#pragma once

namespace FDK
{
	public enum class TransformState
	{
		View = D3DTS_VIEW,
		Projection = D3DTS_PROJECTION,
		Texture0 = D3DTS_TEXTURE0,
		Texture1 = D3DTS_TEXTURE1,
		Texture2 = D3DTS_TEXTURE2,
		Texture3 = D3DTS_TEXTURE3,
		Texture4 = D3DTS_TEXTURE4,
		Texture5 = D3DTS_TEXTURE5,
		Texture6 = D3DTS_TEXTURE6,
		Texture7 = D3DTS_TEXTURE7,
		World = D3DTS_WORLD,
		World1 = D3DTS_WORLD1,
		World2 = D3DTS_WORLD2,
		World3 = D3DTS_WORLD3,
	};
}
