{{newin|[[0.8.0]]|080|type=function}}
Shears the coordinate system.

{{notice|In version 0.9.2, a bug caused this function to reset all transformations. It was fixed in [[0.10.0]]. A workaround for 0.9.2 would be to use a combination of rotating and scaling to imitate shearing.}}
== Function ==
=== Synopsis ===
<source lang="lua">
love.graphics.shear( kx, ky )
</source>
=== Arguments ===
{{param|number|kx|The shear factor on the x-axis.}}
{{param|number|ky|The shear factor on the y-axis.}}
=== Returns ===
Nothing.
== Examples ==
=== Squish a rectangle ===
<source lang="lua">
function love.draw()
	love.graphics.translate(100, 100)
	local t = love.timer.getTime()
	love.graphics.shear(math.cos(t), math.cos(t * 1.3))
	love.graphics.rectangle('fill', 0, 0, 100, 50)
end
</source>

== See Also ==
* [[parent::love.graphics]]
* [[love.graphics.pop]]
* [[love.graphics.push]]
* [[love.graphics.rotate]]
* [[love.graphics.scale]]
* [[love.graphics.translate]]
* [[love.graphics.origin]]
[[Category:Functions]]
{{#set:Description=Shears the coordinate system.}}
{{#set:Since=080}}
{{#set:Sub-Category=Coordinate System}}
== Other Languages ==
{{i18n|love.graphics.shear}}