#include "jp/ggaf/dxcore/effect/GgafDxSpriteEffect.h"

#include "jp/ggaf/dxcore/exception/GgafDxCriticalException.h"
#include "jp/ggaf/dxcore/scene/GgafDxUniverse.h"

using namespace GgafCore;
using namespace GgafDxCore;

GgafDxSpriteEffect::GgafDxSpriteEffect(char* prm_effect_name) : GgafDxEffect(prm_effect_name) {
    //シェーダー共通のグローバル変数設定
    HRESULT hr;
//    //VIEW変換行列
//    hr = _pID3DXEffect->SetMatrix( "g_matView", &GgafDxGod::_matView );
//    checkDxException(hr, D3D_OK, "GgafDxSpriteEffect::GgafDxSpriteEffect SetMatrix(g_matView) に失敗しました。");
    //射影変換行列
    hr = _pID3DXEffect->SetMatrix("g_matProj", &P_CAM->_matProj );
    checkDxException(hr, D3D_OK, "GgafDxSpriteEffect::GgafDxSpriteEffect SetMatrix() に失敗しました。");

    hr = _pID3DXEffect->SetFloat("g_zf", P_CAM->_zf);
    checkDxException(hr, D3D_OK, "GgafDxSpriteEffect::GgafDxSpriteEffect SetFloat(g_zf) に失敗しました。");

    //シェーダーハンドル
    _h_matView  = _pID3DXEffect->GetParameterByName( nullptr, "g_matView" );
    _h_matWorld = _pID3DXEffect->GetParameterByName( nullptr, "g_matWorld" );
    _h_offset_u = _pID3DXEffect->GetParameterByName( nullptr, "g_offset_u" );
    _h_offset_v = _pID3DXEffect->GetParameterByName( nullptr, "g_offset_v" );
    _h_colMaterialDiffuse = _pID3DXEffect->GetParameterByName( nullptr, "g_colMaterialDiffuse" );
    _h_tex_blink_power = _pID3DXEffect->GetParameterByName( nullptr, "g_tex_blink_power" );
    _h_tex_blink_threshold = _pID3DXEffect->GetParameterByName( nullptr, "g_tex_blink_threshold" );
    _h_far_rate = _pID3DXEffect->GetParameterByName( nullptr, "g_far_rate" );
}

void GgafDxSpriteEffect::setParamPerFrame() {
    HRESULT hr = _pID3DXEffect->SetMatrix(_h_matView, &(P_CAM->_matView) );
    checkDxException(hr, D3D_OK, "setParamPerFrame SetMatrix(_h_matView) に失敗しました。");
}

GgafDxSpriteEffect::~GgafDxSpriteEffect() {
}

