#ifndef ENEMYHISBELASERCHIP003_H_
#define ENEMYHISBELASERCHIP003_H_
#include "VioletVreath.h"
#include "jp/gecchi/VioletVreath/actor/VvEnemyActor.hpp"
#include "jp/ggaf/lib/actor/laserchip/WateringLaserChip.h"

namespace VioletVreath {

class EnemyHisbeLaserChip003 : public VvEnemyActor<GgafLib::WateringLaserChip> {

public:
    GgafDx::CurveManufactureConnection* pConn_pCurveManuf_;
    GgafDx::DriverLeader* pDriverLeader_;
    int sp_index_;
    GgafLib::DefaultScene* pFeatureScene_;
public:
    EnemyHisbeLaserChip003(const char* prm_name);

    void initialize() override;

    void onActive() override;

    void processBehavior() override;
    void processSettlementBehavior() override;
    void processJudgement() override;
    void onHit(const GgafCore::Actor* prm_pOtherActor) override;

    void onInactive() override;

    virtual ~EnemyHisbeLaserChip003();

};

}
#endif /*ENEMYHISBELASERCHIP003_H_*/

