# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR FreedroidRPG Project
# This file is distributed under the same license as the freedroidrpg package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: freedroidrpg 1.0RC2\n"
"Report-Msgid-Bugs-To: http://www.freedroid.org\n"
"POT-Creation-Date: 2019-05-12 15:04+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"

#: lua_modules/FDtux_lfuns.lua:239 lua_modules/script_helpers.lua:268
#: lua_modules/script_helpers.lua:271
msgid "New Quest assigned: "
msgstr "あたらしい クエスト: "

#: lua_modules/FDtux_lfuns.lua:259 lua_modules/script_helpers.lua:280
#: lua_modules/script_helpers.lua:283
msgid "Quest log updated: "
msgstr "クエスト こうしん: "

#: lua_modules/FDtux_lfuns.lua:301 lua_modules/script_helpers.lua:313
#: lua_modules/script_helpers.lua:316
msgid "Quest completed: "
msgstr "クエスト かんりょう: "

#: src/action.c:537
msgid "Colored patterns appear on the screen, but they do not look like any computer interface you have ever seen. Perhaps is this what they call a screen \"saver\"."
msgstr "スクリーンに カラー パターンが ひょうじされているが、 コンピュータの インターフェースは みあたらない。 もしかすると これが スクリーン 「セーバー」 なのかも しれない。."

#: src/action.c:557
msgid "There is nothing on this sign."
msgstr "でんこう けいじばんには なにも ひょうじされて いない。."

#: src/addon_crafting_ui.c:100
msgid "Features:"
msgstr "せつめい:"

#: src/addon_crafting_ui.c:259
msgid "Craft Addons"
msgstr "アドオンさくせい"

#: src/addon_crafting_ui.c:263
msgid "Details"
msgstr "しょうさい"

#: src/addon_crafting_ui.c:267
msgid "Parts"
msgstr "パーツ"

#: src/automap.c:317
msgid "Compass on. You need a Map Maker to enable the minimap."
msgstr "コンパス ON. ミニマップを つかうためには マップ メーカーが ひつようだ。."

#: src/automap.c:319
msgid "Compass off."
msgstr "コンパス OFF."

#: src/character.c:155
msgid "Level Gained!"
msgstr "レベルアップ!"

#: src/character.c:375
msgid "Melee"
msgstr "きんきょりせん"

#: src/character.c:389
msgid "Ranged"
msgstr "えんきょりせん"

#: src/character.c:403
msgid "Programming"
msgstr "プログラミング"

#: src/character.c:444
msgid "Level"
msgstr "レベル"

#: src/character.c:450
msgid "Experience"
msgstr "けいけんち"

#: src/character.c:456
msgid "Next level"
msgstr "つぎのレベル"

#: src/character.c:462
msgid "Circuits"
msgstr "サーキット"

#: src/character.c:468
msgid "Strength"
msgstr "わんりょく"

#: src/character.c:476
msgid "Dexterity"
msgstr "すばやさ"

#: src/character.c:484
msgid "Physique"
msgstr "せいめいりょく"

#: src/character.c:492
msgid "Cooling"
msgstr "れいきゃく"

#: src/character.c:501
msgid "Training points"
msgstr "トレーニング ポイント"

#: src/character.c:507 src/game_ui.c:246
msgid "Health"
msgstr "たいりょく"

#: src/character.c:513 src/game_ui.c:318
msgid "Temperature"
msgstr "たいおん"

#: src/character.c:519
msgid "Stamina"
msgstr "スタミナ"

#: src/character.c:525
msgid "Attack"
msgstr "めいちゅう"

#: src/character.c:531
msgid "Damage"
msgstr "ダメージ"

#: src/character.c:543
msgid "Armor"
msgstr "ぼうぎょ"

#: src/chat.c:547
msgid "Click anywhere to continue..."
msgstr "クリックするとつづく..."

#: src/chat.c:704 src/chat.c:714
msgid "[n]--- Start of Dialog ---\n"
msgstr "[n]--- かいわ ---\n"

#. TRANSLATORS: Your friend <bot's short description> was killed by <bot's short description>
#: src/enemy.c:992
#, c-format
msgid "Your friend [s]%s[v] was killed by %s."
msgstr "なかまの [s]%s[v]が %sに たおされた。."

#. TRANSLATORS: You killed <bot's short description>
#: src/enemy.c:996
#, c-format
msgid "You killed [s]%s[v]."
msgstr "[s]%s[v]を たおした。."

#. TRANSLATORS: <bot's short description> halted and caught fire
#: src/enemy.c:1000
#, c-format
msgid "[s]%s[v] halted and caught fire."
msgstr "[s]%s[v]は うごかなくなって ほのおに つつまれた。."

#. TRANSLATORS: <bot's short description> is dead
#: src/enemy.c:1003
#, c-format
msgid "[s]%s[v] is dead."
msgstr "[s]%s[v]は 死んだ。."

#. TRANSLATORS: For defeating <bot's short description>, you receive <10> experience
#: src/enemy.c:1008
#, c-format
msgid "For defeating [s]%s[v], you receive %d experience."
msgstr "[s]%s[v]を たおして %dの けいけんちを えた。."

#. TRANSLATORS: Tooltip of skill button: <skill name>\n Heat: <skill heat cost>\n Revision: <skill revision>
#: src/game_ui.c:52
#, c-format
msgid ""
"%s\n"
"Heat: %d\n"
"Revision: %d\n"
msgstr ""
"%s\n"
"ヒート: %d\n"
"リビジョン: %d\n"

#: src/game_ui.c:102
msgid "reloading"
msgstr "リロード中"

#: src/game_ui.c:104
msgid "[r]EMPTY"
msgstr "[r]たまぎれ"

#: src/game_ui.c:179
msgid "RUN"
msgstr "ダッシュ"

#: src/game_ui.c:216
msgid "XP"
msgstr "けいけんち"

#. TRANSLATORS: Used on object selector's widget to display unit price * number of objects
#: src/graphics.c:233
#, c-format
msgid "%d price\n"
msgstr "%d price\n"

#. TRANSLATORS: On item description: range
#: src/hud.c:135
#, c-format
msgid "Damage: %d to %d\n"
msgstr "ダメージ: %d ~ %d\n"

#. TRANSLATORS: On item description
#: src/hud.c:138
#, c-format
msgid "Damage: %d\n"
msgstr "ダメージ: %d\n"

#. TRANSLATORS: On item description
#: src/hud.c:144
#, c-format
msgid "Amount: %d\n"
msgstr "すうりょう: %d\n"

#. TRANSLATORS: On item description: Armor bonus
#: src/hud.c:149
#, c-format
msgid "Armor: %d\n"
msgstr "ぼうぎょ: %d\n"

#. TRANSLATORS: On item description: 'current' of 'maximum'
#: src/hud.c:154
#, c-format
msgid "Durability: %d of %d\n"
msgstr "たいきゅう: %d / %d\n"

#. TRANSLATORS: On item description : durability
#: src/hud.c:157 src/shop.c:315
msgid "Indestructible\n"
msgstr "こわれない\n"

#. TRANSLATORS: On item description: 'current' of 'maximum' amount of ammo
#: src/hud.c:162
#, c-format
msgid "Ammo: %d of %d\n"
msgstr "だんがん: %d / %d\n"

#. TRANSLATORS: On item description
#: src/hud.c:168
#, c-format
msgid "Required strength: %d\n"
msgstr "ひつようなわんりょく: %d\n"

#. TRANSLATORS: On item description
#: src/hud.c:172
#, c-format
msgid "Required dexterity: %d\n"
msgstr "ひつようなすばやさ: %d\n"

#: src/hud.c:184
msgid "Right click to use\n"
msgstr "みぎクリックで つかう\n"

#: src/hud.c:187
#, c-format
msgid "Item use: %s\n"
msgstr "こうか: %s\n"

#. TRANSLATORS: On item description: 'used sockets' / 'number of sockets'
#: src/hud.c:194
#, c-format
msgid "Sockets: used %d/%d\n"
msgstr "ソケット: %d/%d\n"

#: src/hud.c:293
msgid "REQUIREMENTS NOT MET"
msgstr "そうびできない"

#: src/hud.c:400
msgid "No label for this obstacle"
msgstr "この しょうがいぶつには ラベルが ない"

#: src/hud.c:607
#, c-format
msgid "FPS: %d\n"
msgstr "FPS: %d\n"

#: src/hud.c:624
#, c-format
msgid "Bots remaining on level: %d\n"
msgstr "この フロアに のこっている botの かず: %d\n"

#. TRANSLATORS: In-game date: Day <day number> <hour>:<minute>
#: src/hud.c:652 src/hud.c:659
#, c-format
msgid "Day %d  %02d:%02d"
msgstr "Day %d  %02d:%02d"

#. TRANSLATORS: Console msg when a weapon is empty
#: src/influ.c:147
#, c-format
msgid "%s empty, reloading..."
msgstr "%sは たまぎれだ。 リロード中..."

#: src/influ.c:804
msgid "Energy shield disabled due to overheat."
msgstr "エネルギー シールドは オーバーヒートで ていしした"

#: src/influ.c:818
msgid "Energy shield disabled due to a risk of overheat."
msgstr "エネルギー シールドは オーバーヒートを さけるため ていしした"

#: src/influ.c:1044 src/menu.c:1124
msgid "Load Latest"
msgstr "さいしんを ロードする"

#: src/influ.c:1045 src/menu.c:1125
msgid "Load Backup"
msgstr "バックアップを ロードする"

#: src/influ.c:1047 src/menu.c:1127 src/lvledit/lvledit_menu.c:959
msgid "Quit to Main Menu"
msgstr "メインメニューに もどる"

#: src/influ.c:1049
msgid "Return to Editor"
msgstr "エディタに もどる"

#: src/influ.c:1051 src/menu.c:973 src/menu.c:1130
#: src/lvledit/lvledit_menu.c:960
msgid "Exit FreedroidRPG"
msgstr "FreedroidRPGを しゅうりょうする"

#. TRANSLATORS: Out of <ammo type>
#: src/influ.c:1496
#, c-format
msgid "Out of [s]%s[v]!"
msgstr "[s]%s[v]は たまぎれだ!"

#: src/init.c:619 src/saveloadgame.c:467
msgid "--- Message Log ---"
msgstr "--- メッセージログ ---"

#: src/init.c:621
msgid "Starting tutorial."
msgstr "チュートリアルを かいしした。."

#: src/init.c:623
msgid "Starting new game act."
msgstr "あたらしい ゲームを かいしした。."

