/*
 * Win32 heap functions
 *
 * Copyright 1996 Alexandre Julliard
 * Copyright 1998 Ulrich Weigand
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#include "config.h"

#include <assert.h>
#include <stdlib.h>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#ifdef HAVE_VALGRIND_MEMCHECK_H
#include <valgrind/memcheck.h>
#endif

#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "windef.h"
#include "winnt.h"
#include "winternl.h"
#include "wine/list.h"
#include "wine/debug.h"
#include "wine/server.h"

WINE_DEFAULT_DEBUG_CHANNEL(heap);

/* Note: the heap data structures are loosely based on what Pietrek describes in his
 * book 'Windows 95 System Programming Secrets', with some adaptations for
 * better compatibility with NT.
 */

/* FIXME: use SIZE_T for 'size' structure members, but we need to make sure
 * that there is no unaligned accesses to structure fields.
 */

typedef struct tagARENA_INUSE
{
    DWORD  size;                    /* Block size; must be the first field */
    DWORD  magic : 24;              /* Magic number */
    DWORD  unused_bytes : 8;        /* Number of bytes in the block not used by user data (max value is HEAP_MIN_DATA_SIZE+HEAP_MIN_SHRINK_SIZE) */
} ARENA_INUSE;

typedef struct tagARENA_FREE
{
    DWORD                 size;     /* Block size; must be the first field */
    DWORD                 magic;    /* Magic number */
    struct list           entry;    /* Entry in free list */
} ARENA_FREE;

#define ARENA_FLAG_FREE        0x00000001  /* flags OR'ed with arena size */
#define ARENA_FLAG_PREV_FREE   0x00000002
#define ARENA_SIZE_MASK        (~3)
#define ARENA_INUSE_MAGIC      0x455355        /* Value for arena 'magic' field */
#define ARENA_FREE_MAGIC       0x45455246      /* Value for arena 'magic' field */

#define ARENA_INUSE_FILLER     0x55
#define ARENA_FREE_FILLER      0xaa

#define ALIGNMENT              8   /* everything is aligned on 8 byte boundaries */
#define ROUND_SIZE(size)       (((size) + ALIGNMENT - 1) & ~(ALIGNMENT-1))

#define QUIET                  1           /* Suppress messages  */
#define NOISY                  0           /* Report all errors  */

/* minimum data size (without arenas) of an allocated block */
/* make sure that it's larger than a free list entry */
#define HEAP_MIN_DATA_SIZE    (2 * sizeof(struct list))
/* minimum size that must remain to shrink an allocated block */
#define HEAP_MIN_SHRINK_SIZE  (HEAP_MIN_DATA_SIZE+sizeof(ARENA_FREE))

/* Max size of the blocks on the free lists */
static const SIZE_T HEAP_freeListSizes[] =
{
    0x10, 0x20, 0x30, 0x40, 0x60, 0x80, 0x100, 0x200, 0x400, 0x1000, ~0UL
};
#define HEAP_NB_FREE_LISTS  (sizeof(HEAP_freeListSizes)/sizeof(HEAP_freeListSizes[0]))

typedef struct
{
    ARENA_FREE  arena;
} FREE_LIST_ENTRY;

struct tagHEAP;

typedef struct tagSUBHEAP
{
    void               *base;       /* Base address of the sub-heap memory block */
    SIZE_T              size;       /* Size of the whole sub-heap */
    SIZE_T              commitSize; /* Committed size of the sub-heap */
    struct list         entry;      /* Entry in sub-heap list */
    struct tagHEAP     *heap;       /* Main heap structure */
    DWORD               headerSize; /* Size of the heap header */
    DWORD               magic;      /* Magic number */
} SUBHEAP;

#define SUBHEAP_MAGIC    ((DWORD)('S' | ('U'<<8) | ('B'<<16) | ('H'<<24)))

typedef struct tagHEAP
{
    DWORD            unknown[3];
    DWORD            flags;         /* Heap flags */
    DWORD            force_flags;   /* Forced heap flags for debugging */
    SUBHEAP          subheap;       /* First sub-heap */
    struct list      entry;         /* Entry in process heap list */
    struct list      subheap_list;  /* Sub-heap list */
    DWORD            magic;         /* Magic number */
    RTL_CRITICAL_SECTION critSection; /* Critical section for serialization */
    FREE_LIST_ENTRY  freeList[HEAP_NB_FREE_LISTS];  /* Free lists */
} HEAP;

#define HEAP_MAGIC       ((DWORD)('H' | ('E'<<8) | ('A'<<16) | ('P'<<24)))

#define HEAP_DEF_SIZE        0x110000   /* Default heap size = 1Mb + 64Kb */
#define COMMIT_MASK          0xffff  /* bitmask for commit/decommit granularity */

static HEAP *processHeap;  /* main process heap */

static BOOL HEAP_IsRealArena( HEAP *heapPtr, DWORD flags, LPCVOID block, BOOL quiet );

/* mark a block of memory as free for debugging purposes */
static inline void mark_block_free( void *ptr, SIZE_T size )
{
    if (TRACE_ON(heap) || WARN_ON(heap)) memset( ptr, ARENA_FREE_FILLER, size );
#if defined(VALGRIND_MAKE_MEM_NOACCESS)
    VALGRIND_DISCARD( VALGRIND_MAKE_MEM_NOACCESS( ptr, size ));
#elif defined( VALGRIND_MAKE_NOACCESS)
    VALGRIND_DISCARD( VALGRIND_MAKE_NOACCESS( ptr, size ));
#endif
}

/* mark a block of memory as initialized for debugging purposes */
static inline void mark_block_initialized( void *ptr, SIZE_T size )
{
#if defined(VALGRIND_MAKE_MEM_DEFINED)
    VALGRIND_DISCARD( VALGRIND_MAKE_MEM_DEFINED( ptr, size ));
#elif defined(VALGRIND_MAKE_READABLE)
    VALGRIND_DISCARD( VALGRIND_MAKE_READABLE( ptr, size ));
#endif
}

/* mark a block of memory as uninitialized for debugging purposes */
static inline void mark_block_uninitialized( void *ptr, SIZE_T size )
{
#if defined(VALGRIND_MAKE_MEM_UNDEFINED)
    VALGRIND_DISCARD( VALGRIND_MAKE_MEM_UNDEFINED( ptr, size ));
#elif defined(VALGRIND_MAKE_WRITABLE)
    VALGRIND_DISCARD( VALGRIND_MAKE_WRITABLE( ptr, size ));
#endif
    if (TRACE_ON(heap) || WARN_ON(heap))
    {
        memset( ptr, ARENA_INUSE_FILLER, size );
#if defined(VALGRIND_MAKE_MEM_UNDEFINED)
        VALGRIND_DISCARD( VALGRIND_MAKE_MEM_UNDEFINED( ptr, size ));
#elif defined(VALGRIND_MAKE_WRITABLE)
        /* make it uninitialized to valgrind again */
        VALGRIND_DISCARD( VALGRIND_MAKE_WRITABLE( ptr, size ));
#endif
    }
}

/* clear contents of a block of memory */
static inline void clear_block( void *ptr, SIZE_T size )
{
    mark_block_initialized( ptr, size );
    memset( ptr, 0, size );
}

/* notify that a new block of memory has been allocated for debugging purposes */
static inline void notify_alloc( void *ptr, SIZE_T size, BOOL init )
{
#ifdef VALGRIND_MALLOCLIKE_BLOCK
    VALGRIND_MALLOCLIKE_BLOCK( ptr, size, 0, init );
#endif
}

/* notify that a block of memory has been freed for debugging purposes */
static inline void notify_free( void const *ptr )
{
#ifdef VALGRIND_FREELIKE_BLOCK
    VALGRIND_FREELIKE_BLOCK( ptr, 0 );
#endif
}

static void subheap_notify_free_all(SUBHEAP const *subheap)
{
#ifdef VALGRIND_FREELIKE_BLOCK
    char const *ptr = (char const *)subheap->base + subheap->headerSize;

    if (!RUNNING_ON_VALGRIND) return;

    while (ptr < (char const *)subheap->base + subheap->size)
    {
        if (*(const DWORD *)ptr & ARENA_FLAG_FREE)
        {
            ARENA_FREE const *pArena = (ARENA_FREE const *)ptr;
            if (pArena->magic!=ARENA_FREE_MAGIC) ERR("bad free_magic @%p\n", pArena);
            ptr += sizeof(*pArena) + (pArena->size & ARENA_SIZE_MASK);
        }
        else
        {
            ARENA_INUSE const *pArena = (ARENA_INUSE const *)ptr;
            if (pArena->magic!=ARENA_INUSE_MAGIC) ERR("bad inuse_magic @%p\n", pArena);
            notify_free(pArena + 1);
            ptr += sizeof(*pArena) + (pArena->size & ARENA_SIZE_MASK);
        }
    }
#endif
}

