#ifndef MYOPTIONCONTROLLERDIRECTIONVECTOR_H_
#define MYOPTIONCONTROLLERDIRECTIONVECTOR_H_
#include "VioletVreath.h"
#include "jp/ggaf/lib/actor/DefaultMeshActor.h"

namespace VioletVreath {

/**
 * オプションの纏め役クラスの方向ベクトル表示 .
 * @version 1.00
 * @since 2010/03/18
 * @author Masatoshi Tsuge
 */
class MyOptionControllerDirectionVector : public GgafLib::DefaultMeshActor {

public:
    int ptn_no_;

public:
    MyOptionControllerDirectionVector(const char* prm_name);

    void onCreateModel() override {
    }

    void initialize() override;

    void onActive() override;

    void processBehavior() override;

    void processJudgement() override;

    void onInactive() override;

    int isOutOfView() override {
        //画面外判定無し
        return 0;
    }

    bool isOutOfUniverse() override {
        //ゲーム座標範囲外判定無し
        return false;
    }


    virtual ~MyOptionControllerDirectionVector();
};

}
#endif /*MYOPTIONCONTROLLERDIRECTIONVECTOR_H_*/

