global.EnemyPart[index,00] = enemy_picture("pic/Face_Brow.gif"	,26,40);
global.EnemyPart[index,01] = enemy_picture("pic/Face_Eye.gif"	,26,40);
global.EnemyPart[index,02] = enemy_picture("pic/Face_Mouth.gif"	,26,40);
global.EnemyPart[index,03] = enemy_picture("pic/Head.gif"		,26,40);
global.EnemyPart[index,04] = enemy_picture("pic/Body_Top.gif"	,15,40);
global.EnemyPart[index,05] = enemy_picture("pic/Body_Bottom.gif",13,11);
global.EnemyPart[index,06] = enemy_picture("pic/Arm1_L.gif"		,20,05);
global.EnemyPart[index,07] = enemy_picture("pic/Arm2_L.gif"		,22,04);
global.EnemyPart[index,08] = enemy_picture("pic/Hand_L.gif"		,12,06);
global.EnemyPart[index,09] = enemy_picture("pic/Arm1_R.gif"		,05,05);
global.EnemyPart[index,10] = enemy_picture("pic/Arm2_R.gif"		,03,04);
global.EnemyPart[index,11] = enemy_picture("pic/Hand_R.gif"		,01,06);
global.EnemyPart[index,12] = enemy_picture("pic/Leg1_L.gif"		,08,06);
global.EnemyPart[index,13] = enemy_picture("pic/Leg2_L.gif"		,07,04);
global.EnemyPart[index,14] = enemy_picture("pic/Foot_L.gif"		,17,04);
global.EnemyPart[index,15] = enemy_picture("pic/Leg1_R.gif"		,08,06);
global.EnemyPart[index,16] = enemy_picture("pic/Leg2_R.gif"		,07,04);
global.EnemyPart[index,17] = enemy_picture("pic/Foot_R.gif"		,17,04);
global.EnemyPart[index,18] = enemy_picture("pic/Knife.gif"			,04,26);
global.EnemyPart[index,19] = enemy_picture("pic/Tail0.gif"			,2.5,2);
global.EnemyPart[index,20] = enemy_picture("pic/Tail1.gif"			,2.5,2);
global.EnemyPart[index,21] = enemy_picture("pic/Tail2.gif"			,2.5,2);