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addBone(bone:org.b2ox.pv3d.MikuMikuDance:PMDBone) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
| ボーンの追加
addBoneParam(frameNo:int, param:org.b2ox.pv3d.MikuMikuDance:VMDBoneParam) — method, class org.b2ox.pv3d.MikuMikuDance.VMDBoneParamSequence
| ボーンパラメータの追加
addBoneParam(boneName:String, frame:int, boneParam:org.b2ox.pv3d.MikuMikuDance:VMDBoneParam) — method, class org.b2ox.pv3d.MikuMikuDance.VMDController
| ボーンパラメータの追加
addChildBone(bone:org.b2ox.pv3d.MikuMikuDance:PMDBone) — method, class org.b2ox.pv3d.MikuMikuDance.PMDBone
| 子ボーンを追加
addMMD(mmd:org.b2ox.pv3d:MikuMikuDance) — method, class PMDViewer
addMotion(motion:String, ctrl:org.b2ox.pv3d.MikuMikuDance:IVMDController) — method, class org.b2ox.pv3d.MikuMikuDance
| モーションの追加.
addSkin(skin:org.b2ox.pv3d.MikuMikuDance:PMDSkin) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
| 表情の追加
addSkinParam(skinName:String, frame:int, weight:Number) — method, class org.b2ox.pv3d.MikuMikuDance.VMDController
| 表情パラメータの追加
addSkinParam(frameNo:int, weight:Number) — method, class org.b2ox.pv3d.MikuMikuDance.VMDSkinParamSequence
| パラメータ(重み)の追加
applyCurrent() — method, interface org.b2ox.pv3d.MikuMikuDance.IVMDController
applyCurrent() — method, class org.b2ox.pv3d.MikuMikuDance.VMDController
| 現在フレームのパラメータを適用する
applyFrame(frame:int) — method, class org.b2ox.pv3d.MikuMikuDance.VMDController
| 指定フレームのパラメータを適用する
applyPose() — method, interface org.b2ox.pv3d.MikuMikuDance.IVMDController
applyPose() — method, class org.b2ox.pv3d.MikuMikuDance.VMDController
applyQuaternionLeft(v:org.papervision3d.core.math:Number3D, q:org.papervision3d.core.math:Quaternion) — Static Method , class org.b2ox.pv3d.Utils
| v := Q v P where P := Q.conj, |Q|=1
applyQuaternionRight(v:org.papervision3d.core.math:Number3D, q:org.papervision3d.core.math:Quaternion) — Static Method , class org.b2ox.pv3d.Utils
| v := P v Q where P := Q.conj, |Q|=1
attachModel(boneName:String, mdl:org.papervision3d.objects:DisplayObject3D, mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance
| ボーンにアクセサリを取り付ける.
attachModel(mdl:org.papervision3d.objects:DisplayObject3D, mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance.PMDBone
| ボーンにアクセサリを取り付ける
attachModel(boneName:String, mdl:org.papervision3d.objects:DisplayObject3D, mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
| ボーンにアクセサリを取り付ける
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Mon Aug 16 2010, 08:52 PM +09:00