{{newinoldin|[[0.8.0]]|080|[[0.9.0]]|090|type=type|text=It has been renamed to [[Shader]]}}
A PixelEffect is used for advanced hardware-accelerated pixel manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding.

Potential uses for pixel effects include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, and much more!

== コンストラクタ ==
{{#ask: [[Category:Functions (日本語)]] [[Constructs::PixelEffect (日本語)]]
| headers=hide
| default=なし。
| format=template
| template=ListingFields
| introtemplate=ListingIntro
| outrotemplate=ListingOutro
| ?Description
| ?PrettySince
| ?PrettyRemoved
}}
== 関数 ==
{{#ask: [[Category:Functions (日本語)]] [[parent::PixelEffect (日本語)||Object (日本語)]] [[Since::080]]
| headers=hide
| format=template
| template=ListingFields
| introtemplate=ListingIntro
| outrotemplate=ListingOutro
| ?Description
| ?PrettySince
| ?PrettyRemoved
}}
== 上位型 ==
* [[parent::Object (日本語)]]
== 関連 ==
* [[parent::love.graphics (日本語)]]
* [[love.graphics.setPixelEffect (日本語)]]
[[Category:Types (日本語)]]
{{#set:Description=Pixel shader effect.}}
== そのほかの言語 ==
{{i18n (日本語)|PixelEffect}}