/*
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
 * Place - Suite 330, Boston, MA 02111-1307, USA.
 * 
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.skills.effects;

import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.skills.Env;
import net.sf.l2j.gameserver.templates.skills.L2EffectType;

/**
 * 
 * @author nBd
 */
public class EffectCharmOfCourage extends L2Effect
{
	public EffectCharmOfCourage(Env env, EffectTemplate template)
	{
		super(env, template);
	}
	
	/**
	 * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
	 */
	@Override
	public L2EffectType getEffectType()
	{
		return L2EffectType.CHARMOFCOURAGE;
	}
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
	 */
	@Override
	public boolean onStart()
	{
		if (getEffected() instanceof L2PcInstance)
		{
			((L2PcInstance) getEffected()).setCharmOfCourage(true);
			return true;
		}
		return false;
	}
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
	 */
	@Override
	public void onExit()
	{
		((L2PcInstance) getEffected()).setCharmOfCourage(false);
	}
	
	/**
	 * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
	 */
	@Override
	public boolean onActionTime()
	{
		return false;
	}
	
}
