#format
#	name,	id,	hitrect(x/y/w/h),	power(/10),	blow speed(/10),	extra seq ids(a/b/c), flags(a/b/c/...)
#flags
#	through the block
#	hit to neutral
#	hit to shot
#	hit object to die
#	gravity
#	enemy shot
#w=0		:set rect by size or by other mothod
#extra=-1	:no extra

#name,					id,	hit,			power*10,blow*10,ext,	flags
#																	through/hitn /hits /die  /grav /enemy
FIRE_TRAP,				0,	0/14/32/114,	100,	100,	-1,		TRUE /FALSE/FALSE/FALSE/FALSE/TRUE
NATO_BULLET,			1,	6/13/12/10,		100,	10,		-1,		FALSE/TRUE /FALSE/TRUE /FALSE/FALSE
HOMING_LASER,			2,	0/0/0/0,		200,	100,	-1,		TRUE /TRUE /FALSE/FALSE/FALSE/FALSE
ELECTRIC_HOMING_LASER,	3,	0/0/0/0,		300,	100,	-1,		TRUE /TRUE /FALSE/FALSE/FALSE/FALSE
MISSILE,				4,	6/13/12/10,		2000,	300,	-1,		FALSE/TRUE /FALSE/TRUE /FALSE/FALSE

#  5
#																	through/hitn /hits /die  /grav /enemy
BEAM_1,					5,	6/13/12/10,		100,	10,		0,		TRUE /TRUE /FALSE/FALSE/FALSE/TRUE
PINE_APPLE_0,			6,	6/13/12/10,		10,		10,		1,		FALSE/TRUE /FALSE/FALSE/TRUE /FALSE
EXPLOSION,				7,	14/12/46/62,	30,		200,	-1,		TRUE /FALSE/FALSE/FALSE/FALSE/FALSE
NEN_EKI,				8,	6/13/12/10,		50,		10,		-1,		FALSE/TRUE /TRUE /TRUE /TRUE /TRUE
FIRE_BALL,				9,	6/13/12/10,		50,		10,		-1,		FALSE/TRUE /TRUE /TRUE /FALSE/TRUE

# 10
#																	through/hitn /hits /die  /grav /enemy
FIRE,					10,	6/13/12/10,		30,		10,		-1,		TRUE /FALSE/TRUE /TRUE /FALSE/FALSE
DUMMY,					11,	0/0/0/0,		100,	100,	-1,		TRUE /TRUE /FALSE/TRUE /FALSE/FALSE
SLIME_CLIP,				12,	8/8/15/15,		10,		0,		-1,		TRUE /TRUE /FALSE/FALSE/TRUE /TRUE
RAIL,					13,	0/0/0/0,		800,	100,	-1,		TRUE /TRUE /FALSE/FALSE/FALSE/FALSE
WATER,					14,	0/0/4/4,		1,		50,		-1,		FALSE/TRUE /TRUE /TRUE /TRUE /FALSE

# 15
#																	through/hitn /hits /die  /grav /enemy
MAGNUM,					15,	6/13/12/10,		300,	50,		-1,		FALSE/TRUE /FALSE/TRUE /FALSE/FALSE
SATELITE_UNDER,			16,	6/13/12/10,		100,	10,		2,		FALSE/FALSE/FALSE/FALSE/FALSE/FALSE
HOMING_MISSILE,			17,	6/13/12/10,		2000,	200,	-1,		FALSE/TRUE /FALSE/TRUE /FALSE/FALSE
TOMAHAWK,				18,	94/8/66/48,		2000,	0,		-1,		FALSE/TRUE /FALSE/TRUE /TRUE /FALSE
KOGUMO_1,				19,	9/9/15/15,		50,		0,		-1,		FALSE/TRUE /FALSE/TRUE /TRUE /TRUE

# 20
#																	through/hitn /hits /die  /grav /enemy
KOGUMO_2,				20,	3/3/9/9,		50,		50,		-1,		FALSE/TRUE /FALSE/TRUE /TRUE /TRUE
NEEDLE,					21,	6/10/22/12,		30,		10,		-1,		FALSE/TRUE /FALSE/TRUE /FALSE/TRUE
LASER,					22,	0/0/0/0,		50,		0,		-1,		FALSE/TRUE /FALSE/FALSE/FALSE/FALSE
MAYO,					23,	0/0/4/4,		1,		0,		-1,		FALSE/TRUE /TRUE /FALSE/TRUE /FALSE
LEAF,					24,	13/19/36/27,	50,		50,		-1,		FALSE/TRUE /TRUE /FALSE/TRUE /TRUE

# 25
#																	through/hitn /hits /die  /grav /enemy
TENTACLE,				25,	4/1/25/255,		500,	50,		-1,		TRUE /FALSE/FALSE/FALSE/FALSE/TRUE
KAHUN,					26,	15/12/33/40,	10,		10,		-1,		TRUE /FALSE/TRUE /TRUE /TRUE /TRUE
SPIDER_NET,				27,	11/11/24/24,	10,		10,		3,		TRUE /TRUE /TRUE /FALSE/FALSE/TRUE
ONPA,					28,	17/14/36/35,	1000,	10,		-1,		TRUE /FALSE/FALSE/FALSE/FALSE/TRUE
SNIPER,					29,	6/13/12/10,		1000,	50,		-1,		TRUE /TRUE /FALSE/TRUE /FALSE/FALSE

