/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.skillhandlers;

import java.util.logging.Logger;

import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.templates.skills.L2SkillType;
import net.sf.l2j.util.Rnd;

/**
 * @author evill33t
 *
 */
public class SummonTreasureKey implements ISkillHandler
{
	static Logger _log = Logger.getLogger(SummonTreasureKey.class.getName());
	
	private static final L2SkillType[] SKILL_IDS =
	{
		L2SkillType.SUMMON_TREASURE_KEY
	};
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
	 */
	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
	{
		if (!(activeChar instanceof L2PcInstance))
			return;
		
		L2PcInstance player = (L2PcInstance) activeChar;
		
		try
		{
			
			int item_id = 0;
			
			switch (skill.getLevel())
			{
				case 1:
				{
					item_id = Rnd.get(6667, 6669);
					break;
				}
				case 2:
				{
					item_id = Rnd.get(6668, 6670);
					break;
				}
				case 3:
				{
					item_id = Rnd.get(6669, 6671);
					break;
				}
				case 4:
				{
					item_id = Rnd.get(6670, 6672);
					break;
				}
			}
			player.addItem("Skill", item_id, Rnd.get(2, 3), player, false);
		}
		catch (Exception e)
		{
			_log.warning("Error using skill summon Treasure Key:" + e);
		}
	}
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds()
	 */
	public L2SkillType[] getSkillIds()
	{
		return SKILL_IDS;
	}
	
}
