
material fire_anim
{
	technique tech0
	{
		pass bpass
		{
			scene_blend src_alpha one_minus_src_alpha
			depth_write off
			vertex_program_ref raw/shader_anim_billboard_vs.txt
			{
			}
			fragment_program_ref raw/shader_anim_billboard_fs.txt
			{
			}
			texture_unit
			{
				anim_texture raw/fire.png 8 1
			}
		}
	}
}
