/* 
 * PROJECT: NyARToolkitCS
 * --------------------------------------------------------------------------------
 * This work is based on the original ARToolKit developed by
 *   Hirokazu Kato
 *   Mark Billinghurst
 *   HITLab, University of Washington, Seattle
 * http://www.hitl.washington.edu/artoolkit/
 *
 * The NyARToolkitCS is Java edition ARToolKit class library.
 * Copyright (C)2008-2009 Ryo Iizuka
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 * 
 * For further information please contact.
 *	http://nyatla.jp/nyatoolkit/
 *	<airmail(at)ebony.plala.or.jp> or <nyatla(at)nyatla.jp>
 * 
 */
namespace jp.nyatla.nyartoolkit.cs.core
{



    /**
     * このクラスは、３次元空間での矩形位置を格納します。
     * ARToolKitの３次元オフセット位置として使います。
     */
    sealed public class NyARRectOffset
    {
        /**
         * 3次元座標系での、4頂点のオフセット位置を格納します。
         * 基本的には読み取り専用です。
         */
        public readonly NyARDoublePoint3d[] vertex = NyARDoublePoint3d.createArray(4);
        /**
         * この関数は、{@link NyARRectOffset}の配列を生成します。
         * @param i_number
         * 配列の長さ
         * @return
         * 割り当てた配列
         */
        public static NyARRectOffset[] createArray(int i_number)
        {
            NyARRectOffset[] ret = new NyARRectOffset[i_number];
            for (int i = 0; i < i_number; i++)
            {
                ret[i] = new NyARRectOffset();
            }
            return ret;
        }
        /**
         * この関数は、原点(0,0,0)位置に、XY平面に平行な正方形マーカのオフセット情報をセットします。
         * @param i_width
         * マーカの縦横サイズ(mm単位)
         */
        public void setSquare(double i_width)
        {
            double w_2 = i_width / 2.0;

            NyARDoublePoint3d vertex3d_ptr;
            vertex3d_ptr = this.vertex[0];
            vertex3d_ptr.x = -w_2;
            vertex3d_ptr.y = w_2;
            vertex3d_ptr.z = 0.0;
            vertex3d_ptr = this.vertex[1];
            vertex3d_ptr.x = w_2;
            vertex3d_ptr.y = w_2;
            vertex3d_ptr.z = 0.0;
            vertex3d_ptr = this.vertex[2];
            vertex3d_ptr.x = w_2;
            vertex3d_ptr.y = -w_2;
            vertex3d_ptr.z = 0.0;
            vertex3d_ptr = this.vertex[3];
            vertex3d_ptr.x = -w_2;
            vertex3d_ptr.y = -w_2;
            vertex3d_ptr.z = 0.0;
            return;
        }
        /**
         * この関数は、原点(0,0,0)位置に、XY平面に平行な矩形マーカのオフセット情報をセットします。
         * @param i_width
         * マーカの横サイズ(mm単位)
         * @param i_height
         * マーカの縦サイズ(mm単位)
         */
        public void setSquare(double i_width, double i_height)
        {
            double w_2 = i_width / 2.0;
            double h_2 = i_height / 2.0;

            NyARDoublePoint3d vertex3d_ptr;
            vertex3d_ptr = this.vertex[0];
            vertex3d_ptr.x = -w_2;
            vertex3d_ptr.y = h_2;
            vertex3d_ptr.z = 0.0;
            vertex3d_ptr = this.vertex[1];
            vertex3d_ptr.x = w_2;
            vertex3d_ptr.y = h_2;
            vertex3d_ptr.z = 0.0;
            vertex3d_ptr = this.vertex[2];
            vertex3d_ptr.x = w_2;
            vertex3d_ptr.y = -h_2;
            vertex3d_ptr.z = 0.0;
            vertex3d_ptr = this.vertex[3];
            vertex3d_ptr.x = -w_2;
            vertex3d_ptr.y = -h_2;
            vertex3d_ptr.z = 0.0;
            return;
        }
    }
}