{{newin (日本語)|[[11.0 (日本語)|11.0]]|110|type=関数}}
Changes a sprite previously added with [[SpriteBatch:add|add]] or [[SpriteBatch:addLayer|addLayer]], in a batch created with an [[TextureType|Array Texture]].

== 関数 ==
Changes the sprite in the SpriteBatch.
=== 概要 ===
<source lang="lua">
SpriteBatch:setLayer( spriteindex, layerindex, x, y, r, sx, sy, ox, oy, kx, ky )
</source>
=== 引数 ===
{{param (日本語)|number|spriteindex|The index of the existing sprite to replace.}}
{{param (日本語)|number|layerindex|The index of the layer in the Array Texture to use for this sprite.}}
{{param (日本語)|number|x (0)|The position to draw the sprite (x-axis).}}
{{param (日本語)|number|y (0)|The position to draw the sprite (y-axis).}}
{{param (日本語)|number|r (0)|Orientation (radians).}}
{{param (日本語)|number|sx (1)|Scale factor (x-axis).}}
{{param (日本語)|number|sy (sx)|Scale factor (y-axis).}}
{{param (日本語)|number|ox (0)|Origin offset (x-axis).}}
{{param (日本語)|number|oy (0)|Origin offset (y-axis).}}
{{param (日本語)|number|kx (0)|Shearing factor (x-axis).}}
{{param (日本語)|number|ky (0)|Shearing factor (y-axis).}}
=== 返値 ===
ありません。

== 関数 ==
Adds a layer of the SpriteBatch's Array Texture using the specified [[Quad]].
=== 概要 ===
<source lang="lua">
SpriteBatch:setLayer( spriteindex, layerindex, quad, x, y, r, sx, sy, ox, oy, kx, ky )
</source>
=== 引数 ===
{{param (日本語)|number|spriteindex|The index of the existing sprite to replace.}}
{{param (日本語)|number|layerindex|The index of the layer to use for this sprite.}}
{{param (日本語)|Quad|quad|The subsection of the texture's layer to use when drawing the sprite.}}
{{param (日本語)|number|x (0)|The position to draw the sprite (x-axis).}}
{{param (日本語)|number|y (0)|The position to draw the sprite (y-axis).}}
{{param (日本語)|number|r (0)|Orientation (radians).}}
{{param (日本語)|number|sx (1)|Scale factor (x-axis).}}
{{param (日本語)|number|sy (sx)|Scale factor (y-axis).}}
{{param (日本語)|number|ox (0)|Origin offset (x-axis).}}
{{param (日本語)|number|oy (0)|Origin offset (y-axis).}}
{{param (日本語)|number|kx (0)|Shearing factor (x-axis).}}
{{param (日本語)|number|ky (0)|Shearing factor (y-axis).}}
=== 返値 ===
ありません。
=== 注釈 ===
The specified layer index overrides any layer index set on the Quad via [[Quad:setLayer]].

== 関数 ==
Adds a layer of the SpriteBatch's Array Texture using the specified [[Transform]].
=== 概要 ===
<source lang="lua">
SpriteBatch:setLayer( spriteindex, layerindex, transform )
</source>
=== 引数 ===
{{param (日本語)|number|spriteindex|The index of the existing sprite to replace.}}
{{param (日本語)|number|layerindex|The index of the layer to use for the sprite.}}
{{param (日本語)|Transform|transform|A transform object.}}
=== 返値 ===
ありません。

== 関数 ==
Adds a layer of the SpriteBatch's Array Texture using the specified [[Quad]] and [[Transform]].
=== 概要 ===
<source lang="lua">
SpriteBatch:setLayer( spriteindex, layerindex, quad, transform )
</source>
=== 引数 ===
{{param (日本語)|number|spriteindex|The index of the existing sprite to replace.}}
{{param (日本語)|number|layerindex|The index of the layer to use for the sprite.}}
{{param (日本語)|Quad|quad|The subsection of the texture's layer to use when drawing the sprite.}}
{{param (日本語)|Transform|transform|A transform object.}}
=== 返値 ===
ありません。
=== 注釈 ===
The specified layer index overrides any layer index set on the Quad via [[Quad:setLayer]].

== 関連 ==
* [[parent::SpriteBatch (日本語)]]
* [[SpriteBatch:addLayer (日本語)]]
* [[love.graphics.newArrayImage (日本語)]]
* [[love.graphics.newCanvas (日本語)]]
* [[love.graphics.newShader (日本語)]]
* [[TextureType (日本語)]]
[[Category:Functions (日本語)]]
{{#set:Description=Changes a sprite previously added with [[SpriteBatch:add|add]] or [[SpriteBatch:addLayer|addLayer]], in a batch created with an [[TextureType|Array Texture]].}}

== そのほかの言語 ==
{{i18n (日本語)|SpriteBatch:setLayer}}