/* locate a free list entry of the appropriate size */
/* size is the size of the whole block including the arena header */
static inline unsigned int get_freelist_index( SIZE_T size )
{
    unsigned int i;

    size -= sizeof(ARENA_FREE);
    for (i = 0; i < HEAP_NB_FREE_LISTS - 1; i++) if (size <= HEAP_freeListSizes[i]) break;
    return i;
}

/* get the memory protection type to use for a given heap */
static inline ULONG get_protection_type( DWORD flags )
{
    return (flags & HEAP_CREATE_ENABLE_EXECUTE) ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE;
}

static RTL_CRITICAL_SECTION_DEBUG process_heap_critsect_debug =
{
    0, 0, NULL,  /* will be set later */
    { &process_heap_critsect_debug.ProcessLocksList, &process_heap_critsect_debug.ProcessLocksList },
      0, 0, { (DWORD_PTR)(__FILE__ ": main process heap section") }
};


/***********************************************************************
 *           HEAP_Dump
 */
static void HEAP_Dump( HEAP *heap )
{
    int i;
    SUBHEAP *subheap;
    char *ptr;

    DPRINTF( "Heap: %p\n", heap );
    DPRINTF( "Next: %p  Sub-heaps:", LIST_ENTRY( heap->entry.next, HEAP, entry ) );
    LIST_FOR_EACH_ENTRY( subheap, &heap->subheap_list, SUBHEAP, entry ) DPRINTF( " %p", subheap );

    DPRINTF( "\nFree lists:\n Block   Stat   Size    Id\n" );
    for (i = 0; i < HEAP_NB_FREE_LISTS; i++)
        DPRINTF( "%p free %08lx prev=%p next=%p\n",
                 &heap->freeList[i].arena, HEAP_freeListSizes[i],
                 LIST_ENTRY( heap->freeList[i].arena.entry.prev, ARENA_FREE, entry ),
                 LIST_ENTRY( heap->freeList[i].arena.entry.next, ARENA_FREE, entry ));

    LIST_FOR_EACH_ENTRY( subheap, &heap->subheap_list, SUBHEAP, entry )
    {
        SIZE_T freeSize = 0, usedSize = 0, arenaSize = subheap->headerSize;
        DPRINTF( "\n\nSub-heap %p: base=%p size=%08lx committed=%08lx\n",
                 subheap, subheap->base, subheap->size, subheap->commitSize );

        DPRINTF( "\n Block    Arena   Stat   Size    Id\n" );
        ptr = (char *)subheap->base + subheap->headerSize;
        while (ptr < (char *)subheap->base + subheap->size)
        {
            if (*(DWORD *)ptr & ARENA_FLAG_FREE)
            {
                ARENA_FREE *pArena = (ARENA_FREE *)ptr;
                DPRINTF( "%p %08x free %08x prev=%p next=%p\n",
                         pArena, pArena->magic,
                         pArena->size & ARENA_SIZE_MASK,
                         LIST_ENTRY( pArena->entry.prev, ARENA_FREE, entry ),
                         LIST_ENTRY( pArena->entry.next, ARENA_FREE, entry ) );
                ptr += sizeof(*pArena) + (pArena->size & ARENA_SIZE_MASK);
                arenaSize += sizeof(ARENA_FREE);
                freeSize += pArena->size & ARENA_SIZE_MASK;
            }
            else if (*(DWORD *)ptr & ARENA_FLAG_PREV_FREE)
            {
                ARENA_INUSE *pArena = (ARENA_INUSE *)ptr;
                DPRINTF( "%p %08x Used %08x back=%p\n",
                        pArena, pArena->magic, pArena->size & ARENA_SIZE_MASK, *((ARENA_FREE **)pArena - 1) );
                ptr += sizeof(*pArena) + (pArena->size & ARENA_SIZE_MASK);
                arenaSize += sizeof(ARENA_INUSE);
                usedSize += pArena->size & ARENA_SIZE_MASK;
            }
            else
            {
                ARENA_INUSE *pArena = (ARENA_INUSE *)ptr;
                DPRINTF( "%p %08x used %08x\n", pArena, pArena->magic, pArena->size & ARENA_SIZE_MASK );
                ptr += sizeof(*pArena) + (pArena->size & ARENA_SIZE_MASK);
                arenaSize += sizeof(ARENA_INUSE);
                usedSize += pArena->size & ARENA_SIZE_MASK;
            }
        }
        DPRINTF( "\nTotal: Size=%08lx Committed=%08lx Free=%08lx Used=%08lx Arenas=%08lx (%ld%%)\n\n",
	      subheap->size, subheap->commitSize, freeSize, usedSize,
	      arenaSize, (arenaSize * 100) / subheap->size );
    }
}


static void HEAP_DumpEntry( LPPROCESS_HEAP_ENTRY entry )
{
    WORD rem_flags;
    TRACE( "Dumping entry %p\n", entry );
    TRACE( "lpData\t\t: %p\n", entry->lpData );
    TRACE( "cbData\t\t: %08x\n", entry->cbData);
    TRACE( "cbOverhead\t: %08x\n", entry->cbOverhead);
    TRACE( "iRegionIndex\t: %08x\n", entry->iRegionIndex);
    TRACE( "WFlags\t\t: ");
    if (entry->wFlags & PROCESS_HEAP_REGION)
        TRACE( "PROCESS_HEAP_REGION ");
    if (entry->wFlags & PROCESS_HEAP_UNCOMMITTED_RANGE)
        TRACE( "PROCESS_HEAP_UNCOMMITTED_RANGE ");
    if (entry->wFlags & PROCESS_HEAP_ENTRY_BUSY)
        TRACE( "PROCESS_HEAP_ENTRY_BUSY ");
    if (entry->wFlags & PROCESS_HEAP_ENTRY_MOVEABLE)
        TRACE( "PROCESS_HEAP_ENTRY_MOVEABLE ");
    if (entry->wFlags & PROCESS_HEAP_ENTRY_DDESHARE)
        TRACE( "PROCESS_HEAP_ENTRY_DDESHARE ");
    rem_flags = entry->wFlags &
        ~(PROCESS_HEAP_REGION | PROCESS_HEAP_UNCOMMITTED_RANGE |
          PROCESS_HEAP_ENTRY_BUSY | PROCESS_HEAP_ENTRY_MOVEABLE|
          PROCESS_HEAP_ENTRY_DDESHARE);
    if (rem_flags)
        TRACE( "Unknown %08x", rem_flags);
    TRACE( "\n");
    if ((entry->wFlags & PROCESS_HEAP_ENTRY_BUSY )
        && (entry->wFlags & PROCESS_HEAP_ENTRY_MOVEABLE))
    {
        /* Treat as block */
        TRACE( "BLOCK->hMem\t\t:%p\n", entry->u.Block.hMem);
    }
    if (entry->wFlags & PROCESS_HEAP_REGION)
    {
        TRACE( "Region.dwCommittedSize\t:%08x\n",entry->u.Region.dwCommittedSize);
        TRACE( "Region.dwUnCommittedSize\t:%08x\n",entry->u.Region.dwUnCommittedSize);
        TRACE( "Region.lpFirstBlock\t:%p\n",entry->u.Region.lpFirstBlock);
        TRACE( "Region.lpLastBlock\t:%p\n",entry->u.Region.lpLastBlock);
    }
}

/***********************************************************************
 *           HEAP_GetPtr
 * RETURNS
 *	Pointer to the heap
 *	NULL: Failure
 */
static HEAP *HEAP_GetPtr(
             HANDLE heap /* [in] Handle to the heap */
) {
    HEAP *heapPtr = (HEAP *)heap;
    if (!heapPtr || (heapPtr->magic != HEAP_MAGIC))
    {
        ERR("Invalid heap %p!\n", heap );
        return NULL;
    }
    if (TRACE_ON(heap) && !HEAP_IsRealArena( heapPtr, 0, NULL, NOISY ))
    {
        HEAP_Dump( heapPtr );
        assert( FALSE );
        return NULL;
    }
    return heapPtr;
}


/***********************************************************************
 *           HEAP_InsertFreeBlock
 *
 * Insert a free block into the free list.
 */
static inline void HEAP_InsertFreeBlock( HEAP *heap, ARENA_FREE *pArena, BOOL last )
{
    FREE_LIST_ENTRY *pEntry = heap->freeList + get_freelist_index( pArena->size + sizeof(*pArena) );
    if (last)
    {
        /* insert at end of free list, i.e. before the next free list entry */
        pEntry++;
        if (pEntry == &heap->freeList[HEAP_NB_FREE_LISTS]) pEntry = heap->freeList;
        list_add_before( &pEntry->arena.entry, &pArena->entry );
    }
    else
    {
        /* insert at head of free list */
        list_add_after( &pEntry->arena.entry, &pArena->entry );
    }
    pArena->size |= ARENA_FLAG_FREE;
}


