using System ;
using System.Collections.Generic ;
using System.Runtime.InteropServices ;
using System.Text ;


namespace DxLibDLL
{


	public static partial class DX
	{


		public sealed class HitKeyStateAll
		{

			public bool this[ KEY_INPUT keyInput ]
			{
				get { return this.data[ ( int )( keyInput ) ] != 0 ; }
			}

			internal HitKeyStateAll( byte[] data )
			{
				this.data = data ;
			}

			private byte[] data ;
		}
	}
}
