# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR FreedroidRPG Project
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: freedroidrpg 0.16\n"
"Report-Msgid-Bugs-To: http://www.freedroid.org\n"
"POT-Creation-Date: 2015-12-24 10:39+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain\n"
"Content-Transfer-Encoding: 8bit\n"

#: lua_modules/FDtux_lfuns.lua:239 map/script_helpers.lua:268
#: map/script_helpers.lua:271
msgid "New Quest assigned: "
msgstr "あたらしい クエスト: "

#: lua_modules/FDtux_lfuns.lua:259 map/script_helpers.lua:280
#: map/script_helpers.lua:283
msgid "Quest log updated: "
msgstr "クエスト こうしん: "

#: lua_modules/FDtux_lfuns.lua:301 map/script_helpers.lua:313
#: map/script_helpers.lua:316
msgid "Quest completed: "
msgstr "クエスト かんりょう: "

#: src/action.c:536
msgid "Colored patterns appear on the screen, but they do not look like any computer interface you have ever seen. Perhaps is this what they call a screen \"saver\"."
msgstr "スクリーンに カラー パターンが ひょうじされているが、 コンピュータの インターフェースは みあたらない。 もしかすると これが スクリーン 「セーバー」 なのかも しれない。."

#: src/action.c:556
msgid "There is nothing on this sign."
msgstr "でんこう けいじばんには なにも ひょうじされて いない。."

#: src/addon_crafting_ui.c:100
msgid "Features:"
msgstr "せつめい:"

#: src/addon_crafting_ui.c:259
msgid "Craft Addons"
msgstr "Craft Addons"

#: src/addon_crafting_ui.c:263
msgid "Details"
msgstr "しょうさい"

#: src/addon_crafting_ui.c:267
msgid "Parts"
msgstr "パーツ"

#: src/automap.c:317
msgid "Compass on. You need a Map Maker to enable the minimap."
msgstr "コンパス ON. ミニマップを つかうためには マップ メーカーが ひつようだ。."

#: src/automap.c:319
msgid "Compass off."
msgstr "コンパス OFF."

#: src/character.c:155
msgid "Level Gained!"
msgstr "レベルアップ!"

#: src/character.c:375
msgid "Melee"
msgstr "きんきょりせん"

#: src/character.c:389
msgid "Ranged"
msgstr "えんきょりせん"

#: src/character.c:403
msgid "Programming"
msgstr "プログラミング"

#: src/character.c:444
msgid "Level"
msgstr "レベル"

#: src/character.c:450
msgid "Experience"
msgstr "けいけんち"

#: src/character.c:456
msgid "Next level"
msgstr "つぎのレベル"

#: src/character.c:462
msgid "Circuits"
msgstr "サーキット"

#: src/character.c:468
msgid "Strength"
msgstr "わんりょく"

#: src/character.c:476
msgid "Dexterity"
msgstr "すばやさ"

#: src/character.c:484
msgid "Physique"
msgstr "せいめいりょく"

#: src/character.c:492
msgid "Cooling"
msgstr "れいきゃく"

#: src/character.c:501
msgid "Training points"
msgstr "トレーニング ポイント"

#: src/character.c:507 src/game_ui.c:246
msgid "Health"
msgstr "たいりょく"

#: src/character.c:513 src/game_ui.c:320
msgid "Temperature"
msgstr "たいおん"

#: src/character.c:519
msgid "Stamina"
msgstr "スタミナ"

#: src/character.c:525
msgid "Attack"
msgstr "めいちゅう"

#: src/character.c:531
msgid "Damage"
msgstr "ダメージ"

#: src/character.c:543
msgid "Armor"
msgstr "ぼうぎょ"

#: src/chat.c:547
msgid "Click anywhere to continue..."
msgstr "クリックするとつづく..."

#: src/chat.c:693 src/chat.c:703
msgid "[n]--- Start of Dialog ---\n"
msgstr "[n]--- かいわ ---\n"

#. TRANSLATORS: Your friend <bot's short description> was killed by <bot's short description>
#: src/enemy.c:980
#, c-format
msgid "Your friend [s]%s[v] was killed by %s."
msgstr "なかまの [s]%s[v]が %sに たおされた。."

#. TRANSLATORS: You killed <bot's short description>
#: src/enemy.c:984
#, c-format
msgid "You killed [s]%s[v]."
msgstr "[s]%s[v]を たおした。."

#. TRANSLATORS: <bot's short description> halted and caught fire
#: src/enemy.c:988
#, c-format
msgid "[s]%s[v] halted and caught fire."
msgstr "[s]%s[v]は うごかなくなって ほのおに つつまれた。."

#. TRANSLATORS: <bot's short description> is dead
#: src/enemy.c:991
#, c-format
msgid "[s]%s[v] is dead."
msgstr "[s]%s[v]は 死んだ。."

#. TRANSLATORS: For defeating <bot's short description>, you receive <10> experience
#: src/enemy.c:996
#, c-format
msgid "For defeating [s]%s[v], you receive %d experience."
msgstr "[s]%s[v]を たおして %dの けいけんちを えた。."

#. TRANSLATORS: Tooltip of skill button: <skill name>\n Heat: <skill heat cost>\n Revision: <skill revision>
#: src/game_ui.c:52
#, c-format
msgid ""
"%s\n"
"Heat: %d\n"
"Revision: %d\n"
msgstr ""
"%s\n"
"ヒート: %d\n"
"リビジョン: %d\n"

#: src/game_ui.c:102
msgid "reloading"
msgstr "リロード中"

#: src/game_ui.c:104
msgid "[r]EMPTY"
msgstr "[r]たまぎれ"

#: src/game_ui.c:179
msgid "RUN"
msgstr "ダッシュ"

#: src/game_ui.c:216
msgid "XP"
msgstr "けいけんち"

#. TRANSLATORS: Used on object selector's widget to display unit price * number of objects
#: src/graphics.c:230
#, c-format
msgid "%d price\n"
msgstr "%d price\n"

#. TRANSLATORS: On item description: range
#: src/hud.c:135
#, c-format
msgid "Damage: %d to %d\n"
msgstr "ダメージ: %d ~ %d\n"

#. TRANSLATORS: On item description
#: src/hud.c:138
#, c-format
msgid "Damage: %d\n"
msgstr "ダメージ: %d\n"

#. TRANSLATORS: On item description
#: src/hud.c:144
#, c-format
msgid "Multiplicity: %d\n"
msgstr "すうりょう: %d\n"

#. TRANSLATORS: On item description: Armor bonus
#: src/hud.c:149
#, c-format
msgid "Armor: %d\n"
msgstr "ぼうぎょ: %d\n"

#. TRANSLATORS: On item description: 'current' of 'maximum'
#: src/hud.c:154
#, c-format
msgid "Durability: %d of %d\n"
msgstr "たいきゅう: %d / %d\n"

#. TRANSLATORS: On item description : durability
#: src/hud.c:157 src/shop.c:317
msgid "Indestructible\n"
msgstr "こわれない\n"

#. TRANSLATORS: On item description: 'current' of 'maximum' amount of ammo
#: src/hud.c:162
#, c-format
msgid "Ammo: %d of %d\n"
msgstr "だんがん: %d / %d\n"

#. TRANSLATORS: On item description
#: src/hud.c:168
#, c-format
msgid "Required strength: %d\n"
msgstr "ひつようなわんりょく: %d\n"

#. TRANSLATORS: On item description
#: src/hud.c:172
#, c-format
msgid "Required dexterity: %d\n"
msgstr "ひつようなすばやさ: %d\n"

#: src/hud.c:184
msgid "Right click to use\n"
msgstr "みぎクリックで つかう\n"

#: src/hud.c:187
#, c-format
msgid "Item use: %s\n"
msgstr "こうか: %s\n"

#. TRANSLATORS: On item description: 'used sockets' / 'number of sockets'
#: src/hud.c:194
#, c-format
msgid "Sockets: used %d/%d\n"
msgstr "ソケット: %d/%d\n"

#: src/hud.c:302
msgid "REQUIREMENTS NOT MET"
msgstr "そうびできない"

#: src/hud.c:408
msgid "No label for this obstacle"
msgstr "この しょうがいぶつには ラベルが ない"

#: src/hud.c:615
#, c-format
msgid "FPS: %d\n"
msgstr "FPS: %d\n"

#: src/hud.c:631
#, c-format
msgid "Bots remaining on level: %d\n"
msgstr "この フロアに のこっている botの かず: %d\n"

#. TRANSLATORS: In-game date: Day <day number> <hour>:<minute>
#: src/hud.c:660 src/hud.c:667
#, c-format
msgid "Day %d  %02d:%02d"
msgstr "Day %d  %02d:%02d"

#. TRANSLATORS: Console msg when a weapon is empty
#: src/influ.c:146
#, c-format
msgid "%s empty, reloading..."
msgstr "%sは たまぎれだ。 リロード中..."

#: src/influ.c:990 src/menu.c:999
msgid "Load Latest"
msgstr "さいしんを ロードする"

#: src/influ.c:991 src/menu.c:1000
msgid "Load Backup"
msgstr "バックアップを ロードする"

#: src/influ.c:993 src/menu.c:1002 src/lvledit/lvledit_menu.c:964
msgid "Quit to Main Menu"
msgstr "メインメニューに もどる"

#: src/influ.c:995
msgid "Return to Editor"
msgstr "エディタに もどる"

#: src/influ.c:997 src/menu.c:851 src/menu.c:1005
#: src/lvledit/lvledit_menu.c:965
msgid "Exit FreedroidRPG"
msgstr "FreedroidRPGを しゅうりょうする"

#. TRANSLATORS: Out of <ammo type>
#: src/influ.c:1459
#, c-format
msgid "Out of [s]%s[v]!"
msgstr "[s]%s[v]は たまぎれだ!"

#: src/init.c:785 src/saveloadgame.c:448
msgid "--- Message Log ---"
msgstr "--- メッセージログ ---"

#: src/init.c:787
msgid "Starting tutorial."
msgstr "チュートリアルを かいしした。."

#: src/init.c:789
msgid "Starting new game."
msgstr "あたらしい ゲームを かいしした。."

