SPRITE_BODY		= 0;
SPRITE_EYE		= 1;
SPRITE_ARM1		= 2;
SPRITE_ARM2		= 3;
SPRITE_HAND		= 4;
SPRITE_LEG1		= 5;
SPRITE_LEG2		= 6;
SPRITE_FOOT1	= 7;
SPRITE_FOOT2	= 8;

setEnemySprite(SPRITE_BODY	,"Picture/Body.gif"	,100,120);
setEnemySprite(SPRITE_EYE	,"Picture/Eye.gif"	, 44, 44);
setEnemySprite(SPRITE_ARM1	,"Picture/Arm1.gif"	, 57, 36);
setEnemySprite(SPRITE_ARM2	,"Picture/Arm2.gif"	, 40,  7);
setEnemySprite(SPRITE_HAND	,"Picture/Hand.gif"	, 41, 10);
setEnemySprite(SPRITE_LEG1	,"Picture/Leg1.gif"	, 40, 20);
setEnemySprite(SPRITE_LEG2	,"Picture/Leg2.gif"	, 36, 11);
setEnemySprite(SPRITE_FOOT1	,"Picture/Foot1.gif", 51, 11);
setEnemySprite(SPRITE_FOOT2	,"Picture/Foot2.gif", 44, 15);

SOUND_DAMAGE	= 0;
SOUND_NIKU		= 1;
SOUND_SMASH		= 2;
SOUND_TAKEON	= 3;
setEnemySound(SOUND_DAMAGE	,"Sound/Damage.wav");
setEnemySound(SOUND_NIKU	,"Sound/Niku.wav");
setEnemySound(SOUND_SMASH	,"Sound/Smash.wav");
setEnemySound(SOUND_TAKEON	,"Sound/Takeon.wav");

COLLISION_X = 32 ;
COLLISION_Y = 100;
COLLISION_W = 64 ;
COLLISION_H = 430;
