material movement_particle_mat
{
	technique tech0
	{
		pass movement_particle_pass
		{
			scene_blend src_alpha one_minus_src_alpha
			depth_write off
			depth_check 0
			vertex_program_ref raw/billboard_vs.txt
			{
			}
			fragment_program_ref raw/billboard_fs.txt
			{
			}
			texture_unit
			{
				texture raw/movement_flare.png num_mipmaps unlimited type PF_A8R8G8B8 gamma 0
			}
		}
	}
}