#: src/init.c:1109
msgid ""
"You are playing a Release Candidate.\n"
"Strange bugs may still be present in the game.\n"
"Please report any issues you find to our bugtracker at http://bugs.freedroid.org/\n"
"Thank you for helping us test the game.\n"
"\n"
"Good luck!\n"
msgstr ""
"You are playing a Release Candidate.\n"
"Strange bugs may still be present in the game.\n"
"Please report any issues you find to our bugtracker at http://bugs.freedroid.org/\n"
"Thank you for helping us test the game.\n"
"\n"
"Good luck!\n"

#: src/init.c:1128 src/init.c:1129
msgid "Game over.\n"
msgstr "ゲーム オーバー.\n"

#: src/init.c:1195 src/init.c:1196
msgid "Game won.\n"
msgstr "ゲームに しょうりした.\n"

#. TRANSLATORS: Item's bonus: '10 to strength' means 'add 10 to player's strength'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:246
#, c-format
msgid "%+d to strength%s"
msgstr "%+d わんりょく%s"

#. TRANSLATORS: Item's bonus: '10 to dexterity' means 'add 10 to player's dexterity'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:251
#, c-format
msgid "%+d to dexterity%s"
msgstr "%+d すばやさ%s"

#. TRANSLATORS: Item's bonus: '10 to cooling' means 'add 10 to player's cooling capability'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:256
#, c-format
msgid "%+d to cooling%s"
msgstr "%+d れいきゃく%s"

#. TRANSLATORS: Item's bonus: '10 to physique' means 'add 10 to player's physique'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:261
#, c-format
msgid "%+d to physique%s"
msgstr "%+d せいめいりょく%s"

#. TRANSLATORS: Item's bonus: '10 to health points' means 'add 10 to player's health'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:266
#, c-format
msgid "%+d health points%s"
msgstr "%+d たいりょく%s"

#. TRANSLATORS: Item's bonus: '0.1 to health points per seconds' means 'add 0.1 to player's recovery rate'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:271
#, c-format
msgid "%+0.1f health points per second%s"
msgstr "%+0.1f たいりょく/s%s"

#. TRANSLATORS: Item's bonus: '0.1 cooling per seconds' means 'add 0.1 to player's cooling rate'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:277
#, c-format
msgid "%0.1f cooling per second%s"
msgstr "%0.1f れいきゃく/s%s"

#. TRANSLATORS: Item's bonus: '0.1 heating per seconds' means 'remove 0.1 to player's cooling rate'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:281
#, c-format
msgid "%0.1f heating per second%s"
msgstr "%0.1f かねつ/s%s"

#. TRANSLATORS: Item's bonus: '10 to attacks' means 'add 10 to player's attack capability'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:287
#, c-format
msgid "%+d%% to attack%s"
msgstr "%+d%% こうげき%s"

#. TRANSLATORS: Item's bonus: '10 to all attributes' means 'add 10 to all player's capabilities'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:292
#, c-format
msgid "%+d to all attributes%s"
msgstr "%+d しんたいのうりょく%s"

#. TRANSLATORS: Item's bonus: '10 to damage' means 'add 10 to player's damage'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:297
#, c-format
msgid "%+d to damage%s"
msgstr "%+d ダメージ%s"

#. TRANSLATORS: Item's bonus: '10 to armor' means 'add 10 to player's armor'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:302
#, c-format
msgid "%+d to armor%s"
msgstr "%+d ぼうぎょ%s"

#. TRANSLATORS: Item's bonus: '10 to paralyze enemy' means 'add 10 to player's paralyze capability'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:307
#, c-format
msgid "%+d to paralyze enemy%s"
msgstr "%+d テキをマヒ%s"

#. TRANSLATORS: Item's bonus: '10 to slow enemy' means 'add 10 to player's capability to slow an ennemy'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:312
#, c-format
msgid "%+d to slow enemy%s"
msgstr "%+d テキをおそくする%s"

#. TRANSLATORS: Item's bonus: '10 to light radius' means 'add 10 to the light radius around the player'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:317
#, c-format
msgid "%+d to light radius%s"
msgstr "%+d あかるさ%s"

#. TRANSLATORS: Item's bonus: '10 to experience gain' means 'add 10 to the player's experience multiplier'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:322
#, c-format
msgid "%+d%% to experience gain%s"
msgstr "%+d%% けいけんち%s"

#: src/item_upgrades.c:340
msgid "Install to a mechanical socket\n"
msgstr "きかいソケットについか\n"

#: src/item_upgrades.c:342
msgid "Install to an electric socket\n"
msgstr "でんきソケットについか\n"

#: src/item_upgrades.c:344
msgid "Install to a universal socket\n"
msgstr "はんようソケットについか\n"

#: src/item_upgrades.c:352
msgid "Install to a melee weapon\n"
msgstr "きんきょりウェポンについか\n"

#: src/item_upgrades.c:354
msgid "Install to a ranged weapon\n"
msgstr "えんきょりウェポンについか\n"

#: src/item_upgrades.c:356
msgid "Install to any armor\n"
msgstr "アーマーについか\n"

#: src/item_upgrades.c:358
msgid "Install to boots\n"
msgstr "ブーツについか\n"

#: src/item_upgrades.c:360
msgid "Install to a jacket\n"
msgstr "ジャケットについか\n"

#: src/item_upgrades.c:362
msgid "Install to a shield\n"
msgstr "シールドについか\n"

#: src/item_upgrades.c:364
msgid "Install to a helmet\n"
msgstr "ヘルメットについか\n"

#. TRANSLATORS: Socket's type
#: src/item_upgrades_ui.c:173
msgid "Electric"
msgstr "でんき"

#. TRANSLATORS: Socket's type
#: src/item_upgrades_ui.c:175
msgid "Mechanical"
msgstr "きかい"

#. TRANSLATORS: Socket's type
#: src/item_upgrades_ui.c:177
msgid "Universal"
msgstr "はんよう"

#. TRANSLATORS: Cancel socket's type choice menu
#: src/item_upgrades_ui.c:179
msgid "Cancel"
msgstr "キャンセル"

#: src/item_upgrades_ui.c:188
msgid "Add socket"
msgstr "ソケットついか"

#: src/item_upgrades_ui.c:190
msgid "Type"
msgstr "タイプ"

#: src/item_upgrades_ui.c:191
msgid "Cost"
msgstr "コスト"

#: src/item_upgrades_ui.c:258
msgid "Place an item here"
msgstr "ここにアイテムをおく"

#: src/item_upgrades_ui.c:264
msgid "Upgrade Items"
msgstr "アイテムのアップグレード"

#: src/item_upgrades_ui.c:268
#, c-format
msgid "Circuits: %d"
msgstr "サーキット: %d"

#: src/item_upgrades_ui.c:275
#, c-format
msgid "Cost: %d"
msgstr "コスト: %d"

#: src/item_upgrades_ui.c:278
msgid "Bonuses"
msgstr "ボーナス"

#: src/items.c:385
msgid "Good quality"
msgstr "こうひんしつ"

#: src/items.c:388
msgid "Bad quality"
msgstr "ていひんしつ"

#: src/items.c:722
msgid "I can't use this item here."
msgstr "ここでは つかえない。."

#: src/items.c:728
msgid "You can not use any items while paralyzed."
msgstr "うごけないので なにも つかえない。."

#: src/items.c:736
msgid "You are drinking a potion!"
msgstr "のみものを のんでいる!"

#: src/items.c:739
msgid "Your are waiting for your weapon to fire again!"
msgstr "ふたたび うてるまで まっている!"

#: src/items.c:742
msgid "You are reloading your weapon!"
msgstr "リロード している!"

#: src/items.c:745
msgid "You are throwing a grenade!"
msgstr "バクダンを なげている!"

#: src/items.c:748
msgid "You are running a program!"
msgstr "プログラムを じっこう している!"

#: src/items.c:751
msgid "You are taking a pill!"
msgstr "クスリを のんでいる!"

#: src/items.c:754
msgid "You are doing something so weird the game does not understand what it is"
msgstr "しようと していることが きみょうすぎて ゲームが それを りかいできない。."

#. TRANSLATORS: the trailing %s is what the player is currently already doing (drinking, running a program, ...)
#: src/items.c:757
#, c-format
msgid "How do you expect to do two things at a time? %s"
msgstr "どうじに 2つの ことを しようと して いるのか? %s"

#: src/items.c:808
msgid "The doctor warned you. You are now weak and sickly."
msgstr "ドクターが けいこく した はずだ。 あなたは よわく びょうきに なった。."

#. TRANSLATORS: the trailing %s is a program name
#: src/items.c:822
#, c-format
msgid "You have reached the maximum skill level for %s"
msgstr "%sの レベルは さいだいだ。."

#: src/items.c:1575
msgid "You can not use the inventory while paralyzed."
msgstr "マヒしている 間は アイテムを つかえない。."

#: src/items.c:1655
msgid "You cannot fight with this!"
msgstr "それでは たたかえない!"

#: src/items.c:1661
msgid "You cannot yet fight with this!"
msgstr "まだ それでは たたかえない!"

#: src/items.c:1700
msgid "Two-handed weapon requirements not met: shield bonus doesn't count."
msgstr "りょうてもち ウェポンの ようけんを みたして いない: シールド ボーナスは カウント されない。."

#: src/items.c:1713
msgid "You cannot equip this!"
msgstr "それは そうび できない!"

#: src/items.c:1719
msgid "You cannot equip this yet!"
msgstr "それは まだ そうび できない!"

#: src/items.c:1751
msgid "Shield requirements not met: two-handed weapon bonus doesn't count."
msgstr "シールドの ようけんを みたして いない: りょうてもち ウェポンの ボーナスは カウント されない。."

#: src/items.c:1893 src/items.c:2071
msgid "I can't carry any more."
msgstr "もう もてない。."

