/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.physics.box2d.joints;

import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;

/** A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is
 * approximate. */
public class WeldJoint extends Joint {
	// @off
	/*JNI
		#include <Box2D/Box2D.h>
	 */
	
	public WeldJoint (World world, long addr) {
		super(world, addr);
	}
	
	public float getReferenceAngle () {
		return jniGetReferenceAngle(addr);
	}
	
	private native float jniGetReferenceAngle (long addr); /*
		b2WeldJoint* joint = (b2WeldJoint*)addr;
		return joint->GetReferenceAngle();
	*/
}
