/* 
 * PROJECT: NyARToolkit JOGL utilities.
 * --------------------------------------------------------------------------------
 * This work is based on the original ARToolKit developed by
 *   Hirokazu Kato
 *   Mark Billinghurst
 *   HITLab, University of Washington, Seattle
 * http://www.hitl.washington.edu/artoolkit/
 *
 * The NyARToolkit is Java version ARToolkit class library.
 * Copyright (C)2008 R.Iizuka
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this framework; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 * 
 * For further information please contact.
 *	http://nyatla.jp/nyatoolkit/
 *	<airmail(at)ebony.plala.or.jp>
 * 
 */
package jp.nyatla.nyartoolkit.jogl.utils;

import java.nio.*;
import javax.media.opengl.GL;
import javax.media.opengl.glu.GLU;

import jp.nyatla.nyartoolkit.NyARException;
import jp.nyatla.nyartoolkit.core.NyARMat;
import jp.nyatla.nyartoolkit.core.param.NyARParam;
import jp.nyatla.nyartoolkit.core.transmat.NyARTransMatResult;
import jp.nyatla.nyartoolkit.core.types.*;
/**
 * NyARToolkit用のJOGL支援関数群
 */
public class NyARGLUtil
{
	private javax.media.opengl.GL _gl;

	private javax.media.opengl.glu.GLU _glu;

	public NyARGLUtil(javax.media.opengl.GL i_gl)
	{
		this._gl = i_gl;
		this._glu = new GLU();
	}

	/**
	 * GLNyARRaster_RGBをバックグラウンドに書き出す。
	 * @param image
	 * @param zoom
	 */
	public void drawBackGround(GLNyARRaster_RGB i_raster, double i_zoom)
	{
		IntBuffer texEnvModeSave = IntBuffer.allocate(1);
		boolean lightingSave;
		boolean depthTestSave;
		javax.media.opengl.GL gl = this._gl;
		final NyARIntSize rsize=i_raster.getSize();

		// Prepare an orthographic projection, set camera position for 2D drawing, and save GL state.
		gl.glGetTexEnviv(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, texEnvModeSave); // Save GL texture environment mode.
		if (texEnvModeSave.array()[0] != GL.GL_REPLACE) {
			gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
		}
		lightingSave = gl.glIsEnabled(GL.GL_LIGHTING); // Save enabled state of lighting.
		if (lightingSave == true) {
			gl.glDisable(GL.GL_LIGHTING);
		}
		depthTestSave = gl.glIsEnabled(GL.GL_DEPTH_TEST); // Save enabled state of depth test.
		if (depthTestSave == true) {
			gl.glDisable(GL.GL_DEPTH_TEST);
		}
		gl.glMatrixMode(GL.GL_PROJECTION);
		gl.glPushMatrix();
		gl.glLoadIdentity();
		_glu.gluOrtho2D(0.0,rsize.w, 0.0,rsize.h);
		gl.glMatrixMode(GL.GL_MODELVIEW);
		gl.glPushMatrix();
		gl.glLoadIdentity();
		arglDispImageStateful(i_raster, i_zoom);

		// Restore previous projection, camera position, and GL state.
		gl.glMatrixMode(GL.GL_PROJECTION);
		gl.glPopMatrix();
		gl.glMatrixMode(GL.GL_MODELVIEW);
		gl.glPopMatrix();
		if (depthTestSave) {
			gl.glEnable(GL.GL_DEPTH_TEST); // Restore enabled state of depth test.
		}
		if (lightingSave) {
			gl.glEnable(GL.GL_LIGHTING); // Restore enabled state of lighting.
		}
		if (texEnvModeSave.get(0) != GL.GL_REPLACE) {
			gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, texEnvModeSave.get(0)); // Restore GL texture environment mode.
		}
		gl.glEnd();
	}

	/**
	 * arglDispImageStateful関数モドキ
	 * @param image
	 * @param zoom
	 */
	private void arglDispImageStateful(GLNyARRaster_RGB i_raster, double zoom)
	{
		javax.media.opengl.GL gl_ = this._gl;
		final NyARIntSize rsize = i_raster.getSize();
		float zoomf;
		IntBuffer params = IntBuffer.allocate(4);
		zoomf = (float) zoom;
		gl_.glDisable(GL.GL_TEXTURE_2D);
		gl_.glGetIntegerv(GL.GL_VIEWPORT, params);
		gl_.glPixelZoom(zoomf * ((float) (params.get(2)) / (float) rsize.w), -zoomf * ((float) (params.get(3)) / (float) rsize.h));
		gl_.glWindowPos2f(0.0f, (float) rsize.h);
		gl_.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
		ByteBuffer buf = ByteBuffer.wrap(i_raster.getGLRgbArray());
		gl_.glDrawPixels(rsize.w,rsize.h, i_raster.getGLPixelFlag(), GL.GL_UNSIGNED_BYTE, buf);
	}
	
	private double view_scale_factor = 0.025;
	private double view_distance_min = 0.1;//#define VIEW_DISTANCE_MIN		0.1			// Objects closer to the camera than this will not be displayed.
	private double view_distance_max = 100.0;//#define VIEW_DISTANCE_MAX		100.0		// Objects further away from the camera than this will not be displayed.