#: src/init.c:996
msgid ""
"You are playing a Release Candidate.\n"
"Strange bugs may still be present in the game.\n"
"Please report any issues you find to our bugtracker at http://bugs.freedroid.org/\n"
"Thank you for helping us test the game.\n"
"\n"
"Good luck!\n"
msgstr ""
"You are playing a Release Candidate.\n"
"Strange bugs may still be present in the game.\n"
"Please report any issues you find to our bugtracker at http://bugs.freedroid.org/\n"
"Thank you for helping us test the game.\n"
"\n"
"Good luck!\n"

#: src/init.c:1015 src/init.c:1016
msgid "Game over.\n"
msgstr "ゲーム オーバー.\n"

#: src/init.c:1082 src/init.c:1083
msgid "Game won.\n"
msgstr "ゲームに しょうりした.\n"

#. TRANSLATORS: Item's bonus: '10 to strength' means 'add 10 to player's strength'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:249
#, c-format
msgid "%+d to strength%s"
msgstr "%+d わんりょく%s"

#. TRANSLATORS: Item's bonus: '10 to dexterity' means 'add 10 to player's dexterity'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:254
#, c-format
msgid "%+d to dexterity%s"
msgstr "%+d すばやさ%s"

#. TRANSLATORS: Item's bonus: '10 to cooling' means 'add 10 to player's cooling capability'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:259
#, c-format
msgid "%+d to cooling%s"
msgstr "%+d れいきゃく%s"

#. TRANSLATORS: Item's bonus: '10 to physique' means 'add 10 to player's physique'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:264
#, c-format
msgid "%+d to physique%s"
msgstr "%+d せいめいりょく%s"

#. TRANSLATORS: Item's bonus: '10 to health points' means 'add 10 to player's health'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:269
#, c-format
msgid "%+d health points%s"
msgstr "%+d たいりょく%s"

#. TRANSLATORS: Item's bonus: '0.1 to health points per seconds' means 'add 0.1 to player's recovery rate'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:274
#, c-format
msgid "%+0.1f health points per second%s"
msgstr "%+0.1f たいりょく/s%s"

#. TRANSLATORS: Item's bonus: '0.1 cooling per seconds' means 'add 0.1 to player's cooling rate'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:280
#, c-format
msgid "%0.1f cooling per second%s"
msgstr "%0.1f れいきゃく/s%s"

#. TRANSLATORS: Item's bonus: '0.1 heating per seconds' means 'remove 0.1 to player's cooling rate'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:284
#, c-format
msgid "%0.1f heating per second%s"
msgstr "%0.1f かねつ/s%s"

#. TRANSLATORS: Item's bonus: '10 to attacks' means 'add 10 to player's attack capability'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:290
#, c-format
msgid "%+d%% to attack%s"
msgstr "%+d%% こうげき%s"

#. TRANSLATORS: Item's bonus: '10 to all attributes' means 'add 10 to all player's capabilities'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:295
#, c-format
msgid "%+d to all attributes%s"
msgstr "%+d しんたいのうりょく%s"

#. TRANSLATORS: Item's bonus: '10 to damage' means 'add 10 to player's damage'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:300
#, c-format
msgid "%+d to damage%s"
msgstr "%+d ダメージ%s"

#. TRANSLATORS: Item's bonus: '10 to armor' means 'add 10 to player's armor'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:305
#, c-format
msgid "%+d to armor%s"
msgstr "%+d ぼうぎょ%s"

#. TRANSLATORS: Item's bonus: '10 to paralyze enemy' means 'add 10 to player's paralyze capability'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:310
#, c-format
msgid "%+d to paralyze enemy%s"
msgstr "%+d テキをマヒ%s"

#. TRANSLATORS: Item's bonus: '10 to slow enemy' means 'add 10 to player's capability to slow an ennemy'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:315
#, c-format
msgid "%+d to slow enemy%s"
msgstr "%+d テキをおそくする%s"

#. TRANSLATORS: Item's bonus: '10 to light radius' means 'add 10 to the light radius around the player'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:320
#, c-format
msgid "%+d to light radius%s"
msgstr "%+d あかるさ%s"

#. TRANSLATORS: Item's bonus: '10 to experience gain' means 'add 10 to the player's experience multiplier'
#. TRANSLATORS: (trailing %s contains a text separator)
#: src/item_upgrades.c:325
#, c-format
msgid "%+d%% to experience gain%s"
msgstr "%+d%% けいけんち%s"

#: src/item_upgrades.c:343
msgid "Install to a mechanical socket\n"
msgstr "きかいソケットについか\n"

#: src/item_upgrades.c:345
msgid "Install to an electric socket\n"
msgstr "でんきソケットについか\n"

#: src/item_upgrades.c:347
msgid "Install to a universal socket\n"
msgstr "はんようソケットについか\n"

#: src/item_upgrades.c:355
msgid "Install to a melee weapon\n"
msgstr "きんきょりウェポンについか\n"

#: src/item_upgrades.c:357
msgid "Install to a ranged weapon\n"
msgstr "えんきょりウェポンについか\n"

#: src/item_upgrades.c:359
msgid "Install to any armor\n"
msgstr "アーマーについか\n"

#: src/item_upgrades.c:361
msgid "Install to boots\n"
msgstr "ブーツについか\n"

#: src/item_upgrades.c:363
msgid "Install to a jacket\n"
msgstr "ジャケットについか\n"

#: src/item_upgrades.c:365
msgid "Install to a shield\n"
msgstr "シールドについか\n"

#: src/item_upgrades.c:367
msgid "Install to a helmet\n"
msgstr "ヘルメットについか\n"

#. TRANSLATORS: Socket's type
#: src/item_upgrades_ui.c:169
msgid "Electric"
msgstr "でんき"

#. TRANSLATORS: Socket's type
#: src/item_upgrades_ui.c:171
msgid "Mechanical"
msgstr "きかい"

#. TRANSLATORS: Socket's type
#: src/item_upgrades_ui.c:173
msgid "Universal"
msgstr "はんよう"

#. TRANSLATORS: Cancel socket's type choice menu
#: src/item_upgrades_ui.c:175
msgid "Cancel"
msgstr "キャンセル"

#: src/item_upgrades_ui.c:183
msgid "Add socket"
msgstr "ソケットついか"

#: src/item_upgrades_ui.c:185
msgid "Type"
msgstr "タイプ"

#: src/item_upgrades_ui.c:186
msgid "Cost"
msgstr "コスト"

#: src/item_upgrades_ui.c:249
msgid "Place an item here"
msgstr "ここにアイテムをおく"

#: src/item_upgrades_ui.c:255
msgid "Upgrade Items"
msgstr "アイテムのアップグレード"

#: src/item_upgrades_ui.c:260
#, c-format
msgid "Circuits: %d"
msgstr "サーキット: %d"

#: src/item_upgrades_ui.c:267
#, c-format
msgid "Cost: %d"
msgstr "コスト: %d"

#: src/item_upgrades_ui.c:270
msgid "Bonuses"
msgstr "ボーナス"

#: src/items.c:384
msgid "Good quality"
msgstr "こうひんしつ"

#: src/items.c:387
msgid "Bad quality"
msgstr "ていひんしつ"

#: src/items.c:726
msgid "I can't use this item here."
msgstr "ここでは つかえない。."

#: src/items.c:732
msgid "You can not use any items while paralyzed."
msgstr "うごけないので なにも つかえない。."

#: src/items.c:737
msgid "You are drinking a potion!"
msgstr "のみものを のんでいる!"

#: src/items.c:740
msgid "Your are waiting for your weapon to fire again!"
msgstr "ふたたび うてるまで まっている!"

#: src/items.c:746
msgid "You are reloading your weapon!"
msgstr "リロード している!"

#: src/items.c:749
msgid "You are throwing a grenade!"
msgstr "バクダンを なげている!"

#: src/items.c:752
msgid "You are running a program!"
msgstr "プログラムを じっこう している!"

#: src/items.c:755
msgid "You are taking a pill!"
msgstr "クスリを のんでいる!"

#: src/items.c:755
msgid "You are doing something so weird the game does not understand what it is"
msgstr "しようと していることが きみょうすぎて ゲームが それを りかいできない。."

#. TRANSLATORS: the trailing %s is what the player is currently already doing (drinking, running a program, ...)
#: src/items.c:758
#, c-format
msgid "How do you expect to do two things at a time? %s"
msgstr "どうじに 2つの ことを しようと して いるのか? %s"

#: src/items.c:812
msgid "The doctor warned you. You are now weak and sickly."
msgstr "ドクターが けいこく した はずだ。 あなたは よわく びょうきに なった。."

#. TRANSLATORS: the trailing %s is a program name
#: src/items.c:826
#, c-format
msgid "You have reached the maximum skill level for %s"
msgstr "%sの レベルは さいだいだ。."

#: src/items.c:1578
msgid "You can not use the inventory while paralyzed."
msgstr "マヒしている 間は アイテムを つかえない。."

#: src/items.c:1658
msgid "You cannot fight with this!"
msgstr "それでは たたかえない!"

#: src/items.c:1664
msgid "You cannot yet fight with this!"
msgstr "まだ それでは たたかえない!"

#: src/items.c:1703
msgid "Two-handed weapon requirements not met: shield bonus doesn't count."
msgstr "りょうてもち ウェポンの ようけんを みたして いない: シールド ボーナスは カウント されない。."

#: src/items.c:1716
msgid "You cannot equip this!"
msgstr "それは そうび できない!"

#: src/items.c:1722
msgid "You cannot equip this yet!"
msgstr "それは まだ そうび できない!"

#: src/items.c:1754
msgid "Shield requirements not met: two-handed weapon bonus doesn't count."
msgstr "シールドの ようけんを みたして いない: りょうてもち ウェポンの ボーナスは カウント されない。."

#: src/items.c:1895 src/items.c:2072
msgid "I can't carry any more."
msgstr "もう もてない。."

#: src/keyboard.c:53
msgid "keychart"
msgstr "キーせってい"

#: src/keyboard.c:54
msgid "fullscreen"
msgstr "フルスクリーン"

#: src/keyboard.c:55
msgid "grab_input"
msgstr "グラブ"

#: src/keyboard.c:56
msgid "quit"
msgstr "しゅうりょう"

#: src/keyboard.c:57
msgid "wall_transparency"
msgstr "とうめい"""

#: src/keyboard.c:58
msgid "take_screenshot"
msgstr "スクリーンショット"

#: src/keyboard.c:61
msgid "inventory"
msgstr "アイテム"

#: src/keyboard.c:62
msgid "skill"
msgstr "スキル"

#: src/keyboard.c:63
msgid "character"
msgstr "キャラクタ"

#: src/keyboard.c:64
msgid "quests"
msgstr "クエスト"

#: src/keyboard.c:65
msgid "reload"
msgstr "リロード"

#: src/keyboard.c:66
msgid "autorun"
msgstr "オートラン"

#: src/keyboard.c:68
msgid "move_north"
msgstr "きた"

#: src/keyboard.c:69
msgid "move_south"
msgstr "みなみ"

#: src/keyboard.c:70
msgid "move_east"
msgstr "ひがし"

#: src/keyboard.c:71
msgid "move_west"
msgstr "にし"

#: src/keyboard.c:73
msgid "quicksave"
msgstr "クイックセーブ"

#: src/keyboard.c:74
msgid "quickload"
msgstr "クイックロード"

#: src/keyboard.c:75
msgid "pause"
msgstr "ポーズ"

#: src/keyboard.c:76
msgid "show_item_labels"
msgstr "ラベル"

#: src/keyboard.c:77
msgid "automap"
msgstr "オートマップ"

#: src/keyboard.c:79
msgid "activate_program0"
msgstr "プログラム0"

#: src/keyboard.c:80
msgid "activate_program1"
msgstr "プログラム1"

#: src/keyboard.c:81
msgid "activate_program2"
msgstr "プログラム2"

#: src/keyboard.c:82
msgid "activate_program3"
msgstr "プログラム3"

#: src/keyboard.c:83
msgid "activate_program4"
msgstr "プログラム4"

#: src/keyboard.c:84
msgid "activate_program5"
msgstr "プログラム5"

#: src/keyboard.c:85
msgid "activate_program6"
msgstr "プログラム6"

#: src/keyboard.c:86
msgid "activate_program7"
msgstr "プログラム7"

#: src/keyboard.c:88
msgid "quick_inventory0"
msgstr "アイテム0"

#: src/keyboard.c:89
msgid "quick_inventory1"
msgstr "アイテム1"

#: src/keyboard.c:90
msgid "quick_inventory2"
msgstr "アイテム2"

