SPRITE_TOP		= 0;
SPRITE_BOTTOM	= 1;

SOUND_STEP		= 0;
SOUND_DAMAGE	= 1;

setEnemySprite(SPRITE_TOP,		"Picture/Top.gif"		,150,24);
setEnemySprite(SPRITE_BOTTOM,	"Picture/Bottom.gif"	,136,12);

SOUND_STEP		= 0;
SOUND_DAMAGE1	= 1;
SOUND_DAMAGE2	= 2;
SOUND_ATTACK	= 3;
setEnemySound(SOUND_STEP,	"Sound/Step.wav");
setEnemySound(SOUND_DAMAGE1,"Sound/Damage.wav");
setEnemySound(SOUND_DAMAGE2,"Sound/NoDamage.wav");
setEnemySound(SOUND_ATTACK,	"Sound/Attack.wav");

COLLISION_X = 64;
COLLISION_Y = 24;
COLLISION_W = 128;
COLLISION_H = 48;
