/*
うにっくす
*/

SPRITE_BODY	= 0;
SPRITE_TOGE	= 1;

SOUND_DAMAGE	= 0;

PARTS_BODY   = 0;
PARTS_TOGE0  = 1;
PARTS_TOGE1  = 2;
PARTS_TOGE2  = 3;
PARTS_TOGE3  = 4;
PARTS_TOGE4  = 5;
PARTS_TOGE5  = 6;
PARTS_TOGE6  = 7;
PARTS_TOGE7  = 8;
PARTS_TOGE8  = 9;
PARTS_TOGE9  =10;
PARTS_TOGE10 =11;
PARTS_TOGE11 =12;
PARTS_TOGE12 =13;
PARTS_TOGE13 =14;
PARTS_TOGE14 =15;
PARTS_TOGE15 =16;

STAND			= 0;
TOGETTER		= 1;
TOGETTERFINISH	= 2;
TOGEMITTER		= 3;
ROLLING			= 4;
DEAD_MOTION		= 5;

BIND_CATCH = 0;
/*----------------------------------------*/

/* 必須ステータス */
HP = 200;

MotionNumber		=  6;
KeyFrameNumber		= 40;
PartsNumber			= 17;
BindNumber			=  1;
BindKeyFrameNumber	= 10;

ProcessNum[PARTS_BODY  ] = 0; DrawNum[PARTS_BODY  ] =16; ParentParts[PARTS_BODY  ] =         -1; SpriteParts[PARTS_BODY  ] = SPRITE_BODY;
ProcessNum[PARTS_TOGE0 ] = 1; DrawNum[PARTS_TOGE0 ] = 0; ParentParts[PARTS_TOGE0 ] = PARTS_BODY; SpriteParts[PARTS_TOGE0 ] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE1 ] = 2; DrawNum[PARTS_TOGE1 ] = 1; ParentParts[PARTS_TOGE1 ] = PARTS_BODY; SpriteParts[PARTS_TOGE1 ] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE2 ] = 3; DrawNum[PARTS_TOGE2 ] = 2; ParentParts[PARTS_TOGE2 ] = PARTS_BODY; SpriteParts[PARTS_TOGE2 ] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE3 ] = 4; DrawNum[PARTS_TOGE3 ] = 3; ParentParts[PARTS_TOGE3 ] = PARTS_BODY; SpriteParts[PARTS_TOGE3 ] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE4 ] = 5; DrawNum[PARTS_TOGE4 ] = 4; ParentParts[PARTS_TOGE4 ] = PARTS_BODY; SpriteParts[PARTS_TOGE4 ] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE5 ] = 6; DrawNum[PARTS_TOGE5 ] = 5; ParentParts[PARTS_TOGE5 ] = PARTS_BODY; SpriteParts[PARTS_TOGE5 ] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE6 ] = 7; DrawNum[PARTS_TOGE6 ] = 6; ParentParts[PARTS_TOGE6 ] = PARTS_BODY; SpriteParts[PARTS_TOGE6 ] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE7 ] = 8; DrawNum[PARTS_TOGE7 ] = 7; ParentParts[PARTS_TOGE7 ] = PARTS_BODY; SpriteParts[PARTS_TOGE7 ] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE8 ] = 9; DrawNum[PARTS_TOGE8 ] = 8; ParentParts[PARTS_TOGE8 ] = PARTS_BODY; SpriteParts[PARTS_TOGE8 ] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE9 ] =10; DrawNum[PARTS_TOGE9 ] = 9; ParentParts[PARTS_TOGE9 ] = PARTS_BODY; SpriteParts[PARTS_TOGE9 ] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE10] =11; DrawNum[PARTS_TOGE10] =10; ParentParts[PARTS_TOGE10] = PARTS_BODY; SpriteParts[PARTS_TOGE10] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE11] =12; DrawNum[PARTS_TOGE11] =11; ParentParts[PARTS_TOGE11] = PARTS_BODY; SpriteParts[PARTS_TOGE11] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE12] =13; DrawNum[PARTS_TOGE12] =12; ParentParts[PARTS_TOGE12] = PARTS_BODY; SpriteParts[PARTS_TOGE12] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE13] =14; DrawNum[PARTS_TOGE13] =13; ParentParts[PARTS_TOGE13] = PARTS_BODY; SpriteParts[PARTS_TOGE13] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE14] =15; DrawNum[PARTS_TOGE14] =14; ParentParts[PARTS_TOGE14] = PARTS_BODY; SpriteParts[PARTS_TOGE14] = SPRITE_TOGE;
ProcessNum[PARTS_TOGE15] =16; DrawNum[PARTS_TOGE15] =15; ParentParts[PARTS_TOGE15] = PARTS_BODY; SpriteParts[PARTS_TOGE15] = SPRITE_TOGE;