#: src/keyboard.c:91
msgid "quick_inventory3"
msgstr "アイテム3"

#: src/keyboard.c:92
msgid "quick_inventory4"
msgstr "アイテム4"

#: src/keyboard.c:93
msgid "quick_inventory5"
msgstr "アイテム5"

#: src/keyboard.c:94
msgid "quick_inventory6"
msgstr "アイテム6"

#: src/keyboard.c:95
msgid "quick_inventory7"
msgstr "アイテム7"

#: src/keyboard.c:96
msgid "quick_inventory8"
msgstr "アイテム8"

#: src/keyboard.c:97
msgid "quick_inventory9"
msgstr "アイテム9"

#: src/keyboard.c:99
msgid "close_windows"
msgstr "ウィンドウをとじる"

#: src/keyboard.c:100
msgid "game_escape_menu"
msgstr "メニュー"

#: src/keyboard.c:103
msgid "drop_item"
msgstr "アイテムをおく"

#: src/keyboard.c:104
msgid "place_obstacle_kp0"
msgstr "しょうがいぶつをおく_kp0"

#: src/keyboard.c:105
msgid "place_obstacle_kp1"
msgstr "しょうがいぶつをおく_kp1"

#: src/keyboard.c:106
msgid "place_obstacle_kp2"
msgstr "しょうがいぶつをおく_kp2"

#: src/keyboard.c:107
msgid "place_obstacle_kp3"
msgstr "しょうがいぶつをおく_kp3"

#: src/keyboard.c:108
msgid "place_obstacle_kp4"
msgstr "しょうがいぶつをおく_kp4"

#: src/keyboard.c:109
msgid "place_obstacle_kp5"
msgstr "しょうがいぶつをおく_kp5"

#: src/keyboard.c:110
msgid "place_obstacle_kp6"
msgstr "しょうがいぶつをおく_kp6"

#: src/keyboard.c:111
msgid "place_obstacle_kp7"
msgstr "しょうがいぶつをおく_kp7"

#: src/keyboard.c:112
msgid "place_obstacle_kp8"
msgstr "しょうがいぶつをおく_kp8"

#: src/keyboard.c:113
msgid "place_obstacle_kp9"
msgstr "しょうがいぶつをおく_kp9"

#: src/keyboard.c:114
msgid "change_obstacle_label"
msgstr "しょうがいぶつのラベルをかえる"

#: src/keyboard.c:115
msgid "change_map_label"
msgstr "マップのラベルをかえる"

#: src/keyboard.c:116
msgid "zoom_out"
msgstr "ズームアウト"

#: src/keyboard.c:117
msgid "cycle_marked_object"
msgstr "マークしたオブジェクトをかいてんする"

#: src/keyboard.c:118
msgid "next_tab"
msgstr "つぎのタブ"

#: src/keyboard.c:119
msgid "previous_tab"
msgstr "まえのタブ"

#: src/keyboard.c:120
msgid "undo"
msgstr "アンドゥ"

#: src/keyboard.c:121
msgid "redo"
msgstr "リドゥ"

#: src/keyboard.c:122
msgid "beautify_grass"
msgstr "きれいなくさ"

#: src/keyboard.c:123
msgid "beautify_water"
msgstr "きれいなみず"

#: src/keyboard.c:124
msgid "toggle_waypoint"
msgstr "ウェイポイントをトグルする"

#: src/keyboard.c:125
msgid "toggle_waypoint_randomspawn"
msgstr "ランダムにウェイポイントをトグルする"

#: src/keyboard.c:126
msgid "connect_waypoint"
msgstr "ウェイポイントをつなげる"

#: src/keyboard.c:127
msgid "toolbar_scroll_left"
msgstr "ツールバーをひだりスクロール"

#: src/keyboard.c:128
msgid "toolbar_scroll_right"
msgstr "ツールバーをみぎスクロール"

#: src/keyboard.c:129
msgid "toolbar_step_left"
msgstr "ツールバーをひだりステップ"

#: src/keyboard.c:130
msgid "toolbar_step_right"
msgstr "ツールバーをみぎステップ"

#: src/keyboard.c:131
msgid "cut"
msgstr "カット"

#: src/keyboard.c:132
msgid "copy"
msgstr "コピー"

#: src/keyboard.c:133
msgid "paste"
msgstr "ペースト"

#: src/keyboard.c:134
msgid "delete"
msgstr "さくじょ"

#: src/keyboard.c:135
msgid "next_selection_type"
msgstr "つぎをせんたく"

#: src/keyboard.c:136
msgid "previous_selection_type"
msgstr "まえをせんたく"

#: src/keyboard.c:137
msgid "run_map_validator"
msgstr "マップをチェックする"

#: src/keyboard.c:140
msgid "cheat_xp+_1k"
msgstr "チート_xp+_1k"

#: src/keyboard.c:141
msgid "cheat_xp*_2"
msgstr "チート_xp*_2"

#: src/keyboard.c:142
msgid "cheat_melee"
msgstr "チート_きんきょりせん"

#: src/keyboard.c:143
msgid "cheat_range"
msgstr "チート_えんきょりせん"

#: src/keyboard.c:144
msgid "cheat_programing"
msgstr "チート_プログラミング"

#: src/keyboard.c:145
msgid "cheat_melee_down"
msgstr "チート_きんきょりせん_ダウン"

#: src/keyboard.c:146
msgid "cheat_range_down"
msgstr "チート_えんきょりせん_ダウン"

#: src/keyboard.c:147
msgid "cheat_programing_down"
msgstr "チート_プログラミング_ダウン"

#: src/keyboard.c:148
msgid "cheat_drop_random_item"
msgstr "チート_ランダムにアイテムをおとす"

#: src/keyboard.c:149
msgid "cheat_drop_random_magical_item"
msgstr "チート_ランダムにマジックアイテムをおとす"

#: src/keyboard.c:150
msgid "cheat_respawn_level"
msgstr "チート_フロアさいせいせい"

#: src/keyboard.c:151
msgid "cheat_level_editor"
msgstr "チート_フロアエディタ"

#: src/keyboard.c:152
msgid "cheat_menu"
msgstr "チート_メニュー"

#: src/keyboard.c:153
msgid "cheat_reload_graphics"
msgstr "チート_グラフィックリロード"

#: src/keyboard.c:154
msgid "cheat_inc_repair"
msgstr "チート_リペアぞうか"

#: src/keyboard.c:155
msgid "cheat_dec_repair"
msgstr "チート_リペアげんしょう"

#: src/keyboard.c:159
msgid "rtprof_switch_activation"
msgstr "rtprof_switch_activation"

#: src/keyboard.c:160
msgid "rtprof_clear_probes"
msgstr "rtprof_clear_probes"

#: src/keyboard.c:284
msgid "Key chart"
msgstr "Key chart"

#: src/keyboard.c:316
msgid "ARROWS to select, ENTER to remap, ESCAPE to exit"
msgstr "カーソルキーでせんたく、 ENTERでせってい、 ESCAPEでしゅうりょう"

#: src/keyboard.c:770
#, c-format
msgid "Screenshot saved to \"%s\" in your .freedroid_rpg/ directory."
msgstr "スクリーンショットは あなたの .freedroid_rpg/ ディレクトリの \"%s\" に セーブされました。."

#: src/lua.c:91 src/lua/luaFD_npc.c:69
msgid "No chat context available on the context stack."
msgstr "コンテキストスタックにチャットコンテキストがない。."

#: src/lua.c:273 src/lua/luaFD_tux.c:425
msgid "Melee fighting ability improved!"
msgstr "きんきょりせんの のうりょくが あがった!"

#: src/lua.c:276 src/lua/luaFD_tux.c:428
msgid "Ranged combat ability improved!"
msgstr "えんきょりせんの のうりょくが あたった!"

#: src/lua.c:279 src/lua/luaFD_tux.c:431
msgid "Programming ability improved!"
msgstr "プログラミングの のうりょくが あがった!"

#: src/lua.c:360
#, c-format
msgid "Received item: %s (on floor)"
msgstr "アイテムを うけとった: %s (ゆかの うえ)"

#: src/lua.c:362
#, c-format
msgid "Received item: %s"
msgstr "アイテムを うけとった: %s"

#: src/lua.c:414 src/lua/luaFD_tux.c:782
msgid "1 item received!"
msgstr "アイテムを 1つ うけとった!"

#: src/lua.c:495
#, c-format
msgid "+%d experience points"
msgstr "%dの けいけんちを えた"

#: src/lua.c:527 src/lua/luaFD_tux.c:339
#, c-format
msgid "Gained %d valuable circuits!"
msgstr "%dの サーキットを えた!"

#: src/lua.c:529 src/lua/luaFD_tux.c:341
#, c-format
msgid "Lost %d valuable circuits!"
msgstr "%dの サーキットを うしなった!"

#: src/main.c:362
msgid "Overheating!"
msgstr "オーバーヒート!"

#. TRANSLATORS: Screen message, displayed below 'Automatically shutting down'
#: src/main.c:367
msgid "due to near lethal overheating"
msgstr "オーバーヒートによる 死を ふせぐため"

#: src/main.c:368
msgid "Automatically shutting down"
msgstr "じどう シャットダウン"

#: src/main.c:390
msgid "Weapon reloaded"
msgstr "リロード かんりょう"

#: src/map.c:1154
msgid ""
"-- WARNING --\n"
"An obstacle with invalid coords was loaded onto a map.\n"
"We keep it to help finding the bug.\n"
"See the report in your terminal console."
msgstr ""
"-- WARNING --\n"
"An obstacle with invalid coords was loaded onto a map.\n"
"We keep it to help finding the bug.\n"
"See the report in your terminal console."
#: src/map.c:1375
msgid ""
"-- WARNING --\n"
"An obstacle with invalid coords is saved to a map.\n"
"We accept to save it, for further inspection of the bug.\n"
"See the report in your terminal console."
msgstr ""
"-- WARNING --\n"
"An obstacle with invalid coords is saved to a map.\n"
"We accept to save it, for further inspection of the bug.\n"
"See the report in your terminal console."
#: src/menu.c:44 src/menu.c:967
msgid "Play"
msgstr "プレー"

#: src/menu.c:45
msgid "Your characters: "
msgstr "Your characters: "

#: src/menu.c:46
msgid "Select character to delete: "
msgstr "さくじょする キャラクターを せんたくして ください: "

#: src/menu.c:277
msgid "OpenGL support compiled: YES"
msgstr "OpenGL support compiled: YES"

#: src/menu.c:279
msgid "OpenGL support compiled: NO"
msgstr "OpenGL support compiled: NO"

#: src/menu.c:284
msgid "OpenGL output active: YES"
msgstr "OpenGL output active: YES"

#: src/menu.c:286
msgid "OpenGL output active: NO"
msgstr "OpenGL output active: NO"

#: src/menu.c:340 src/menu.c:1742
msgid "[down]"
msgstr "[down]"

#: src/menu.c:341 src/menu.c:1729
msgid "[up]"
msgstr "[up]"

#: src/menu.c:968
msgid "Tutorial"
msgstr "チュートリアル"

#: src/menu.c:969
msgid "Level Editor"
msgstr "レベルエディタ"

#: src/menu.c:970 src/menu.c:1123
msgid "Options"
msgstr "オプション"

#: src/menu.c:971
msgid "Credits"
msgstr "クレジット"

#: src/menu.c:972
msgid "Contribute"
msgstr "きょうりょく"

#: src/menu.c:1003
msgid "easy"
msgstr "かんたん"

#: src/menu.c:1004
msgid "normal"
msgstr "ふつう"

#: src/menu.c:1005
msgid "hard"
msgstr "むずかしい"

#: src/menu.c:1008
#, c-format
msgid "Difficulty: %s"
msgstr "なんいど: %s"

#: src/menu.c:1009 src/menu.c:1071 src/menu.c:1185 src/menu.c:1269
#: src/menu.c:1330 src/menu.c:1441 src/menu.c:1521 src/menu.c:1594
#: src/menu.c:1749 src/menu.c:1781 src/menu.c:1806 src/menu.c:1863
#: src/lvledit/lvledit_menu.c:121 src/lvledit/lvledit_menu.c:268
#: src/lvledit/lvledit_menu.c:370 src/lvledit/lvledit_menu.c:590
#: src/lvledit/lvledit_menu.c:878
msgid "Back"
msgstr "もどる"

#: src/menu.c:1031
msgid ""
"You need to restart FreedroidRPG for some changes to take effect.\n"
"\n"
"Sorry for the inconvenience."
msgstr "FreedroidRPGを さいきどうするまで へんこうされません。."

