class WeaponCloudsGun;
class KD_CloudsGun:WeaponCloudsGun
{
	access = ReadAndWrite;
	cloudletGrowUp = 0.05;	// grow-up time
	cloudletFadeIn = 0;	// fade-in time
	cloudletFadeOut = 0.1;	// fade-out time
	cloudletDuration = 0.05;	// time to live (not including fades)
	cloudletAlpha = 0.3;
	cloudletAccY = 0;	// vertical acceleration
	cloudletMinYSpeed = -100;	// vertical speed range
	cloudletMaxYSpeed = 100;
	interval = 0.02;
	size = 0.3;
	sourceSize = 0.02;
};