/*
 * Copyright (C) 2004-2013 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.actionhandlers;

import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.handler.IActionHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Object.InstanceType;
import com.l2jserver.gameserver.model.actor.instance.L2ArtefactInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;

public class L2ArtefactInstanceAction implements IActionHandler
{
	/**
	 * Manage actions when a player click on the L2ArtefactInstance.<BR>
	 * <BR>
	 * <B><U> Actions</U> :</B><BR>
	 * <BR>
	 * <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li> <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li> <li>Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading
	 * on the client</li><BR>
	 * <BR>
	 * <B><U> Example of use </U> :</B><BR>
	 * <BR>
	 * <li>Client packet : Action, AttackRequest</li><BR>
	 * <BR>
	 */
	@Override
	public boolean action(L2PcInstance activeChar, L2Object targetObject, boolean interact)
	{
		final L2ArtefactInstance target = (L2ArtefactInstance) targetObject;	//[JOJO]

		if (!target.canTarget(activeChar))
		{
			return false;
		}
		
		if (activeChar.getTarget() != target)
		{
			// Set the target of the L2PcInstance activeChar
			activeChar.setTarget(target);
			
			// Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
			MyTargetSelected my = new MyTargetSelected(target.getObjectId(), 0);
			activeChar.sendPacket(my);
			
			// Send a Server->Client packet ValidateLocation to correct the L2ArtefactInstance position and heading on the client
			activeChar.sendPacket(new ValidateLocation(target));
		}
		else if (interact)
		{
			// Calculate the distance between the L2PcInstance and the L2NpcInstance
			if (!target.canInteract(activeChar))
			{
				// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
				activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
			}
		}
		return true;
	}
	
	@Override
	public InstanceType getInstanceType()
	{
		return InstanceType.L2ArtefactInstance;
	}
}