Sets the [[FilterMode|filter mode]] of the Texture.
== Function ==
=== Synopsis ===
<source lang="lua">
Texture:setFilter( min, mag )
</source>
=== Arguments ===
{{param|FilterMode|min|Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).}}
{{param|FilterMode|mag|Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).}}
=== Returns ===
Nothing.
== Function ==
{{newin|[[0.9.0]]|090|type=variant}}
=== Synopsis ===
<source lang="lua">
Texture:setFilter( min, mag, anisotropy )
</source>
=== Arguments ===
{{param|FilterMode|min|Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).}}
{{param|FilterMode|mag|Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).}}
{{param|number|anisotropy (1)|Maximum amount of anisotropic filtering to use.}}
=== Returns ===
Nothing.
=== Notes ===
When mipmapping is used, higher anisotropic filtering values increase the quality of the texture when rendering it with a non-uniform scale, at the expense of a bit of performance.

Most systems support up to 8x or 16x anisotropic filtering.
== See Also ==
* [[parent::Texture]]
* [[Texture:getFilter]]
[[Category:Functions]]
{{#set:Since=000}}
{{#set:Description=Sets the [[FilterMode|filter mode]] of the Texture.}}
== Other Languages ==
{{i18n|Texture:setFilter}}