/***********************************************************************
 *           HEAP_FindSubHeap
 * Find the sub-heap containing a given address.
 *
 * RETURNS
 *	Pointer: Success
 *	NULL: Failure
 */
static SUBHEAP *HEAP_FindSubHeap(
                const HEAP *heap, /* [in] Heap pointer */
                LPCVOID ptr ) /* [in] Address */
{
    SUBHEAP *sub;
    LIST_FOR_EACH_ENTRY( sub, &heap->subheap_list, SUBHEAP, entry )
        if (((const char *)ptr >= (const char *)sub->base) &&
            ((const char *)ptr < (const char *)sub->base + sub->size - sizeof(ARENA_INUSE)))
            return sub;
    return NULL;
}


/***********************************************************************
 *           HEAP_Commit
 *
 * Make sure the heap storage is committed for a given size in the specified arena.
 */
static inline BOOL HEAP_Commit( SUBHEAP *subheap, ARENA_INUSE *pArena, SIZE_T data_size )
{
    void *ptr = (char *)(pArena + 1) + data_size + sizeof(ARENA_FREE);
    SIZE_T size = (char *)ptr - (char *)subheap->base;
    size = (size + COMMIT_MASK) & ~COMMIT_MASK;
    if (size > subheap->size) size = subheap->size;
    if (size <= subheap->commitSize) return TRUE;
    size -= subheap->commitSize;
    ptr = (char *)subheap->base + subheap->commitSize;
    if (NtAllocateVirtualMemory( NtCurrentProcess(), &ptr, 0,
                                 &size, MEM_COMMIT, get_protection_type( subheap->heap->flags ) ))
    {
        WARN("Could not commit %08lx bytes at %p for heap %p\n",
                 size, ptr, subheap->heap );
        return FALSE;
    }
    subheap->commitSize += size;
    return TRUE;
}


/***********************************************************************
 *           HEAP_Decommit
 *
 * If possible, decommit the heap storage from (including) 'ptr'.
 */
static inline BOOL HEAP_Decommit( SUBHEAP *subheap, void *ptr )
{
    void *addr;
    SIZE_T decommit_size;
    SIZE_T size = (char *)ptr - (char *)subheap->base;

    /* round to next block and add one full block */
    size = ((size + COMMIT_MASK) & ~COMMIT_MASK) + COMMIT_MASK + 1;
    if (size >= subheap->commitSize) return TRUE;
    decommit_size = subheap->commitSize - size;
    addr = (char *)subheap->base + size;

    if (NtFreeVirtualMemory( NtCurrentProcess(), &addr, &decommit_size, MEM_DECOMMIT ))
    {
        WARN("Could not decommit %08lx bytes at %p for heap %p\n",
             decommit_size, (char *)subheap->base + size, subheap->heap );
        return FALSE;
    }
    subheap->commitSize -= decommit_size;
    return TRUE;
}


/***********************************************************************
 *           HEAP_CreateFreeBlock
 *
 * Create a free block at a specified address. 'size' is the size of the
 * whole block, including the new arena.
 */
static void HEAP_CreateFreeBlock( SUBHEAP *subheap, void *ptr, SIZE_T size )
{
    ARENA_FREE *pFree;
    char *pEnd;
    BOOL last;

    /* Create a free arena */
    mark_block_uninitialized( ptr, sizeof( ARENA_FREE ) );
    pFree = (ARENA_FREE *)ptr;
    pFree->magic = ARENA_FREE_MAGIC;

    /* If debugging, erase the freed block content */

    pEnd = (char *)ptr + size;
    if (pEnd > (char *)subheap->base + subheap->commitSize)
        pEnd = (char *)subheap->base + subheap->commitSize;
    if (pEnd > (char *)(pFree + 1)) mark_block_free( pFree + 1, pEnd - (char *)(pFree + 1) );

    /* Check if next block is free also */

    if (((char *)ptr + size < (char *)subheap->base + subheap->size) &&
        (*(DWORD *)((char *)ptr + size) & ARENA_FLAG_FREE))
    {
        /* Remove the next arena from the free list */
        ARENA_FREE *pNext = (ARENA_FREE *)((char *)ptr + size);
        list_remove( &pNext->entry );
        size += (pNext->size & ARENA_SIZE_MASK) + sizeof(*pNext);
        mark_block_free( pNext, sizeof(ARENA_FREE) );
    }

    /* Set the next block PREV_FREE flag and pointer */

    last = ((char *)ptr + size >= (char *)subheap->base + subheap->size);
    if (!last)
    {
        DWORD *pNext = (DWORD *)((char *)ptr + size);
        *pNext |= ARENA_FLAG_PREV_FREE;
        mark_block_initialized( pNext - 1, sizeof( ARENA_FREE * ) );
        *((ARENA_FREE **)pNext - 1) = pFree;
    }

    /* Last, insert the new block into the free list */

    pFree->size = size - sizeof(*pFree);
    HEAP_InsertFreeBlock( subheap->heap, pFree, last );
}


/***********************************************************************
 *           HEAP_MakeInUseBlockFree
 *
 * Turn an in-use block into a free block. Can also decommit the end of
 * the heap, and possibly even free the sub-heap altogether.
 */
static void HEAP_MakeInUseBlockFree( SUBHEAP *subheap, ARENA_INUSE *pArena )
{
    ARENA_FREE *pFree;
    SIZE_T size = (pArena->size & ARENA_SIZE_MASK) + sizeof(*pArena);

    /* Check if we can merge with previous block */

    if (pArena->size & ARENA_FLAG_PREV_FREE)
    {
        pFree = *((ARENA_FREE **)pArena - 1);
        size += (pFree->size & ARENA_SIZE_MASK) + sizeof(ARENA_FREE);
        /* Remove it from the free list */
        list_remove( &pFree->entry );
    }
    else pFree = (ARENA_FREE *)pArena;

    /* Create a free block */

    HEAP_CreateFreeBlock( subheap, pFree, size );
    size = (pFree->size & ARENA_SIZE_MASK) + sizeof(ARENA_FREE);
    if ((char *)pFree + size < (char *)subheap->base + subheap->size)
        return;  /* Not the last block, so nothing more to do */

    /* Free the whole sub-heap if it's empty and not the original one */

    if (((char *)pFree == (char *)subheap->base + subheap->headerSize) &&
        (subheap != &subheap->heap->subheap))
    {
        SIZE_T size = 0;
        void *addr = subheap->base;
        /* Remove the free block from the list */
        list_remove( &pFree->entry );
        /* Remove the subheap from the list */
        list_remove( &subheap->entry );
        /* Free the memory */
        subheap->magic = 0;
        NtFreeVirtualMemory( NtCurrentProcess(), &addr, &size, MEM_RELEASE );
        return;
    }

    /* Decommit the end of the heap */

    if (!(subheap->heap->flags & HEAP_SHARED)) HEAP_Decommit( subheap, pFree + 1 );
}


/***********************************************************************
 *           HEAP_ShrinkBlock
 *
 * Shrink an in-use block.
 */
static void HEAP_ShrinkBlock(SUBHEAP *subheap, ARENA_INUSE *pArena, SIZE_T size)
{
    if ((pArena->size & ARENA_SIZE_MASK) >= size + HEAP_MIN_SHRINK_SIZE)
    {
        HEAP_CreateFreeBlock( subheap, (char *)(pArena + 1) + size,
                              (pArena->size & ARENA_SIZE_MASK) - size );
	/* assign size plus previous arena flags */
        pArena->size = size | (pArena->size & ~ARENA_SIZE_MASK);
    }
    else
    {
        /* Turn off PREV_FREE flag in next block */
        char *pNext = (char *)(pArena + 1) + (pArena->size & ARENA_SIZE_MASK);
        if (pNext < (char *)subheap->base + subheap->size)
            *(DWORD *)pNext &= ~ARENA_FLAG_PREV_FREE;
    }
}

/***********************************************************************
 *           HEAP_InitSubHeap
 */
static SUBHEAP *HEAP_InitSubHeap( HEAP *heap, LPVOID address, DWORD flags,
                                  SIZE_T commitSize, SIZE_T totalSize )
{
    SUBHEAP *subheap;
    FREE_LIST_ENTRY *pEntry;
    int i;

    /* Commit memory */

    if (flags & HEAP_SHARED)
        commitSize = totalSize;  /* always commit everything in a shared heap */
    if (NtAllocateVirtualMemory( NtCurrentProcess(), &address, 0,
                                 &commitSize, MEM_COMMIT, get_protection_type( flags ) ))
    {
        WARN("Could not commit %08lx bytes for sub-heap %p\n", commitSize, address );
        return NULL;
    }

    if (heap)
    {
        /* If this is a secondary subheap, insert it into list */

        subheap = (SUBHEAP *)address;
        subheap->base       = address;
        subheap->heap       = heap;
        subheap->size       = totalSize;
        subheap->commitSize = commitSize;
        subheap->magic      = SUBHEAP_MAGIC;
        subheap->headerSize = ROUND_SIZE( sizeof(SUBHEAP) );
        list_add_head( &heap->subheap_list, &subheap->entry );
    }
    else
    {
        /* If this is a primary subheap, initialize main heap */

        heap = (HEAP *)address;
        heap->flags         = flags;
        heap->magic         = HEAP_MAGIC;
        list_init( &heap->subheap_list );

        subheap = &heap->subheap;
        subheap->base       = address;
        subheap->heap       = heap;
        subheap->size       = totalSize;
        subheap->commitSize = commitSize;
        subheap->magic      = SUBHEAP_MAGIC;
        subheap->headerSize = ROUND_SIZE( sizeof(HEAP) );
        list_add_head( &heap->subheap_list, &subheap->entry );