	public void setScaleFactor(double i_new_value)
	{
		this.view_scale_factor = i_new_value;
	}

	public void setViewDistanceMin(double i_new_value)
	{
		this.view_distance_min = i_new_value;
	}

	public void setViewDistanceMax(double i_new_value)
	{
		this.view_distance_max = i_new_value;
	}

	/**
	 * void arglCameraFrustumRH(const ARParam *cparam, const double focalmin, const double focalmax, GLdouble m_projection[16])
	 * 関数の置き換え
	 * NyARParamからOpenGLのProjectionを作成します。
	 * @param i_arparam
	 * @param o_gl_projection
	 * double[16]を指定して下さい。
	 */
	public void toCameraFrustumRH(NyARParam i_arparam,double[] o_gl_projection)
	{
		NyARMat trans_mat = new NyARMat(3, 4);
		NyARMat icpara_mat = new NyARMat(3, 4);
		double[][] p = new double[3][3], q = new double[4][4];
		int i, j;

		final NyARIntSize size=i_arparam.getScreenSize();
		final int width = size.w;
		final int height = size.h;
		
		i_arparam.getPerspectiveProjectionMatrix().decompMat(icpara_mat, trans_mat);

		double[][] icpara = icpara_mat.getArray();
		double[][] trans = trans_mat.getArray();
		for (i = 0; i < 4; i++) {
			icpara[1][i] = (height - 1) * (icpara[2][i]) - icpara[1][i];
		}

		for (i = 0; i < 3; i++) {
			for (j = 0; j < 3; j++) {
				p[i][j] = icpara[i][j] / icpara[2][2];
			}
		}
		q[0][0] = (2.0 * p[0][0] / (width - 1));
		q[0][1] = (2.0 * p[0][1] / (width - 1));
		q[0][2] = -((2.0 * p[0][2] / (width - 1)) - 1.0);
		q[0][3] = 0.0;

		q[1][0] = 0.0;
		q[1][1] = -(2.0 * p[1][1] / (height - 1));
		q[1][2] = -((2.0 * p[1][2] / (height - 1)) - 1.0);
		q[1][3] = 0.0;

		q[2][0] = 0.0;
		q[2][1] = 0.0;
		q[2][2] = (view_distance_max + view_distance_min) / (view_distance_min - view_distance_max);
		q[2][3] = 2.0 * view_distance_max * view_distance_min / (view_distance_min - view_distance_max);

		q[3][0] = 0.0;
		q[3][1] = 0.0;
		q[3][2] = -1.0;
		q[3][3] = 0.0;

		for (i = 0; i < 4; i++) { // Row.
			// First 3 columns of the current row.
			for (j = 0; j < 3; j++) { // Column.
				o_gl_projection[i + j * 4] = q[i][0] * trans[0][j] + q[i][1] * trans[1][j] + q[i][2] * trans[2][j];
			}
			// Fourth column of the current row.
			o_gl_projection[i + 3 * 4] = q[i][0] * trans[0][3] + q[i][1] * trans[1][3] + q[i][2] * trans[2][3] + q[i][3];
		}
		return;
	}
	
	
	
	/**
	 * NyARTransMatResultをOpenGLの行列へ変換します。
	 * @param i_ny_result
	 * @param o_gl_result
	 * @throws NyARException
	 */
	public void toCameraViewRH(NyARTransMatResult i_ny_result, double[] o_gl_result) throws NyARException
	{
		o_gl_result[0 + 0 * 4] = i_ny_result.m00; 
		o_gl_result[0 + 1 * 4] = i_ny_result.m01;
		o_gl_result[0 + 2 * 4] = i_ny_result.m02;
		o_gl_result[0 + 3 * 4] = i_ny_result.m03;
		o_gl_result[1 + 0 * 4] = -i_ny_result.m10;
		o_gl_result[1 + 1 * 4] = -i_ny_result.m11;
		o_gl_result[1 + 2 * 4] = -i_ny_result.m12;
		o_gl_result[1 + 3 * 4] = -i_ny_result.m13;
		o_gl_result[2 + 0 * 4] = -i_ny_result.m20;
		o_gl_result[2 + 1 * 4] = -i_ny_result.m21;
		o_gl_result[2 + 2 * 4] = -i_ny_result.m22;
		o_gl_result[2 + 3 * 4] = -i_ny_result.m23;
		o_gl_result[3 + 0 * 4] = 0.0;
		o_gl_result[3 + 1 * 4] = 0.0;
		o_gl_result[3 + 2 * 4] = 0.0;
		o_gl_result[3 + 3 * 4] = 1.0;
		if (view_scale_factor != 0.0) {
			o_gl_result[12] *= view_scale_factor;
			o_gl_result[13] *= view_scale_factor;
			o_gl_result[14] *= view_scale_factor;
		}
		return;
	}	
	
}
