2013-06-09
d08_20130527.blend:
  create (base : d06_20130527.blend)
  with animation 'Swing'

2013-06-09
d07_20130527.blend:
  create (base : d20130527.blend)
  with animation 'Talk'

2013-06-08
d06_20130527.blend:
  new animation 'MixDance'

2013-06-08
d06_20130527.blend:
  bones improvement
  new animation 'IKDance'

2013-06-08
d06_20130527.blend:
  bones improvement

2013-06-08
d06_20130527.blend:
  create (base : d04_20130527.blend)
  remove StretchTo contraints and bones
  inherit animation 'FatDance' #1

2013-06-08
d05_20130527.blend:
  new animation 'MixDance'

2013-06-08
d05_20130527.blend:
  new animation 'StretchDance'#2

2013-06-08
d05_20130527.blend:
  remove StretchTo bones and contraints
  keep animation 'FatDance'#2

2013-06-08
d05_20130527.blend:
  new animation 'StretchDance'#1

2013-06-08
d05_20130527.blend:
  create (base : d04_20130527.blend)
  remove IK contraints and bones
  inherit animation 'FatDance' #1

2013-06-07
d04_20130527.blend: remake action 'MixDance'

2013-06-07
d04_20130527.blend: remake bones and action 'FatDance'

2013-06-06
d04_20130527.blend: new action 'FatDance'

2013-06-06
d04_20130527.blend: new action 'MixDance'

2013-06-06
d04_20130527.blend:
  apply IK contraints

2013-06-06
new file 'd04_20130527.blend' for JME Scalable Bones
  apply StretchTo contraints

2013-06-05
new file 'd03_20130527.blend' for action 'FatDance'

2013-06-05
new file 'd02_20130527.blend' for action 'StretchDance'

2013-06-05
new file 'd01_20130527.blend' for action 'IKDance'

2013-06-05
new action 'HandUp.R'

2013-06-01
implement texture

2013-05-28
implement armature

2013-05-27
create file d20130527.blend
