// Guild Castles Database
//
// Structure of Database:
// CastleID,MapName,CastleName,OnGuildBreakEventName,Flag
//
// 01. CastleID                 Unique ID of the castle. Must remain unique across all map-servers.
// 02. MapName                  Map name to be considered as the castle map.
// 03. CastleName               Name of the castle (used by scripts and guardian name tags).
// 04. OnGuildBreakEventName    NPC unique name to invoke ::OnGuildBreak on, when a occupied
//                              castle is abandoned during guild break.
// 05. Flag                     Switch flag (reserved as of athena-dev mod0796~0801, not used by server).
