Sets the source of the game, where the code is present. This function can only be called once, and is normally automatically done by LÖVE.
== Function ==
=== Synopsis ===
<source lang="lua">
love.filesystem.setSource( path )
</source>
=== Arguments ===
{{param|string|path|Absolute path to the game's source folder.}}
=== Returns ===
Nothing.
== See Also ==
* [[parent::love.filesystem]]
[[Category:Functions]]
{{#set:Description=Sets the source of the game, where the code is present. Used internally.}}
{{#set:Since=000}}
== Other Languages ==
{{i18n|love.filesystem.setSource}}