using UnityEngine;
using System.Collections;

public class SkinDataForMorph : MonoBehaviour {
	
	public string skinName;
	public int skinType;
	public int[] skinIndexArray;
	public Vector3[] skinPosArray;
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	public static void createSkinDataForMorph( SkinDataForMorph skinData, string skinName, int skinType, int[] skinIndexArray, Vector3[] skinPosArray ){
		skinData.skinName = skinName;
		skinData.skinType = skinType;
		skinData.skinIndexArray = skinIndexArray;
		skinData.skinPosArray = skinPosArray;
	}
}
