{{newin|[[0.9.0]]|090|type=type|text=In versions prior to [[0.10.0]] it was named CompressedData, however that name is used for something else now}}
Represents compressed image data designed to stay compressed in RAM.

CompressedImageData encompasses standard compressed texture formats such as [http://renderingpipeline.com/2012/07/texture-compression/  DXT1, DXT5, and BC5 / 3Dc].

You can't draw CompressedImageData directly to the screen. See [[Image]] for that.
== Constructors ==
{{#ask: [[Category:Functions]] [[Constructs::CompressedImageData]]
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== Functions ==
{{#ask: [[Category:Functions]] [[parent::CompressedImageData||Data||Object]]
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== Enums ==
{{#ask: [[Category:Enums]] [[parent::CompressedImageData]]
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== Supertypes ==
* [[parent::Data]]
* [[parent::Object]]
== See Also ==
* [[parent::love.image]]
* [[love.image.newCompressedData]]
* [[love.image.isCompressed]]
* [[Image]]
[[Category:Types]]
{{#set:Description=Compressed image data designed to stay compressed in RAM and on the GPU.}}
== Other Languages ==
{{i18n|CompressedImageData}}