#: src/keyboard.c:53
msgid "keychart"
msgstr "キーせってい"

#: src/keyboard.c:54
msgid "fullscreen"
msgstr "フルスクリーン"

#: src/keyboard.c:55
msgid "grab_input"
msgstr "グラブ"

#: src/keyboard.c:56
msgid "quit"
msgstr "しゅうりょう"

#: src/keyboard.c:57
msgid "wall_transparency"
msgstr "とうめい"

#: src/keyboard.c:58
msgid "take_screenshot"
msgstr "スクリーンショット"

#: src/keyboard.c:61
msgid "inventory"
msgstr "アイテム"

#: src/keyboard.c:62
msgid "skill"
msgstr "スキル"

#: src/keyboard.c:63
msgid "character"
msgstr "キャラクタ"

#: src/keyboard.c:64
msgid "quests"
msgstr "クエスト"

#: src/keyboard.c:65
msgid "reload"
msgstr "リロード"

#: src/keyboard.c:66
msgid "autorun"
msgstr "オートラン"

#: src/keyboard.c:68
msgid "move_north"
msgstr "きた"

#: src/keyboard.c:69
msgid "move_south"
msgstr "みなみ"

#: src/keyboard.c:70
msgid "move_east"
msgstr "ひがし"

#: src/keyboard.c:71
msgid "move_west"
msgstr "にし"

#: src/keyboard.c:73
msgid "quicksave"
msgstr "クイックセーブ"

#: src/keyboard.c:74
msgid "quickload"
msgstr "クイックロード"

#: src/keyboard.c:75
msgid "pause"
msgstr "ポーズ"

#: src/keyboard.c:76
msgid "show_item_labels"
msgstr "ラベル"

#: src/keyboard.c:77
msgid "automap"
msgstr "オートマップ"

#: src/keyboard.c:79
msgid "activate_program0"
msgstr "プログラム0"

#: src/keyboard.c:80
msgid "activate_program1"
msgstr "プログラム1"

#: src/keyboard.c:81
msgid "activate_program2"
msgstr "プログラム2"

#: src/keyboard.c:82
msgid "activate_program3"
msgstr "プログラム3"

#: src/keyboard.c:83
msgid "activate_program4"
msgstr "プログラム4"

#: src/keyboard.c:84
msgid "activate_program5"
msgstr "プログラム5"

#: src/keyboard.c:85
msgid "activate_program6"
msgstr "プログラム6"

#: src/keyboard.c:86
msgid "activate_program7"
msgstr "プログラム7"

#: src/keyboard.c:88
msgid "quick_inventory0"
msgstr "アイテム0"

#: src/keyboard.c:89
msgid "quick_inventory1"
msgstr "アイテム1"

#: src/keyboard.c:90
msgid "quick_inventory2"
msgstr "アイテム2"

#: src/keyboard.c:91
msgid "quick_inventory3"
msgstr "アイテム3"

#: src/keyboard.c:92
msgid "quick_inventory4"
msgstr "アイテム4"

#: src/keyboard.c:93
msgid "quick_inventory5"
msgstr "アイテム5"

#: src/keyboard.c:94
msgid "quick_inventory6"
msgstr "アイテム6"

#: src/keyboard.c:95
msgid "quick_inventory7"
msgstr "アイテム7"

#: src/keyboard.c:96
msgid "quick_inventory8"
msgstr "アイテム8"

#: src/keyboard.c:97
msgid "quick_inventory9"
msgstr "アイテム9"

#: src/keyboard.c:99
msgid "close_windows"
msgstr "ウィンドウをとじる"

#: src/keyboard.c:100
msgid "game_escape_menu"
msgstr "メニュー"

#: src/keyboard.c:103
msgid "drop_item"
msgstr "アイテムをおく"

#: src/keyboard.c:104
msgid "place_obstacle_kp0"
msgstr "しょうがいぶつをおく_kp0"

#: src/keyboard.c:105
msgid "place_obstacle_kp1"
msgstr "しょうがいぶつをおく_kp1"

#: src/keyboard.c:106
msgid "place_obstacle_kp2"
msgstr "しょうがいぶつをおく_kp2"

#: src/keyboard.c:107
msgid "place_obstacle_kp3"
msgstr "しょうがいぶつをおく_kp3"

#: src/keyboard.c:108
msgid "place_obstacle_kp4"
msgstr "しょうがいぶつをおく_kp4"

#: src/keyboard.c:109
msgid "place_obstacle_kp5"
msgstr "しょうがいぶつをおく_kp5"

#: src/keyboard.c:110
msgid "place_obstacle_kp6"
msgstr "しょうがいぶつをおく_kp6"

#: src/keyboard.c:111
msgid "place_obstacle_kp7"
msgstr "しょうがいぶつをおく_kp7"

#: src/keyboard.c:112
msgid "place_obstacle_kp8"
msgstr "しょうがいぶつをおく_kp8"

#: src/keyboard.c:113
msgid "place_obstacle_kp9"
msgstr "しょうがいぶつをおく_kp9"

#: src/keyboard.c:114
msgid "change_obstacle_label"
msgstr "しょうがいぶつのラベルをかえる"

#: src/keyboard.c:115
msgid "change_map_label"
msgstr "マップのラベルをかえる"

#: src/keyboard.c:116
msgid "zoom_out"
msgstr "ズームアウト"

#: src/keyboard.c:117
msgid "cycle_marked_object"
msgstr "マークしたオブジェクトをかいてんする"

#: src/keyboard.c:118
msgid "next_tab"
msgstr "つぎのタブ"

#: src/keyboard.c:119
msgid "previous_tab"
msgstr "まえのタブ"

#: src/keyboard.c:120
msgid "undo"
msgstr "アンドゥ"

#: src/keyboard.c:121
msgid "redo"
msgstr "リドゥ"

#: src/keyboard.c:122
msgid "beautify_grass"
msgstr "きれいなくさ"

#: src/keyboard.c:123
msgid "beautify_water"
msgstr "きれいなみず"

#: src/keyboard.c:124
msgid "toggle_waypoint"
msgstr "ウェイポイントをトグルする"

#: src/keyboard.c:125
msgid "toggle_waypoint_randomspawn"
msgstr "ランダムにウェイポイントをトグルする"

#: src/keyboard.c:126
msgid "connect_waypoint"
msgstr "ウェイポイントをつなげる"

#: src/keyboard.c:127
msgid "toolbar_scroll_left"
msgstr "ツールバーをひだりスクロール"

#: src/keyboard.c:128
msgid "toolbar_scroll_right"
msgstr "ツールバーをみぎスクロール"

#: src/keyboard.c:129
msgid "toolbar_step_left"
msgstr "ツールバーをひだりステップ"

#: src/keyboard.c:130
msgid "toolbar_step_right"
msgstr "ツールバーをみぎステップ"

#: src/keyboard.c:131
msgid "cut"
msgstr "カット"

#: src/keyboard.c:132
msgid "copy"
msgstr "コピー"

#: src/keyboard.c:133
msgid "paste"
msgstr "ペースト"

#: src/keyboard.c:134
msgid "delete"
msgstr "さくじょ"

#: src/keyboard.c:135
msgid "next_selection_type"
msgstr "つぎをせんたく"

#: src/keyboard.c:136
msgid "previous_selection_type"
msgstr "まえをせんたく"

#: src/keyboard.c:137
msgid "run_map_validator"
msgstr "マップをチェックする"

#: src/keyboard.c:140
msgid "cheat_xp+_1k"
msgstr "チート_xp+_1k"

#: src/keyboard.c:141
msgid "cheat_xp*_2"
msgstr "チート_xp*_2"

#: src/keyboard.c:142
msgid "cheat_melee"
msgstr "チート_きんきょりせん"

#: src/keyboard.c:143
msgid "cheat_range"
msgstr "チート_えんきょりせん"

#: src/keyboard.c:144
msgid "cheat_programing"
msgstr "チート_プログラミング"

#: src/keyboard.c:145
msgid "cheat_melee_down"
msgstr "チート_きんきょりせん_ダウン"

#: src/keyboard.c:146
msgid "cheat_range_down"
msgstr "チート_えんきょりせん_ダウン"

#: src/keyboard.c:147
msgid "cheat_programing_down"
msgstr "チート_プログラミング_ダウン"

#: src/keyboard.c:148
msgid "cheat_drop_random_item"
msgstr "チート_ランダムにアイテムをおとす"

#: src/keyboard.c:149
msgid "cheat_drop_random_magical_item"
msgstr "チート_ランダムにマジックアイテムをおとす"

#: src/keyboard.c:150
msgid "cheat_respawn_level"
msgstr "チート_フロアさいせいせい"

#: src/keyboard.c:151
msgid "cheat_level_editor"
msgstr "チート_フロアエディタ"

#: src/keyboard.c:152
msgid "cheat_menu"
msgstr "チート_メニュー"

#: src/keyboard.c:153
msgid "cheat_reload_graphics"
msgstr "チート_グラフィックリロード"

#: src/keyboard.c:154
msgid "cheat_inc_repair"
msgstr "チート_リペアぞうか"

#: src/keyboard.c:155
msgid "cheat_dec_repair"
msgstr "チート_リペアげんしょう"

#: src/keyboard.c:159
msgid "rtprof_switch_activation"
msgstr "rtprof_switch_activation"

#: src/keyboard.c:160
msgid "rtprof_clear_probes"
msgstr "rtprof_clear_probes"

#: src/keyboard.c:303
msgid "Key chart"
msgstr "Key chart"

#: src/keyboard.c:335
msgid "ARROWS to select, ENTER to remap, ESCAPE to exit"
msgstr "カーソルキーでせんたく、 ENTERでせってい、 ESCAPEでしゅうりょう"

#: src/keyboard.c:786
#, c-format
msgid "Screenshot saved to \"%s\" in your .freedroid_rpg/ directory."
msgstr "スクリーンショットは あなたの .freedroid_rpg/ ディレクトリの \"%s\" に セーブされました。."

#: src/lua.c:91 src/lua/luaFD_npc.c:69
msgid "No chat context available on the context stack."
msgstr "コンテキストスタックにチャットコンテキストがない。."

#: src/lua.c:273 src/lua/luaFD_tux.c:425
msgid "Melee fighting ability improved!"
msgstr "きんきょりせんの のうりょくが あがった!"

#: src/lua.c:276 src/lua/luaFD_tux.c:428
msgid "Ranged combat ability improved!"
msgstr "えんきょりせんの のうりょくが あたった!"

#: src/lua.c:279 src/lua/luaFD_tux.c:431
msgid "Programming ability improved!"
msgstr "プログラミングの のうりょくが あがった!"

#: src/lua.c:360
#, c-format
msgid "Received item: %s (on floor)"
msgstr "アイテムを うけとった: %s (ゆかの うえ)"

#: src/lua.c:362
#, c-format
msgid "Received item: %s"
msgstr "アイテムを うけとった: %s"

#: src/lua.c:414 src/lua/luaFD_tux.c:776
msgid "1 item received!"
msgstr "アイテムを 1つ うけとった!"

#: src/lua.c:493
#, c-format
msgid "+%d experience points"
msgstr "%dの けいけんちを えた"

#: src/lua.c:525 src/lua/luaFD_tux.c:339
#, c-format
msgid "Gained %d valuable circuits!"
msgstr "%dの サーキットを えた!"

#: src/lua.c:527 src/lua/luaFD_tux.c:341
#, c-format
msgid "Lost %d valuable circuits!"
msgstr "%dの サーキットを うしなった!"

#: src/main.c:356
msgid "Overheating!"
msgstr "オーバーヒート!"

#. TRANSLATORS: Screen message, displayed below 'Automatically shutting down'
#: src/main.c:361
msgid "due to near lethal overheating"
msgstr "オーバーヒートによる 死を ふせぐため"

#: src/main.c:362
msgid "Automatically shutting down"
msgstr "じどう シャットダウン"

#: src/main.c:384
msgid "Weapon reloaded"
msgstr "リロード かんりょう"

#: src/map.c:1147
msgid ""
"-- WARNING --\n"
"An obstacle with invalid coords was loaded onto a map.\n"
"We keep it to help finding the bug.\n"
"See the report in your terminal console."
msgstr ""
"-- WARNING --\n"
"An obstacle with invalid coords was loaded onto a map.\n"
"We keep it to help finding the bug.\n"
"See the report in your terminal console."

