	motsize = 20;
	numsize = 20;
	partsize = 22;

	draw_num[00] = 15;
	draw_num[01] = 14;
	draw_num[02] = 13;
	draw_num[03] = 12;
	draw_num[04] = 10;
	draw_num[05] = 11;
	draw_num[06] = 03;
	draw_num[07] = 06;
	draw_num[08] = 04;
	draw_num[09] = 19;
	draw_num[10] = 21;
	draw_num[11] = 20;
	draw_num[12] = 09;
	draw_num[13] = 08;
	draw_num[14] = 07;
	draw_num[15] = 18;
	draw_num[16] = 17;
	draw_num[17] = 16;
	draw_num[18] = 05;
	draw_num[19] = 00;
	draw_num[20] = 01;
	draw_num[21] = 02;

	process_num[00] = 05;
	process_num[01] = 04;
	process_num[02] = 03;
	process_num[03] = 02;
	process_num[04] = 01;
	process_num[05] = 00;
	process_num[06] = 09;
	process_num[07] = 10;
	process_num[08] = 11;
	process_num[09] = 12;
	process_num[10] = 13;
	process_num[11] = 14;
	process_num[12] = 15;
	process_num[13] = 16;
	process_num[14] = 17;
	process_num[15] = 18;
	process_num[16] = 19;
	process_num[17] = 20;
	process_num[18] = 21;
	process_num[19] = 06;
	process_num[20] = 07;
	process_num[21] = 08;

	sprite[00] = global.EnemyPart[index,00];
	sprite[01] = global.EnemyPart[index,01];
	sprite[02] = global.EnemyPart[index,02];
	sprite[03] = global.EnemyPart[index,03];
	sprite[04] = global.EnemyPart[index,04];
	sprite[05] = global.EnemyPart[index,05];
	sprite[06] = global.EnemyPart[index,06];
	sprite[07] = global.EnemyPart[index,07];
	sprite[08] = global.EnemyPart[index,08];
	sprite[09] = global.EnemyPart[index,09];
	sprite[10] = global.EnemyPart[index,10];
	sprite[11] = global.EnemyPart[index,11];
	sprite[12] = global.EnemyPart[index,12];
	sprite[13] = global.EnemyPart[index,13];
	sprite[14] = global.EnemyPart[index,14];
	sprite[15] = global.EnemyPart[index,15];
	sprite[16] = global.EnemyPart[index,16];
	sprite[17] = global.EnemyPart[index,17];
	sprite[18] = global.EnemyPart[index,18];
	sprite[19] = global.EnemyPart[index,19];
	sprite[20] = global.EnemyPart[index,20];
	sprite[21] = global.EnemyPart[index,21];

	parent[00] = 03;
	parent[01] = 03;
	parent[02] = 03;
	parent[03] = 04;
	parent[04] = 05;
	parent[05] = -1;
	parent[06] = 04;
	parent[07] = 06;
	parent[08] = 07;
	parent[09] = 04;
	parent[10] = 09;
	parent[11] = 10;
	parent[12] = 05;
	parent[13] = 12;
	parent[14] = 13;
	parent[15] = 05;
	parent[16] = 15;
	parent[17] = 16;
	parent[18] = 08;
	parent[19] = 03;
	parent[20] = 19;
	parent[21] = 20;

	defpos[0] = 0;	defdir[0] = 0;
	defpos[1] = 0;	defdir[1] = 0;
	defpos[2] = 0;	defdir[2] = 0;
	defpos[3] = 37;	defdir[3] = 92;
	defpos[4] = 7;	defdir[4] = 90;
	defpos[5] = 0;	defdir[5] = 0;
	defpos[6] = 25;	defdir[6] = 120;
	defpos[7] = 19;	defdir[7] = 180;
	defpos[8] = 21;	defdir[8] = 177;
	defpos[9] = 25;	defdir[9] = 60;
	defpos[10] = 19;	defdir[10] = 0;
	defpos[11] = 21;	defdir[11] = 3;
	defpos[12] = 11;	defdir[12] = 229;
	defpos[13] = 30;	defdir[13] = 266;
	defpos[14] = 39;	defdir[14] = 270;
	defpos[15] = 11;	defdir[15] = 304;
	defpos[16] = 29;	defdir[16] = 268;
	defpos[17] = 39;	defdir[17] = 270;
	defpos[18] = 6;	defdir[18] = 180;
	defpos[19] = 8;	defdir[19] = 0;
	defpos[20] = 27;	defdir[20] = 270;
	defpos[21] = 27;	defdir[21] = 270;

	STAND_MOT = 0;
	DAMAGEMOT[0] = 1;
	DAMAGEMOT[1] = 2;
	DAMAGEMOT[2] = 3;

	WALK_MOT = 4;
	RUN_MOT = 5;

	DEATHMOT[0] = 0;
	DEATHMOT[1] = 0;
	DEATHMOT[2] = 0;

	HP = 1000; HPMAX = 1000;
	COL_X = 30; COL_Y = 50;
	COL_W = 60;COL_H = 140;
	BLOOD_COLOR = c_red;