level stealth_inspection
{
	start
	{
		skybox SkyboxWorkspace5
		light_dir -1.0 0.0 0.0
		light_type directional
		light_power_scale 1.0
		light_diffuse_color 0.8 0.4 0.2 1.0
		light_specular_color 0.8 0.4 0.2 1.0
		ambient_light_upperhemi_lowerhemi_dir 0.0225 0.0375 0.052 0.075 0.02925 0.0219375 0.014625 0.04875 -1.0 0.0 0.0
		obj PlayerShip
		{
			type player_ship
			position 0.0 0.0 0.0
		}
		obj Cargo0
		{
			mesh cargo
			type cargo
			position 0.0 0.0 -500.0
			friendly 0
			health 100
			scan_radius 200.0
		}
		obj Cargo1
		{
			mesh cargo
			type cargo
			position 0.0 0.0 -700.0
			friendly 0
			health 100
			scan_radius 200.0
		}
		obj Cargo2
		{
			mesh cargo
			type cargo
			position 0.0 0.0 -900.0
			friendly 0
			health 100
			scan_radius 200.0
		}
	}
	event invasion0
	{
		previous_end_cond
		{
			none
		}
		delay secs 5
		spawn
		{
			obj Attacker0
			{
				mesh ship_alien0
				type fighter_ship
				position -300.0 300.0 -300.0
				orientation 0.0 0.0 0.0 0.0
				speed 0.0 0.0 0.0
				ai 1
				friendly 0
				behavior aggresive
				health 100
				prioritize 1 cargo_ship
			}
			obj Attacker1
			{
				mesh ship_alien0
				type fighter_ship
				position -300.0 400.0 -300.0
				orientation 0.0 0.0 0.0 0.0
				speed 0.0 0.0 0.0
				ai 1
				friendly 0
				behavior aggresive
				health 100
				prioritize 1 cargo_ship
			}
			obj Attacker2
			{
				mesh ship_alien0
				type fighter_ship
				position -300.0 500.0 -300.0
				orientation 0.0 0.0 0.0 0.0
				speed 0.0 0.0 0.0
				ai 1
				friendly 0
				behavior aggresive
				health 100
				prioritize 1 cargo_ship
			}
		}
		end_cond invasion0_end
		{
			type win
			{
				cond win_cond
				{
					type destroyed
					objs 3 Attacker0 Attacker1 Attacker2
				}
			}
			type loss
			{
				cond loss_cond1
				{
					type time_elapsed
					secs 600
				}
			}
		}
	}
	end
	{
		events 1 invasion0
	}
}
