{{notice|Since [[11.0]], LÖVE does fully support non-blocking TCP connections on Windows}}
{{newin|[[0.5.0]]|050|type=module}}
Implements a [http://w3.impa.br/~diego/software/luasocket/ luasocket] module for TCP/UDP networking.
The luasocket module is bundled with love binary, but in order to use it, you need to require the module like this:
<source lang="lua">
require("socket")
</source>
or even better:
<source lang="lua">
local socket = require("socket")
</source>

'''Note:''' Since <s>lua 5.2</s> LÖVE 11.0, the latter method is <s>preferred</s> recommended, as modules will no longer register themselves in the global space, instead they will return a table.

'''Note:''' When using blocking operations (network connect/read/write, or socket.sleep), the whole LÖVE main loop will be blocked, and it is usually a bad idea. So use only non-blocking operations if possible, or use it in a thread.

== Reference Manual ==
For detailed usage, see the [http://w3.impa.br/~diego/software/luasocket/reference.html reference manual].

== See Also ==
* [[parent::love]]
* [[Tutorial:Networking with UDP]]
* [[enet]]
* [https://love2d.org/forums/viewtopic.php?f=5&t=230 LUBE]
[[Category:Libraries]]
{{#set:Description=Module for HTTP, TCP, and UDP networking.}}
{{#set:LOVE Version=0.5.0}}
{{#set:Keyword=Networking}}
== Other Languages ==
{{i18n|socket}}