{{newin|[[11.0]]|110|type=function}}
Sets the filesystem paths that will be searched for c libraries when [http://www.lua.org/manual/5.1/manual.html#pdf-require require] is called.

The paths string returned by this function is a sequence of path templates separated by semicolons. The argument passed to ''require'' will be inserted in place of any question mark ("?") character in each template (after the dot characters in the argument passed to ''require'' are replaced by directory separators.) Additionally, any occurrence of a double question mark ("??") will be replaced by the name passed to require and the default library extension for the platform.

The paths are relative to the game's source and save directories, as well as any paths mounted with [[love.filesystem.mount]].
== Function ==
=== Synopsis ===
<source lang="lua">
love.filesystem.setCRequirePath( paths )
</source>

=== Arguments ===
{{param|string|paths|The paths that the ''require'' function will check in love's filesystem.}}
=== Returns ===
Nothing.

== Notes ==
The default paths string is <code>"??"</code>, which makes <code>require("cool")</code> try to load <code>cool.dll</code>, or <code>cool.so</code> depending on the platform.

== See Also ==
* [[parent::love.filesystem]]
* [[love.filesystem.getCRequirePath]]
[[Category:Functions]]
{{#set:Description=Sets the filesystem paths that will be searched for c libraries when [http://www.lua.org/manual/5.1/manual.html#pdf-require require] is called.}}
== Other Languages ==
{{i18n|love.filesystem.setCRequirePath}}