/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */


package android.filterpacks.base;

import android.filterfw.core.Filter;
import android.filterfw.core.FilterContext;
import android.filterfw.core.Frame;
import android.filterfw.core.FrameFormat;
import android.filterfw.core.GenerateFinalPort;
import android.filterfw.core.GLFrame;
import android.filterfw.core.MutableFrameFormat;
import android.filterfw.format.ImageFormat;

import java.util.Set;

public class GLTextureTarget extends Filter {

    @GenerateFinalPort(name = "texId")
    private int mTexId;

    @GenerateFinalPort(name = "createTex", hasDefault = true)
    private boolean mCreateTex = false;

    private Frame mFrame;

    public GLTextureTarget(String name) {
        super(name);
    }

    @Override
    public void setupPorts() {
        addMaskedInputPort("frame", ImageFormat.create(ImageFormat.COLORSPACE_RGBA));
    }

    @Override
    public void process(FilterContext context) {
        // Get input frame
        Frame input = pullInput("frame");

        // Generate frame if not generated already
        // TODO: Check if size has changed
        if (mFrame == null) {
            FrameFormat format = ImageFormat.create(input.getFormat().getWidth(),
                                                    input.getFormat().getHeight(),
                                                    ImageFormat.COLORSPACE_RGBA,
                                                    FrameFormat.TARGET_GPU);

            int binding = mCreateTex
                ? GLFrame.NEW_TEXTURE_BINDING
                : GLFrame.EXISTING_TEXTURE_BINDING;
            mFrame = context.getFrameManager().newBoundFrame(format, binding, mTexId);
        }

        // Copy to our texture frame
        mFrame.setDataFromFrame(input);
    }

    @Override
    public void tearDown(FilterContext context) {
        if (mFrame != null) {
            mFrame.release();
        }
    }
}
