SPRITE_BODY		= 0;	setEnemySprite(SPRITE_BODY		,"Picture/Body.gif"		,159,108);
SPRITE_EYE		= 1;	setEnemySprite(SPRITE_EYE		,"Picture/Eye.gif"		, 46, 46);
SPRITE_LEGL1	= 2;	setEnemySprite(SPRITE_LEGL1		,"Picture/LegL1.gif"	,137, 51);
SPRITE_LEGL2	= 3;	setEnemySprite(SPRITE_LEGL2		,"Picture/LegL2.gif"	, 22, 22);
SPRITE_LEGL3	= 4;	setEnemySprite(SPRITE_LEGL3		,"Picture/LegL3.gif"	,147, 25);
SPRITE_LEGR1	= 5;	setEnemySprite(SPRITE_LEGR1		,"Picture/LegR1.gif"	, 51, 51);
SPRITE_LEGR2	= 6;	setEnemySprite(SPRITE_LEGR2		,"Picture/LegR2.gif"	,161, 22);
SPRITE_LEGR3	= 7;	setEnemySprite(SPRITE_LEGR3		,"Picture/LegR3.gif"	, 24, 25);
SPRITE_YUBI1L1	= 8;	setEnemySprite(SPRITE_YUBI1L1	,"Picture/YubiL1.gif"	, 28, 28);
SPRITE_YUBI1L2	= 9;	setEnemySprite(SPRITE_YUBI1L2	,"Picture/YubiL2.gif"	, 24, 24);
SPRITE_YUBI1R1	=10;	setEnemySprite(SPRITE_YUBI1R1	,"Picture/YubiR1.gif"	, 46, 28);
SPRITE_YUBI1R2	=11;	setEnemySprite(SPRITE_YUBI1R2	,"Picture/YubiR2.gif"	,144, 24);
SPRITE_YUBI2L1	=12;	setEnemySprite(SPRITE_YUBI2L1	,"Picture/Yubi2L1.gif"	,123, 33);
SPRITE_YUBI2L2	=13;	setEnemySprite(SPRITE_YUBI2L2	,"Picture/Yubi2L2.gif"	, 69, 93);
SPRITE_YUBI2R1	=14;	setEnemySprite(SPRITE_YUBI2R1	,"Picture/Yubi2R1.gif"	, 33, 33);
SPRITE_YUBI2R2	=15;	setEnemySprite(SPRITE_YUBI2R2	,"Picture/Yubi2R2.gif"	, 28, 93);

SOUND_DAMAGE	= 0;
SOUND_NIKU		= 1;
SOUND_SMASH		= 2;
SOUND_TAKEON	= 3;
SOUND_HEAD		= 4;
SOUND_SLASH0	= 5;
SOUND_SLASH1	= 6;
SOUND_SLASH2	= 7;
SOUND_SLASH3	= 8;
setEnemySound(SOUND_DAMAGE	,"Sound/Damage.wav");
setEnemySound(SOUND_NIKU	,"Sound/Niku.wav");
setEnemySound(SOUND_SMASH	,"Sound/Smash.wav");
setEnemySound(SOUND_TAKEON	,"Sound/Takeon.wav");
setEnemySound(SOUND_HEAD	,"Sound/Head.wav");
setEnemySound(SOUND_SLASH0	,"Sound/Slash0.wav");
setEnemySound(SOUND_SLASH1	,"Sound/Slash1.wav");
setEnemySound(SOUND_SLASH2	,"Sound/Slash2.wav");
setEnemySound(SOUND_SLASH3	,"Sound/Slash3.wav");

COLLISION_X = 160;
COLLISION_Y = 64 -390;
COLLISION_W = 320 ;
COLLISION_H = 400-390;
