{{newin (日本語)|[[11.0 (日本語)|11.0]]|110|type=関数}}
Gets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.

This is designed for use in combination with [[love.graphics.setMeshCullMode|Mesh face culling]]. Other love.graphics shapes, lines, and sprites are not guaranteed to have a specific winding order to their internal vertices.

== 関数 ==
=== 概要 ===
<source lang="lua">
winding = love.graphics.getFrontFaceWinding( )
</source>
=== 引数 ===
なし。
=== 返値 ===
{{param (日本語)|VertexWinding|winding|The winding mode being used. The default winding is counterclockwise ("ccw").}}

== 関連 ==
* [[parent::love.graphics (日本語)]]
* [[love.graphics.setFrontFaceWinding (日本語)]]
* [[love.graphics.setMeshCullMode (日本語)]]
* [[Mesh (日本語)]]
[[Category:Functions (日本語)]]
{{#set:Description=Gets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.}}
{{#set:Sub-Category=State (日本語)}}

== そのほかの言語 ==
{{i18n (日本語)|love.graphics.getFrontFaceWinding}}