level dm0
{
	start
	{
		skybox SkyboxWorkspace0
		light_dir -1.0 0.0 0.0
		light_type directional
		light_power_scale 1.0
		light_diffuse_color 0.8 0.4 0.2 1.0
		light_specular_color 0.8 0.4 0.2 1.0
		ambient_light_upperhemi_lowerhemi_dir 1.0 1.0 1.0 0.075 1.0 1.0 1.0 0.04875 -1.0 0.0 0.0
		player_ship_selection
		{
			team alien
			{
				name ship_alien0
				name ship_alien1
				name ship_alien2
			}
			team human
			{
				cd raw
				//file loader_ship_human0.txt
				//file loader_ship_human1.txt
				name ship_human0
				name ship_human1
				name ship_human2
			}
		}
		spawn_points
		{
			spawn_point 0
			{
				type human
				position 0.0 0.0 350.0
				orientation 0.0 1.0 0.0 0.0
			}
			spawn_point 1
			{
				type human
				position -100.0 -200.0 350.0
				orientation 0.0 1.0 0.0 0.0
			}
			spawn_point 2
			{
				type alien
				position -100.0 100.0 350.0
				orientation 0.0 1.0 0.0 0.0
			}
			spawn_point 3
			{
				type alien
				position -100.0 200.0 350.0
				orientation 0.0 1.0 0.0 0.0
			}
		}
		obj CargoShip0
		{
			mesh ship_human_big0
			type cargo_ship
			position -200.0 0.0 -3000.0
			orientation 0.0 1.0 0.0 0.0
			speed 0.0 0.0 0.0
			ai 0
			friendly 0
			health 1000
		}
		
		obj Defender0
		{
			mesh ship_human1
			type fighter_ship
			position 100.0 0.0 -300.0
			orientation 0.0 1.0 0.0 180.0
			speed 0.0 0.0 -0.0
			ai 1
			friendly 1
			behavior defensive
			health 100
		}
		obj Defender1
		{
			mesh ship_human1
			type fighter_ship
			position 300.0 0.0 -300.0
			orientation 0.0 1.0 0.0 -90.0
			speed 0.0 0.0 -50.0
			ai 1
			friendly 1
			behavior defensive
			health 100
		}
		obj Asteroid0
                {
                    mesh asteroid3
                    type asteroid
                    position 335.35302734375 297.813720703125 -111.914306640625 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid1
                {
                    mesh asteroid4
                    type asteroid
                    position 296.0648193359375 327.8060302734375 -732.2540893554688 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid2
                {
                    mesh asteroid2
                    type asteroid
                    position -333.4310607910156 227.399169921875 -756.484130859375 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid3
                {
                    mesh asteroid1
                    type asteroid
                    position -194.95755004882812 111.02157592773438 -504.1742858886719 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid4
                {
                    mesh asteroid4
                    type asteroid
                    position -14.458648681640625 357.5926513671875 -425.5816345214844 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid5
                {
                    mesh asteroid1
                    type asteroid
                    position 51.196014404296875 -93.7147216796875 -635.1730346679688 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid6
                {
                    mesh asteroid3
                    type asteroid
                    position 374.30322265625 58.658660888671875 -713.8706665039062 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid7
                {
                    mesh asteroid2
                    type asteroid
                    position 136.31793212890625 -92.61459350585938 -197.936279296875 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid8
                {
                    mesh asteroid3
                    type asteroid
                    position 156.61199951171875 -112.59478759765625 -375.52655029296875 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid9
                {
                    mesh asteroid0
                    type asteroid
                    position 321.08056640625 -88.92355346679688 -413.67120361328125 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid10
                {
                    mesh asteroid3
                    type asteroid
                    position -106.91232299804688 -360.42376708984375 -175.885986328125 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid11
                {
                    mesh asteroid4
                    type asteroid
                    position -108.70590209960938 255.1351318359375 -866.9837646484375 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid12
                {
                    mesh asteroid0
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid13
                {
                    mesh asteroid2
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid14
                {
                    mesh asteroid2
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid15
                {
                    mesh asteroid1
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid16
                {
                    mesh asteroid3
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
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                }
                obj Asteroid17
                {
                    mesh asteroid0
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid18
                {
                    mesh asteroid2
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid19
                {
                    mesh asteroid4
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid20
                {
                    mesh asteroid4
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid21
                {
                    mesh asteroid0
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid22
                {
                    mesh asteroid0
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid23
                {
                    mesh asteroid1
                    type asteroid
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                    orientation -0.5356523475059324 0.5051042614301018 0.3732544921756364 0.5644708422648945
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid24
                {
                    mesh asteroid1
                    type asteroid
                    position 293.65509033203125 -308.345947265625 -673.9261474609375 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid25
                {
                    mesh asteroid2
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid26
                {
                    mesh asteroid1
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
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                }
                obj Asteroid27
                {
                    mesh asteroid4
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid28
                {
                    mesh asteroid2
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
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                }
                obj Asteroid29
                {
                    mesh asteroid1
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid30
                {
