compositor colored_comp
{
	technique
	{
		texture rt0 target_width target_height PF_A8R8G8B8 false local_scope
		target rt0
		{
			input previous
			
		}
		target_output
		{
			input none
			pass render_quad
			{
				material colored_screen_mat
				input 0 rt0
			}
		}
	}
}
