#include "LabelGecchi32Font.h"

using namespace GgafCore;
using namespace GgafDxCore;
using namespace GgafLib;
using namespace VioletVreath;

LabelGecchi32Font::LabelGecchi32Font(const char* prm_name) :
        StringBoardActor(prm_name, "Gecchi_32Font")
{
    _class_name = "LabelGecchi32Font";
}

void LabelGecchi32Font::onCreateModel() {
}

void LabelGecchi32Font::initialize() {
}

void LabelGecchi32Font::processBehavior() {
}

LabelGecchi32Font::~LabelGecchi32Font() {
}

