cd raw

model ship_human0
{
	model_file ship_human0.mesh
	material_file mat_ship_human0.txt
}

model ship_human1
{
	model_file ship_human1.mesh
	material_file mat_ship_human1.txt
}

model ship_human2
{
	model_file ship_human2.mesh
	material_file mat_ship_human2.txt
}

model ship_human3
{
	model_file ship_human3.mesh
	material_file mat_ship_human3.txt
}

model ship_alien0
{
	model_file ship_alien0.mesh
	material_file mat_ship_alien0.txt
}

model ship_alien1
{
	model_file ship_alien1.mesh
	material_file mat_ship_alien1.txt
}

model ship_alien2
{
	model_file ship_alien2.mesh
	material_file mat_ship_alien2.txt
}

model ship_alien3
{
	model_file ship_alien3.mesh
	material_file mat_ship_alien3.txt
}

model ship_alien4
{
	model_file ship_alien4.mesh
	material_file mat_ship_alien4.txt
}

model ship_alien_big0
{
	model_file ship_alien_big0.mesh
	material_file mat_ship_alien_big0.txt
}

model ship_alien_big1
{
	model_file ship_alien_big1.mesh
	material_file mat_ship_alien_big1.txt
}

model ship_human_big0
{
	model_file ship_human_big0.mesh
	material_file mat_ship_human_big0.txt
}

model ship_human_big1
{
	model_file ship_human_big1.mesh
	material_file mat_ship_human_big1.txt
}

model ship_human_big2
{
	model_file ship_human_big2.mesh
	material_file mat_ship_human_big2.txt
}

model reloader
{
	model_file reloader.mesh
	material_file mat_ship_reloader.txt
}