#: src/menu.c:1062
msgid "Gameplay"
msgstr "ゲームプレー"

#: src/menu.c:1063
msgid "Graphics"
msgstr "グラフィック"

#: src/menu.c:1064
msgid "Sound"
msgstr "サウンド"

#: src/menu.c:1065
msgid "Keys"
msgstr "キー"

#: src/menu.c:1067
msgid "Languages"
msgstr "げんご"

#: src/menu.c:1069
msgid "On-Screen displays"
msgstr "ひょうじ"

#: src/menu.c:1070
msgid "Performance tweaks"
msgstr "パフォーマンス"

#: src/menu.c:1118
msgid "Resume Play"
msgstr "ゲームをつづける"

#: src/menu.c:1120
msgid "Resume Playtest"
msgstr "テストプレーをレジューム"

#: src/menu.c:1122
msgid "Save Hero"
msgstr "セーブ"

#: src/menu.c:1129
msgid "Return to Level Editor"
msgstr "レベル エディタに もどる"

#: src/menu.c:1176
msgid "System default"
msgstr "システムデフォルト"

#: src/menu.c:1320
#, c-format
msgid "Change screen resolution"
msgstr "かいぞうど"

#: src/menu.c:1322
#, c-format
msgid "Fullscreen mode: %s"
msgstr "フルスクリーン: %s"

#: src/menu.c:1322
msgid "ON"
msgstr "ON"

#: src/menu.c:1322
msgid "OFF"
msgstr "OFF"

#: src/menu.c:1326
#, c-format
msgid "Show blood: %s"
msgstr "りゅうけつ: %s"

#: src/menu.c:1326 src/menu.c:1511 src/menu.c:1514 src/menu.c:1519
#: src/menu.c:1588 src/menu.c:1589 src/menu.c:1590 src/menu.c:1591
msgid "YES"
msgstr "YES"

#: src/menu.c:1326 src/menu.c:1511 src/menu.c:1514 src/menu.c:1519
#: src/menu.c:1588 src/menu.c:1589 src/menu.c:1590 src/menu.c:1591
msgid "NO"
msgstr "NO"

#: src/menu.c:1413
#, c-format
msgid "<-- Background music volume: %1.2f -->"
msgstr "<-- BGM ボリューム: %1.2f -->"

#: src/menu.c:1417
#, c-format
msgid "<-- Sound effects volume: %1.2f -->"
msgstr "<-- SE ボリューム: %1.2f -->"

#: src/menu.c:1423
#, c-format
msgid "<-- Output: Stereo -->"
msgstr "<-- ステレオ -->"

#: src/menu.c:1427
#, c-format
msgid "<-- Output: 4.0 Surround -->"
msgstr "<-- 4.0 サラウンド -->"

#: src/menu.c:1431
#, c-format
msgid "<-- Output: 5.1 Surround -->"
msgstr "<-- 5.1 サラウンド -->"

#: src/menu.c:1435
#, c-format
msgid "<-- Output: Error -->"
msgstr "<-- エラー -->"

#: src/menu.c:1506
#, c-format
msgid "FPS limit: none"
msgstr "FPSの せいげん: なし"

#: src/menu.c:1508
#, c-format
msgid "FPS limit: %d"
msgstr "FPSの せいげん: %d"

#: src/menu.c:1511
#, c-format
msgid "Show light radius: %s"
msgstr "ひかりの ひょうじ: %s"

#: src/menu.c:1514
#, c-format
msgid "Show obstacle shadows: %s"
msgstr "かげの ひょうじ: %s"

#: src/menu.c:1519
#, c-format
msgid "Precache item graphics: %s"
msgstr "アイテム グラフィックの さきよみ: %s"

#: src/menu.c:1588
#, c-format
msgid "Show position: %s"
msgstr "ばしょ: %s"

#: src/menu.c:1589
#, c-format
msgid "Show framerate: %s"
msgstr "フレームレート: %s"

#: src/menu.c:1590
#, c-format
msgid "Show enemies' energy bars: %s"
msgstr "テキの エネルギー: %s"

#: src/menu.c:1591
#, c-format
msgid "Show effect countdowns: %s"
msgstr "こうか カウント: %s"

#: src/menu.c:1592
#, c-format
msgid "<-- Max. screen messages: %d -->"
msgstr "<-- メッセージ さいだい: %d -->"

#: src/menu.c:1593
#, c-format
msgid "<-- Screen message lifetime: %3.1fs -->"
msgstr "<-- メッセージ ひょうじ じかん: %3.1fs -->"

#: src/menu.c:1638
msgid ""
"\n"
"     Please enter a name\n"
"     for the new hero: \n"
"\n"
"        ENTER to accept.\n"
"        ESCAPE to cancel.\n"
"\n"
"     > "
msgstr ""
"\n"
"     あたらしい ヒーローの\n"
"     なまえを にゅうりょくして ください: \n"
"\n"
"        ENTERで けってい\n"
"        ESCAPEで キャンセル\n"
"\n"
"     > "
#: src/menu.c:1660
#, c-format
msgid ""
"A character named \"%s\" already exists.\n"
"Please choose another name."
msgstr ""
"\"%s\"は すでに そんざいする。\n"
"べつの なまえを つけて ください。"

#: src/menu.c:1784
msgid "No saved games found!"
msgstr "セーブされた ゲームは そんざいしない!"

#: src/menu.c:1805
msgid "Sure!"
msgstr "はい!"

#: src/menu.c:1809
#, c-format
msgid "Really delete hero '%s'?"
msgstr "ほんとうに '%s' を さくじょ するか?"

#: src/menu.c:1860
msgid "New Hero"
msgstr "あたらしい ヒーロー"

#: src/menu.c:1861
msgid "Load existing Hero"
msgstr "ヒーローを ロードする"

#: src/menu.c:1862
msgid "Delete existing Hero"
msgstr "ヒーローを さくじょする"

#: src/misc.c:983
msgid "GAME PAUSED"
msgstr "GAME PAUSED"

#: src/misc.c:984
msgid "press p to resume"
msgstr "Pキーで もどる"

#: src/misc.c:1275
#, c-format
msgid "Arrived at %s."
msgstr "%sに とうちゃくした。"

#: src/obstacle.c:164
msgid ""
"-- WARNING --\n"
"An obstacle with invalid coords was tried to be added to a map.\n"
"See the report in your terminal console."
msgstr ""
"-- WARNING --\n"
"An obstacle with invalid coords was tried to be added to a map.\n"
"See the report in your terminal console."
#: src/obstacle.c:202
msgid ""
"An obstacle was tried to be moved to an invalid position.\n"
"Not moving it.\n"
"See the report in your terminal console."
msgstr ""
"An obstacle was tried to be moved to an invalid position.\n"
"Not moving it.\n"
"See the report in your terminal console."
#: src/quest_browser_ui.c:63
#, c-format
msgid ""
"[n]Quest [r]%s\n"
"[n]"
msgstr ""
"[n]クエスト [r]%s\n"
"[n]"
#: src/quest_browser_ui.c:68
msgid "[n]Status [w]"
msgstr "[n]じょうたい [w]"

#: src/quest_browser_ui.c:72
msgid "COMPLETE"
msgstr "かんりょう"

#: src/quest_browser_ui.c:74
msgid "FAILED"
msgstr "しっぱい"

#: src/quest_browser_ui.c:76
msgid "STILL OPEN"
msgstr "けいぞく"

#: src/quest_browser_ui.c:78
msgid "Details:"
msgstr "しょうさい:"

#: src/quest_browser_ui.c:82
msgid "Day"
msgstr "Day"

#: src/quest_browser_ui.c:187
msgid "[r]Parafunken Statistics[w]\n"
msgstr "[r]パラフンケン とうけい[w]\n"

#: src/quest_browser_ui.c:190
msgid "[r]Overview[w]\n"
msgstr "[r]ぜんたい[w]\n"

#. TRANSLATORS: h in %dh is for hours, m in %dm is for minutes, please also translate this :)
#: src/quest_browser_ui.c:194
#, c-format
msgid "Time Played: [n]%dh%dm[w]\n"
msgstr "プレーじかん: [n]%d:%d[w]\n"""

#. TRANSLATORS: m in %.1fm is for meters, please also translate this :)
#: src/quest_browser_ui.c:198
#, c-format
msgid "Distance Traveled: [n]%.1fm[w]\n"
msgstr "いどうした きょり: [n]%.1fm[w]\n"

#: src/quest_browser_ui.c:200
#, c-format
msgid "Percentage explored: [n]%.1f%%[w]\n"
msgstr "たんさくした わりあい: [n]%.1f%%[w]\n"

#: src/quest_browser_ui.c:201
#, c-format
msgid "Destroyed Enemies: [n]%i[w]\n"
msgstr "たおした テキの かず: [n]%i[w]\n"

#: src/quest_browser_ui.c:202
#, c-format
msgid "Captured Enemies: [n]%i[w]\n"
msgstr "ハックした テキの かず: [n]%i[w]\n"

#: src/quest_browser_ui.c:203
#, c-format
msgid "Damage Dealt: [n]%i[w]\n"
msgstr "あたえたダメージ: [n]%i[w]\n"

#: src/quest_browser_ui.c:211
msgid "[r]Preferences[w]\n"
msgstr "[r]さいだい[w]\n"

#: src/quest_browser_ui.c:216
#, c-format
msgid "Attacking: [n]%s[w] ([n]%i[w] killed, [n]%i[w] DP)\n"
msgstr "こうげき: [n]%s[w] (さつがい [n]%i[w]、 ダメージ [n]%i[w])\n"

#: src/quest_browser_ui.c:221
#, c-format
msgid "Attacking: [n]%s[w] ([n]%i[w] destroyed, [n]%i[w] DP)\n"
msgstr "こうげき: [n]%s[w] (はかい [n]%i[w]、 ダメージ [n]%i[w])\n"

#: src/quest_browser_ui.c:226
msgid "Attacking: no droids destroyed\n"
msgstr "こうげき: droidを ハカイ していない\n"

#: src/quest_browser_ui.c:229
#, c-format
msgid "Takeover: [n]%s[w] ([n]%i%%[w] rate, [n]%i[w] attempts)\n"
msgstr "ハック: [n]%s[w] (レート [n]%i%%[w]、 こころみた かいすう [n]%i[w])\n"

#: src/quest_browser_ui.c:233
msgid "Takeover: none successful\n"
msgstr "ハック: まだ せいこう していない\n"

