data weapon_data
{	
	weapon laser_green
	{
		weapon_type LASER_GREEN
		filename "laser_green.mesh"
		name "laser_green"
		max_speed 800.0f
		turn_angle 0.0f
		damage 5
	//	max_distance 250.0f
		cooldown_time 600
		default_missile_number -1		
	}
	
	weapon laser_red
	{
		weapon_type LASER_RED
		filename "laser_red.mesh"
		name "laser_red"
		max_speed 800.0f
		turn_angle 0.0f
		damage 5
		cooldown_time 600
		default_missile_number -1
	}
	weapon laser_green_quad
	{
		weapon_type LASER_GREEN_QUAD
		filename "laser_green.mesh"
		name "laser_green_quad"
		max_speed 800.0f
		turn_angle 0.0f
		damage 5
		cooldown_time 600
		default_missile_number -1
	}
	
	weapon laser_red_quad
	{
		weapon_type LASER_RED_QUAD
		filename "laser_red.mesh"
		name "laser_red_quad"
		max_speed 800.0f
		turn_angle 0.0f
		damage 5
		cooldown_time 600
		default_missile_number -1
	}
	
	weapon missile_concssn
	{
		weapon_type CONCUSSION
		filename "missile_concssn.mesh"
		name "missile_concussion"
		max_speed 400.0f
		turn_angle 0.0f
		damage 20
		cooldown_time 1500
		default_missile_number 20
	}
	
	weapon missile_homing
	{
		weapon_type HOMING
		filename "missile_homing.mesh"
		name "missile_homing"
		max_speed 600.0f
		turn_angle 50.0f
		max_angular_velocity 100.0f
		damage 20
		cooldown_time 2000
		default_missile_number 10
		enemy_selection_time 1000
	}
	
	weapon missile_piranha
	{
		weapon_type PIRANHA
		filename "missile_piranha.mesh"
		name "missile_piranha"
		max_speed 400.0f
		turn_angle 10.0f
		max_angular_velocity 50.0f
		damage 10
		cooldown_time 3000
		default_missile_number 5
		tracking_delay 2000
		enemy_selection_time 2000
	}
	
	weapon plasma
	{
		weapon_type PLASMA
		filename "plasma.mesh"
		name "plasma"
		max_speed 800.0f
		turn_angle 0.0f
		damage 15
		cooldown_time 800
		default_missile_number 100
	}
	
	weapon missile_mega
	{
		weapon_type MEGA
		filename "missile_mega.mesh"
		name "missile_mega"
		max_speed 160.0f
		turn_angle 0.0f
		damage 100
		cooldown_time 8000
		default_missile_number 3
		enemy_selection_time 3000
	}
}