                    mesh asteroid3
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid31
                {
                    mesh asteroid4
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid32
                {
                    mesh asteroid2
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid33
                {
                    mesh asteroid2
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
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                }
                obj Asteroid34
                {
                    mesh asteroid2
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid35
                {
                    mesh asteroid1
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
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                }
                obj Asteroid36
                {
                    mesh asteroid0
                    type asteroid
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		    ai 0
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                }
                obj Asteroid37
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                    mesh asteroid0
                    type asteroid
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                    orientation 0.0 0.0 0.0 1.0
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                }
                obj Asteroid38
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                    mesh asteroid2
                    type asteroid
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                obj Asteroid39
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                    mesh asteroid1
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                }
                obj Asteroid40
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                    mesh asteroid0
                    type asteroid
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                }
                obj Asteroid41
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                obj Asteroid42
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                obj Asteroid43
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                obj Asteroid44
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                obj Asteroid45
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                    mesh asteroid1
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                obj Asteroid46
                {
                    mesh asteroid2
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                }
                obj Asteroid47
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                    mesh asteroid4
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                }
                obj Asteroid48
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                obj Asteroid49
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                obj Asteroid50
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                obj Asteroid51
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                    mesh asteroid0
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                obj Asteroid52
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                    mesh asteroid3
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                obj Asteroid53
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                obj Asteroid54
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                obj Asteroid55
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                obj Asteroid56
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                obj Asteroid57
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                obj Asteroid58
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                obj Asteroid59
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                obj Asteroid60
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                obj Asteroid63
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                obj Asteroid64
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                obj Asteroid65
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                obj Asteroid66
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                obj Asteroid67
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                obj Asteroid68
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                obj Asteroid69
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                obj Asteroid70
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                obj Asteroid71
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                obj Asteroid72
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                obj Asteroid73
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                    position 37.61663818359375 -54.61920166015625 -337.253662109375 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid74
                {
                    mesh asteroid2
                    type asteroid
                    position 77.49237060546875 168.3900146484375 -213.4564208984375 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid75
                {
                    mesh asteroid2
                    type asteroid
                    position -259.1650390625 252.28961181640625 -354.3175048828125 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid76
                {
                    mesh asteroid1
                    type asteroid
                    position 177.1856689453125 -45.05609130859375 -137.977783203125 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid77
                {
                    mesh asteroid1
                    type asteroid
                    position 388.03656005859375 389.21295166015625 -779.0260009765625 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid78
                {
                    mesh asteroid4
                    type asteroid
                    position 304.576904296875 264.037109375 -226.6153564453125 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid79
                {
                    mesh asteroid2
                    type asteroid
                    position 344.7210693359375 -357.53485107421875 -687.294189453125 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid80
                {
                    mesh asteroid0
                    type asteroid
                    position -232.94085693359375 -326.09625244140625 -761.4000854492188 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid81
                {
                    mesh asteroid2
                    type asteroid
                    position -37.8057861328125 260.92559814453125 -317.78057861328125 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid82
                {
