
material controls_button_mat
{
	technique tech0
	{
		pass panel_pass
		{
			depth_check 0
			scene_blend src_alpha one_minus_src_alpha
			vertex_program_ref raw/panel_vs.txt
			{
			}
			fragment_program_ref raw/panel_fs.txt
			{
			}
			texture_unit
			{
				texture raw/movement_controls_not_pressed.png num_mipmaps unlimited type PF_A8R8G8B8 gamma 0
				texture raw/movement_controls_left.png num_mipmaps unlimited type PF_A8R8G8B8 gamma 0
				texture raw/movement_controls_left_up.png num_mipmaps unlimited type PF_A8R8G8B8 gamma 0
				texture raw/movement_controls_up.png num_mipmaps unlimited type PF_A8R8G8B8 gamma 0
				texture raw/movement_controls_right_up.png num_mipmaps unlimited type PF_A8R8G8B8 gamma 0
				texture raw/movement_controls_right.png num_mipmaps unlimited type PF_A8R8G8B8 gamma 0
				texture raw/movement_controls_right_down.png num_mipmaps unlimited type PF_A8R8G8B8 gamma 0
				texture raw/movement_controls_down.png num_mipmaps unlimited type PF_A8R8G8B8 gamma 0
				texture raw/movement_controls_left_down.png num_mipmaps unlimited type PF_A8R8G8B8 gamma 0
			}
		}
	}
}