#: src/map.c:1370
msgid ""
"-- WARNING --\n"
"An obstacle with invalid coords is saved to a map.\n"
"We accept to save it, for further inspection of the bug.\n"
"See the report in your terminal console."
msgstr ""
"-- WARNING --\n"
"An obstacle with invalid coords is saved to a map.\n"
"We accept to save it, for further inspection of the bug.\n"
"See the report in your terminal console."

#: src/menu.c:44 src/menu.c:845
msgid "Play"
msgstr "プレー"

#: src/menu.c:45
msgid "Your characters: "
msgstr "Your characters: "

#: src/menu.c:46
msgid "Select character to delete: "
msgstr "さくじょする キャラクターを せんたくして ください: "

#: src/menu.c:95
#, c-format
msgid "OpenGL support compiled: YES"
msgstr "OpenGL support compiled: YES"

#: src/menu.c:97
#, c-format
msgid "OpenGL support compiled: NO"
msgstr "OpenGL support compiled: NO"

#: src/menu.c:100
#, c-format
msgid "OpenGL output active: "
msgstr "OpenGL output active: "

#: src/menu.c:102
#, c-format
msgid "OpenGL output active: YES"
msgstr "OpenGL output active: YES"

#: src/menu.c:104
#, c-format
msgid "OpenGL output active: NO"
msgstr "OpenGL output active: NO"

#: src/menu.c:226 src/menu.c:1625
msgid "[down]"
msgstr "[down]"

#: src/menu.c:227 src/menu.c:1614
msgid "[up]"
msgstr "[up]"

#: src/menu.c:846
msgid "Tutorial"
msgstr "チュートリアル"

#: src/menu.c:847
msgid "Level Editor"
msgstr "レベルエディタ"

#: src/menu.c:848 src/menu.c:998
msgid "Options"
msgstr "オプション"

#: src/menu.c:849
msgid "Credits"
msgstr "クレジット"

#: src/menu.c:850
msgid "Contribute"
msgstr "きょうりょく"

#: src/menu.c:868 src/menu.c:1186 src/menu.c:1286 src/menu.c:1293
msgid ""
"You need to restart FreedroidRPG for the changes to take effect.\n"
"\n"
"Sorry for the inconvenience."
msgstr ""
"へんこうを ゆうこうに するためには FreedroidRPGを さいきどうする ひつようが あります。.\n"
"\n"
"."

#: src/menu.c:881
msgid "easy"
msgstr "かんたん"

#: src/menu.c:882
msgid "normal"
msgstr "ふつう"

#: src/menu.c:883
msgid "hard"
msgstr "むずかしい"

#: src/menu.c:886
#, c-format
msgid "Difficulty: %s"
msgstr "なんいど: %s"

#: src/menu.c:887 src/menu.c:946 src/menu.c:1060 src/menu.c:1144
#: src/menu.c:1229 src/menu.c:1340 src/menu.c:1405 src/menu.c:1478
#: src/menu.c:1629 src/menu.c:1660 src/menu.c:1684 src/menu.c:1742
#: src/lvledit/lvledit_menu.c:126 src/lvledit/lvledit_menu.c:241
#: src/lvledit/lvledit_menu.c:415 src/lvledit/lvledit_menu.c:642
msgid "Back"
msgstr "もどる"

#: src/menu.c:937
msgid "Gameplay"
msgstr "ゲームプレー"

#: src/menu.c:938
msgid "Graphics"
msgstr "グラフィック"

#: src/menu.c:939
msgid "Sound"
msgstr "サウンド"

#: src/menu.c:940
msgid "Keys"
msgstr "キー"

#: src/menu.c:942
msgid "Languages"
msgstr "げんご"

#: src/menu.c:944
msgid "On-Screen displays"
msgstr "ひょうじ"

#: src/menu.c:945
msgid "Performance tweaks"
msgstr "パフォーマンス"

#: src/menu.c:993
msgid "Resume Play"
msgstr "ゲームをつづける"

#: src/menu.c:995
msgid "Resume Playtest"
msgstr "テストプレーをレジューム"

#: src/menu.c:997
msgid "Save Hero"
msgstr "セーブ"

#: src/menu.c:1004
msgid "Return to Level Editor"
msgstr "レベル エディタに もどる"

#: src/menu.c:1051
msgid "System default"
msgstr "システムデフォルト"

#: src/menu.c:1106
#, c-format
msgid ""
"You selected %d x %d pixels.\n"
"\n"
"You need to restart FreedroidRPG for the changes to take effect.\n"
"\n"
"Sorry for the inconvenience."
msgstr ""
"%d x %d ピクセルを せんたく しました。.\n"
"\n"
"へんこうを ゆうこうに するためには FreedroidRPGを さいきどうする ひつようが あります。.\n"
"\n"
"."

#: src/menu.c:1215
#, c-format
msgid "Change screen resolution"
msgstr "かいぞうど"

#: src/menu.c:1217
#, c-format
msgid "Fullscreen mode: %s"
msgstr "フルスクリーン: %s"

#: src/menu.c:1217
msgid "ON"
msgstr "ON"

#: src/menu.c:1217
msgid "OFF"
msgstr "OFF"

#: src/menu.c:1221
#, c-format
msgid "<-- Gamma correction: %1.2f -->"
msgstr "<-- ガンマほせい: %1.2f -->"

#: src/menu.c:1225
#, c-format
msgid "Show blood: %s"
msgstr "りゅうけつ: %s"

#: src/menu.c:1225 src/menu.c:1392 src/menu.c:1395 src/menu.c:1398
#: src/menu.c:1403 src/menu.c:1472 src/menu.c:1473 src/menu.c:1474
#: src/menu.c:1475
msgid "YES"
msgstr "YES"

#: src/menu.c:1225 src/menu.c:1392 src/menu.c:1395 src/menu.c:1398
#: src/menu.c:1403 src/menu.c:1472 src/menu.c:1473 src/menu.c:1474
#: src/menu.c:1475
msgid "NO"
msgstr "NO"

#: src/menu.c:1312
#, c-format
msgid "<-- Background music volume: %1.2f -->"
msgstr "<-- BGM ボリューム: %1.2f -->"

#: src/menu.c:1316
#, c-format
msgid "<-- Sound effects volume: %1.2f -->"
msgstr "<-- SE ボリューム: %1.2f -->"

#: src/menu.c:1322
#, c-format
msgid "<-- Output: Stereo -->"
msgstr "<-- ステレオ -->"

#: src/menu.c:1326
#, c-format
msgid "<-- Output: 4.0 Surround -->"
msgstr "<-- 4.0 サラウンド -->"

#: src/menu.c:1330
#, c-format
msgid "<-- Output: 5.1 Surround -->"
msgstr "<-- 5.1 サラウンド -->"

#: src/menu.c:1334
#, c-format
msgid "<-- Output: Error -->"
msgstr "<-- エラー -->"

#: src/menu.c:1392
#, c-format
msgid "Limit framerate (powersaving): %s"
msgstr "フレームレートの せいげん: %s"

#: src/menu.c:1395
#, c-format
msgid "Show light radius: %s"
msgstr "ひかりの ひょうじ: %s"

#: src/menu.c:1398
#, c-format
msgid "Show obstacle shadows: %s"
msgstr "かげの ひょうじ: %s"

#: src/menu.c:1403
#, c-format
msgid "Precache item graphics: %s"
msgstr "アイテム グラフィックの さきよみ: %s"

#: src/menu.c:1472
#, c-format
msgid "Show position: %s"
msgstr "ばしょ: %s"

#: src/menu.c:1473
#, c-format
msgid "Show framerate: %s"
msgstr "フレームレート: %s"

#: src/menu.c:1474
#, c-format
msgid "Show enemies' energy bars: %s"
msgstr "テキの エネルギー: %s"

#: src/menu.c:1475
#, c-format
msgid "Show effect countdowns: %s"
msgstr "こうか カウント: %s"

#: src/menu.c:1476
#, c-format
msgid "<-- Max. screen messages: %d -->"
msgstr "<-- メッセージ さいだい: %d -->"

#: src/menu.c:1477
#, c-format
msgid "<-- Screen message lifetime: %3.1fs -->"
msgstr "<-- メッセージ ひょうじ じかん: %3.1fs -->"

#: src/menu.c:1522
msgid ""
"\n"
"     Please enter a name\n"
"     for the new hero: \n"
"\n"
"        ENTER to accept.\n"
"        ESCAPE to cancel.\n"
"\n"
"     > "
msgstr ""
"\n"
"     あたらしい ヒーローの\n"
"     なまえを にゅうりょくして ください: \n"
"\n"
"        ENTERで けってい\n"
"        ESCAPEで キャンセル\n"
"\n"
"     > "

#: src/menu.c:1544
#, c-format
msgid ""
"A character named \"%s\" already exists.\n"
"Please choose another name."
msgstr ""
"\"%s\"は すでに そんざいする。\n"
"べつの なまえを つけて ください。"

#: src/menu.c:1663
msgid ""
"\n"
"\n"
"No saved games found!"
msgstr ""
"\n"
"\n"
"セーブされた ゲームは そんざいしない!"

#: src/menu.c:1683
msgid "Sure!"
msgstr "はい!"

#: src/menu.c:1686
#, c-format
msgid "Really delete hero '%s'?"
msgstr "ほんとうに '%s' を さくじょ するか?"

#: src/menu.c:1739
msgid "New Hero"
msgstr "あたらしい ヒーロー"

#: src/menu.c:1740
msgid "Load existing Hero"
msgstr "ヒーローを ロードする"

#: src/menu.c:1741
msgid "Delete existing Hero"
msgstr "ヒーローを さくじょする"

#: src/misc.c:891
msgid "GAME PAUSED"
msgstr "GAME PAUSED"

#: src/misc.c:892
msgid "press p to resume"
msgstr "Pキーで もどる"

#: src/misc.c:1185
#, c-format
msgid "Arrived at %s."
msgstr "%sに とうちゃくした。"

#: src/obstacle.c:164
msgid ""
"-- WARNING --\n"
"An obstacle with invalid coords was tried to be added to a map.\n"
"See the report in your terminal console."
msgstr ""
"-- WARNING --\n"
"An obstacle with invalid coords was tried to be added to a map.\n"
"See the report in your terminal console."

#: src/obstacle.c:202
msgid ""
"An obstacle was tried to be moved to an invalid position.\n"
"Not moving it.\n"
"See the report in your terminal console."
msgstr ""
"An obstacle was tried to be moved to an invalid position.\n"
"Not moving it.\n"
"See the report in your terminal console."

