data weapon_data
{	
	weapon laser_green
	{
		weapon_type LASER_GREEN
		filename "laser_green.mesh"
		name "laser_green"
		max_speed 400.0f
		turn_angle 0.0f
		damage 5
	}
	
	weapon laser_red
	{
		weapon_type LASER_RED
		filename "laser_red.mesh"
		name "laser_red"
		max_speed 400.0f
		turn_angle 0.0f
		damage 5
	}
	weapon laser_green_quad
	{
		weapon_type LASER_GREEN_QUAD
		filename "laser_green_quad.mesh"
		name "laser_green_quad"
		max_speed 400.0f
		turn_angle 0.0f
		damage 5
	}
	
	weapon laser_red_quad
	{
		weapon_type LASER_RED_QUAD
		filename "laser_red_quad.mesh"
		name "laser_red_quad"
		max_speed 400.0f
		turn_angle 0.0f
		damage 5
	}
	
	weapon missile_concssn
	{
		weapon_type CONCUSSION
		filename "missile_concssn.mesh"
		name "missile_concussion"
		max_speed 240.0f
		turn_angle 0.0f
		damage 20
	}
	
	weapon missile_homing
	{
		weapon_type HOMING
		filename "missile_homing.mesh"
		name "missile_homing"
		max_speed 300.0f
		turn_angle 50.0f
		damage 20
	}
	
	weapon missile_piranha
	{
		weapon_type PIRANHA
		filename "missile_piranha.mesh"
		name "missile_piranha"
		max_speed 340.0f
		turn_angle 10.0f
		damage 10
	}
	
	weapon plasma
	{
		weapon_type PLASMA
		filename "plasma.mesh"
		name "plasma"
		max_speed 400.0f
		turn_angle 0.0f
		damage 15
	}
	
	weapon missile_mega
	{
		weapon_type MEGA
		filename "mega.mesh"
		name "missile_mega"
		max_speed 160.0f
		turn_angle 0.0f
		damage 100
	}
}