#include "jp/ggaf/dx/effect/MassEffect.h"

#include "jp/ggaf/dx/God.h"
#include "jp/ggaf/dx/exception/CriticalException.h"
#include "jp/ggaf/dx/scene/Spacetime.h"


using namespace GgafDx;

MassEffect::MassEffect(const char* prm_effect_name) : Effect(prm_effect_name) {
    _obj_effect |= Obj_GgafDx_MassEffect;
}

MassEffect::~MassEffect() {
}

