net/ and
compress it thus:

   C:\WOLFDEV\OBJ>upx --best --8086 wolf3d.exe

The result will be a binary that works properly and is only 94K - hey, you
out-did id themselves!

Hey, what else can you expect from a compiler jockey specializing in
Borland products for DOS-16? :)

Steve "Usotsuki" Nickolas
<steve@dosius.zzn.com>
2003.0501

P.S.: For best results, change "steve" in the above address to "sysdev".
Both e-mail addresses work, but since I get a LOT (about 50 per day) of
junk mail at the above address, I have to filter it by hand, and I might
miss your message if I think the sender line or subject line looks like
a spammer.  The other e-mail gets no spam, and I would like to keep it
that way!  But if you have serious questions or comments, please e-mail
me there.

-uso.
