using System;
using System.Collections.Generic;
using System.Text;
using Kyojin.Model;
using Yanesdk.Draw;
using Yanesdk.Ytl;

namespace Kyojin.Component.Scenario
{
    /// <summary>
    /// シナリオ画面でユーザの情報を表示するクラス
    /// </summary>
    public class UserStateView
    {
        #region 定数値

        //private static readonly int COUNTER_SPEED = 5;

        #endregion


        #region  メンバフィールド

        private UserInfo userInfo;

        #endregion

        #region 公開メソッド

        /// <summary>
        /// コンストラクタ
        /// </summary>
        /// <param name="userInfo"></param>
        public UserStateView(UserInfo userInfo)
        {
            this.userInfo = userInfo;
        }


        /// <summary>
        /// 移動処理
        /// </summary>
        /// <param name="screen"></param>
        /// <returns></returns>
        public YanesdkResult OnMove(IScreen screen)
        {
            return YanesdkResult.NoError;
        }

        /// <summary>
        /// 描画処理
        /// </summary>
        /// <param name="screen"></param>
        /// <returns></returns>
        public YanesdkResult OnPaint(IScreen screen)
        {
            return YanesdkResult.NoError;
        }

        #endregion

        #region 非公開メソッド


        #endregion

    }
}
