#include "SpriteLabelGecchi32Font.h"
#include "jp/ggaf/dx/actor/supporter/AlphaFader.h"



using namespace GgafLib;
using namespace VioletVreath;

SpriteLabelGecchi32Font::SpriteLabelGecchi32Font(const char* prm_name) :
        FontSpriteActor(prm_name, "Gecchi_32Font")
{
    _class_name = "SpriteLabelGecchi32Font";
}

void SpriteLabelGecchi32Font::onCreateModel() {
}

void SpriteLabelGecchi32Font::initialize() {
    setCullingDraw(false);
}

void SpriteLabelGecchi32Font::processBehavior() {
}

SpriteLabelGecchi32Font::~SpriteLabelGecchi32Font() {
}

