/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.skills.conditions;

import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.skills.Env;

public class ConditionTargetActiveSkillId extends Condition
{
    
    private final int _skillId;
    
    public ConditionTargetActiveSkillId(int skillId)
    {
        _skillId = skillId;
    }
    
    @Override
    public boolean testImpl(Env env)
    {
        for (L2Skill sk : env.target.getAllSkills())
        {
            if (sk != null)
            {
                if (sk.getId() == _skillId)
                    return true;
            }
        }
        return false;
    }
}
