
material asteroid3_mat
{
	technique tech0
	{
		pass 0
		{
			vertex_program_ref raw/dynamic_illumination_vs.txt
			{
			}
			fragment_program_ref raw/dynamic_illumination_fs.txt
			{
			}
			texture_unit
			{
				texture raw/asteroid3_tex.png num_mipmaps unlimited type PF_A8R8G8B8 gamma 0
			}
		}
	}
}