#: src/quest_browser_ui.c:65
#, c-format
msgid ""
"[n]Quest [r]%s\n"
"[n]"
msgstr ""
"[n]クエスト [r]%s\n"
"[n]"

#: src/quest_browser_ui.c:70
msgid "[n]Status [w]"
msgstr "[n]じょうたい [w]"

#: src/quest_browser_ui.c:74
msgid "COMPLETE"
msgstr "かんりょう"

#: src/quest_browser_ui.c:76
msgid "FAILED"
msgstr "しっぱい"

#: src/quest_browser_ui.c:78
msgid "STILL OPEN"
msgstr "けいぞく"

#: src/quest_browser_ui.c:80
msgid "Details:"
msgstr "しょうさい:"

#: src/quest_browser_ui.c:84
msgid "Day"
msgstr "Day"

#: src/quest_browser_ui.c:183
msgid "[r]Parafunken Statistics[w]\n"
msgstr "[r]パラフンケン とうけい[w]\n"

#: src/quest_browser_ui.c:186
msgid "[r]Overview[w]\n"
msgstr "[r]ぜんたい[w]\n"

#: src/quest_browser_ui.c:190
#, c-format
msgid "Time Played: [n]%dh%dm[w]\n"
msgstr "プレーじかん: [n]%d:%d[w]\n"

#: src/quest_browser_ui.c:194
#, c-format
msgid "Distance Traveled: [n]%.1fm[w]\n"
msgstr "いどうした きょり: [n]%.1fm[w]\n"

#: src/quest_browser_ui.c:196
#, c-format
msgid "Percentage explored: [n]%.1f%%[w]\n"
msgstr "たんさくした わりあい: [n]%.1f%%[w]\n"

#: src/quest_browser_ui.c:197
#, c-format
msgid "Destroyed Enemies: [n]%i[w]\n"
msgstr "たおした テキの かず: [n]%i[w]\n"

#: src/quest_browser_ui.c:198
#, c-format
msgid "Captured Enemies: [n]%i[w]\n"
msgstr "ハックした テキの かず: [n]%i[w]\n"

#: src/quest_browser_ui.c:199
#, c-format
msgid "Damage Dealt: [n]%i[w]\n"
msgstr "あたえたダメージ: [n]%i[w]\n"

#: src/quest_browser_ui.c:207
msgid "[r]Preferences[w]\n"
msgstr "[r]さいだい[w]\n"

#: src/quest_browser_ui.c:212
#, c-format
msgid "Attacking: [n]%s[w] ([n]%i[w] killed, [n]%i[w] DP)\n"
msgstr "こうげき: [n]%s[w] (さつがい [n]%i[w]、 ダメージ [n]%i[w])\n"

#: src/quest_browser_ui.c:217
#, c-format
msgid "Attacking: [n]%s[w] ([n]%i[w] destroyed, [n]%i[w] DP)\n"
msgstr "こうげき: [n]%s[w] (はかい [n]%i[w]、 ダメージ [n]%i[w])\n"

#: src/quest_browser_ui.c:222
msgid "Attacking: no droids destroyed\n"
msgstr "こうげき: droidを はかい していない\n"

#: src/quest_browser_ui.c:225
#, c-format
msgid "Takeover: [n]%s[w] ([n]%i%%[w] rate, [n]%i[w] attempts)\n"
msgstr "ハック: [n]%s[w] (レート [n]%i%%[w]、 こころみた かいすう [n]%i[w])\n"

#: src/quest_browser_ui.c:229
msgid "Takeover: none successful\n"
msgstr "ハック: まだ せいこう していない\n"

#: src/quest_browser_ui.c:233
#, c-format
msgid "Failed Takeover: [n]%s[w] ([n]%i%%[w] rate, [n]%i[w] attempts)\n"
msgstr "ハックしっぱい: [n]%s[w] (レート [n]%i%%[w]、 こころみた かいすう [n]%i[w])\n"

#: src/quest_browser_ui.c:237
msgid "Failed Takeover: no failures\n"
msgstr "ハックしっぱい: しっぱい していない\n"

#: src/quest_browser_ui.c:257
#, c-format
msgid "Killed: [n]%d[w]\n"
msgstr "たおした かず: [n]%d[w]\n"

#: src/quest_browser_ui.c:259
#, c-format
msgid "Destroyed: [n]%d[w]\n"
msgstr "はかいした かず: [n]%d[w]\n"

#: src/quest_browser_ui.c:260
#, c-format
msgid "Takeovers: [n]%d[w]/[n]%d[w]/[n]"
msgstr "ハック: [n]%d[w]/[n]%d[w]/[n]"

#: src/quest_browser_ui.c:266
msgid " (success/fail/ratio)\n"
msgstr " (せいこう/しっぱい/かくりつ)\n"

#: src/quest_browser_ui.c:268
#, c-format
msgid "Damage: [n]%d[w] (dealt)\n"
msgstr "あたえたダメージ: [n]%d[w]\n"

#: src/quest_browser_ui.c:426
msgid "[n]No open quests yet.[w]"
msgstr "[n]オープンなクエストはまだない.[w]"

#: src/quest_browser_ui.c:429
msgid "[n]No completed quests yet.[w]"
msgstr "[n]かんりょうしたクエストはまだない.[w]"

#: src/saveloadgame.c:171
msgid "Last Modified:"
msgstr "Last Modified:"

#: src/saveloadgame.c:199
#, c-format
msgid "File Size: %2.3f MB"
msgstr "File Size: %2.3f MB"

#: src/saveloadgame.c:235
msgid "You are dead. Savegame not modified."
msgstr "あなたは 死んだ。 セーブデータは へんこう されない。."

#: src/saveloadgame.c:264
msgid "Saving"
msgstr "Saving"

#: src/saveloadgame.c:297
msgid "Game saved."
msgstr "ゲームを セーブした"

#: src/saveloadgame.c:349
msgid "Loading"
msgstr "Loading"

#: src/saveloadgame.c:368
msgid ""
"W A R N I N G !\n"
"\n"
"FreedroidRPG was unable to locate the saved game file you requested to load.\n"
"This might mean that it really isn't there cause you tried to load a game without ever having saved the game before.\n"
"The other explanation of this error might be a severe error in FreedroidRPG. If you think this is the case, please report this to the developers."
msgstr ""
"W A R N I N G !\n"
"\n"
"FreedroidRPGは セーブ ファイルを みつけられませんでした。.\n"
"ほとんどの ばあいは ゲームを セーブせずに ロードしようと した ためです。.\n"
"べつの りゆうで この エラーが ひょうじされる ばあいは、 かいはつしゃに レポートして ください。."

#: src/saveloadgame.c:369
msgid "Failed to load old game."
msgstr "ふるい ゲームの ロードに しっぱいした。."

#: src/saveloadgame.c:403
msgid "Version or structsize mismatch! The savegame is not from the same version of FreedroidRPG... possible breakage."
msgstr "バージョン または こうぞうたいの サイズが ちがいます! セーブ データの バージョンが ちがうか こわれて います。."

#: src/saveloadgame.c:444
msgid "Updating Tux images (this may take a little while...)"
msgstr "Tux イメージ こうしん中 (しばらく かかります...)"

#: src/saveloadgame.c:449
msgid "Game loaded."
msgstr "ゲームをロードした。."

#: src/savestruct_internal.h:140
msgid ""
"An error occurred when trying to load the savegame.\n"
"A common reason for this is that FreedroidRPG has been updated to a newer version since the save was made, in which case the savegame is very likely not compatible.\n"
"If you see this message and you have not updated the game, make sure to report this to the developers.\n"
"Thanks!"
msgstr ""
"An error occurred when trying to load the savegame.\n"
"A common reason for this is that FreedroidRPG has been updated to a newer version since the save was made, in which case the savegame is very likely not compatible.\n"
"If you see this message and you have not updated the game, make sure to report this to the developers.\n"
"Thanks!"

#: src/savestruct_internal.h:165
msgid ""
"An error occurred when trying to load the savegame.\n"
"A data type was found to be incompatible with the expected one. Your savegame could be corrupted and so its loading is aborted.\n"
"If you see this message and you have not manually modified your savegame, make sure to report this to the developers.\n"
"Thanks!"
msgstr ""
"An error occurred when trying to load the savegame.\n"
"A data type was found to be incompatible with the expected one. Your savegame could be corrupted and so its loading is aborted.\n"
"If you see this message and you have not manually modified your savegame, make sure to report this to the developers.\n"
"Thanks!"

#: src/shop.c:275
msgid "Buy"
msgstr "かう"

#: src/shop.c:293
msgid "Sell"
msgstr "うる"

#: src/shop.c:302
#, c-format
msgid ""
"Price per unit: %s%d%s\n"
"%s all: %s%d%s\n"
msgstr ""
"1つあたりのねだん: %s%d%s\n"
"すべて%s: %s%d%s\n"

#: src/shop.c:306
#, c-format
msgid "%s Price: %s%d%s\n"
msgstr "%s ねだん: %s%d%s\n"

#: src/shop.c:319
#, c-format
msgid "Repair cost: %ld\n"
msgstr "しゅうりの ねだん: %ld\n"

#: src/shop.c:322
msgid "Unsellable\n"
msgstr "うることが できない\n"

#: src/shop.c:327
#, c-format
msgid "Time between two attacks: %3.2fs\n"
msgstr "こうげきの かんかく: %3.2fs\n"

#: src/shop.c:331
#, c-format
msgid "Time to reload ammo clip: %3.2fs\n"
msgstr "リロードの かんかく: %3.2fs\n"

#: src/shop.c:334
#, c-format
msgid "Notes: %s"
msgstr "メモ: %s"

#: src/shop.c:338
#, c-format
msgid ""
"\n"
"This weapon requires %s."
msgstr ""
"\n"
"この ウェポンには %s が ひつようだ。."

#: src/shop.c:657
msgid "You can not afford to have this item repaired."
msgstr "しゅうりする ための サーキットが たりない。"

#: src/shop.c:733
msgid "You can not afford this item."
msgstr "サーキットが たりない。"

#: src/skills.c:217
msgid "You cannot teleport here!"
msgstr "ここでは テレポート できない!"