        /* Build the free lists */

        list_init( &heap->freeList[0].arena.entry );
        for (i = 0, pEntry = heap->freeList; i < HEAP_NB_FREE_LISTS; i++, pEntry++)
        {
            pEntry->arena.size = 0 | ARENA_FLAG_FREE;
            pEntry->arena.magic = ARENA_FREE_MAGIC;
            if (i) list_add_after( &pEntry[-1].arena.entry, &pEntry->arena.entry );
        }

        /* Initialize critical section */

        if (!processHeap)  /* do it by hand to avoid memory allocations */
        {
            heap->critSection.DebugInfo      = &process_heap_critsect_debug;
            heap->critSection.LockCount      = -1;
            heap->critSection.RecursionCount = 0;
            heap->critSection.OwningThread   = 0;
            heap->critSection.LockSemaphore  = 0;
            heap->critSection.SpinCount      = 0;
            process_heap_critsect_debug.CriticalSection = &heap->critSection;
        }
        else
        {
            RtlInitializeCriticalSection( &heap->critSection );
            heap->critSection.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": HEAP.critSection");
        }

        if (flags & HEAP_SHARED)
        {
            /* let's assume that only one thread at a time will try to do this */
            HANDLE sem = heap->critSection.LockSemaphore;
            if (!sem) NtCreateSemaphore( &sem, SEMAPHORE_ALL_ACCESS, NULL, 0, 1 );

            NtDuplicateObject( NtCurrentProcess(), sem, NtCurrentProcess(), &sem, 0, 0,
                               DUP_HANDLE_MAKE_GLOBAL | DUP_HANDLE_SAME_ACCESS | DUP_HANDLE_CLOSE_SOURCE );
            heap->critSection.LockSemaphore = sem;
            RtlFreeHeap( processHeap, 0, heap->critSection.DebugInfo );
            heap->critSection.DebugInfo = NULL;
        }
    }

    /* Create the first free block */

    HEAP_CreateFreeBlock( subheap, (LPBYTE)subheap->base + subheap->headerSize,
                          subheap->size - subheap->headerSize );

    return subheap;
}

/***********************************************************************
 *           HEAP_CreateSubHeap
 *
 * Create a sub-heap of the given size.
 * If heap == NULL, creates a main heap.
 */
static SUBHEAP *HEAP_CreateSubHeap( HEAP *heap, void *base, DWORD flags,
                                    SIZE_T commitSize, SIZE_T totalSize )
{
    LPVOID address = base;
    SUBHEAP *ret;

    /* round-up sizes on a 64K boundary */
    totalSize  = (totalSize + 0xffff) & 0xffff0000;
    commitSize = (commitSize + 0xffff) & 0xffff0000;
    if (!commitSize) commitSize = 0x10000;
    if (totalSize < commitSize) totalSize = commitSize;

    if (!address)
    {
        /* allocate the memory block */
        if (NtAllocateVirtualMemory( NtCurrentProcess(), &address, 0, &totalSize,
                                     MEM_RESERVE, get_protection_type( flags ) ))
        {
            WARN("Could not allocate %08lx bytes\n", totalSize );
            return NULL;
        }
    }

    /* Initialize subheap */

    if (!(ret = HEAP_InitSubHeap( heap, address, flags, commitSize, totalSize )))
    {
        SIZE_T size = 0;
        if (!base) NtFreeVirtualMemory( NtCurrentProcess(), &address, &size, MEM_RELEASE );
    }
    return ret;
}


/***********************************************************************
 *           HEAP_FindFreeBlock
 *
 * Find a free block at least as large as the requested size, and make sure
 * the requested size is committed.
 */
static ARENA_FREE *HEAP_FindFreeBlock( HEAP *heap, SIZE_T size,
                                       SUBHEAP **ppSubHeap )
{
    SUBHEAP *subheap;
    struct list *ptr;
    SIZE_T total_size;
    FREE_LIST_ENTRY *pEntry = heap->freeList + get_freelist_index( size + sizeof(ARENA_INUSE) );

    /* Find a suitable free list, and in it find a block large enough */

    ptr = &pEntry->arena.entry;
    while ((ptr = list_next( &heap->freeList[0].arena.entry, ptr )))
    {
        ARENA_FREE *pArena = LIST_ENTRY( ptr, ARENA_FREE, entry );
        SIZE_T arena_size = (pArena->size & ARENA_SIZE_MASK) +
                            sizeof(ARENA_FREE) - sizeof(ARENA_INUSE);
        if (arena_size >= size)
        {
            subheap = HEAP_FindSubHeap( heap, pArena );
            if (!HEAP_Commit( subheap, (ARENA_INUSE *)pArena, size )) return NULL;
            *ppSubHeap = subheap;
            return pArena;
        }
    }

    /* If no block was found, attempt to grow the heap */

    if (!(heap->flags & HEAP_GROWABLE))
    {
        WARN("Not enough space in heap %p for %08lx bytes\n", heap, size );
        return NULL;
    }
    /* make sure that we have a big enough size *committed* to fit another
     * last free arena in !
     * So just one heap struct, one first free arena which will eventually
     * get used, and a second free arena that might get assigned all remaining
     * free space in HEAP_ShrinkBlock() */
    total_size = size + ROUND_SIZE(sizeof(SUBHEAP)) + sizeof(ARENA_INUSE) + sizeof(ARENA_FREE);
    if (total_size < size) return NULL;  /* overflow */

    if (!(subheap = HEAP_CreateSubHeap( heap, NULL, heap->flags, total_size,
                                        max( HEAP_DEF_SIZE, total_size ) )))
        return NULL;

    TRACE("created new sub-heap %p of %08lx bytes for heap %p\n",
            subheap, total_size, heap );

    *ppSubHeap = subheap;
    return (ARENA_FREE *)((char *)subheap->base + subheap->headerSize);
}


/***********************************************************************
 *           HEAP_IsValidArenaPtr
 *
 * Check that the pointer is inside the range possible for arenas.
 */
static BOOL HEAP_IsValidArenaPtr( const HEAP *heap, const ARENA_FREE *ptr )
{
    int i;
    const SUBHEAP *subheap = HEAP_FindSubHeap( heap, ptr );
    if (!subheap) return FALSE;
    if ((const char *)ptr >= (const char *)subheap->base + subheap->headerSize) return TRUE;
    if (subheap != &heap->subheap) return FALSE;
    for (i = 0; i < HEAP_NB_FREE_LISTS; i++)
        if (ptr == (const void *)&heap->freeList[i].arena) return TRUE;
    return FALSE;
}


/***********************************************************************
 *           HEAP_ValidateFreeArena
 */
static BOOL HEAP_ValidateFreeArena( SUBHEAP *subheap, ARENA_FREE *pArena )
{
    ARENA_FREE *prev, *next;
    char *heapEnd = (char *)subheap->base + subheap->size;

    /* Check for unaligned pointers */
    if ( (ULONG_PTR)pArena % ALIGNMENT != 0 )
    {
        ERR("Heap %p: unaligned arena pointer %p\n", subheap->heap, pArena );
        return FALSE;
    }

