{{newin (日本語)|[[11.0 (日本語)|11.0]]|110|type=列挙型}}
How [[Mesh]] geometry is culled when rendering.

== 定数 ==
;back: Back-facing triangles in Meshes are culled (not rendered). The [[love.graphics.setFrontFaceWinding|vertex order]] of a triangle determines whether it is back- or front-facing.
;front: Front-facing triangles in Meshes are culled.
;none: Both back- and front-facing triangles in Meshes are rendered.

== 関連 ==
* [[parent::love.graphics (日本語)]]
* [[love.graphics.setMeshCullMode (日本語)]]
* [[Parent::Mesh (日本語)]]

[[Category:Enums (日本語)]]
{{#set:Description=How [[Mesh]] geometry is culled when rendering.}}
== そのほかの言語 ==
{{i18n (日本語)|CullMode}}