#: src/skills.c:861
#, c-format
msgid "Program revision: %c%d%c "
msgstr "プログラム リビジョン: %c%d%c "

#: src/skills.c:870
#, c-format
msgid "Heat produced: %c%d%c "
msgstr "ヒート: %c%d%c "

#: src/skills.c:872
#, c-format
msgid "Cooling: %c%d%c "
msgstr "クーリング: %c%d%c "

#: src/skills.c:882
#, c-format
msgid "Damage: %c%d%c "
msgstr "ダメージ: %c%d%c "

#: src/skills.c:884
#, c-format
msgid "Damage: %c%d-%d%c "
msgstr "ダメージ: %c%d-%d%c "

#: src/skills.c:888
#, c-format
msgid "Healing: %c%d%c "
msgstr "ヒート: %c%d%c "

#: src/skills.c:890
#, c-format
msgid "Healing: %c%d-%d%c "
msgstr "ヒート: %c%d-%d%c "

#: src/skills.c:899
#, c-format
msgid "Paralyze"
msgstr "うごけなくなる"

#: src/skills.c:901
#, c-format
msgid "Slow down"
msgstr "おそくする"

#: src/skills.c:903
#, c-format
msgid "Invisible"
msgstr "とうめいになる"

#: src/skills.c:905
#, c-format
msgid "Poison"
msgstr "どく"

#: src/skills.c:908
#, c-format
msgid "Takeover charges: %c%d%c "
msgstr "チャージ: %c%d%c "

#: src/skills.c:910
#, c-format
msgid "Escape"
msgstr "だっしゅつする"

#: src/skills.c:912
#, c-format
msgid "Passive"
msgstr "じゅどうてき"

#: src/skills.c:918
#, c-format
msgid "Repair items, degrading them a bit"
msgstr "アイテムを しゅうふくし、 すこし かいりょうする"

#: src/skills.c:920
#, c-format
msgid "Detect enemies"
msgstr "テキをさがす"

#: src/skills.c:922
#, c-format
msgid "Lighten area"
msgstr "あかるくする"

#: src/skills.c:928
#, c-format
msgid " for %c%.1f%c seconds"
msgstr " (%c%.1f%c びょうかん)"

#: src/takeover.c:218
#, c-format
msgid "Unit Type %s\n"
msgstr "ユニット タイプ %s\n"

#: src/takeover.c:219
#, c-format
msgid "Entry : %d\n"
msgstr "エントリーばんごう : %d\n"

#: src/takeover.c:224 src/lvledit/lvledit_enemy.c:260
#: src/lvledit/lvledit_enemy.c:268 src/lvledit/lvledit_enemy.c:285
#: src/lvledit/lvledit_menu.c:553
msgid "none"
msgstr "none"

#: src/takeover.c:226
#, c-format
msgid ""
"\n"
"Armament : %s\n"
msgstr ""
"\n"
"ウェポン : %s\n"

#: src/takeover.c:227
#, c-format
msgid ""
"\n"
"Cores : %d\n"
msgstr ""
"\n"
"コア : %d\n"

#: src/takeover.c:235
#, c-format
msgid ""
"\n"
"Takeover Success : %2d%%\n"
msgstr ""
"\n"
"ハッキング せいこうりつ : %2d%%\n"

#: src/takeover.c:238
#, c-format
msgid ""
"\n"
"Notes: %s\n"
msgstr ""
"\n"
"メモ: %s\n"

#: src/takeover.c:314
#, c-format
msgid "Color-%d.%d"
msgstr "Color-%d.%d"

#: src/takeover.c:398
#, c-format
msgid "Finish-%d.%d"
msgstr "Finish-%d.%d"

#: src/takeover.c:557
msgid "For more information, click the help button."
msgstr "HELP ボタンを おすと くわしい せつめいを ひょうじする."

#: src/takeover.c:596
#, c-format
msgid "For taking control of your enemy, [s]%s[v], you receive %d experience."
msgstr "テキの [s]%s[v]を ハックして %dの けいけんを えた。."

#: src/takeover.c:894
msgid "Complete"
msgstr "Complete"

#: src/takeover.c:899
msgid "Rejected"
msgstr "Rejected"

#: src/takeover.c:904
msgid "Deadlock"
msgstr "Deadlock"

#: src/text.c:360
msgid "slowed"
msgstr "おそい"

#: src/text.c:366
msgid "paralyzed"
msgstr "マヒした"

#: src/text.c:372
msgid "invisible"
msgstr "みえない"

#: src/text.c:378
msgid "scanning"
msgstr "スキャン中"

#: src/text_public.c:303
msgid "Click to continue..."
msgstr "クリックしてください..."

#: src/vars.h:39
msgid "untrained"
msgstr "みじゅく"

#: src/vars.h:40
msgid "novice"
msgstr "にゅうもんしゃ"

#: src/vars.h:41
msgid "apprentice"
msgstr "しょしんしゃ"

#: src/vars.h:42
msgid "professional"
msgstr "プロ"

#: src/vars.h:43
msgid "expert"
msgstr "エキスパート"

#: src/vars.h:44
msgid "master"
msgstr "マスター"

#: src/vars.h:45
msgid "god"
msgstr "ゴッド"

#: src/vars.h:46
msgid "haxx0r"
msgstr "haxx0r"

#: src/vars.h:47
msgid "l33t haxx0r"
msgstr "l33t haxx0r"

#: src/vars.h:48
msgid "cheater"
msgstr "チーター"

#: src/lua/luaFD_tux.c:304
#, c-format
msgid "+%d Experience Points"
msgstr "%dの けいけんちを えた"

#: src/lua/luaFD_tux.c:701
#, c-format
msgid "Received Item: %s (on floor)"
msgstr "アイテムを うけとった: %s (ゆかの うえ)"

#: src/lua/luaFD_tux.c:703
#, c-format
msgid "Received Item: %s"
msgstr "アイテムを うけとった: %s"

#: src/lvledit/lvledit.c:152
msgid "Cancel item drop"
msgstr "アイテムを おくのを キャンセル"

#: src/lvledit/lvledit_actions.c:276
msgid ""
"\n"
"Please enter obstacle label: \n"
"\n"
msgstr ""
"\n"
"Please enter obstacle label: \n"
"\n"

#: src/lvledit/lvledit_actions.c:628
msgid ""
"\n"
"Please enter map label: \n"
"\n"
msgstr ""
"\n"
"Please enter map label: \n"
"\n"

#: src/lvledit/lvledit_actions.c:644
msgid "The new name of the map label already exists, please choose an other name."
msgstr "The new name of the map label already exists, please choose an other name."

#. TRANSLATORS: Used to display a GPS position (X=10.5 Y=34.3 L=12 layer=1)
#: src/lvledit/lvledit_display.c:68
#, c-format
msgid " X=%3.1f Y=%3.1f L=%d layer=%d\n"
msgstr " X=%3.1f Y=%3.1f L=%d layer=%d\n"

#: src/lvledit/lvledit_display.c:77
#, c-format
msgid " FPS=%d\n"
msgstr " FPS=%d\n"

#: src/lvledit/lvledit_display.c:94
#, c-format
msgid ""
"\n"
" Map label information: \n"
" label_name=\"%s\"."
msgstr ""
"\n"
" Map label information: \n"
" label_name=\"%s\"."

#: src/lvledit/lvledit_display.c:325
#, c-format
msgid " Source waypoint selected : X=%d Y=%d. "
msgstr " Source waypoint selected : X=%d Y=%d. "

#: src/lvledit/lvledit_display.c:340
#, c-format
msgid ""
" This level is automatically generated. \n"
" Editing will have no effect."
msgstr ""
" This level is automatically generated. \n"
" Editing will have no effect."

#: src/lvledit/lvledit_enemy.c:87
msgid "Number of random droids:"
msgstr "Number of random droids:"

#: src/lvledit/lvledit_enemy.c:99 src/lvledit/lvledit_enemy.c:165
#: src/lvledit/lvledit_enemy.c:251
msgid "Invalid number! The number must be natural."
msgstr "Invalid number! The number must be natural."

#: src/lvledit/lvledit_enemy.c:105
#, c-format
msgid ""
" %d\n"
"Droid types:"
msgstr ""
" %d\n"
"Droid types:"

#: src/lvledit/lvledit_enemy.c:127
#, c-format
msgid "%s is not a droid type!"
msgstr "%s is not a droid type!"

#: src/lvledit/lvledit_enemy.c:153
msgid ""
"New enemy info:\n"
" Marker: "
msgstr ""
"New enemy info:\n"
" Marker: "

#: src/lvledit/lvledit_enemy.c:170
#, c-format
msgid ""
"%d\n"
" Faction: "
msgstr ""
"%d\n"
" Faction: "

#: src/lvledit/lvledit_enemy.c:180
#, c-format
msgid ""
"%s\n"
" Dialog name: "
msgstr ""
"%s\n"
" Dialog name: "

#: src/lvledit/lvledit_enemy.c:194
#, c-format
msgid "Dialog \"%s\" not found!"
msgstr "Dialog \"%s\" not found!"

#: src/lvledit/lvledit_enemy.c:203
#, c-format
msgid ""
"%s\n"
" Short description (in English): "
msgstr ""
"%s\n"
" Short description (in English): "

#: src/lvledit/lvledit_enemy.c:215
#, c-format
msgid ""
"%s\n"
" Can move: "
msgstr ""
"%s\n"
" Can move: "

#: src/lvledit/lvledit_enemy.c:216 src/lvledit/lvledit_enemy.c:225
#: src/lvledit/lvledit_enemy.c:238 src/lvledit/lvledit_enemy.c:286
#: src/lvledit/lvledit_enemy.c:299 src/lvledit/lvledit_menu.c:589
#: src/lvledit/lvledit_menu.c:603 src/lvledit/lvledit_menu.c:638
msgid "no"
msgstr "no"

#: src/lvledit/lvledit_enemy.c:216 src/lvledit/lvledit_enemy.c:229
#: src/lvledit/lvledit_enemy.c:238 src/lvledit/lvledit_enemy.c:286
#: src/lvledit/lvledit_enemy.c:295 src/lvledit/lvledit_menu.c:589
#: src/lvledit/lvledit_menu.c:603 src/lvledit/lvledit_menu.c:636
msgid "yes"
msgstr "yes"

#. TRANSLATORS: the max. distance the bot can move away from its spawn position
#: src/lvledit/lvledit_enemy.c:238
#, c-format
msgid ""
"%s\n"
" Max distance from home: "
msgstr ""
"%s\n"
" Max distance from home: "

#. TRANSLATORS: Item that is dropped on ground if the bot dies
#: src/lvledit/lvledit_enemy.c:259
#, c-format
msgid ""
"%d\n"
" Item to drop on death: "
msgstr ""
"%d\n"
" Item to drop on death: "

#: src/lvledit/lvledit_enemy.c:277
#, c-format
msgid "Item \"%s\" not found!"
msgstr "Item \"%s\" not found!"

