Checks if the mouse is grabbed.
== Function ==
=== Synopsis ===
<source lang="lua">
grabbed = love.mouse.isGrabbed( )
</source>
=== Arguments ===
None.
=== Returns ===
{{param|boolean|grabbed|True if the cursor is grabbed, false if it is not.}}
== Examples ==
Toggles whether the mouse is grabbed by pressing tab, using [[love.mouse.setGrabbed]].
<source lang="lua">
function love.keypressed(key)
   if key == "tab" then
      local state = not love.mouse.isGrabbed()   -- the opposite of whatever it currently is
      love.mouse.setGrabbed(state) --Use love.mouse.setGrab(state) for 0.8.0 or lower
   end
end
</source>
== See Also ==
* [[parent::love.mouse]]
* [[love.mouse.setGrabbed]]
[[Category:Functions]]
{{#set:Description=Checks if the mouse is grabbed.}}
{{#set:Since=000}}
== Other Languages ==
{{i18n|love.mouse.isGrabbed}}