particle_system engine
{
	material flare
	particle_width 25
	particle_height	25
	cull_each false
	quota 200
	billboard_type point
	point_rendering true
	emitter Point
	{
		angle 1 360
		emission_rate 1 200
        	time_to_live 1 5
        	direction 3 0 -1 0
        	velocity_min 1 1
        	velocity_max 1 10
        	colour_range_start 3 1 1 1
        	colour_range_end 3 1 1 1
	}
	affector ColourFader
	{
		red 1 0.0
		green 1 -0.0
		blue 1 -0.0
	}
	affector LinearForce
	{
		force_vector 3 0 -5 0
		force_application 1 add
	}
}