#: src/quest_browser_ui.c:237
#, c-format
msgid "Failed Takeover: [n]%s[w] ([n]%i%%[w] rate, [n]%i[w] attempts)\n"
msgstr "ハックしっぱい: [n]%s[w] (レート [n]%i%%[w]、 こころみた かいすう [n]%i[w])\n"

#: src/quest_browser_ui.c:241
msgid "Failed Takeover: no failures\n"
msgstr "ハックしっぱい: しっぱい していない\n"

#: src/quest_browser_ui.c:261
#, c-format
msgid "Killed: [n]%d[w]\n"
msgstr "たおした かず: [n]%d[w]\n"

#: src/quest_browser_ui.c:263
#, c-format
msgid "Destroyed: [n]%d[w]\n"
msgstr "はかいした かず: [n]%d[w]\n"

#: src/quest_browser_ui.c:264
#, c-format
msgid "Takeovers: [n]%d[w]/[n]%d[w]/[n]"
msgstr "ハック: [n]%d[w]/[n]%d[w]/[n]"

#: src/quest_browser_ui.c:270
msgid " (success/fail/ratio)\n"
msgstr " (せいこう/しっぱい/かくりつ)\n"

#: src/quest_browser_ui.c:272
#, c-format
msgid "Damage: [n]%d[w] (dealt)\n"
msgstr "あたえたダメージ: [n]%d[w]\n"

#: src/quest_browser_ui.c:428
msgid "[n]No open quests yet.[w]"
msgstr "[n]オープンなクエストはまだない.[w]"

#: src/quest_browser_ui.c:431
msgid "[n]No completed quests yet.[w]"
msgstr "[n]かんりょうしたクエストはまだない.[w]"

#: src/saveloadgame.c:213
#, c-format
msgid "File Size: %2.3f MB"
msgstr "File Size: %2.3f MB"

#: src/saveloadgame.c:218
msgid "Last Modified:"
msgstr "Last Modified:"

#: src/saveloadgame.c:253
msgid "You are dead. Savegame not modified."
msgstr "あなたは 死んだ。 セーブデータは へんこう されない。."

#: src/saveloadgame.c:274
msgid "Saving"
msgstr "Saving"

#: src/saveloadgame.c:305
msgid "Game saved."
msgstr "ゲームを セーブした"

#: src/saveloadgame.c:347
msgid "Loading"
msgstr "Loading"

#: src/saveloadgame.c:358
msgid "No saved game found."
msgstr "ほぞんされた ゲームが ない。."

#: src/saveloadgame.c:381
msgid "Unable to decompress saved game - this is probably a very old, incompatible game. Sorry."
msgstr "ほぞんされた ゲームを てんかいできません - ひじょうに ふるく ごかんせいの ない ゲームです。."

#: src/saveloadgame.c:461
msgid "Updating Tux images (this may take a little while...)"
msgstr "Tux イメージ こうしん中 (しばらく かかります...)"

#: src/saveloadgame.c:468
msgid "Game loaded."
msgstr "ゲームをロードした。."

#: src/savestruct_internal.h:268
msgid ""
"An error occurred when trying to load the savegame.\n"
"A common reason for this is that FreedroidRPG has been updated to a newer version since the save was made, in which case the savegame is very likely not compatible.\n"
"If you see this message and you have not updated the game, make sure to report this to the developers.\n"
"Thanks!"
msgstr ""
"An error occurred when trying to load the savegame.\n"
"A common reason for this is that FreedroidRPG has been updated to a newer version since the save was made, in which case the savegame is very likely not compatible.\n"
"If you see this message and you have not updated the game, make sure to report this to the developers.\n"
"Thanks!"

#: src/savestruct_internal.h:293
msgid ""
"An error occurred when trying to load the savegame.\n"
"A data type was found to be incompatible with the expected one. Your savegame could be corrupted and so its loading is aborted.\n"
"If you see this message and you have not manually modified your savegame, make sure to report this to the developers.\n"
"Thanks!"
msgstr ""
"An error occurred when trying to load the savegame.\n"
"A data type was found to be incompatible with the expected one. Your savegame could be corrupted and so its loading is aborted.\n"
"If you see this message and you have not manually modified your savegame, make sure to report this to the developers.\n"
"Thanks!"

#: src/shop.c:274
msgid "Buy"
msgstr "かう"

#: src/shop.c:292
msgid "Sell"
msgstr "うる"

#: src/shop.c:301
#, c-format
msgid ""
"Price per unit: %s%d%s\n"
"%s all: %s%d%s\n"
msgstr ""
"1つあたりのねだん: %s%d%s\n"
"すべて%s: %s%d%s\n"

#: src/shop.c:305
#, c-format
msgid "%s Price: %s%d%s\n"
msgstr "%s ねだん: %s%d%s\n"

#: src/shop.c:317
#, c-format
msgid "Repair cost: %ld\n"
msgstr "しゅうりの ねだん: %ld\n"

#: src/shop.c:320
msgid "Unsellable\n"
msgstr "うることが できない\n"

#: src/shop.c:325
#, c-format
msgid "Time between two attacks: %3.2fs\n"
msgstr "こうげきの かんかく: %3.2fs\n"

#: src/shop.c:329
#, c-format
msgid "Time to reload ammo clip: %3.2fs\n"
msgstr "リロードの かんかく: %3.2fs\n"

#: src/shop.c:332
#, c-format
msgid "Notes: %s"
msgstr "メモ: %s"

#: src/shop.c:336
#, c-format
msgid ""
"\n"
"This weapon requires %s."
msgstr ""
"\n"
"この ウェポンには %s が ひつようだ。."

#: src/shop.c:655
msgid "You can not afford to have this item repaired."
msgstr "しゅうりする ための サーキットが たりない。"

#: src/shop.c:731
msgid "You can not afford this item."
msgstr "サーキットが たりない。"

#: src/skills.c:217
msgid "You cannot teleport here!"
msgstr "ここでは テレポート できない!"

#: src/skills.c:857
#, c-format
msgid "Program revision: %c%d%c "
msgstr "プログラム リビジョン: %c%d%c "

#: src/skills.c:866
#, c-format
msgid "Heat produced: %c%d%c "
msgstr "ヒート: %c%d%c "

#: src/skills.c:868
#, c-format
msgid "Cooling: %c%d%c "
msgstr "クーリング: %c%d%c "

#: src/skills.c:878
#, c-format
msgid "Damage: %c%d%c "
msgstr "ダメージ: %c%d%c "

#: src/skills.c:880
#, c-format
msgid "Damage: %c%d-%d%c "
msgstr "ダメージ: %c%d-%d%c "

#: src/skills.c:884
#, c-format
msgid "Healing: %c%d%c "
msgstr "かいふく: %c%d%c "

#: src/skills.c:886
#, c-format
msgid "Healing: %c%d-%d%c "
msgstr "かいふく: %c%d-%d%c "

#: src/skills.c:895
#, c-format
msgid "Paralyze"
msgstr "うごけなくなる"

#: src/skills.c:897
#, c-format
msgid "Slow down"
msgstr "おそくする"

#: src/skills.c:899
#, c-format
msgid "Invisible"
msgstr "とうめいになる"

#: src/skills.c:901
#, c-format
msgid "Poison"
msgstr "どく"

#: src/skills.c:904
#, c-format
msgid "Takeover charges: %c%d%c "
msgstr "チャージ: %c%d%c "

#: src/skills.c:906
#, c-format
msgid "Escape"
msgstr "だっしゅつする"

#: src/skills.c:908
#, c-format
msgid "Passive"
msgstr "じゅどうてき"

#: src/skills.c:914
#, c-format
msgid "Repair items, degrading them a bit"
msgstr "アイテムを しゅうふくし、 すこし かいりょうする"

#: src/skills.c:916
#, c-format
msgid "Detect enemies"
msgstr "テキをさがす"

#: src/skills.c:918
#, c-format
msgid "Lighten area"
msgstr "あかるくする"

#: src/skills.c:920
#, c-format
msgid "Turn damage into heat"
msgstr "ダメージを ねつに へんかんする"

#: src/skills.c:926
#, c-format
msgid " for %c%.1f%c seconds"
msgstr " (%c%.1f%c びょうかん)"

#: src/takeover.c:225
#, c-format
msgid "Unit Type %s\n"
msgstr "ユニット タイプ %s\n"

#: src/takeover.c:226
#, c-format
msgid "Entry : %d\n"
msgstr "エントリーばんごう : %d\n"

#: src/takeover.c:231 src/lvledit/lvledit_enemy.c:263
#: src/lvledit/lvledit_enemy.c:271 src/lvledit/lvledit_enemy.c:288
#: src/lvledit/lvledit_menu.c:505
msgid "none"
msgstr "none"

#: src/takeover.c:233
#, c-format
msgid ""
"\n"
"Armament : %s\n"
msgstr ""
"\n"
"ウェポン : %s\n"

#: src/takeover.c:234
#, c-format
msgid ""
"\n"
"Cores : %d\n"
msgstr ""
"\n"
"コア : %d\n"

#: src/takeover.c:242
#, c-format
msgid ""
"\n"
"Takeover Success : %2d%%\n"
msgstr ""
"\n"
"ハッキング せいこうりつ : %2d%%\n"

#: src/takeover.c:245
#, c-format
msgid ""
"\n"
"Notes: %s\n"
msgstr ""
"\n"
"メモ: %s\n"

#: src/takeover.c:321
#, c-format
msgid "Color-%d.%d"
msgstr "Color-%d.%d"

#: src/takeover.c:405
#, c-format
msgid "Finish-%d.%d"
msgstr "Finish-%d.%d"

#: src/takeover.c:562
msgid "For more information, click the help button."
msgstr "HELP ボタンを おすと くわしい せつめいを ひょうじする."

#: src/takeover.c:602
#, c-format
msgid "For taking control of your enemy, [s]%s[v], you receive %d experience."
msgstr "テキの [s]%s[v]を ハックして %dの けいけんを えた。."

#: src/takeover.c:891
msgid "Complete"
msgstr "Complete"

#: src/takeover.c:896
msgid "Rejected"
msgstr "Rejected"

#: src/takeover.c:901
msgid "Deadlock"
msgstr "Deadlock"

#: src/text.c:363
msgid "slowed"
msgstr "おそい"

#: src/text.c:369
msgid "paralyzed"
msgstr "うごけない"

#: src/text.c:375
msgid "invisible"
msgstr "みえない"

#: src/text.c:381
msgid "shielded"
msgstr "ふういん中"

#: src/text.c:387
msgid "scanning"
msgstr "スキャン中"

#: src/text_public.c:304
msgid "Click to continue..."
msgstr "クリックしてください..."

#: src/vars.h:39
msgid "untrained"
msgstr "みじゅく"

#: src/vars.h:40
msgid "novice"
msgstr "にゅうもんしゃ"

#: src/vars.h:41
msgid "apprentice"
msgstr "しょしんしゃ"

#: src/vars.h:42
msgid "professional"
msgstr "プロ"

#: src/vars.h:43
msgid "expert"
msgstr "エキスパート"

#: src/vars.h:44
msgid "master"
msgstr "マスター"

#: src/vars.h:45
msgid "Ph. D."
msgstr "Ph. D."

