#ifndef _UG_SETTING_
#define _UG_SETTING_

#include <hpllib/HPLLib.h>

class UGEnemySetting{
};

class UGPlayerSetting{
public:
	float walkMaxSpeed;
	float walkAccel;
	float airMaxSpeed;
	float airAccel;
	float jumpSpeed;
};

class UGSetting: public HPLSetting{
public:
	UGPlayerSetting player;
public:
	UGSetting();
	~UGSetting();
};

#endif
