using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Nlgp1.B2DX;
using Box2DX.Collision;
using Box2DX.Common;
using Box2DX.Dynamics;

namespace Nlgp1.B2DX
{
	class Nlgp1UserData:myUserData
	{
		public Sprites.Sprite Sprite;
		public Nlgp1UserData(string name, int id, FilterData fil, int hp, Sprites.Sprite sprite)
			: base(name, id, fil, hp)
		{
			Sprite = sprite;
		}
		public Nlgp1UserData(Sprites.Sprite sprite)
			: base()
		{
			Sprite = sprite;
		}
	}
}