#: src/vars.h:46
msgid "haxx0r"
msgstr "haxx0r"

#: src/vars.h:47
msgid "l33t haxx0r"
msgstr "l33t haxx0r"

#: src/vars.h:48
msgid "cheater"
msgstr "チーター"

#: src/lua/luaFD_tux.c:304
#, c-format
msgid "+%d Experience Points"
msgstr "%dの けいけんちを えた"

#: src/lua/luaFD_tux.c:707
#, c-format
msgid "Received Item: %s (on floor)"
msgstr "アイテムを うけとった: %s (ゆかの うえ)"

#: src/lua/luaFD_tux.c:709
#, c-format
msgid "Received Item: %s"
msgstr "アイテムを うけとった: %s"

#: src/lvledit/lvledit.c:152
msgid "Cancel item drop"
msgstr "アイテムを おくのを キャンセル"

#: src/lvledit/lvledit_actions.c:281
msgid ""
"\n"
"Please enter obstacle label: \n"
"\n"
msgstr ""
"\n"
"Please enter obstacle label: \n"
"\n"
#: src/lvledit/lvledit_actions.c:634
msgid ""
"\n"
"Please enter map label: \n"
"\n"
msgstr ""
"\n"
"Please enter map label: \n"
"\n"

#: src/lvledit/lvledit_actions.c:650
msgid "The new name of the map label already exists, please choose another name."
msgstr "The new name of the map label already exists, please choose an other name."

#. TRANSLATORS: Used to display a GPS position (X=10.5 Y=34.3 L=12 layer=1)
#: src/lvledit/lvledit_display.c:68
#, c-format
msgid " X=%3.1f Y=%3.1f L=%d layer=%d\n"
msgstr " X=%3.1f Y=%3.1f L=%d layer=%d\n"

#: src/lvledit/lvledit_display.c:77
#, c-format
msgid " FPS=%d\n"
msgstr " FPS=%d\n"

#: src/lvledit/lvledit_display.c:92
#, c-format
msgid ""
"\n"
" Map label information: \n"
" label_name=\"%s\"."
msgstr ""
"\n"
" Map label information: \n"
" label_name=\"%s\"."

#: src/lvledit/lvledit_display.c:322
#, c-format
msgid " Source waypoint selected : X=%d Y=%d. "
msgstr " Source waypoint selected : X=%d Y=%d. "

#: src/lvledit/lvledit_display.c:330
msgid ""
" This level is automatically generated. \n"
" Editing will have no effect."
msgstr ""
" This level is automatically generated. \n"
" Editing will have no effect."

#: src/lvledit/lvledit_enemy.c:89
msgid "Number of random droids:"
msgstr "Number of random droids:"

#: src/lvledit/lvledit_enemy.c:101 src/lvledit/lvledit_enemy.c:168
#: src/lvledit/lvledit_enemy.c:254
msgid "Invalid number! The number must be natural."
msgstr "Invalid number! The number must be natural."

#: src/lvledit/lvledit_enemy.c:107
#, c-format
msgid ""
" %d\n"
"Droid types:"
msgstr ""
" %d\n"
"Droid types:"

#: src/lvledit/lvledit_enemy.c:129
#, c-format
msgid "%s is not a droid type!"
msgstr "%s is not a droid type!"

#: src/lvledit/lvledit_enemy.c:156
msgid ""
"New enemy info:\n"
" Marker: "
msgstr ""
"New enemy info:\n"
" Marker: "

#: src/lvledit/lvledit_enemy.c:173
#, c-format
msgid ""
"%d\n"
" Faction: "
msgstr ""
"%d\n"
" Faction: "

#: src/lvledit/lvledit_enemy.c:183
#, c-format
msgid ""
"%s\n"
" Dialog name: "
msgstr ""
"%s\n"
" Dialog name: "

#: src/lvledit/lvledit_enemy.c:197
#, c-format
msgid "Dialog \"%s\" not found!"
msgstr "Dialog \"%s\" not found!"

#: src/lvledit/lvledit_enemy.c:206
#, c-format
msgid ""
"%s\n"
" Short description (in English): "
msgstr ""
"%s\n"
" Short description (in English): "

#: src/lvledit/lvledit_enemy.c:218
#, c-format
msgid ""
"%s\n"
" Can move: "
msgstr ""
"%s\n"
" Can move: "

#: src/lvledit/lvledit_enemy.c:219 src/lvledit/lvledit_enemy.c:228
#: src/lvledit/lvledit_enemy.c:241 src/lvledit/lvledit_enemy.c:289
#: src/lvledit/lvledit_enemy.c:302 src/lvledit/lvledit_menu.c:542
#: src/lvledit/lvledit_menu.c:556 src/lvledit/lvledit_menu.c:586
msgid "no"
msgstr "no"

#: src/lvledit/lvledit_enemy.c:219 src/lvledit/lvledit_enemy.c:232
#: src/lvledit/lvledit_enemy.c:241 src/lvledit/lvledit_enemy.c:289
#: src/lvledit/lvledit_enemy.c:298 src/lvledit/lvledit_menu.c:542
#: src/lvledit/lvledit_menu.c:556 src/lvledit/lvledit_menu.c:584
msgid "yes"
msgstr "yes"

#. TRANSLATORS: the max. distance the bot can move away from its spawn position
#: src/lvledit/lvledit_enemy.c:241
#, c-format
msgid ""
"%s\n"
" Max distance from home: "
msgstr ""
"%s\n"
" Max distance from home: "

#. TRANSLATORS: Item that is dropped on ground if the bot dies
#: src/lvledit/lvledit_enemy.c:262
#, c-format
msgid ""
"%d\n"
" Item to drop on death: "
msgstr ""
"%d\n"
" Item to drop on death: "

#: src/lvledit/lvledit_enemy.c:280
#, c-format
msgid "Item \"%s\" not found!"
msgstr "Item \"%s\" not found!"

#. TRANSLATORS: Will the bot walk towards tux as soon as he seems tux?
#: src/lvledit/lvledit_enemy.c:287
#, c-format
msgid ""
"%s\n"
" Approaches Tux: "
msgstr ""
"%s\n"
" Approaches Tux: "

#: src/lvledit/lvledit_map.c:410
#, c-format
msgid "Saving map files to %s/ instead of the default location %s/."
msgstr "Saving map files to %s/ instead of the default location %s/."

#: src/lvledit/lvledit_map.c:416
msgid "Your ship was saved..."
msgstr "our ship was saved..."

#: src/lvledit/lvledit_map.c:422
msgid "Your ship can not be saved !!! See the console output..."
msgstr "Your ship can not be saved !!! See the console output..."

#: src/lvledit/lvledit_menu.c:99
#, c-format
msgid "North Edge: -/+  (<-/->)"
msgstr "North Edge: -/+  (<-/->)"

#: src/lvledit/lvledit_menu.c:103
#, c-format
msgid "East Edge: -/+  (<-/->)"
msgstr "East Edge: -/+  (<-/->)"

#: src/lvledit/lvledit_menu.c:107
#, c-format
msgid "South Edge: -/+  (<-/->)"
msgstr "South Edge: -/+  (<-/->)"

#: src/lvledit/lvledit_menu.c:111
#, c-format
msgid "West Edge: -/+  (<-/->)"
msgstr "West Edge: -/+  (<-/->)"

#: src/lvledit/lvledit_menu.c:115
#, c-format
msgid "Current level size in X: %d."
msgstr "Current level size in X: %d."

#: src/lvledit/lvledit_menu.c:118
#, c-format
msgid "Current level size in Y: %d."
msgstr "Current level size in Y: %d."

#: src/lvledit/lvledit_menu.c:205 src/lvledit/lvledit_menu.c:613
#: src/lvledit/lvledit_menu.c:990
msgid ""
"\n"
" Please enter new level number: \n"
"\n"
msgstr ""
"\n"
" Please enter new level number: \n"
"\n"

#: src/lvledit/lvledit_menu.c:256
#, c-format
msgid "Neighbor level North: %d.  (<-/->)"
msgstr "Neighbor level North: %d.  (<-/->)"

#: src/lvledit/lvledit_menu.c:259
#, c-format
msgid "Neighbor level East: %d.  (<-/->)"
msgstr "Neighbor level East: %d.  (<-/->)"

#: src/lvledit/lvledit_menu.c:262
#, c-format
msgid "Neighbor level South: %d.  (<-/->)"
msgstr "Neighbor level South: %d.  (<-/->)"

#: src/lvledit/lvledit_menu.c:265
#, c-format
msgid "Neighbor level West: %d.  (<-/->)"
msgstr "Neighbor level West: %d.  (<-/->)"

#: src/lvledit/lvledit_menu.c:368
msgid "Add New Level"
msgstr "Add New Level"

#: src/lvledit/lvledit_menu.c:369
msgid "Remove Current Level"
msgstr "Remove Current Level"

#: src/lvledit/lvledit_menu.c:412
msgid "Reached the maximum number of levels."
msgstr "Reached the maximum number of levels."

#: src/lvledit/lvledit_menu.c:421
msgid "Cannot remove level number 0.\n"
msgstr "Cannot remove level number 0.\n"

#: src/lvledit/lvledit_menu.c:490
#, c-format
msgid "Level: %d.  (<-/->)"
msgstr "Level: %d.  (<-/->)"

#: src/lvledit/lvledit_menu.c:493
#, c-format
msgid "Level name (untranslated): %s"
msgstr "Level name (untranslated): %s"

#: src/lvledit/lvledit_menu.c:496
#, c-format
msgid "Size:  X %d  Y %d"
msgstr "Size:  X %d  Y %d"

#: src/lvledit/lvledit_menu.c:499
#, c-format
msgid "Floor layers:  %d"
msgstr "Floor layers:  %d"

#: src/lvledit/lvledit_menu.c:502
#, c-format
msgid "Edge Interface: "
msgstr "Edge Interface: "

#: src/lvledit/lvledit_menu.c:508
#, c-format
msgid " N: %d"
msgstr " N: %d"

#: src/lvledit/lvledit_menu.c:510
#, c-format
msgid " E: %d"
msgstr " E: %d"

#: src/lvledit/lvledit_menu.c:512
#, c-format
msgid " S: %d"
msgstr " S: %d"

#: src/lvledit/lvledit_menu.c:514
#, c-format
msgid " W: %d"
msgstr " W: %d"

#: src/lvledit/lvledit_menu.c:521
#, c-format
msgid "Random dungeon: 2 connections"
msgstr "Random dungeon: 2 connections"

#: src/lvledit/lvledit_menu.c:523
#, c-format
msgid "Random dungeon: 1 connection"
msgstr "Random dungeon: 1 connection"

#: src/lvledit/lvledit_menu.c:525
#, c-format
msgid "Random dungeon: no"
msgstr "Random dungeon: no"

#: src/lvledit/lvledit_menu.c:531
#, c-format
msgid "Random droids: %d Types: "
msgstr "Random droids: %d Types: "

#: src/lvledit/lvledit_menu.c:541
msgid "Respawn"
msgstr "Respawn"

#: src/lvledit/lvledit_menu.c:549
msgid "None"
msgstr "None"

#: src/lvledit/lvledit_menu.c:551
#, c-format
msgid "Item drop class for obstacles: %s.  (<-/->)"
msgstr "Item drop class for obstacles: %s.  (<-/->)"

#: src/lvledit/lvledit_menu.c:555
msgid "Teleport blockade"
msgstr "Teleport blockade"

#: src/lvledit/lvledit_menu.c:560
msgid "Teleport pair"
msgstr "Teleport pair"

#: src/lvledit/lvledit_menu.c:567 src/lvledit/lvledit_menu.c:571
#: src/lvledit/lvledit_menu.c:574
msgid "Light:  Ambient"
msgstr "Light:  Ambient"

#: src/lvledit/lvledit_menu.c:568 src/lvledit/lvledit_menu.c:572
msgid "Bonus"
msgstr "Bonus"