    /* Check magic number */
    if (pArena->magic != ARENA_FREE_MAGIC)
    {
        ERR("Heap %p: invalid free arena magic %08x for %p\n", subheap->heap, pArena->magic, pArena );
        return FALSE;
    }
    /* Check size flags */
    if (!(pArena->size & ARENA_FLAG_FREE) ||
        (pArena->size & ARENA_FLAG_PREV_FREE))
    {
        ERR("Heap %p: bad flags %08x for free arena %p\n",
            subheap->heap, pArena->size & ~ARENA_SIZE_MASK, pArena );
        return FALSE;
    }
    /* Check arena size */
    if ((char *)(pArena + 1) + (pArena->size & ARENA_SIZE_MASK) > heapEnd)
    {
        ERR("Heap %p: bad size %08x for free arena %p\n",
            subheap->heap, pArena->size & ARENA_SIZE_MASK, pArena );
        return FALSE;
    }
    /* Check that next pointer is valid */
    next = LIST_ENTRY( pArena->entry.next, ARENA_FREE, entry );
    if (!HEAP_IsValidArenaPtr( subheap->heap, next ))
    {
        ERR("Heap %p: bad next ptr %p for arena %p\n",
            subheap->heap, next, pArena );
        return FALSE;
    }
    /* Check that next arena is free */
    if (!(next->size & ARENA_FLAG_FREE) || (next->magic != ARENA_FREE_MAGIC))
    {
        ERR("Heap %p: next arena %p invalid for %p\n",
            subheap->heap, next, pArena );
        return FALSE;
    }
    /* Check that prev pointer is valid */
    prev = LIST_ENTRY( pArena->entry.prev, ARENA_FREE, entry );
    if (!HEAP_IsValidArenaPtr( subheap->heap, prev ))
    {
        ERR("Heap %p: bad prev ptr %p for arena %p\n",
            subheap->heap, prev, pArena );
        return FALSE;
    }
    /* Check that prev arena is free */
    if (!(prev->size & ARENA_FLAG_FREE) || (prev->magic != ARENA_FREE_MAGIC))
    {
	/* this often means that the prev arena got overwritten
	 * by a memory write before that prev arena */
        ERR("Heap %p: prev arena %p invalid for %p\n",
            subheap->heap, prev, pArena );
        return FALSE;
    }
    /* Check that next block has PREV_FREE flag */
    if ((char *)(pArena + 1) + (pArena->size & ARENA_SIZE_MASK) < heapEnd)
    {
        if (!(*(DWORD *)((char *)(pArena + 1) +
            (pArena->size & ARENA_SIZE_MASK)) & ARENA_FLAG_PREV_FREE))
        {
            ERR("Heap %p: free arena %p next block has no PREV_FREE flag\n",
                subheap->heap, pArena );
            return FALSE;
        }
        /* Check next block back pointer */
        if (*((ARENA_FREE **)((char *)(pArena + 1) +
            (pArena->size & ARENA_SIZE_MASK)) - 1) != pArena)
        {
            ERR("Heap %p: arena %p has wrong back ptr %p\n",
                subheap->heap, pArena,
                *((ARENA_FREE **)((char *)(pArena+1) + (pArena->size & ARENA_SIZE_MASK)) - 1));
            return FALSE;
        }
    }
    return TRUE;
}


/***********************************************************************
 *           HEAP_ValidateInUseArena
 */
static BOOL HEAP_ValidateInUseArena( const SUBHEAP *subheap, const ARENA_INUSE *pArena, BOOL quiet )
{
    const char *heapEnd = (const char *)subheap->base + subheap->size;

    /* Check for unaligned pointers */
    if ( (ULONG_PTR)pArena % ALIGNMENT != 0 )
    {
        if ( quiet == NOISY )
        {
            ERR( "Heap %p: unaligned arena pointer %p\n", subheap->heap, pArena );
            if ( TRACE_ON(heap) )
                HEAP_Dump( subheap->heap );
        }
        else if ( WARN_ON(heap) )
        {
            WARN( "Heap %p: unaligned arena pointer %p\n", subheap->heap, pArena );
            if ( TRACE_ON(heap) )
                HEAP_Dump( subheap->heap );
        }
        return FALSE;
    }

    /* Check magic number */
    if (pArena->magic != ARENA_INUSE_MAGIC)
    {
        if (quiet == NOISY) {
            ERR("Heap %p: invalid in-use arena magic %08x for %p\n", subheap->heap, pArena->magic, pArena );
            if (TRACE_ON(heap))
               HEAP_Dump( subheap->heap );
        }  else if (WARN_ON(heap)) {
            WARN("Heap %p: invalid in-use arena magic %08x for %p\n", subheap->heap, pArena->magic, pArena );
            if (TRACE_ON(heap))
               HEAP_Dump( subheap->heap );
        }
        return FALSE;
    }
    /* Check size flags */
    if (pArena->size & ARENA_FLAG_FREE)
    {
        ERR("Heap %p: bad flags %08x for in-use arena %p\n",
            subheap->heap, pArena->size & ~ARENA_SIZE_MASK, pArena );
        return FALSE;
    }
    /* Check arena size */
    if ((const char *)(pArena + 1) + (pArena->size & ARENA_SIZE_MASK) > heapEnd)
    {
        ERR("Heap %p: bad size %08x for in-use arena %p\n",
            subheap->heap, pArena->size & ARENA_SIZE_MASK, pArena );
        return FALSE;
    }
    /* Check next arena PREV_FREE flag */
    if (((const char *)(pArena + 1) + (pArena->size & ARENA_SIZE_MASK) < heapEnd) &&
        (*(const DWORD *)((const char *)(pArena + 1) + (pArena->size & ARENA_SIZE_MASK)) & ARENA_FLAG_PREV_FREE))
    {
        ERR("Heap %p: in-use arena %p next block has PREV_FREE flag\n",
            subheap->heap, pArena );
        return FALSE;
    }
    /* Check prev free arena */
    if (pArena->size & ARENA_FLAG_PREV_FREE)
    {
        const ARENA_FREE *pPrev = *((const ARENA_FREE * const*)pArena - 1);
        /* Check prev pointer */
        if (!HEAP_IsValidArenaPtr( subheap->heap, pPrev ))
        {
            ERR("Heap %p: bad back ptr %p for arena %p\n",
                subheap->heap, pPrev, pArena );
            return FALSE;
        }
        /* Check that prev arena is free */
        if (!(pPrev->size & ARENA_FLAG_FREE) ||
            (pPrev->magic != ARENA_FREE_MAGIC))
        {
            ERR("Heap %p: prev arena %p invalid for in-use %p\n",
                subheap->heap, pPrev, pArena );
            return FALSE;
        }
        /* Check that prev arena is really the previous block */
        if ((const char *)(pPrev + 1) + (pPrev->size & ARENA_SIZE_MASK) != (const char *)pArena)
        {
            ERR("Heap %p: prev arena %p is not prev for in-use %p\n",
                subheap->heap, pPrev, pArena );
            return FALSE;
        }
    }
    return TRUE;
}


/***********************************************************************
 *           HEAP_IsRealArena  [Internal]
 * Validates a block is a valid arena.
 *
 * RETURNS
 *	TRUE: Success
 *	FALSE: Failure
 */
static BOOL HEAP_IsRealArena( HEAP *heapPtr,   /* [in] ptr to the heap */
              DWORD flags,   /* [in] Bit flags that control access during operation */
              LPCVOID block, /* [in] Optional pointer to memory block to validate */
              BOOL quiet )   /* [in] Flag - if true, HEAP_ValidateInUseArena
                              *             does not complain    */
{
    SUBHEAP *subheap;
    BOOL ret = TRUE;

    flags &= HEAP_NO_SERIALIZE;
    flags |= heapPtr->flags;
    /* calling HeapLock may result in infinite recursion, so do the critsect directly */
    if (!(flags & HEAP_NO_SERIALIZE))
        RtlEnterCriticalSection( &heapPtr->critSection );

    if (block)  /* only check this single memory block */
    {
        const ARENA_INUSE *arena = (const ARENA_INUSE *)block - 1;

        if (!(subheap = HEAP_FindSubHeap( heapPtr, arena )) ||
            ((const char *)arena < (char *)subheap->base + subheap->headerSize))
        {
            if (quiet == NOISY)
                ERR("Heap %p: block %p is not inside heap\n", heapPtr, block );
            else if (WARN_ON(heap))
                WARN("Heap %p: block %p is not inside heap\n", heapPtr, block );
            ret = FALSE;
        } else
            ret = HEAP_ValidateInUseArena( subheap, arena, quiet );

        if (!(flags & HEAP_NO_SERIALIZE))
            RtlLeaveCriticalSection( &heapPtr->critSection );
        return ret;
    }

    LIST_FOR_EACH_ENTRY( subheap, &heapPtr->subheap_list, SUBHEAP, entry )
    {
        char *ptr = (char *)subheap->base + subheap->headerSize;
        while (ptr < (char *)subheap->base + subheap->size)
        {
            if (*(DWORD *)ptr & ARENA_FLAG_FREE)
            {
                if (!HEAP_ValidateFreeArena( subheap, (ARENA_FREE *)ptr )) {
                    ret = FALSE;
                    break;
                }
                ptr += sizeof(ARENA_FREE) + (*(DWORD *)ptr & ARENA_SIZE_MASK);
            }
            else
            {
                if (!HEAP_ValidateInUseArena( subheap, (ARENA_INUSE *)ptr, NOISY )) {
                    ret = FALSE;
                    break;
                }
                ptr += sizeof(ARENA_INUSE) + (*(DWORD *)ptr & ARENA_SIZE_MASK);
            }
        }
        if (!ret) break;
    }

    if (!(flags & HEAP_NO_SERIALIZE)) RtlLeaveCriticalSection( &heapPtr->critSection );
    return ret;
}


