#ifndef _CFG_H
#define _CFG_H

//#include "D3D11Client.h"

#include <vector>
#include <Windows.h>
#include <DXGI.h>
#include <../include/GraphicsAPI.h>

class D3D11Config 
{
public:
	D3D11Config();
	~D3D11Config();

	DWORD 
		SelectedOutput,
		Width,
		Height;
	std::vector<IDXGIOutput*> Outputs;


	bool
		bHDR,
		bNormalMaps,
		bElevationMaps,
		bAA;
	DWORD AALevel;
private:
	FILEHANDLE cfg;
};

#endif