#: src/lvledit/lvledit_menu.c:579
msgid "Background Music"
msgstr "Background Music"

#: src/lvledit/lvledit_menu.c:582
#, c-format
msgid "Infinite Running Stamina: "
msgstr "Infinite Running Stamina: "

#: src/lvledit/lvledit_menu.c:589
msgid "Add/Rem Level"
msgstr "Add/Rem Level"

#: src/lvledit/lvledit_menu.c:645
msgid ""
"\n"
" Please enter new drop class: \n"
"\n"
msgstr ""
"\n"
" Please enter new drop class: \n"
"\n"

#: src/lvledit/lvledit_menu.c:684
msgid ""
"\n"
" Please enter new level name (in English): \n"
"\n"
msgstr ""
"\n"
" Please enter new level name (in English): \n"
"\n"

#: src/lvledit/lvledit_menu.c:692
msgid ""
"\n"
" Please enter new music file name: \n"
"\n"
msgstr ""
"\n"
" Please enter new music file name: \n"
"\n"

#: src/lvledit/lvledit_menu.c:713
#, c-format
msgid ""
"\n"
" Please enter new number of floor layers (valid values are between 1 and %d): \n"
"\n"
msgstr ""
"\n"
" Please enter new number of floor layers (valid values are between 1 and %d): \n"
"\n"

#: src/lvledit/lvledit_menu.c:862
msgid ""
"Choose a game act\n"
"[r]Warning: Unsaved changes will be lost[n]"
msgstr ""
"Choose a game act\n"
"[r]Warning: Unsaved changes will be lost[n]"

#: src/lvledit/lvledit_menu.c:940
#, c-format
msgid "Game act (untranslated): %s"
msgstr "Game act (untranslated): %s"

#: src/lvledit/lvledit_menu.c:943
#, c-format
msgid "Level name (untranslated): %d - %s"
msgstr "Level name (untranslated): %d - %s"

#: src/lvledit/lvledit_menu.c:946
msgid "Level Options"
msgstr "Level Options"

#: src/lvledit/lvledit_menu.c:947
msgid "Run Map Level Validator"
msgstr "Run Map Level Validator"

#: src/lvledit/lvledit_menu.c:949
msgid "Playtest Mapfile"
msgstr "Playtest Mapfile"

#: src/lvledit/lvledit_menu.c:950
msgid "Save Mapfile"
msgstr "Save Mapfile"

#: src/lvledit/lvledit_menu.c:953
msgid "Return to Game"
msgstr "Return to Game"

#: src/lvledit/lvledit_menu.c:954
msgid "Saving disabled"
msgstr "Saving disabled"

#: src/lvledit/lvledit_menu.c:957
msgid "Continue Editing"
msgstr "Continue Editing"

#: src/lvledit/lvledit_menu.c:958
msgid "Show Help"
msgstr "Show Help"

#: src/lvledit/lvledit_tool_place.c:692
msgid "Place tool does not support this type of object."
msgstr "Place tool does not support this type of object."

#. TRANSLATORS: "Obs." is for "obstacle" please keep it abbreviated in your language respectively
#: src/lvledit/lvledit_widget_toolbar.c:115
#, c-format
msgid "Obs. number %d, %s\n"
msgstr "Obs. number %d, %s\n"

#: src/lvledit/lvledit_widget_toolbar.c:133
#, c-format
msgid ""
"%s\n"
"\t\t\tclass: %d, xp_reward: %hd\n"
"\t\t\theal: %.2f /s, max_energy: %.2f, max_speed: %.2f\n"
"\t\t\taggression_dist: %.2f, eyeing_tux_for: %.2f s"
msgstr ""
"%s\n"
"\t\t\tclass: %d, xp_reward: %hd\n"
"\t\t\theal: %.2f /s, max_energy: %.2f, max_speed: %.2f\n"
"\t\t\taggression_dist: %.2f, eyeing_tux_for: %.2f s"

#: src/lvledit/lvledit_widget_toolbar.c:147
#, c-format
msgid ""
"%s (%s)\n"
"\t\t\tDamage: %d-%d, Attack Time: %.2fs, Reload Time: %.2fs, Ammo: (%d/%s)\n"
"\t\t\tSTR: >%d\n"
"%s"
msgstr ""
"%s (%s)\n"
"\t\t\tDamage: %d-%d, Attack Time: %.2fs, Reload Time: %.2fs, Ammo: (%d/%s)\n"
"\t\t\tSTR: >%d\n"
"%s"

#: src/lvledit/lvledit_widget_toolbar.c:155
#: src/lvledit/lvledit_widget_toolbar.c:165
msgid "Requires two hands\n"
msgstr "Requires two hands\n"

#: src/lvledit/lvledit_widget_toolbar.c:158
#, c-format
msgid ""
"%s (%s)\n"
"\t\t\tDamage: %d-%d, Attack Time: %.2fs,\n"
"\t\t\tSTR: >%d, DEX: >%d, COOL: >%d\n"
"%s"
msgstr ""
"%s (%s)\n"
"\t\t\tDamage: %d-%d, Attack Time: %.2fs,\n"
"\t\t\tSTR: >%d, DEX: >%d, COOL: >%d\n"
"%s"

#: src/lvledit/lvledit_widget_toolbar.c:168
#, c-format
msgid ""
"%s (%s)\n"
"\t\t\tArmor: %d-%d, Durability:  %d-%d,\n"
"\t\t\tSTR: >%d, DEX: >%d, COOL: >%d\n"
msgstr ""
"%s (%s)\n"
"\t\t\tArmor: %d-%d, Durability:  %d-%d,\n"
"\t\t\tSTR: >%d, DEX: >%d, COOL: >%d\n"

#: src/lvledit/lvledit_widget_toolbar.c:189
#, c-format
msgid "Overlay floor tile number %d, filename %s\n"
msgstr "Overlay floor tile number %d, filename %s\n"

#: src/lvledit/lvledit_widget_toolbar.c:192
#, c-format
msgid "Underlay floor tile number %d, filename %s\n"
msgstr "Underlay floor tile number %d, filename %s\n"

#: src/lvledit/lvledit_widget_toolbar.c:199
#, c-format
msgid "Waypoint %s connection, %sused for random spawn\n"
msgstr "Waypoint %s connection, %sused for random spawn\n"

#: src/lvledit/lvledit_widget_toolbar.c:199
msgid "two way"
msgstr "two way"

#: src/lvledit/lvledit_widget_toolbar.c:199
msgid "not "
msgstr "not "

#: src/lvledit/lvledit_widget_toolbar.c:208
#, c-format
msgid "There currently is only one type of map label"
msgstr "There currently is only one type of map label"

#: src/lvledit/lvledit_widgets.c:54
msgid "wall"
msgstr "wall"

#: src/lvledit/lvledit_widgets.c:55
msgid "furniture"
msgstr "furniture"

#: src/lvledit/lvledit_widgets.c:56
msgid "machinery"
msgstr "machinery"

#: src/lvledit/lvledit_widgets.c:57
msgid "container"
msgstr "container"

#: src/lvledit/lvledit_widgets.c:58
msgid "nature"
msgstr "nature"

#: src/lvledit/lvledit_widgets.c:59 src/lvledit/lvledit_widgets.c:69
#: src/lvledit/lvledit_widgets.c:78
msgid "other"
msgstr "other"

#: src/lvledit/lvledit_widgets.c:60 src/lvledit/lvledit_widgets.c:70
#: src/lvledit/lvledit_widgets.c:79 src/lvledit/lvledit_widgets.c:83
#: src/lvledit/lvledit_widgets.c:87 src/lvledit/lvledit_widgets.c:93
msgid "all"
msgstr "all"

#: src/lvledit/lvledit_widgets.c:64
msgid "sidewalk"
msgstr "sidewalk"

#: src/lvledit/lvledit_widgets.c:65
msgid "water"
msgstr "water"

#: src/lvledit/lvledit_widgets.c:66
msgid "grass"
msgstr "grass"

#: src/lvledit/lvledit_widgets.c:67
msgid "square"
msgstr "square"

#: src/lvledit/lvledit_widgets.c:68
msgid "sand"
msgstr "sand"

#: src/lvledit/lvledit_widgets.c:74
msgid "melee"
msgstr "melee"

#: src/lvledit/lvledit_widgets.c:75
msgid "gun"
msgstr "gun"

#: src/lvledit/lvledit_widgets.c:76
msgid "defensive"
msgstr "defensive"

#: src/lvledit/lvledit_widgets.c:77
msgid "usable"
msgstr "usable"

#: src/lvledit/lvledit_widgets.c:91
msgid "droids"
msgstr "droids"

#: src/lvledit/lvledit_widgets.c:92
msgid "humans"
msgstr "humans"

#: src/lvledit/lvledit_widgets.c:255
#, c-format
msgid "Zoom factor set to %f."
msgstr "Zoom factor set to %f."

#: src/lvledit/lvledit_widgets.c:257
#, c-format
msgid "Could not change zoom factor."
msgstr "Could not change zoom factor."

#: src/lvledit/lvledit_widgets.c:432
msgid ""
"Undo\n"
"\n"
"Use this button to undo your last actions."
msgstr ""
"Undo\n"
"\n"
"Use this button to undo your last actions."

#: src/lvledit/lvledit_widgets.c:439
msgid ""
"Redo\n"
"\n"
"Use this button to redo an action."
msgstr ""
"Redo\n"
"\n"
"Use this button to redo an action."

#: src/lvledit/lvledit_widgets.c:446
msgid ""
"Save Map\n"
"\n"
"This button will save your current map over the file '../map/levels.dat' from your current working directory."
msgstr ""
"Save Map\n"
"\n"
"This button will save your current map over the file '../map/levels.dat' from your current working directory."

#: src/lvledit/lvledit_widgets.c:453
msgid ""
"Beautify grass button\n"
"\n"
"Use this button to automatically 'beautify' rough edges of the grass-sand tiles. It will apply to the selected floor or, if not applicable, to the entire level.\n"
"\n"
"You can also use Ctrl-b for this."
msgstr ""
"Beautify grass button\n"
"\n"
"Use this button to automatically 'beautify' rough edges of the grass-sand tiles. It will apply to the selected floor or, if not applicable, to the entire level.\n"
"\n"
"You can also use Ctrl-b for this."

#: src/lvledit/lvledit_widgets.c:460
msgid ""
"Delete selected objects\n"
"\n"
"Use this button to delete the currently marked objects.\n"
"\n"
"You can also use Ctrl-X for this."
msgstr ""
"Delete selected objects\n"
"\n"
"Use this button to delete the currently marked objects.\n"
"\n"
"You can also use Ctrl-X for this."

#: src/lvledit/lvledit_widgets.c:467
msgid ""
"Next object on currently selected tile\n"
"\n"
"Use this button to cycle the currently marked object on this tile.\n"
"\n"
"You can also use the N key for this."
msgstr ""
"Next object on currently selected tile\n"
"\n"
"Use this button to cycle the currently marked object on this tile.\n"
"\n"
"You can also use the N key for this."

#: src/lvledit/lvledit_widgets.c:474
msgid ""
"Toggle display waypoint connections\n"
"\n"
"Use this button to toggle between waypoint connections displayed on and off."
msgstr ""
"Toggle display waypoint connections\n"
"\n"
"Use this button to toggle between waypoint connections displayed on and off."

