#include "stdafx.h"
#include "HoshiBoshiTransit.h"

#include "jp/ggaf/dxcore/actor/supporter/GgafDxUvFlipper.h"
#include "jp/gecchi/VioletVreath/scene/Universe.h"

using namespace GgafCore;
using namespace GgafDxCore;
using namespace GgafLib;
using namespace VioletVreath;

HoshiBoshiTransit::HoshiBoshiTransit(const char* prm_name) :
        HoshiBoshi(prm_name, "HoshiBoshiTransit") {
    _class_name = "HoshiBoshiTransit";
    //星々はDIRECTX距離-1.0〜1.0（-10px〜10px)に収まっている前提で、
    far_rate_ = 1.0f;
    _sx = _sy = _sz =  (P_CAM->_zf*LEN_UNIT)*far_rate_;
}

void HoshiBoshiTransit::onActive() {
    _pUvFlipper->exec(FLIP_ORDER_LOOP, 6);
}

void HoshiBoshiTransit::processBehavior() {
    if (_x < -CAM_ZF_*far_rate_) {
        _x += (CAM_ZF_*far_rate_*2);
    } else {
        _x -= 90000*far_rate_;
    }
    _pUvFlipper->behave();
}

void HoshiBoshiTransit::processJudgement() {
}


HoshiBoshiTransit::~HoshiBoshiTransit() {
}
