data ship_data
{
	ship ship_alien0
	{
		filename "ship_alien0.mesh"
		name "Draco Tinte"
		team ALIEN
		ship_type FIGHTER
		max_speed 120.0f
		armor 100.0f
		turn_angle 60.0f
		engine_sound_name "ship_alien0_engine"
		weapon_list LASER_RED
		weapon_list CONCUSSION
	//	weapon_list HOMING
	}
	
	ship ship_alien1
	{	
		// alien1
		filename "ship_alien1.mesh"
		name "Bloody Grugu"
		team ALIEN
		ship_type FIGHTER
		max_speed 100.0f
		armor 150.0f
		turn_angle 70.0f
		engine_sound_name "ship_alien1_engine"
		weapon_list LASER_RED
		weapon_list CONCUSSION
		weapon_list HOMING		
	}

	ship ship_alien2
	{
		// alien2
		filename "ship_alien2.mesh"
		name "Vengeful Ewaldi"
		team ALIEN
		ship_type FIGHTER
		max_speed 140.0f
		armor 200.0f
		turn_angle 80.0f
		engine_sound_name "ship_alien2_engine"
		weapon_list LASER_RED
		weapon_list LASER_RED_QUAD
		weapon_list CONCUSSION
		weapon_list HOMING
	}
	
	ship ship_alien3
	{
		// alien3
		filename "ship_alien3.mesh"
		name "Gliurkiudooyiaian"
		team ALIEN
		ship_type FIGHTER
		max_speed 200.0f
		armor 300.0f
		turn_angle 90.0f
		engine_sound_name "ship_alien3_engine"
		weapon_list LASER_RED
		weapon_list LASER_RED_QUAD
		weapon_list CONCUSSION
		weapon_list HOMING
		weapon_list PLASMA
	}
	
	ship ship_alien4
	{
		// alien4
		filename "ship_alien4.mesh"
		name "Pollux"
		team ALIEN
		ship_type FIGHTER
		max_speed 200.0f
		armor 400.0f
		turn_angle 100.0f
		engine_sound_name "ship_alien4_engine"
		weapon_list LASER_RED
		weapon_list LASER_RED_QUAD
		weapon_list CONCUSSION
		weapon_list HOMING
		weapon_list PLASMA
		weapon_list PIRANHA
        weapon_list MEGA
	}
	
	ship ship_alien_big0
	{
		// alien5
		filename "ship_alien_big0.mesh"
		name "Druduian Corsair"
		team ALIEN
		ship_type CARGO
		max_speed 10.0f
		armor 1000.0f
		turn_angle 60.0f
		engine_sound_name "ship_alien_big0_engine"
	}
	
	ship ship_alien_big1
	{
		// alien6
		filename "ship_alien_big1.mesh"
		name "Wolf"
		team ALIEN
		ship_type CARGO
		max_speed 20.0f
		armor 1500.0f
		turn_angle 60.0f
		engine_sound_name "ship_alien_big1_engine"
	}
	
	ship ship_human0
	{
		// human0
		filename "ship_human0.mesh"
		name "Arcturus"
		team HUMAN
		ship_type FIGHTER
		max_speed 120.0f
		armor 100.0f
		turn_angle 110.0f
		engine_sound_name "ship_human0_engine"
		weapon_list LASER_GREEN
//		weapon_list LASER_GREEN_QUAD
		weapon_list PLASMA
		weapon_list CONCUSSION
		weapon_list HOMING
		weapon_list PIRANHA
		weapon_list MEGA
	}
	
	ship ship_human1
	{
		// human1
		filename "ship_human1.mesh"
		name "Dark Colbert"
		team HUMAN
		ship_type FIGHTER
		max_speed 140.0f
		armor 150.0f
		turn_angle 100.0f
		engine_sound_name "ship_human1_engine"
		weapon_list LASER_GREEN
		weapon_list CONCUSSION
		weapon_list HOMING
		weapon_list PLASMA
//		weapon_list PIRANHA
	}
	
	ship ship_human2
	{
		// human2
		filename "ship_human2.mesh"
		name "Aldemarin"
		team HUMAN
		ship_type FIGHTER
		max_speed 140.0f
		armor 300.0f
		turn_angle 70.0f
		engine_sound_name "ship_human2_engine"
		weapon_list LASER_GREEN
		weapon_list LASER_GREEN_QUAD
		weapon_list CONCUSSION
        weapon_list PLASMA
		weapon_list HOMING
		weapon_list PIRANHA
        weapon_list MEGA
	}
	
	ship ship_human3
	{
		// human3
		filename "ship_human3.mesh"
		name "Jovian Falcon"
		team HUMAN
		ship_type FIGHTER
		max_speed 150.0f
		armor 400.0f
		turn_angle 60.0f
		engine_sound_name "ship_human3_engine"
		weapon_list LASER_GREEN
		weapon_list LASER_GREEN_QUAD
		weapon_list CONCUSSION
		weapon_list HOMING
	//	weapon_list PLASMA
	//	weapon_list PIRANHA
	//	weapon_list MEGA
	}
	
	ship ship_human_big0
	{
		// human4
		filename "ship_human_big0.mesh"
		name "Polaris Crusher"
		team HUMAN
		ship_type CARGO
		max_speed 10.0f
		armor 1000.0f
		turn_angle 60.0f
		engine_sound_name "ship_human_big0_engine"
	}
	
	ship ship_human_big1
	{
		// human5
		filename "ship_human_big1.mesh"
		name "Auriga Eagle"
		team HUMAN
		ship_type CARGO
		max_speed 20.0f
		armor 2000.0f
		turn_angle 60.0f
		engine_sound_name "ship_human_big1_engine"
	}
	
	ship ship_human_big2
	{
		// human6
		filename "ship_human_big2.mesh"
		name "human_big2"
		team HUMAN
		ship_type CARGO
		max_speed 20.0f
		armor 1500.0f
		turn_angle 60.0f
		engine_sound_name "ship_human_big2_engine"
	}
	
	ship reloader
	{
		// reloader
		filename "reloader.mesh"
		name "reloader"
		team HUMAN
		ship_type RELOADER
		max_speed 60.0f
		armor 100.0f
		turn_angle 60.0f
		engine_sound_name "ship_reloader_engine"
	}
}