#: src/lvledit/lvledit_widgets.c:481
msgid ""
"New obstacle label\n"
"\n"
"Use this button to attach a label to the currently marked obstacle.  These obstacle labels can be used to define obstacles to be modified by events.\n"
msgstr ""
"New obstacle label\n"
"\n"
"Use this button to attach a label to the currently marked obstacle.  These obstacle labels can be used to define obstacles to be modified by events.\n"

#: src/lvledit/lvledit_widgets.c:488
msgid ""
"Edit chests contents\n"
"\n"
"Use this button to change the contents of the chest. If it is empty the game may generate random items at run time."
msgstr ""
"Edit chests contents\n"
"\n"
"Use this button to change the contents of the chest. If it is empty the game may generate random items at run time."

#: src/lvledit/lvledit_widgets.c:495
msgid ""
"Toggle display enemies\n"
"\n"
"Use this button to toggle between enemies displayed in level editor or enemies hidden in level editor."
msgstr ""
"Toggle display enemies\n"
"\n"
"Use this button to toggle between enemies displayed in level editor or enemies hidden in level editor."

#: src/lvledit/lvledit_widgets.c:502
msgid ""
"Toggle display tooltips\n"
"\n"
"Use this button to toggle these annoying help windows on and off."
msgstr ""
"Toggle display tooltips\n"
"\n"
"Use this button to toggle these annoying help windows on and off."

#: src/lvledit/lvledit_widgets.c:509
msgid ""
"Toggle display collision rectangles\n"
"\n"
"Use this button to toggle the visible collision rectangles on and off."
msgstr ""
"Toggle display collision rectangles\n"
"\n"
"Use this button to toggle the visible collision rectangles on and off."

#: src/lvledit/lvledit_widgets.c:516
msgid ""
"Toggle grid mode.\n"
"\n"
"Use this button to toggle grid displaying on and off.\n"
"\n"
"Use right click to change the grid mode."
msgstr ""
"Toggle grid mode.\n"
"\n"
"Use this button to toggle grid displaying on and off.\n"
"\n"
"Use right click to change the grid mode."

#: src/lvledit/lvledit_widgets.c:523
msgid ""
"Toggle display obstacles\n"
"\n"
"Use this button to toggle between obstacles displayed in level editor or obstacles hidden in level editor."
msgstr ""
"Toggle display obstacles\n"
"\n"
"Use this button to toggle between obstacles displayed in level editor or obstacles hidden in level editor."

#: src/lvledit/lvledit_widgets.c:530
msgid ""
"Toggle display map labels name\n"
"\n"
"Use this button to toggle between map labels name displayed in level editor or map labels name hidden in level editor."
msgstr ""
"Toggle display map labels name\n"
"\n"
"Use this button to toggle between map labels name displayed in level editor or map labels name hidden in level editor."

#: src/lvledit/lvledit_widgets.c:537
msgid ""
"Zoom in/out\n"
"\n"
"Use this button to zoom INTO or OUT of the level.\n"
"\n"
"Use right click to change the zoom ratio.\n"
msgstr ""
"Zoom in/out\n"
"\n"
"Use this button to zoom INTO or OUT of the level.\n"
"\n"
"Use right click to change the zoom ratio.\n"

#: src/lvledit/lvledit_widgets.c:544
msgid ""
"Toggle floor layers\n"
"\n"
"Use this button to toggle between all floor layers displayed or single floor layer displayed.\n"
"\n"
"Use right click to change the current floor layer.\n"
msgstr ""
"Toggle floor layers\n"
"\n"
"Use this button to toggle between all floor layers displayed or single floor layer displayed.\n"
"\n"
"Use right click to change the current floor layer.\n"

#: src/lvledit/lvledit_widgets.c:551
msgid ""
"Test Map\n"
"\n"
"This will save your map and reload it after you finish testing, avoiding saving an unclean world state."
msgstr ""
"Test Map\n"
"\n"
"This will save your map and reload it after you finish testing, avoiding saving an unclean world state."

#: src/lvledit/lvledit_widgets.c:571
msgid "Obstacle"
msgstr "Obstacle"

#: src/lvledit/lvledit_widgets.c:578
msgid "Floor"
msgstr "Floor"

#: src/lvledit/lvledit_widgets.c:585
msgid "Item"
msgstr "Item"

#: src/lvledit/lvledit_widgets.c:592
msgid "Enemy"
msgstr "Enemy"

#. TRANSLATORS: Waypoint
#: src/lvledit/lvledit_widgets.c:600
msgid "Wayp."
msgstr "Wayp."

#: src/lvledit/lvledit_widgets.c:607
msgid "Label"
msgstr "Label"

#: src/savegame/convert.c:184
msgid ""
"The SAVEGAME info can not be decoded.\n"
"Your savegame is probably corrupted."
msgstr ""
"SAVEGAME じょうほうを デコードできません。\n"
"おそらく はそんしています。."

#: src/savegame/convert.c:202
msgid ""
"Your savegame seems to be a pre-0.16.1 version, but the savegame_version_string can not be found.\n"
"Your savegame is probably corrupted."
msgstr ""
"この セーブゲームは 0.16.1 いぜんの バージョンですが、 savegame_version_string が みつかりません。.\n"
"おそらく はそんしています。."

#: src/savegame/convert.c:221
msgid ""
"Your savegame seems to be a pre-0.16.1 version, but the savegame_version_string can not be decoded.\n"
"Your savegame is probably corrupted."
msgstr ""
"この セーブゲームは 0.16.1 いぜんの バージョンですが、 savegame_version_string が デコードできません。.\n"
"おそらく はそんしています。."

#: src/savegame/convert.c:325
msgid ""
"-=* Savegame loading *=-\n"
"\n"
"Your savegame is from a different game version.\n"
"If you are using a dev version of the game, this is expected.\n"
"We load it as is, but expect some errors or even a crash of the game."
msgstr ""
"-=* セーブゲーム ロード中 *=-\n"
"\n"
"この セーブゲームは べつの バージョンの ものです。.\n"
"もし かいはつちゅうの バージョンを つかっていたなら かくちょうされます。.\n"
"げんじょうの まま ロードしますが、 エラーを おこし クラッシュする かのうせいが あります。."

#: src/savegame/convert.c:332
#, c-format
msgid ""
"-=* Savegame loading *=-\n"
"\n"
"An old savegame version has been detected (v%d-r%d).\n"
"However, no converter was found.\n"
"We load it as is, but expect some errors or even a crash of the game."
msgstr ""
"-=* セーブゲーム ロード中 *=-\n"
"\n"
"ふるい バージョンの セーブゲームです (v%d-r%d).\n"
"しかし、 コンバートが ありませんでした。.\n"
"げんじょうの まま ロードしますが、 エラーを おこし クラッシュする かのうせいが あります。."

#: src/savegame/convert.c:340
#, c-format
msgid ""
"-=* Savegame loading *=-\n"
"\n"
"Your old savegame has been converted from v%d-r%d to v%d-r%d.\n"
"Note that we can not guarantee that your savegame is fully playable,\n"
"Some errors or even a game crash could possibly happen."
msgstr ""
"-=* セーブゲーム ロード中 *=-\n"
"\n"
"ふるい バージョンの セーブゲームを v%d-r%d から v%d-r%d に へんかんしました。.\n"
"この セーブゲームで かんぜんに あそべる ことは ほしょうできません。.\n"
"エラーを おこし クラッシュする かのうせいが あります。."

#: src/savegame/convert.c:352
#, c-format
msgid ""
"-=* Savegame loading *=-\n"
"\n"
"An old savegame version has been detected (v%d-r%d),\n"
"An error was caught during conversion. See your console output.\n"
"We will try to load it unconverted, but expect some errors or even a crash of the game."
msgstr ""
"-=* セーブゲーム ロード中 *=-\n"
"\n"
"ふるい バージョンの セーブゲームです (v%d-r%d).\n"
"へんかんちゅうに エラーが はっせいしました。 コンソールしゅつりょくを かくにんして ください。.\n"
"へんかんせずに ロードしますが、 エラーを おこし クラッシュする かのうせいが あります。."

#: src/savegame/filters_0_16.c:60
#, c-format
msgid ""
"Error during savegame filtering (%s:%s): 'mission_diary_texts' data was not found.\n"
"The savegame seems to be corrupted."
msgstr ""
"セーブゲームの フィルタリング中に エラーが はっせいしました (%s:%s): 'mission_diary_texts' データが ありません。\n"
"おそらく はそんしています。."

#: src/savegame/filters_0_16.c:70
#, c-format
msgid ""
"Error during savegame filtering (%s:%s): End marker of 'mission_diary_texts' was not found.\n"
"The savegame seems to be corrupted."
msgstr ""
"セーブゲームの フィルタリング中に エラーが はっせいしました (%s:%s): 'mission_diary_texts' の エンドマークが ありません。.\n"
"おそらく はそんしています。."

#: src/savegame/filters_0_16_1.c:61
#, c-format
msgid ""
"Error during savegame filtering (%s:%s): End of savegame reached while reading a object's definition..\n"
"The savegame seems to be corrupted."
msgstr ""
"セーブデータの フィルタリング中に エラーが はっせいしました (%s:%s): オブジェクトていぎの よみこみ中に セーブゲームの さいごに たっしました。.\n"
"おそらく はそんしています。."

#: src/savegame/filters_0_16_1.c:74
#, c-format
msgid ""
"Error during savegame filtering (%s:%s): End marker of a object's definition not found where it was expected..\n"
"The savegame seems to be corrupted."
msgstr ""
"セーブデータの フィルタリング中に エラーが はっせいしました (%s:%s): オブジェクトていぎの エンドマークが ありません。.\n"
"おそらく はそんしています。."

#: src/savegame/filters_0_16_1.c:217
#, c-format
msgid ""
"Error during savegame filtering (%s:%s): game_config table was not found where or as it was expected.\n"
"The savegame seems to be corrupted."
msgstr ""
"セーブデータの フィルタリング中に エラーが はっせいしました (%s:%s): game_configテーブルが みつかりません。.\n"
"おそらく はそんしています。."

#: src/savegame/filters_0_16_1.c:239
#, c-format
msgid ""
"Error during savegame filtering (%s:%s): Tux 'AllMissions' attribute was not found.\n"
"The savegame seems to be corrupted."
msgstr ""
"セーブデータの フィルタリング中に エラーが はっせいしました (%s:%s): Tux 'AllMissions' ぞくせいが みつかりません。.\n"
"おそらく はそんしています。."

#: src/savegame/filters_0_16_1.c:262
#, c-format
msgid ""
"Error during savegame filtering (%s:%s): Tux 'Inventory' attribute was not found.\n"
"The savegame seems to be corrupted."
msgstr ""
"セーブデータの フィルタリング中に エラーが はっせいしました (%s:%s): Tux 'Inventory' ぞくせいが みつかりません。.\n"
"おそらく はそんしています。."

#: src/savegame/filters_0_16_1.c:273
#, c-format
msgid ""
"Error during savegame filtering (%s:%s): Tux 'HaveBeenToLevel' attribute was not found.\n"
"The savegame seems to be corrupted."
msgstr ""
"セーブデータの フィルタリング中に エラーが はっせいしました (%s:%s): Tux 'HaveBeenToLevel' ぞくせいが みつかりません。.\n"
"おそらく はそんしています。."

#: src/savegame/filters_0_16_1.c:306
#, c-format
msgid ""
"Error during savegame filtering (%s:%s): Malformed item type string in Tux struct.\n"
"The savegame seems to be corrupted."
msgstr ""
"セーブデータの フィルタリング中に エラーが はっせいしました (%s:%s): ふせいな アイテムタイプ もじれつが Tuxこうぞうたいに あります。.\n"
"おそらく はそんしています。."