/***********************************************************************
 *           RtlCreateHeap   (NTDLL.@)
 *
 * Create a new Heap.
 *
 * PARAMS
 *  flags      [I] HEAP_ flags from "winnt.h"
 *  addr       [I] Desired base address
 *  totalSize  [I] Total size of the heap, or 0 for a growable heap
 *  commitSize [I] Amount of heap space to commit
 *  unknown    [I] Not yet understood
 *  definition [I] Heap definition
 *
 * RETURNS
 *  Success: A HANDLE to the newly created heap.
 *  Failure: a NULL HANDLE.
 */
HANDLE WINAPI RtlCreateHeap( ULONG flags, PVOID addr, SIZE_T totalSize, SIZE_T commitSize,
                             PVOID unknown, PRTL_HEAP_DEFINITION definition )
{
    SUBHEAP *subheap;

    /* Allocate the heap block */

    if (!totalSize)
    {
        totalSize = HEAP_DEF_SIZE;
        flags |= HEAP_GROWABLE;
    }

    if (!(subheap = HEAP_CreateSubHeap( NULL, addr, flags, commitSize, totalSize ))) return 0;

    /* link it into the per-process heap list */
    if (processHeap)
    {
        HEAP *heapPtr = subheap->heap;
        RtlEnterCriticalSection( &processHeap->critSection );
        list_add_head( &processHeap->entry, &heapPtr->entry );
        RtlLeaveCriticalSection( &processHeap->critSection );
    }
    else
    {
        processHeap = subheap->heap;  /* assume the first heap we create is the process main heap */
        list_init( &processHeap->entry );
        /* make sure structure alignment is correct */
        assert( (ULONG_PTR)processHeap->freeList % ALIGNMENT == 0 );
    }

    return (HANDLE)subheap->heap;
}


/***********************************************************************
 *           RtlDestroyHeap   (NTDLL.@)
 *
 * Destroy a Heap created with RtlCreateHeap().
 *
 * PARAMS
 *  heap [I] Heap to destroy.
 *
 * RETURNS
 *  Success: A NULL HANDLE, if heap is NULL or it was destroyed
 *  Failure: The Heap handle, if heap is the process heap.
 */
HANDLE WINAPI RtlDestroyHeap( HANDLE heap )
{
    HEAP *heapPtr = HEAP_GetPtr( heap );
    SUBHEAP *subheap, *next;
    SIZE_T size;
    void *addr;

    TRACE("%p\n", heap );
    if (!heapPtr) return heap;

    if (heap == processHeap) return heap; /* cannot delete the main process heap */

    /* remove it from the per-process list */
    RtlEnterCriticalSection( &processHeap->critSection );
    list_remove( &heapPtr->entry );
    RtlLeaveCriticalSection( &processHeap->critSection );

    heapPtr->critSection.DebugInfo->Spare[0] = 0;
    RtlDeleteCriticalSection( &heapPtr->critSection );

    LIST_FOR_EACH_ENTRY_SAFE( subheap, next, &heapPtr->subheap_list, SUBHEAP, entry )
    {
        if (subheap == &heapPtr->subheap) continue;  /* do this one last */
        subheap_notify_free_all(subheap);
        list_remove( &subheap->entry );
        size = 0;
        addr = subheap->base;
        NtFreeVirtualMemory( NtCurrentProcess(), &addr, &size, MEM_RELEASE );
    }
    subheap_notify_free_all(&heapPtr->subheap);
    size = 0;
    addr = heapPtr->subheap.base;
    NtFreeVirtualMemory( NtCurrentProcess(), &addr, &size, MEM_RELEASE );
    return 0;
}


/***********************************************************************
 *           RtlAllocateHeap   (NTDLL.@)
 *
 * Allocate a memory block from a Heap.
 *
 * PARAMS
 *  heap  [I] Heap to allocate block from
 *  flags [I] HEAP_ flags from "winnt.h"
 *  size  [I] Size of the memory block to allocate
 *
 * RETURNS
 *  Success: A pointer to the newly allocated block
 *  Failure: NULL.
 *
 * NOTES
 *  This call does not SetLastError().
 */
PVOID WINAPI RtlAllocateHeap( HANDLE heap, ULONG flags, SIZE_T size )
{
    ARENA_FREE *pArena;
    ARENA_INUSE *pInUse;
    SUBHEAP *subheap;
    HEAP *heapPtr = HEAP_GetPtr( heap );
    SIZE_T rounded_size;

    /* Validate the parameters */

    if (!heapPtr) return NULL;
    flags &= HEAP_GENERATE_EXCEPTIONS | HEAP_NO_SERIALIZE | HEAP_ZERO_MEMORY;
    flags |= heapPtr->flags;
    rounded_size = ROUND_SIZE(size);
    if (rounded_size < size)  /* overflow */
    {
        if (flags & HEAP_GENERATE_EXCEPTIONS) RtlRaiseStatus( STATUS_NO_MEMORY );
        return NULL;
    }
    if (rounded_size < HEAP_MIN_DATA_SIZE) rounded_size = HEAP_MIN_DATA_SIZE;

    if (!(flags & HEAP_NO_SERIALIZE)) RtlEnterCriticalSection( &heapPtr->critSection );
    /* Locate a suitable free block */

    if (!(pArena = HEAP_FindFreeBlock( heapPtr, rounded_size, &subheap )))
    {
        TRACE("(%p,%08x,%08lx): returning NULL\n",
                  heap, flags, size  );
        if (!(flags & HEAP_NO_SERIALIZE)) RtlLeaveCriticalSection( &heapPtr->critSection );
        if (flags & HEAP_GENERATE_EXCEPTIONS) RtlRaiseStatus( STATUS_NO_MEMORY );
        return NULL;
    }

    /* Remove the arena from the free list */

    list_remove( &pArena->entry );

    /* Build the in-use arena */

    pInUse = (ARENA_INUSE *)pArena;

    /* in-use arena is smaller than free arena,
     * so we have to add the difference to the size */
    pInUse->size  = (pInUse->size & ~ARENA_FLAG_FREE) + sizeof(ARENA_FREE) - sizeof(ARENA_INUSE);
    pInUse->magic = ARENA_INUSE_MAGIC;

    /* Shrink the block */

    HEAP_ShrinkBlock( subheap, pInUse, rounded_size );
    pInUse->unused_bytes = (pInUse->size & ARENA_SIZE_MASK) - size;

    notify_alloc( pInUse + 1, size, flags & HEAP_ZERO_MEMORY );

    if (flags & HEAP_ZERO_MEMORY)
    {
        clear_block( pInUse + 1, size );
        mark_block_uninitialized( (char *)(pInUse + 1) + size, pInUse->unused_bytes );
    }
    else
        mark_block_uninitialized( pInUse + 1, pInUse->size & ARENA_SIZE_MASK );

    if (!(flags & HEAP_NO_SERIALIZE)) RtlLeaveCriticalSection( &heapPtr->critSection );

    TRACE("(%p,%08x,%08lx): returning %p\n", heap, flags, size, pInUse + 1 );
    return (LPVOID)(pInUse + 1);
}


/***********************************************************************
 *           RtlFreeHeap   (NTDLL.@)
 *
 * Free a memory block allocated with RtlAllocateHeap().
 *
 * PARAMS
 *  heap  [I] Heap that block was allocated from
 *  flags [I] HEAP_ flags from "winnt.h"
 *  ptr   [I] Block to free
 *
 * RETURNS
 *  Success: TRUE, if ptr is NULL or was freed successfully.
 *  Failure: FALSE.
 */
BOOLEAN WINAPI RtlFreeHeap( HANDLE heap, ULONG flags, PVOID ptr )
{
    ARENA_INUSE *pInUse;
    SUBHEAP *subheap;
    HEAP *heapPtr;

    /* Validate the parameters */

    if (!ptr) return TRUE;  /* freeing a NULL ptr isn't an error in Win2k */

    heapPtr = HEAP_GetPtr( heap );
    if (!heapPtr)
    {
        RtlSetLastWin32ErrorAndNtStatusFromNtStatus( STATUS_INVALID_HANDLE );
        return FALSE;
    }

    flags &= HEAP_NO_SERIALIZE;
    flags |= heapPtr->flags;
    if (!(flags & HEAP_NO_SERIALIZE)) RtlEnterCriticalSection( &heapPtr->critSection );

    /* Inform valgrind we are trying to free memory, so it can throw up an error message */
    notify_free( ptr );

    /* Some sanity checks */
    pInUse  = (ARENA_INUSE *)ptr - 1;
    if (!(subheap = HEAP_FindSubHeap( heapPtr, pInUse ))) goto error;
    if ((char *)pInUse < (char *)subheap->base + subheap->headerSize) goto error;
    if (!HEAP_ValidateInUseArena( subheap, pInUse, QUIET )) goto error;

    /* Turn the block into a free block */

    HEAP_MakeInUseBlockFree( subheap, pInUse );

    if (!(flags & HEAP_NO_SERIALIZE)) RtlLeaveCriticalSection( &heapPtr->critSection );

