{{newinoldin|[[0.7.0]]|070|[[0.8.0]]|080|type=function|text=It has been renamed to [[love.graphics.setCanvas]]}}
Sets or resets a [[Framebuffer]] as render target. All drawing operations until the next ''love.graphics.setRenderTarget'' will be directed to the [[Framebuffer]] object specified.

== Function ==
=== Synopsis ===
<source lang="lua">
love.graphics.setRenderTarget( framebuffer )
</source>
=== Arguments ===
{{param|Framebuffer|framebuffer|The new render target.}}
=== Returns ===
Nothing.
=== Notes ===
Sets the render target to a specified [[Framebuffer]]. The specified [[Framebuffer]] will be cleared. All drawing operations until the next ''love.graphics.setRenderTarget'' will be redirected to the [[Framebuffer]] and not shown on the screen.

== Function ==
=== Synopsis ===
<source lang="lua">
love.graphics.setRenderTarget( )
</source>
=== Arguments ===
None.
=== Returns ===
Nothing.
=== Notes ===
Resets the render target to the screen, i.e. re-enables drawing to the screen.



== Examples ==
=== Drawing to a framebuffer ===
<source lang="lua">
-- draw colored square to framebuffer
love.graphics.setRenderTarget(framebuffer)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setRenderTarget()

-- draw scaled framebuffer to screen
love.graphics.setColor(255,255,255)
love.graphics.draw(framebuffer, 200,100, 0, .5,.5)
</source>

== See Also ==
* [[parent::love.graphics]]
* [[Framebuffer]]
* [[Framebuffer:renderTo]]
[[Category:Functions]]
{{#set:Description=Captures drawing operations to a Framebuffer}}
{{#set:Sub-Category=State}}

== Other Languages ==
{{i18n|love.graphics.setRenderTarget}}