/*
 *	RailSim II Struct Plugin
 *	Copyright (c) 2006 インターネット停留所
 */

PluginHeader{
	RailSimVersion = 2.00;
	PluginType = Struct;
	PluginName = "デジタル時計";
	PluginAuthor = "おかづ";
	IconTexture = "..\..\Train\Aizentranza01\Icon.png";
	Description = "日付月デジタル時計です。";
}

StructInfo{
}

DefineAnimation "コロン点滅"{
	Frame = "Panel#b.png", 15;
	ShiftTexture = 0.0, 0.0;
	Frame = "Panel#b.png", 15;
	ShiftTexture = 0.125, 0.0;
}

PrimaryAssembly{
	Object3D "Main"{
		ModelFileName = "Model.x";
		ModelScale = 1.0;
		Transparent = 1, 2;
		NoShadow = 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16;
		AlphaZeroTest = 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16;
		SetAnimation = 14, "コロン点滅";

		//	10 の位は、年数を 10 で割ったものをさらに 10 で割った余り
		ApplySwitch ("_YEAR"/10)%10{
		Case 0: ShiftTexture = 3, 0.0, 0.0;
		Case 1: ShiftTexture = 3, 0.125, 0.0;
		Case 2: ShiftTexture = 3, 0.25, 0.0;
		Case 3: ShiftTexture = 3, 0.375, 0.0;
		Case 4: ShiftTexture = 3, 0.5, 0.0;
		Case 5: ShiftTexture = 3, 0.625, 0.0;
		Case 6: ShiftTexture = 3, 0.75, 0.0;
		Case 7: ShiftTexture = 3, 0.875, 0.0;
		Case 8: ShiftTexture = 3, 0.0, 0.25;
		Case 9: ShiftTexture = 3, 0.125, 0.25;
		}
		//	1 の位は、年数を 10 で割った余り
		ApplySwitch "_YEAR"%10{
		Case 0: ShiftTexture = 4, 0.0, 0.0;
		Case 1: ShiftTexture = 4, 0.125, 0.0;
		Case 2: ShiftTexture = 4, 0.25, 0.0;
		Case 3: ShiftTexture = 4, 0.375, 0.0;
		Case 4: ShiftTexture = 4, 0.5, 0.0;
		Case 5: ShiftTexture = 4, 0.625, 0.0;
		Case 6: ShiftTexture = 4, 0.75, 0.0;
		Case 7: ShiftTexture = 4, 0.875, 0.0;
		Case 8: ShiftTexture = 4, 0.0, 0.25;
		Case 9: ShiftTexture = 4, 0.125, 0.25;
		}
		//	以下同様
		ApplySwitch ("_MONTH"/10)%10{
		Case 0: ShiftTexture = 6, 0.0, 0.0;
		Case 1: ShiftTexture = 6, 0.125, 0.0;
		Case 2: ShiftTexture = 6, 0.25, 0.0;
		Case 3: ShiftTexture = 6, 0.375, 0.0;
		Case 4: ShiftTexture = 6, 0.5, 0.0;
		Case 5: ShiftTexture = 6, 0.625, 0.0;
		Case 6: ShiftTexture = 6, 0.75, 0.0;
		Case 7: ShiftTexture = 6, 0.875, 0.0;
		Case 8: ShiftTexture = 6, 0.0, 0.25;
		Case 9: ShiftTexture = 6, 0.125, 0.25;
		}
		ApplySwitch "_MONTH"%10{
		Case 0: ShiftTexture = 7, 0.0, 0.0;
		Case 1: ShiftTexture = 7, 0.125, 0.0;
		Case 2: ShiftTexture = 7, 0.25, 0.0;
		Case 3: ShiftTexture = 7, 0.375, 0.0;
		Case 4: ShiftTexture = 7, 0.5, 0.0;
		Case 5: ShiftTexture = 7, 0.625, 0.0;
		Case 6: ShiftTexture = 7, 0.75, 0.0;
		Case 7: ShiftTexture = 7, 0.875, 0.0;
		Case 8: ShiftTexture = 7, 0.0, 0.25;
		Case 9: ShiftTexture = 7, 0.125, 0.25;
		}
		ApplySwitch ("_DAY"/10)%10{
		Case 0: ShiftTexture = 9, 0.0, 0.0;
		Case 1: ShiftTexture = 9, 0.125, 0.0;
		Case 2: ShiftTexture = 9, 0.25, 0.0;
		Case 3: ShiftTexture = 9, 0.375, 0.0;
		Case 4: ShiftTexture = 9, 0.5, 0.0;
		Case 5: ShiftTexture = 9, 0.625, 0.0;
