#ifndef HOSHIBOSHIEFFECTACTOR_H_
#define HOSHIBOSHIEFFECTACTOR_H_
#include "VioletVreath.h"
#include "jp/ggaf/dxcore/actor/GgafDxPointSpriteActor.h"

namespace VioletVreath {


/**
 * プリロード用テストアクター .
 * @version 1.00
 * @since 2011/04/18
 * @author Masatoshi Tsuge
 */
class HoshiBoshiTestActor : public GgafDxCore::GgafDxPointSpriteActor {

public:

    int CAM_ZF_;
    D3DXHANDLE h_fX_MyShip_;
    D3DXHANDLE h_fY_MyShip_;
    D3DXHANDLE h_fZ_MyShip_;


    HoshiBoshiTestActor(const char* prm_name);

    void onCreateModel() override {
    }

    void initialize() override;

    void onActive() override;

    void processBehavior() override;

    void processSettlementBehavior() override;

    void processJudgement() override;

    void processDraw() override;

    void onCatchEvent(hashval prm_no, void* prm_pSource) override {
    }

    void onHit(GgafCore::GgafActor* prm_pOtherActor) override {
    }

    void drawHitArea() override;

    int isOutOfView() override;

    bool isOutOfUniverse() override;

    virtual ~HoshiBoshiTestActor();



    static void setWorldMatrix_HoshiBoshiTestActor(GgafDxGeometricActor* prm_pActor, D3DXMATRIX& out_matWorld);
};

}
#endif /*HOSHIBOSHIEFFECTACTOR_H_*/