#. TRANSLATORS: Will the bot walk towards tux as soon as he seems tux?
#: src/lvledit/lvledit_enemy.c:284
#, c-format
msgid ""
"%s\n"
" Approaches Tux: "
msgstr ""
"%s\n"
" Approaches Tux: "

#: src/lvledit/lvledit_map.c:379 src/lvledit/lvledit_map.c:393
msgid "Your ship was saved..."
msgstr "Your ship was saved..."

#: src/lvledit/lvledit_map.c:388
#, c-format
msgid "Saving map files to %s/ instead of the default location %s/."
msgstr "Saving map files to %s/ instead of the default location %s/."

#: src/lvledit/lvledit_map.c:399
msgid "Your ship can not be saved !!! See the console output..."
msgstr "Your ship can not be saved !!! See the console output..."

#: src/lvledit/lvledit_menu.c:104
#, c-format
msgid "North Edge: -/+  (<-/->)"
msgstr "North Edge: -/+  (<-/->)"

#: src/lvledit/lvledit_menu.c:108
#, c-format
msgid "East Edge: -/+  (<-/->)"
msgstr "East Edge: -/+  (<-/->)"

#: src/lvledit/lvledit_menu.c:112
#, c-format
msgid "South Edge: -/+  (<-/->)"
msgstr "South Edge: -/+  (<-/->)"

#: src/lvledit/lvledit_menu.c:116
#, c-format
msgid "West Edge: -/+  (<-/->)"
msgstr "West Edge: -/+  (<-/->)"

#: src/lvledit/lvledit_menu.c:120
#, c-format
msgid "Current level size in X: %d."
msgstr "Current level size in X: %d."

#: src/lvledit/lvledit_menu.c:123
#, c-format
msgid "Current level size in Y: %d."
msgstr "Current level size in Y: %d."

#: src/lvledit/lvledit_menu.c:229
#, c-format
msgid "Neighbor level North: %d.  (<-/->)"
msgstr "Neighbor level North: %d.  (<-/->)"

#: src/lvledit/lvledit_menu.c:232
#, c-format
msgid "Neighbor level East: %d.  (<-/->)"
msgstr "Neighbor level East: %d.  (<-/->)"

#: src/lvledit/lvledit_menu.c:235
#, c-format
msgid "Neighbor level South: %d.  (<-/->)"
msgstr "Neighbor level South: %d.  (<-/->)"

#: src/lvledit/lvledit_menu.c:238
#, c-format
msgid "Neighbor level West: %d.  (<-/->)"
msgstr "Neighbor level West: %d.  (<-/->)"

#: src/lvledit/lvledit_menu.c:271 src/lvledit/lvledit_menu.c:286
#: src/lvledit/lvledit_menu.c:301 src/lvledit/lvledit_menu.c:316
#: src/lvledit/lvledit_menu.c:665 src/lvledit/lvledit_menu.c:992
msgid ""
"\n"
" Please enter new level number: \n"
"\n"
msgstr ""
"\n"
" Please enter new level number: \n"
"\n"

#: src/lvledit/lvledit_menu.c:413
msgid "Add New Level"
msgstr "Add New Level"

#: src/lvledit/lvledit_menu.c:414
msgid "Remove Current Level"
msgstr "Remove Current Level"

#: src/lvledit/lvledit_menu.c:457
msgid "Reached the maximum number of levels."
msgstr "Reached the maximum number of levels."

#: src/lvledit/lvledit_menu.c:466
msgid "Cannot remove level number 0.\n"
msgstr "Cannot remove level number 0.\n"

#: src/lvledit/lvledit_menu.c:538
#, c-format
msgid "Level: %d.  (<-/->)"
msgstr "Level: %d.  (<-/->)"

#: src/lvledit/lvledit_menu.c:541
#, c-format
msgid "Level name (untranslated): %s"
msgstr "Level name (untranslated): %s"

#: src/lvledit/lvledit_menu.c:544
#, c-format
msgid "Size:  X %d  Y %d"
msgstr "Size:  X %d  Y %d"

#: src/lvledit/lvledit_menu.c:547
#, c-format
msgid "Floor layers:  %d"
msgstr "Floor layers:  %d"

#: src/lvledit/lvledit_menu.c:550
#, c-format
msgid "Edge Interface: "
msgstr "Edge Interface: "

#: src/lvledit/lvledit_menu.c:556
#, c-format
msgid " N: %d"
msgstr " N: %d"

#: src/lvledit/lvledit_menu.c:558
#, c-format
msgid " E: %d"
msgstr " E: %d"

#: src/lvledit/lvledit_menu.c:560
#, c-format
msgid " S: %d"
msgstr " S: %d"

#: src/lvledit/lvledit_menu.c:562
#, c-format
msgid " W: %d"
msgstr " W: %d"

#: src/lvledit/lvledit_menu.c:569
#, c-format
msgid "Random dungeon: 2 connections"
msgstr "Random dungeon: 2 connections"

#: src/lvledit/lvledit_menu.c:571
#, c-format
msgid "Random dungeon: 1 connection"
msgstr "Random dungeon: 1 connection"

#: src/lvledit/lvledit_menu.c:573
#, c-format
msgid "Random dungeon: no"
msgstr "Random dungeon: no"

#: src/lvledit/lvledit_menu.c:579
#, c-format
msgid "Random droids: %d Types: "
msgstr "Random droids: %d Types: "

#: src/lvledit/lvledit_menu.c:588
msgid "Respawn"
msgstr "Respawn"

#: src/lvledit/lvledit_menu.c:596
msgid "None"
msgstr "None"

#: src/lvledit/lvledit_menu.c:598
#, c-format
msgid "Item drop class for obstacles: %s.  (<-/->)"
msgstr "Item drop class for obstacles: %s.  (<-/->)"

#: src/lvledit/lvledit_menu.c:602
msgid "Teleport blockade"
msgstr "Teleport blockade"

#: src/lvledit/lvledit_menu.c:607
msgid "Teleport pair"
msgstr "Teleport pair"

#: src/lvledit/lvledit_menu.c:612
#, c-format
msgid "Light:  Ambient"
msgstr "Light:  Ambient"

#: src/lvledit/lvledit_menu.c:616 src/lvledit/lvledit_menu.c:621
msgid "Bonus"
msgstr "Bonus"

#: src/lvledit/lvledit_menu.c:629
#, c-format
msgid "Background Music"
msgstr "Background Music"

#: src/lvledit/lvledit_menu.c:634
#, c-format
msgid "Infinite Running Stamina: "
msgstr "Infinite Running Stamina: "

#: src/lvledit/lvledit_menu.c:641
msgid "Add/Rem Level"
msgstr "Add/Rem Level"

#: src/lvledit/lvledit_menu.c:697
msgid ""
"\n"
" Please enter new drop class: \n"
"\n"
msgstr ""
"\n"
" Please enter new drop class: \n"
"\n"

#: src/lvledit/lvledit_menu.c:736
msgid ""
"\n"
" Please enter new level name (in English): \n"
"\n"
msgstr ""
"\n"
" Please enter new level name (in English): \n"
"\n"

#: src/lvledit/lvledit_menu.c:744
msgid ""
"\n"
" Please enter new music file name: \n"
"\n"
msgstr ""
"\n"
" Please enter new music file name: \n"
"\n"

#: src/lvledit/lvledit_menu.c:765
#, c-format
msgid ""
"\n"
" Please enter new number of floor layers (valid values are between 1 and %d): \n"
"\n"
msgstr ""
"\n"
" Please enter new number of floor layers (valid values are between 1 and %d): \n"
"\n"

#: src/lvledit/lvledit_menu.c:948
#, c-format
msgid "Level name (untranslated): %d - %s"
msgstr "Level name (untranslated): %d - %s"

#: src/lvledit/lvledit_menu.c:951
msgid "Level Options"
msgstr "Level Options"

#: src/lvledit/lvledit_menu.c:952
msgid "Run Map Level Validator"
msgstr "Run Map Level Validator"

#: src/lvledit/lvledit_menu.c:954
msgid "Playtest Mapfile"
msgstr "Playtest Mapfile"

#: src/lvledit/lvledit_menu.c:955
msgid "Save Mapfile"
msgstr "Save Mapfile"

#: src/lvledit/lvledit_menu.c:958
msgid "Return to Game"
msgstr "Return to Game"

#: src/lvledit/lvledit_menu.c:959
msgid "Saving disabled"
msgstr "Saving disabled"

#: src/lvledit/lvledit_menu.c:962
msgid "Continue Editing"
msgstr "Continue Editing"

#: src/lvledit/lvledit_menu.c:963
msgid "Show Help"
msgstr "Show Help"

#: src/lvledit/lvledit_tool_place.c:693
msgid "Place tool does not support this type of object."
msgstr "Place tool does not support this type of object."

#: src/lvledit/lvledit_widget_toolbar.c:116
#, c-format
msgid "Obs. number %d, %s\n"
msgstr "Obs. number %d, %s\n"

#: src/lvledit/lvledit_widget_toolbar.c:134
#, c-format
msgid ""
"%s\n"
"\t\t\tclass: %d, xp_reward: %hd\n"
"\t\t\theal: %.2f /s, max_energy: %.2f, max_speed: %.2f\n"
"\t\t\taggression_dist: %.2f, eyeing_tux_for: %.2f s"
msgstr ""
"%s\n"
"\t\t\tclass: %d, xp_reward: %hd\n"
"\t\t\theal: %.2f /s, max_energy: %.2f, max_speed: %.2f\n"
"\t\t\taggression_dist: %.2f, eyeing_tux_for: %.2f s"

#: src/lvledit/lvledit_widget_toolbar.c:148
#, c-format
msgid ""
"%s (%s)\n"
"\t\t\tDamage: %d-%d, Attack Time: %.2fs, Reload Time: %.2fs, Ammo: (%d/%s)\n"
"\t\t\tSTR: >%d\n"
"%s"
msgstr ""
"%s (%s)\n"
"\t\t\tDamage: %d-%d, Attack Time: %.2fs, Reload Time: %.2fs, Ammo: (%d/%s)\n"
"\t\t\tSTR: >%d\n"
"%s"

#: src/lvledit/lvledit_widget_toolbar.c:156
#: src/lvledit/lvledit_widget_toolbar.c:166
msgid "Requires two hands\n"
msgstr "Requires two hands\n"

#: src/lvledit/lvledit_widget_toolbar.c:159
#, c-format
msgid ""
"%s (%s)\n"
"\t\t\tDamage: %d-%d, Attack Time: %.2fs,\n"
"\t\t\tSTR: >%d, DEX: >%d, COOL: >%d\n"
"%s"
msgstr ""
"%s (%s)\n"
"\t\t\tDamage: %d-%d, Attack Time: %.2fs,\n"
"\t\t\tSTR: >%d, DEX: >%d, COOL: >%d\n"
"%s"