		Case 6: ShiftTexture = 9, 0.75, 0.0;
		Case 7: ShiftTexture = 9, 0.875, 0.0;
		Case 8: ShiftTexture = 9, 0.0, 0.25;
		Case 9: ShiftTexture = 9, 0.125, 0.25;
		}
		ApplySwitch "_DAY"%10{
		Case 0: ShiftTexture = 10, 0.0, 0.0;
		Case 1: ShiftTexture = 10, 0.125, 0.0;
		Case 2: ShiftTexture = 10, 0.25, 0.0;
		Case 3: ShiftTexture = 10, 0.375, 0.0;
		Case 4: ShiftTexture = 10, 0.5, 0.0;
		Case 5: ShiftTexture = 10, 0.625, 0.0;
		Case 6: ShiftTexture = 10, 0.75, 0.0;
		Case 7: ShiftTexture = 10, 0.875, 0.0;
		Case 8: ShiftTexture = 10, 0.0, 0.25;
		Case 9: ShiftTexture = 10, 0.125, 0.25;
		}
		ApplySwitch "_DAYOFWEEK"{
		Case 0: ShiftTexture = 11, 0.0, 0.0;
		Case 1: ShiftTexture = 11, 0.25, 0.0;
		Case 2: ShiftTexture = 11, 0.5, 0.0;
		Case 3: ShiftTexture = 11, 0.75, 0.0;
		Case 4: ShiftTexture = 11, 0.0, 0.25;
		Case 5: ShiftTexture = 11, 0.25, 0.25;
		Case 6: ShiftTexture = 11, 0.5, 0.25;
		}
		ApplySwitch ("_HOUR"/10)%10{
		Case 0: ShiftTexture = 12, 0.0, 0.0;
		Case 1: ShiftTexture = 12, 0.125, 0.0;
		Case 2: ShiftTexture = 12, 0.25, 0.0;
		Case 3: ShiftTexture = 12, 0.375, 0.0;
		Case 4: ShiftTexture = 12, 0.5, 0.0;
		Case 5: ShiftTexture = 12, 0.625, 0.0;
		Case 6: ShiftTexture = 12, 0.75, 0.0;
		Case 7: ShiftTexture = 12, 0.875, 0.0;
		Case 8: ShiftTexture = 12, 0.0, 0.25;
		Case 9: ShiftTexture = 12, 0.125, 0.25;
		}
		ApplySwitch "_HOUR"%10{
		Case 0: ShiftTexture = 13, 0.0, 0.0;
		Case 1: ShiftTexture = 13, 0.125, 0.0;
		Case 2: ShiftTexture = 13, 0.25, 0.0;
		Case 3: ShiftTexture = 13, 0.375, 0.0;
		Case 4: ShiftTexture = 13, 0.5, 0.0;
		Case 5: ShiftTexture = 13, 0.625, 0.0;
		Case 6: ShiftTexture = 13, 0.75, 0.0;
		Case 7: ShiftTexture = 13, 0.875, 0.0;
		Case 8: ShiftTexture = 13, 0.0, 0.25;
		Case 9: ShiftTexture = 13, 0.125, 0.25;
		}
		ApplySwitch ("_MINUTE"/10)%10{
		Case 0: ShiftTexture = 15, 0.0, 0.0;
		Case 1: ShiftTexture = 15, 0.125, 0.0;
		Case 2: ShiftTexture = 15, 0.25, 0.0;
		Case 3: ShiftTexture = 15, 0.375, 0.0;
		Case 4: ShiftTexture = 15, 0.5, 0.0;
		Case 5: ShiftTexture = 15, 0.625, 0.0;
		Case 6: ShiftTexture = 15, 0.75, 0.0;
		Case 7: ShiftTexture = 15, 0.875, 0.0;
		Case 8: ShiftTexture = 15, 0.0, 0.25;
		Case 9: ShiftTexture = 15, 0.125, 0.25;
		}
		ApplySwitch "_MINUTE"%10{
		Case 0: ShiftTexture = 16, 0.0, 0.0;
		Case 1: ShiftTexture = 16, 0.125, 0.0;
		Case 2: ShiftTexture = 16, 0.25, 0.0;
		Case 3: ShiftTexture = 16, 0.375, 0.0;
		Case 4: ShiftTexture = 16, 0.5, 0.0;
		Case 5: ShiftTexture = 16, 0.625, 0.0;
		Case 6: ShiftTexture = 16, 0.75, 0.0;
		Case 7: ShiftTexture = 16, 0.875, 0.0;
		Case 8: ShiftTexture = 16, 0.0, 0.25;
		Case 9: ShiftTexture = 16, 0.125, 0.25;
		}
		Joint3D "_LOCAL"{
			AttachCoord = (0.0, 0.0, 0.0);
		}
	}
}

