/*#ifndef _HAZEMGR_H
#define _HAZEMGR_H

#pragma message("HazeMgr.h")
//#include "D3D11Client.h"
#include "D3D11Effect.h"
//#include "vObject.h"

class D3D11Effect;
//class D3D11Config;
class vPlanet;

class HazeManager : public D3D11Effect {
public:
	HazeManager( vPlanet *_planet );
	~HazeManager();
private:
};

#endif*/