# 30
#																	through/hitn /hits /die  /grav /enemy
NATO_10MM,				30,	6/13/12/10,		800,	10,		-1,		FALSE/TRUE /FALSE/TRUE /FALSE/FALSE
ELEC,					31,	7/10/18/14,		100,	100,	-1,		TRUE /FALSE/FALSE/FALSE/FALSE/TRUE
WIND,					32,	7/10/18/14,		100,	100,	-1,		TRUE /FALSE/FALSE/FALSE/FALSE/TRUE
ICE,					33,	8/8/34/34,		50,		50,		-1,		TRUE /FALSE/TRUE /TRUE /FALSE/FALSE
SEED,					34,	6/13/12/10,		10,		50,		-1,		FALSE/TRUE /TRUE /FALSE/TRUE /FALSE

# 35
#																	through/hitn /hits /die  /grav /enemy
SKYTHE,					35,	5/3/39/38,		50,		50,		-1,		FALSE/TRUE /FALSE/TRUE /FALSE/TRUE
FALL_ICE,				36,	8/8/34/34,		50,		50,		-1,		TRUE /FALSE/TRUE /TRUE /TRUE /TRUE
NIKITA_MISSILE,			37,	6/13/12/10,		2000,	300,	-1,		FALSE/TRUE /FALSE/TRUE /FALSE/FALSE
SNAKE,					38,	5/10/50/15,		50,		0,		-1,		TRUE /FALSE/FALSE/FALSE/TRUE /TRUE
ROBOT_BEAM,				39,	0/1/35/18,		200,	100,	-1,		TRUE /FALSE/FALSE/FALSE/FALSE/TRUE

# 40
#																	through/hitn /hits /die  /grav /enemy
ROBOT_MISSILE,			40,	0/0/0/0,		50,		50,		-1,		FALSE/FALSE/FALSE/TRUE /FALSE/TRUE
LAVA_BALL,				41,	8/6/50/52,		30,		50,		-1,		TRUE /FALSE/TRUE /FALSE/TRUE /TRUE
FIRE_PARTICLE,			42,	20/21/59/64,	5,		50,		-1,		TRUE /FALSE/TRUE /TRUE /TRUE /TRUE
SHABON,					43,	5/3/22/26,		1,		1,		-1,		TRUE /FALSE/TRUE /TRUE /TRUE /TRUE
STONE_CURSE,			44,	0/0/0/0,		100,	10,		-1,		TRUE /FALSE/FALSE/FALSE/FALSE/TRUE

# 45
#name,					id,	hit,			power,	blow,	ext,	flags
#																	through/hitn /hits /die  /grav /enemy
EVIL_BEAM,				45,	3/3/26/26,		0,		0,		-1,		TRUE /FALSE/FALSE/FALSE/FALSE/TRUE
CHARGE_BOLT,			46,	25/25/45/45,	1000,	100,	-1,		FALSE/TRUE /FALSE/FALSE/TRUE /TRUE
RUNNER_BOT,				47,	12/38/62/44,	500,	100,	-1,		FALSE/TRUE /FALSE/FALSE/TRUE /TRUE
THUNDER_BOT,			48,	5/1/20/480,		100,	50,		-1,		TRUE /FALSE/FALSE/FALSE/FALSE/TRUE
CAR_BALL,				49,	0/0/32/32,		300,	5,		-1,		FALSE/TRUE /TRUE /TRUE /TRUE /FALSE

# 50
#name,					id,	hit,			power,	blow,	ext,	flags
#																	through/hitn /hits /die  /grav /enemy
SPREAD_MISSILE,			50,	6/13/12/10,		2000,	300,	-1,		FALSE/TRUE /FALSE/TRUE /FALSE/FALSE
SPREADED_MISSILE,		51,	6/13/12/10,		500,	300,	-1,		FALSE/TRUE /FALSE/TRUE /FALSE/FALSE
DIRTY_DROP,				52,	3/2/8/12,		50,		5,		-1,		FALSE/TRUE /FALSE/FALSE/TRUE /TRUE
DIRTY_WIND,				53,	5/3/10/28,		50,		1,		-1,		FALSE/TRUE /FALSE/FALSE/FALSE/TRUE
THUNDER_BALL,			54,	25/25/45/45,	1000,	100,	-1,		FALSE/TRUE /FALSE/FALSE/TRUE /TRUE

#55
#name,					id,	hit,			power,	blow,	ext,	flags
#																	through/hitn /hits /die  /grav /enemy
MULTI_MISSILE_MOTHER,	55,	6/13/12/10,		2000,	300,	-1,		FALSE/TRUE /FALSE/TRUE /FALSE/FALSE
MULTI_MISSILE_CHILD,	56,	8/15/76/10,		500,	100,	-1,		FALSE/TRUE /FALSE/TRUE /FALSE/FALSE
WIND_EGG,				57,	6/13/12/10,		10,		50,		-1,		TRUE /FALSE/FALSE/FALSE/TRUE /FALSE
ICE_SPIKE,				58,	3/11/24/10,		50,		10,		-1,		FALSE/TRUE /TRUE /TRUE /FALSE/TRUE
SNOW_BALL,				59,	4/9/25/21,		0.1,	1,		-1,		TRUE/FALSE /FALSE/TRUE /FALSE/TRUE

#60
SOWRD,					60,	7/21/92/20,		10,		0,		-1,		TRUE /FALSE/FALSE/FALSE/FALSE/TRUE
