vertex_program billboard_vs_GLSL glsl
{
	source sh_billboard_vs.glsl
}
fragment_program billboard_ps_GLSL glsl
{
	source sh_billboard_fs.glsl
}

vertex_program billboard_vs unified
{
	delegate billboard_vs_GLSL
}
fragment_program billboard_ps unified
{
	delegate billboard_ps_GLSL
}

material flare
{
	technique
	{
		pass
		{
			scene_blend src_alpha one_minus_src_alpha
			depth_write off
			vertex_program_ref billboard_vs_GLSL
			{
			}
			fragment_program_ref billboard_ps_GLSL
			{
			}
			texture_unit
			{
				texture flare.png PF_A8R8G8B8
			}
		}
	}
}
