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 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
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 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
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 *   may be used to endorse or promote products derived from this software
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package jme3test.helloworld;

import com.jme3.app.SimpleApplication;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;

/** Sample 11 - how to create fire, water, and explosion effects. */
public class HelloEffects extends SimpleApplication {

  public static void main(String[] args) {
    HelloEffects app = new HelloEffects();
    app.start();
  }

  @Override
  public void simpleInitApp() {

    ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
    Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    fire.setMaterial(mat_red);
    fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation
    fire.setEndColor(  new ColorRGBA(1f, 0f, 0f, 1f));   // red
    fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
    fire.setInitialVelocity(new Vector3f(0, 2, 0));
    fire.setStartSize(1.5f);
    fire.setEndSize(0.1f);
    fire.setGravity(0, 0, 0);
    fire.setLowLife(1f);
    fire.setHighLife(3f);
    fire.setVelocityVariation(0.3f);
    rootNode.attachChild(fire);

    ParticleEmitter debris = new ParticleEmitter("Debris", ParticleMesh.Type.Triangle, 10);
    Material debris_mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    debris_mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/Debris.png"));
    debris.setMaterial(debris_mat);
    debris.setImagesX(3); debris.setImagesY(3); // 3x3 texture animation
    debris.setRotateSpeed(4);
    debris.setSelectRandomImage(true);
    debris.setInitialVelocity(new Vector3f(0, 4, 0));
    debris.setStartColor(ColorRGBA.White);
    debris.setGravity(0, 6, 0);
    debris.setVelocityVariation(.60f);
    rootNode.attachChild(debris);
    debris.emitAllParticles();

//    ParticleEmitter water = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
//    Material mat_blue = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
//    mat_blue.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
//    water.setMaterial(mat_blue);
//    water.setImagesX(2); water.setImagesY(2); // 2x2 texture animation
//    water.setStartColor(new ColorRGBA(0f, 0f, 1f, 1f)); // blue
//    water.setEndColor(  new ColorRGBA(0f, 1f, 1f, 1f)); // turquois
//    water.setInitialVelocity(new Vector3f(0, -2, 0));
//    water.setStartSize(1f);
//    water.setEndSize(1.5f);
//    water.setGravity(1);
//    water.setLowLife(1f);
//    water.setHighLife(3f);
//    water.setVelocityVariation(0.3f);
//    water.setLocalTranslation(0, 5, 0);
//    rootNode.attachChild(water);

  }
}
