{{newin|[[0.8.0]]|080|type=function}}
Create a friction joint between two bodies. A [[FrictionJoint]] applies friction to a body.

== Function ==
=== Synopsis ===
<source lang="lua">
joint = love.physics.newFrictionJoint( body1, body2, x, y, collideConnected )
</source>
=== Arguments ===
{{param|Body|body1|The first body to attach to the joint.}}
{{param|Body|body2|The second body to attach to the joint.}}
{{param|number|x|The x position of the anchor point.}}
{{param|number|y|The y position of the anchor point.}}
{{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}}
=== Returns ===
{{param|FrictionJoint|joint|The new FrictionJoint.}}

== Function ==
=== Synopsis ===
<source lang="lua">
joint = love.physics.newFrictionJoint( body1, body2, x1, y1, x2, y2, collideConnected )
</source>
=== Arguments ===
{{param|Body|body1|The first body to attach to the joint.}}
{{param|Body|body2|The second body to attach to the joint.}}
{{param|number|x1|The x position of the first anchor point.}}
{{param|number|y1|The y position of the first anchor point.}}
{{param|number|x2|The x position of the second anchor point.}}
{{param|number|y2|The y position of the second anchor point.}}
{{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}}
=== Returns ===
{{param|FrictionJoint|joint|The new FrictionJoint.}}

== See Also ==
* [[parent::love.physics]]
* [[Constructs::FrictionJoint]]
* [[Constructs::Joint]]
[[Category:Functions]]
{{#set:Description=A [[FrictionJoint]] applies friction to a body.}}
== Other Languages ==
{{i18n|love.physics.newFrictionJoint}}