    TRACE("(%p,%08x,%p): returning TRUE\n", heap, flags, ptr );
    return TRUE;

error:
    if (!(flags & HEAP_NO_SERIALIZE)) RtlLeaveCriticalSection( &heapPtr->critSection );
    RtlSetLastWin32ErrorAndNtStatusFromNtStatus( STATUS_INVALID_PARAMETER );
    TRACE("(%p,%08x,%p): returning FALSE\n", heap, flags, ptr );
    return FALSE;
}


/***********************************************************************
 *           RtlReAllocateHeap   (NTDLL.@)
 *
 * Change the size of a memory block allocated with RtlAllocateHeap().
 *
 * PARAMS
 *  heap  [I] Heap that block was allocated from
 *  flags [I] HEAP_ flags from "winnt.h"
 *  ptr   [I] Block to resize
 *  size  [I] Size of the memory block to allocate
 *
 * RETURNS
 *  Success: A pointer to the resized block (which may be different).
 *  Failure: NULL.
 */
PVOID WINAPI RtlReAllocateHeap( HANDLE heap, ULONG flags, PVOID ptr, SIZE_T size )
{
    ARENA_INUSE *pArena;
    HEAP *heapPtr;
    SUBHEAP *subheap;
    SIZE_T oldBlockSize, oldActualSize, rounded_size;

    if (!ptr) return NULL;
    if (!(heapPtr = HEAP_GetPtr( heap )))
    {
        RtlSetLastWin32ErrorAndNtStatusFromNtStatus( STATUS_INVALID_HANDLE );
        return NULL;
    }

    /* Validate the parameters */

    flags &= HEAP_GENERATE_EXCEPTIONS | HEAP_NO_SERIALIZE | HEAP_ZERO_MEMORY |
             HEAP_REALLOC_IN_PLACE_ONLY;
    flags |= heapPtr->flags;
    rounded_size = ROUND_SIZE(size);
    if (rounded_size < size)  /* overflow */
    {
        if (flags & HEAP_GENERATE_EXCEPTIONS) RtlRaiseStatus( STATUS_NO_MEMORY );
        RtlSetLastWin32ErrorAndNtStatusFromNtStatus( STATUS_NO_MEMORY );
        return NULL;
    }
    if (rounded_size < HEAP_MIN_DATA_SIZE) rounded_size = HEAP_MIN_DATA_SIZE;

    if (!(flags & HEAP_NO_SERIALIZE)) RtlEnterCriticalSection( &heapPtr->critSection );

    pArena = (ARENA_INUSE *)ptr - 1;
    if (!(subheap = HEAP_FindSubHeap( heapPtr, pArena ))) goto error;
    if ((char *)pArena < (char *)subheap->base + subheap->headerSize) goto error;
    if (!HEAP_ValidateInUseArena( subheap, pArena, QUIET )) goto error;

    /* Check if we need to grow the block */

    oldBlockSize = (pArena->size & ARENA_SIZE_MASK);
    oldActualSize = (pArena->size & ARENA_SIZE_MASK) - pArena->unused_bytes;
    if (rounded_size > oldBlockSize)
    {
        char *pNext = (char *)(pArena + 1) + oldBlockSize;
        if ((pNext < (char *)subheap->base + subheap->size) &&
            (*(DWORD *)pNext & ARENA_FLAG_FREE) &&
            (oldBlockSize + (*(DWORD *)pNext & ARENA_SIZE_MASK) + sizeof(ARENA_FREE) >= rounded_size))
        {
            /* The next block is free and large enough */
            ARENA_FREE *pFree = (ARENA_FREE *)pNext;
            list_remove( &pFree->entry );
            pArena->size += (pFree->size & ARENA_SIZE_MASK) + sizeof(*pFree);
            if (!HEAP_Commit( subheap, pArena, rounded_size ))
            {
                if (!(flags & HEAP_NO_SERIALIZE)) RtlLeaveCriticalSection( &heapPtr->critSection );
                if (flags & HEAP_GENERATE_EXCEPTIONS) RtlRaiseStatus( STATUS_NO_MEMORY );
                RtlSetLastWin32ErrorAndNtStatusFromNtStatus( STATUS_NO_MEMORY );
                return NULL;
            }
            notify_free( pArena + 1 );
            HEAP_ShrinkBlock( subheap, pArena, rounded_size );
            notify_alloc( pArena + 1, size, FALSE );
            /* FIXME: this is wrong as we may lose old VBits settings */
            mark_block_initialized( pArena + 1, oldActualSize );
        }
        else  /* Do it the hard way */
        {
            ARENA_FREE *pNew;
            ARENA_INUSE *pInUse;
            SUBHEAP *newsubheap;

            if ((flags & HEAP_REALLOC_IN_PLACE_ONLY) ||
                !(pNew = HEAP_FindFreeBlock( heapPtr, rounded_size, &newsubheap )))
            {
                if (!(flags & HEAP_NO_SERIALIZE)) RtlLeaveCriticalSection( &heapPtr->critSection );
                if (flags & HEAP_GENERATE_EXCEPTIONS) RtlRaiseStatus( STATUS_NO_MEMORY );
                RtlSetLastWin32ErrorAndNtStatusFromNtStatus( STATUS_NO_MEMORY );
                return NULL;
            }

            /* Build the in-use arena */

            list_remove( &pNew->entry );
            pInUse = (ARENA_INUSE *)pNew;
            pInUse->size = (pInUse->size & ~ARENA_FLAG_FREE)
                           + sizeof(ARENA_FREE) - sizeof(ARENA_INUSE);
            pInUse->magic = ARENA_INUSE_MAGIC;
            HEAP_ShrinkBlock( newsubheap, pInUse, rounded_size );

            mark_block_initialized( pInUse + 1, oldActualSize );
            notify_alloc( pInUse + 1, size, FALSE );
            memcpy( pInUse + 1, pArena + 1, oldActualSize );

            /* Free the previous block */

            notify_free( pArena + 1 );
            HEAP_MakeInUseBlockFree( subheap, pArena );
            subheap = newsubheap;
            pArena  = pInUse;
        }
    }
    else
    {
        /* Shrink the block */
        notify_free( pArena + 1 );
        HEAP_ShrinkBlock( subheap, pArena, rounded_size );
        notify_alloc( pArena + 1, size, FALSE );
        /* FIXME: this is wrong as we may lose old VBits settings */
        mark_block_initialized( pArena + 1, size );
    }

    pArena->unused_bytes = (pArena->size & ARENA_SIZE_MASK) - size;

    /* Clear the extra bytes if needed */

    if (size > oldActualSize)
    {
        if (flags & HEAP_ZERO_MEMORY)
        {
            clear_block( (char *)(pArena + 1) + oldActualSize, size - oldActualSize );
            mark_block_uninitialized( (char *)(pArena + 1) + size, pArena->unused_bytes );
        }
        else
            mark_block_uninitialized( (char *)(pArena + 1) + oldActualSize,
                                      (pArena->size & ARENA_SIZE_MASK) - oldActualSize );
    }

    /* Return the new arena */

    if (!(flags & HEAP_NO_SERIALIZE)) RtlLeaveCriticalSection( &heapPtr->critSection );

    TRACE("(%p,%08x,%p,%08lx): returning %p\n", heap, flags, ptr, size, pArena + 1 );
    return (LPVOID)(pArena + 1);

error:
    if (!(flags & HEAP_NO_SERIALIZE)) RtlLeaveCriticalSection( &heapPtr->critSection );
    RtlSetLastWin32ErrorAndNtStatusFromNtStatus( STATUS_INVALID_PARAMETER );
    TRACE("(%p,%08x,%p,%08lx): returning NULL\n", heap, flags, ptr, size );
    return NULL;
}


/***********************************************************************
 *           RtlCompactHeap   (NTDLL.@)
 *
 * Compact the free space in a Heap.
 *
 * PARAMS
 *  heap  [I] Heap that block was allocated from
 *  flags [I] HEAP_ flags from "winnt.h"
 *
 * RETURNS
 *  The number of bytes compacted.
 *
 * NOTES
 *  This function is a harmless stub.
 */
ULONG WINAPI RtlCompactHeap( HANDLE heap, ULONG flags )
{
    static BOOL reported;
    if (!reported++) FIXME( "(%p, 0x%x) stub\n", heap, flags );
    return 0;
}


/***********************************************************************
 *           RtlLockHeap   (NTDLL.@)
 *
 * Lock a Heap.
 *
 * PARAMS
 *  heap  [I] Heap to lock
 *
 * RETURNS
 *  Success: TRUE. The Heap is locked.
 *  Failure: FALSE, if heap is invalid.
 */
BOOLEAN WINAPI RtlLockHeap( HANDLE heap )
{
    HEAP *heapPtr = HEAP_GetPtr( heap );
    if (!heapPtr) return FALSE;
    RtlEnterCriticalSection( &heapPtr->critSection );
    return TRUE;
}


