// Skill Requirements Database
//
// Structure of Database:
// SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment
//
// If HP/SPratecost is positive, it is a percent of your current life, otherwise it is a percent of your max life.
//
// Legend for 'RequiredState' field:
//  none = Nothing special
//  hidden = Requires on hidden status by using Hiding, Cloaking, or maybe Chasewalk
//  riding = Requires to ride either a peco or a dragon
//  falcon = Requires a Falcon
//  cart = Requires a Pushcart (for renewal can replace this state by SC_PUSH_CART in 'RequiredStatuses' field)
//  shield = Requires a 0,shield equipped
//  recover_weight_rate = Requires to be less than 50% weight
//  move_enable = Requires to be able to move
//  water = Requires to be standing on a water cell
//  dragon = Requires to ride a Dragon
//  warg = Requires a Warg
//  ridingwarg = Requires to ride a Warg
//  mado = Requires to have an active mado
//  elementalspirit = Requires to have an Elemental Spirit summoned.
//  peco = Requires riding a peco
//
// 'RequiredStatuses'
//	Fill the value only with SC_STATUS (see db/const.txt for more details)
//	Usage for multiple status requirements: SC_STATUS1:SC_STATUS2:SC_STATUS3
//	Max. multiple value is 3 (skill.h: MAX_SKILL_STATUS_REQUIRE)
//	Use any number or SC_ALL will disable status requirements
// 'RequiredEquipment'
//	Specified equipment to be equipped. For multiple values, use : as delimiter.
//	Max. multiple value is 10 (skill.h: MAX_SKILL_EQUIP_REQUIRE)

