/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */

package net.sf.l2j.gameserver.skills.l2skills;

import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.skills.effects.EffectCharge;
import net.sf.l2j.gameserver.templates.StatsSet;

public class L2SkillChargeEffect extends L2Skill
{
	final int chargeSkillId;

	public L2SkillChargeEffect(StatsSet set)
	{
		super(set);
		chargeSkillId = set.getInteger("charge_skill_id");
	}

	@Override
	public boolean checkCondition(L2Character activeChar, L2Object target, boolean itemOrWeapon)
	{
		if (activeChar instanceof L2PcInstance)
		{
			L2PcInstance player = (L2PcInstance)activeChar;
			EffectCharge e = (EffectCharge)player.getFirstEffect(chargeSkillId);
			if(e == null || e.numCharges < getNumCharges())
			{
				SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
				sm.addSkillName(this);
				activeChar.sendPacket(sm);
				return false;
			}
		}
		return super.checkCondition(activeChar, target, itemOrWeapon);
	}

	@Override
	public void useSkill(L2Character activeChar, L2Object[] targets)
	{
		if (activeChar.isAlikeDead()) return;

		// get the effect
		EffectCharge effect = (EffectCharge)activeChar.getFirstEffect(chargeSkillId);
		if (effect == null || effect.numCharges < getNumCharges())
		{
			SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
			sm.addSkillName(this);
			activeChar.sendPacket(sm);
			return;
		}

		// decrease?
		effect.numCharges -= getNumCharges();

		// update icons
		// activeChar.updateEffectIcons();

		// maybe exit? no charge
		if (effect.numCharges == 0) effect.exit();

		// apply effects
		if (hasEffects())
			for (L2Character target: (L2Character[]) targets)
				getEffects(activeChar, target);
		if (activeChar instanceof L2PcInstance)
		{
			activeChar.sendPacket(new EtcStatusUpdate((L2PcInstance)activeChar));
		}
	}
}