/***********************************************************************
 *           RtlUnlockHeap   (NTDLL.@)
 *
 * Unlock a Heap.
 *
 * PARAMS
 *  heap  [I] Heap to unlock
 *
 * RETURNS
 *  Success: TRUE. The Heap is unlocked.
 *  Failure: FALSE, if heap is invalid.
 */
BOOLEAN WINAPI RtlUnlockHeap( HANDLE heap )
{
    HEAP *heapPtr = HEAP_GetPtr( heap );
    if (!heapPtr) return FALSE;
    RtlLeaveCriticalSection( &heapPtr->critSection );
    return TRUE;
}


/***********************************************************************
 *           RtlSizeHeap   (NTDLL.@)
 *
 * Get the actual size of a memory block allocated from a Heap.
 *
 * PARAMS
 *  heap  [I] Heap that block was allocated from
 *  flags [I] HEAP_ flags from "winnt.h"
 *  ptr   [I] Block to get the size of
 *
 * RETURNS
 *  Success: The size of the block.
 *  Failure: -1, heap or ptr are invalid.
 *
 * NOTES
 *  The size may be bigger than what was passed to RtlAllocateHeap().
 */
SIZE_T WINAPI RtlSizeHeap( HANDLE heap, ULONG flags, const void *ptr )
{
    SIZE_T ret;
    HEAP *heapPtr = HEAP_GetPtr( heap );

    if (!heapPtr)
    {
        RtlSetLastWin32ErrorAndNtStatusFromNtStatus( STATUS_INVALID_HANDLE );
        return ~0UL;
    }
    flags &= HEAP_NO_SERIALIZE;
    flags |= heapPtr->flags;
    if (!(flags & HEAP_NO_SERIALIZE)) RtlEnterCriticalSection( &heapPtr->critSection );
    if (!HEAP_IsRealArena( heapPtr, HEAP_NO_SERIALIZE, ptr, QUIET ))
    {
        RtlSetLastWin32ErrorAndNtStatusFromNtStatus( STATUS_INVALID_PARAMETER );
        ret = ~0UL;
    }
    else
    {
        const ARENA_INUSE *pArena = (const ARENA_INUSE *)ptr - 1;
        ret = (pArena->size & ARENA_SIZE_MASK) - pArena->unused_bytes;
    }
    if (!(flags & HEAP_NO_SERIALIZE)) RtlLeaveCriticalSection( &heapPtr->critSection );

    TRACE("(%p,%08x,%p): returning %08lx\n", heap, flags, ptr, ret );
    return ret;
}


/***********************************************************************
 *           RtlValidateHeap   (NTDLL.@)
 *
 * Determine if a block is a valid allocation from a heap.
 *
 * PARAMS
 *  heap  [I] Heap that block was allocated from
 *  flags [I] HEAP_ flags from "winnt.h"
 *  ptr   [I] Block to check
 *
 * RETURNS
 *  Success: TRUE. The block was allocated from heap.
 *  Failure: FALSE, if heap is invalid or ptr was not allocated from it.
 */
BOOLEAN WINAPI RtlValidateHeap( HANDLE heap, ULONG flags, LPCVOID ptr )
{
    HEAP *heapPtr = HEAP_GetPtr( heap );
    if (!heapPtr) return FALSE;
    return HEAP_IsRealArena( heapPtr, flags, ptr, QUIET );
}


/***********************************************************************
 *           RtlWalkHeap    (NTDLL.@)
 *
 * FIXME
 *  The PROCESS_HEAP_ENTRY flag values seem different between this
 *  function and HeapWalk(). To be checked.
 */
NTSTATUS WINAPI RtlWalkHeap( HANDLE heap, PVOID entry_ptr )
{
    LPPROCESS_HEAP_ENTRY entry = entry_ptr; /* FIXME */
    HEAP *heapPtr = HEAP_GetPtr(heap);
    SUBHEAP *sub, *currentheap = NULL;
    NTSTATUS ret;
    char *ptr;
    int region_index = 0;

    if (!heapPtr || !entry) return STATUS_INVALID_PARAMETER;

    if (!(heapPtr->flags & HEAP_NO_SERIALIZE)) RtlEnterCriticalSection( &heapPtr->critSection );

    /* set ptr to the next arena to be examined */

    if (!entry->lpData) /* first call (init) ? */
    {
        TRACE("begin walking of heap %p.\n", heap);
        currentheap = &heapPtr->subheap;
        ptr = (char*)currentheap->base + currentheap->headerSize;
    }
    else
    {
        ptr = entry->lpData;
        LIST_FOR_EACH_ENTRY( sub, &heapPtr->subheap_list, SUBHEAP, entry )
        {
            if ((ptr >= (char *)sub->base) &&
                (ptr < (char *)sub->base + sub->size))
            {
                currentheap = sub;
                break;
            }
            region_index++;
        }
        if (currentheap == NULL)
        {
            ERR("no matching subheap found, shouldn't happen !\n");
            ret = STATUS_NO_MORE_ENTRIES;
            goto HW_end;
        }

        if (((ARENA_INUSE *)ptr - 1)->magic == ARENA_INUSE_MAGIC)
        {
            ARENA_INUSE *pArena = (ARENA_INUSE *)ptr - 1;
            ptr += pArena->size & ARENA_SIZE_MASK;
        }
        else if (((ARENA_FREE *)ptr - 1)->magic == ARENA_FREE_MAGIC)
        {
            ARENA_FREE *pArena = (ARENA_FREE *)ptr - 1;
            ptr += pArena->size & ARENA_SIZE_MASK;
        }
        else
            ptr += entry->cbData; /* point to next arena */

        if (ptr > (char *)currentheap->base + currentheap->size - 1)
        {   /* proceed with next subheap */
            struct list *next = list_next( &heapPtr->subheap_list, &currentheap->entry );
            if (!next)
            {  /* successfully finished */
                TRACE("end reached.\n");
                ret = STATUS_NO_MORE_ENTRIES;
                goto HW_end;
            }
            currentheap = LIST_ENTRY( next, SUBHEAP, entry );
            ptr = (char *)currentheap->base + currentheap->headerSize;
        }
    }

    entry->wFlags = 0;
    if (*(DWORD *)ptr & ARENA_FLAG_FREE)
    {
        ARENA_FREE *pArena = (ARENA_FREE *)ptr;

        /*TRACE("free, magic: %04x\n", pArena->magic);*/

        entry->lpData = pArena + 1;
        entry->cbData = pArena->size & ARENA_SIZE_MASK;
        entry->cbOverhead = sizeof(ARENA_FREE);
        entry->wFlags = PROCESS_HEAP_UNCOMMITTED_RANGE;
    }
    else
    {
        ARENA_INUSE *pArena = (ARENA_INUSE *)ptr;

        /*TRACE("busy, magic: %04x\n", pArena->magic);*/

        entry->lpData = pArena + 1;
        entry->cbData = pArena->size & ARENA_SIZE_MASK;
        entry->cbOverhead = sizeof(ARENA_INUSE);
        entry->wFlags = PROCESS_HEAP_ENTRY_BUSY;
        /* FIXME: can't handle PROCESS_HEAP_ENTRY_MOVEABLE
        and PROCESS_HEAP_ENTRY_DDESHARE yet */
    }

    entry->iRegionIndex = region_index;

    /* first element of heap ? */
    if (ptr == (char *)currentheap->base + currentheap->headerSize)
    {
        entry->wFlags |= PROCESS_HEAP_REGION;
        entry->u.Region.dwCommittedSize = currentheap->commitSize;
        entry->u.Region.dwUnCommittedSize =
                currentheap->size - currentheap->commitSize;
        entry->u.Region.lpFirstBlock = /* first valid block */
                (char *)currentheap->base + currentheap->headerSize;
        entry->u.Region.lpLastBlock  = /* first invalid block */
                (char *)currentheap->base + currentheap->size;
    }
    ret = STATUS_SUCCESS;
    if (TRACE_ON(heap)) HEAP_DumpEntry(entry);

HW_end:
    if (!(heapPtr->flags & HEAP_NO_SERIALIZE)) RtlLeaveCriticalSection( &heapPtr->critSection );
    return ret;
}


/***********************************************************************
 *           RtlGetProcessHeaps    (NTDLL.@)
 *
 * Get the Heaps belonging to the current process.
 *
 * PARAMS
 *  count [I] size of heaps
 *  heaps [O] Destination array for heap HANDLE's
 *
 * RETURNS
 *  Success: The number of Heaps allocated by the process.
 *  Failure: 0.
 */
ULONG WINAPI RtlGetProcessHeaps( ULONG count, HANDLE *heaps )
{
    ULONG total = 1;  /* main heap */
    struct list *ptr;

    RtlEnterCriticalSection( &processHeap->critSection );
    LIST_FOR_EACH( ptr, &processHeap->entry ) total++;
    if (total <= count)
    {
        *heaps++ = processHeap;
        LIST_FOR_EACH( ptr, &processHeap->entry )
            *heaps++ = LIST_ENTRY( ptr, HEAP, entry );
    }
    RtlLeaveCriticalSection( &processHeap->critSection );
    return total;
}