                    mesh asteroid0
                    type asteroid
                    position 251.79449462890625 -170.24746704101562 -182.3963623046875 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid83
                {
                    mesh asteroid0
                    type asteroid
                    position 182.5340576171875 -385.9189147949219 -145.041748046875 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid84
                {
                    mesh asteroid4
                    type asteroid
                    position 117.11566162109375 365.83795166015625 -244.84503173828125 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid85
                {
                    mesh asteroid4
                    type asteroid
                    position 267.7899169921875 -59.944732666015625 -136.44091796875 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid86
                {
                    mesh asteroid0
                    type asteroid
                    position 78.73434448242188 346.30230712890625 -550.263427734375 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid87
                {
                    mesh asteroid4
                    type asteroid
                    position 74.848876953125 -308.71978759765625 -433.49298095703125 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid88
                {
                    mesh asteroid3
                    type asteroid
                    position -355.23480224609375 -81.6619873046875 -117.3582763671875 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid89
                {
                    mesh asteroid1
                    type asteroid
                    position 104.65322875976562 208.9932861328125 -111.39056396484375 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid90
                {
                    mesh asteroid2
                    type asteroid
                    position -73.3321533203125 91.51129150390625 -294.58538818359375 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid91
                {
                    mesh asteroid2
                    type asteroid
                    position -92.62994384765625 -121.64553833007812 -259.662109375 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid92
                {
                    mesh asteroid0
                    type asteroid
                    position -264.0876770019531 -246.0501251220703 -336.2137451171875 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid93
                {
                    mesh asteroid0
                    type asteroid
                    position -305.9417724609375 -357.0627136230469 -626.0955810546875 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid94
                {
                    mesh asteroid3
                    type asteroid
                    position 146.95904541015625 -187.57476806640625 -143.65380859375 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid95
                {
                    mesh asteroid4
                    type asteroid
                    position -85.45828247070312 55.422607421875 -662.7427978515625 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid96
                {
                    mesh asteroid4
                    type asteroid
                    position -369.8403015136719 387.520751953125 -665.392822265625 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid97
                {
                    mesh asteroid3
                    type asteroid
                    position -239.02316284179688 -111.93963623046875 -730.2208251953125 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid98
                {
                    mesh asteroid1
                    type asteroid
                    position 94.42950439453125 374.68597412109375 -480.89202880859375 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
                obj Asteroid99
                {
                    mesh asteroid2
                    type asteroid
                    position -194.36582946777344 -266.0929260253906 -670.1453857421875 1.0
                    orientation 0.0 0.0 0.0 1.0
                    speed 0.0 0.0 0.0
		    ai 0
		    health 50
                }
	}
	
	event invasion0
	{
		previous_end_cond
		{
			none
		}
		delay secs 5
		spawn
		{
			obj Attacker0
			{
				mesh ship_alien0
				type fighter_ship
				position 0.0 -100.0 -3000.0
				orientation 0.0 1.0 0.0 180.0
				speed 0.0 0.0 0.0
				ai 1
				friendly 0
				behavior aggresive
				health 100
				prioritize 1 cargo_ship
			}
			obj Attacker1
			{
				mesh ship_alien0
				type fighter_ship
				position 0.0 50.0 -3000.0
				orientation 0.0 1.0 0.0 180.0
				speed 0.0 0.0 0.0
				ai 1
				friendly 0
				behavior aggresive
				health 100
				prioritize 1 cargo_ship
			}
			obj Attacker2
			{
				mesh ship_alien0
				type fighter_ship
				position 0.0 100.0 -3000.0
				orientation 0.0 1.0 0.0 180.0
				speed 0.0 0.0 0.0
				ai 1
				friendly 0
				behavior aggresive
				health 100
				prioritize 1 cargo_ship
			}
		}
		end_cond invasion0_end
		{
			type win
			{
				cond win_cond
				{
					type destroyed
					objs 1 Attacker0 Attacker1 Attacker2
				}
			}
			type loss
			{
				cond loss_cond0
				{
					type destroyed
					objs 1 CargoShip0
				}
				cond loss_cond1
				{
					type time_elapsed
					secs 600
				}
				comparator ( or loss_cond0 loss_cond1 )
			}
		}
	}
	event invasion1
	{
		previous_end_cond
		{
			prev_conds 1 invasion0
		}
		delay secs 5
		spawn
		{
			obj Attacker3
			{
				mesh ship_alien0
				type fighter_ship
				position -300.0 300.0 2300.0
				orientation 0.0 0.0 0.0 0.0
				speed 0.0 0.0 0.0
				ai 1
				friendly 0
				behavior aggresive
				health 100
				prioritize 1 cargo_ship
			}
			obj Attacker4
			{
				mesh ship_alien0
				type fighter_ship
				position -300.0 400.0 2300.0
				orientation 0.0 0.0 0.0 0.0
				speed 0.0 0.0 0.0
				ai 1
				friendly 0
				behavior aggresive
				health 100
				prioritize 1 cargo_ship
			}
			obj Attacker5
			{
				mesh ship_alien0
				type fighter_ship
				position -300.0 500.0 2300.0
				orientation 0.0 0.0 0.0 0.0
				speed 0.0 0.0 0.0
				ai 1
				friendly 0
				behavior aggresive
				health 100
				prioritize 1 cargo_ship
			}
		}
		end_cond invasion1_end
		{
			type win
			{
				cond win_cond
				{
					type destroyed
					objs 3 Attacker3 Attacker4 Attacker5
				}
			}
			type loss
			{
				cond loss_cond0
				{
					type destroyed
					objs 1 CargoShip0
				}
				cond loss_cond1
				{
					type time_elapsed
					secs 600
				}
				comparator ( or loss_cond0 loss_cond1 )
			}
		}
	}
	event cargo_ship_exit
	{
		previous_end_cond
		{
			none //prev_conds 2 invasion0 invasion1
		}
		exit
		{
			objs 1 CargoShip0
		}
		delay secs 3000
		end_cond ship_exit
		{
			type win
			{
				cond win_cond0
				{
					type exited
					objs 1 CargoShip0
				}
			}
		}
	}

	end
	{
		events 3 invasion0 invasion1 cargo_ship_exit
		comparator ( and invasion0 invasion1 cargo_ship_exit )
		
	}
}
