#include "EnemyStraightLaserChip001.h"

#include "jp/ggaf/dxcore/actor/supporter/GgafDxSeTransmitterForActor.h"
#include "jp/ggaf/dxcore/actor/supporter/GgafDxKuroko.h"
#include "jp/gecchi/VioletVreath/util/MyStgUtil.h"

using namespace GgafCore;
using namespace GgafDxCore;
using namespace GgafLib;
using namespace VioletVreath;

EnemyStraightLaserChip001::EnemyStraightLaserChip001(const char* prm_name) :
        StraightLaserChip(prm_name, "EnemyStraightLaserChip001", STATUS(EnemyStraightLaserChip001)) {
    _class_name = "EnemyStraightLaserChip001";
    setMvVelo(PX_C(100));
}

void EnemyStraightLaserChip001::initialize() {
    getKuroko()->setRzRyMvAng(0,0);
    registerHitAreaCube_AutoGenMidColli(15000);
    setHitAble(true);
    setScaleR(6.0);
    setAlpha(0.99);
}

void EnemyStraightLaserChip001::onActive() {
    StraightLaserChip::onActive();
    getStatus()->reset();
}
void EnemyStraightLaserChip001::processBehavior() {
    StraightLaserChip::processBehavior();
}

void EnemyStraightLaserChip001::onHit(GgafActor* prm_pOtherActor) {
    GgafDxGeometricActor* pOther = (GgafDxGeometricActor*)prm_pOtherActor;
    if (UTIL::calcEnemyStamina(this, pOther) <= 0) {
        setHitAble(false); //以降同一フレーム内でヒットさせない。
        UTIL::activateExplosionEffectOf(this); //爆発エフェクト出現
        sayonara();
    }
}

EnemyStraightLaserChip001::~EnemyStraightLaserChip001() {
}