#: src/lvledit/lvledit_widget_toolbar.c:169
#, c-format
msgid ""
"%s (%s)\n"
"\t\t\tArmor: %d-%d, Durability:  %d-%d,\n"
"\t\t\tSTR: >%d, DEX: >%d, COOL: >%d\n"
msgstr ""
"%s (%s)\n"
"\t\t\tArmor: %d-%d, Durability:  %d-%d,\n"
"\t\t\tSTR: >%d, DEX: >%d, COOL: >%d\n"

#: src/lvledit/lvledit_widget_toolbar.c:190
#, c-format
msgid "Overlay floor tile number %d, filename %s\n"
msgstr "Overlay floor tile number %d, filename %s\n"

#: src/lvledit/lvledit_widget_toolbar.c:193
#, c-format
msgid "Underlay floor tile number %d, filename %s\n"
msgstr "Underlay floor tile number %d, filename %s\n"

#: src/lvledit/lvledit_widget_toolbar.c:200
#, c-format
msgid "Waypoint %s connection, %sused for random spawn\n"
msgstr "Waypoint %s connection, %sused for random spawn\n"

#: src/lvledit/lvledit_widget_toolbar.c:200
msgid "two way"
msgstr "two way"

#: src/lvledit/lvledit_widget_toolbar.c:200
msgid "not "
msgstr "not "

#: src/lvledit/lvledit_widget_toolbar.c:209
#, c-format
msgid "There currently is only one type of map label"
msgstr "There currently is only one type of map label"

#: src/lvledit/lvledit_widgets.c:54
msgid "wall"
msgstr "wall"

#: src/lvledit/lvledit_widgets.c:55
msgid "furniture"
msgstr "furniture"

#: src/lvledit/lvledit_widgets.c:56
msgid "machinery"
msgstr "machinery"

#: src/lvledit/lvledit_widgets.c:57
msgid "container"
msgstr "container"

#: src/lvledit/lvledit_widgets.c:58
msgid "nature"
msgstr "nature"

#: src/lvledit/lvledit_widgets.c:59 src/lvledit/lvledit_widgets.c:69
#: src/lvledit/lvledit_widgets.c:78
msgid "other"
msgstr "other"

#: src/lvledit/lvledit_widgets.c:60 src/lvledit/lvledit_widgets.c:70
#: src/lvledit/lvledit_widgets.c:79 src/lvledit/lvledit_widgets.c:83
#: src/lvledit/lvledit_widgets.c:87 src/lvledit/lvledit_widgets.c:93
msgid "all"
msgstr "all"

#: src/lvledit/lvledit_widgets.c:64
msgid "sidewalk"
msgstr "sidewalk"

#: src/lvledit/lvledit_widgets.c:65
msgid "water"
msgstr "water"

#: src/lvledit/lvledit_widgets.c:66
msgid "grass"
msgstr "grass"

#: src/lvledit/lvledit_widgets.c:67
msgid "square"
msgstr "square"

#: src/lvledit/lvledit_widgets.c:68
msgid "sand"
msgstr "sand"

#: src/lvledit/lvledit_widgets.c:74
msgid "melee"
msgstr "melee"

#: src/lvledit/lvledit_widgets.c:75
msgid "gun"
msgstr "gun"

#: src/lvledit/lvledit_widgets.c:76
msgid "defensive"
msgstr "defensive"

#: src/lvledit/lvledit_widgets.c:77
msgid "usable"
msgstr "usable"

#: src/lvledit/lvledit_widgets.c:91
msgid "droids"
msgstr "droids"

#: src/lvledit/lvledit_widgets.c:92
msgid "humans"
msgstr "humans"

#: src/lvledit/lvledit_widgets.c:255
#, c-format
msgid "Zoom factor set to %f."
msgstr "Zoom factor set to %f."

#: src/lvledit/lvledit_widgets.c:257
#, c-format
msgid "Could not change zoom factor."
msgstr "Could not change zoom factor."

#: src/lvledit/lvledit_widgets.c:432
msgid ""
"Undo\n"
"\n"
"Use this button to undo your last actions."
msgstr ""
"Undo\n"
"\n"
"Use this button to undo your last actions."

#: src/lvledit/lvledit_widgets.c:439
msgid ""
"Redo\n"
"\n"
"Use this button to redo an action."
msgstr ""
"Redo\n"
"\n"
"Use this button to redo an action."

#: src/lvledit/lvledit_widgets.c:446
msgid ""
"Save Map\n"
"\n"
"This button will save your current map over the file '../map/levels.dat' from your current working directory."
msgstr ""
"Save Map\n"
"\n"
"This button will save your current map over the file '../map/levels.dat' from your current working directory."

#: src/lvledit/lvledit_widgets.c:453
msgid ""
"Beautify grass button\n"
"\n"
"Use this button to automatically 'beautify' rough edges of the grass-sand tiles. It will apply to the selected floor or, if not applicable, to the entire level.\n"
"\n"
"You can also use Ctrl-b for this."
msgstr ""
"Beautify grass button\n"
"\n"
"Use this button to automatically 'beautify' rough edges of the grass-sand tiles. It will apply to the selected floor or, if not applicable, to the entire level.\n"
"\n"
"You can also use Ctrl-b for this."

#: src/lvledit/lvledit_widgets.c:460
msgid ""
"Delete selected objects\n"
"\n"
"Use this button to delete the currently marked objects.\n"
"\n"
"You can also use Ctrl-X for this."
msgstr ""
"Delete selected objects\n"
"\n"
"Use this button to delete the currently marked objects.\n"
"\n"
"You can also use Ctrl-X for this."

#: src/lvledit/lvledit_widgets.c:467
msgid ""
"Next object on currently selected tile\n"
"\n"
"Use this button to cycle the currently marked object on this tile.\n"
"\n"
"You can also use the N key for this."
msgstr ""
"Next object on currently selected tile\n"
"\n"
"Use this button to cycle the currently marked object on this tile.\n"
"\n"
"You can also use the N key for this."

#: src/lvledit/lvledit_widgets.c:474
msgid ""
"Toggle display waypoint connections\n"
"\n"
"Use this button to toggle between waypoint connections displayed on and off."
msgstr ""
"Toggle display waypoint connections\n"
"\n"
"Use this button to toggle between waypoint connections displayed on and off."

#: src/lvledit/lvledit_widgets.c:481
msgid ""
"New obstacle label\n"
"\n"
"Use this button to attach a label to the currently marked obstacle.  These obstacle labels can be used to define obstacles to be modified by events.\n"
msgstr ""
"New obstacle label\n"
"\n"
"Use this button to attach a label to the currently marked obstacle.  These obstacle labels can be used to define obstacles to be modified by events.\n"

#: src/lvledit/lvledit_widgets.c:488
msgid ""
"Edit chests contents\n"
"\n"
"Use this button to change the contents of the chest. If it is empty the game may generate random items at run time."
msgstr ""
"Edit chests contents\n"
"\n"
"Use this button to change the contents of the chest. If it is empty the game may generate random items at run time."

#: src/lvledit/lvledit_widgets.c:495
msgid ""
"Toggle display enemies\n"
"\n"
"Use this button to toggle between enemies displayed in level editor or enemies hidden in level editor."
msgstr ""
"Toggle display enemies\n"
"\n"
"Use this button to toggle between enemies displayed in level editor or enemies hidden in level editor."

#: src/lvledit/lvledit_widgets.c:502
msgid ""
"Toggle display tooltips\n"
"\n"
"Use this button to toggle these annoying help windows on and off."
msgstr ""
"Toggle display tooltips\n"
"\n"
"Use this button to toggle these annoying help windows on and off."

#: src/lvledit/lvledit_widgets.c:509
msgid ""
"Toggle display collision rectangles\n"
"\n"
"Use this button to toggle the visible collision rectangles on and off."
msgstr ""
"Toggle display collision rectangles\n"
"\n"
"Use this button to toggle the visible collision rectangles on and off."

#: src/lvledit/lvledit_widgets.c:516
msgid ""
"Toggle grid mode.\n"
"\n"
"Use this button to toggle grid displaying on and off.\n"
"\n"
"Use right click to change the grid mode."
msgstr ""
"Toggle grid mode.\n"
"\n"
"Use this button to toggle grid displaying on and off.\n"
"\n"
"Use right click to change the grid mode."

#: src/lvledit/lvledit_widgets.c:523
msgid ""
"Toggle display obstacles\n"
"\n"
"Use this button to toggle between obstacles displayed in level editor or obstacles hidden in level editor."
msgstr ""
"Toggle display obstacles\n"
"\n"
"Use this button to toggle between obstacles displayed in level editor or obstacles hidden in level editor."

#: src/lvledit/lvledit_widgets.c:530
msgid ""
"Toggle display map labels name\n"
"\n"
"Use this button to toggle between map labels name displayed in level editor or map labels name hidden in level editor."
msgstr ""
"Toggle display map labels name\n"
"\n"
"Use this button to toggle between map labels name displayed in level editor or map labels name hidden in level editor."

#: src/lvledit/lvledit_widgets.c:537
msgid ""
"Zoom in/out\n"
"\n"
"Use this button to zoom INTO or OUT of the level.\n"
"\n"
"Use right click to change the zoom ratio.\n"
msgstr ""
"Zoom in/out\n"
"\n"
"Use this button to zoom INTO or OUT of the level.\n"
"\n"
"Use right click to change the zoom ratio.\n"

#: src/lvledit/lvledit_widgets.c:544
msgid ""
"Toggle floor layers\n"
"\n"
"Use this button to toggle between all floor layers displayed or single floor layer displayed.\n"
"\n"
"Use right click to change the current floor layer.\n"
msgstr ""
"Toggle floor layers\n"
"\n"
"Use this button to toggle between all floor layers displayed or single floor layer displayed.\n"
"\n"
"Use right click to change the current floor layer.\n"

#: src/lvledit/lvledit_widgets.c:551
msgid ""
"Test Map\n"
"\n"
"This will save your map and reload it after you finish testing, avoiding saving an unclean world state."
msgstr ""
"Test Map\n"
"\n"
"This will save your map and reload it after you finish testing, avoiding saving an unclean world state."

#: src/lvledit/lvledit_widgets.c:571
msgid "Obstacle"
msgstr "Obstacle"

#: src/lvledit/lvledit_widgets.c:578
msgid "Floor"
msgstr "Floor"

#: src/lvledit/lvledit_widgets.c:585
msgid "Item"
msgstr "Item"

#: src/lvledit/lvledit_widgets.c:592
msgid "Enemy"
msgstr "Enemy"

#: src/lvledit/lvledit_widgets.c:600
msgid "Wayp."
msgstr "Wayp."

#: src/lvledit/lvledit_widgets.c:607
msgid "Label"
msgstr "Label"
