// config.bin - 12:16:38 10/05/09, generated in 0.08 seconds
// Generated by unRap v1.06 by Kegetys
// Separate rootclasses: Disabled, Automatic comments: Enabled

class CfgMovesBasic {
	class DefaultDie;	// External class reference
	
	class ManActions {
		T90_Driver = "T90_Driver";
		T90_Gunner = "T90_Gunner";
		T90_Commander = "T90_Commander";
		T90_DriverOUT = "T90_DriverOUT";
		T90_GunnerOUT = "T90_GunnerOUT";
		T90_CommanderOUT = "T90_CommanderOUT";
	};
};

class CfgMovesMaleSdr : CfgMovesBasic {
	class States {
		class Crew;	// External class reference
		
		class KIA_T90_Driver : DefaultDie {
			actions = "DeadActions";
			file = "\ca\tracked\Data\Anim\KIA_T72_Driver";
			speed = 0.5;
			looped = 0;
			terminal = 1;
			soundEnabled = 0;
			connectTo[] = {"DeadState", 0.1};
		};
		
		class T90_Driver : Crew {
			file = "\ca\tracked\Data\Anim\T72_Driver.rtm";
			interpolateTo[] = {"KIA_T90_Driver", 1};
		};
		
		class KIA_T90_Gunner : DefaultDie {
			actions = "DeadActions";
			file = "\ca\tracked\Data\Anim\KIA_T72_Gunner.rtm";
			speed = 0.5;
			looped = 0;
			terminal = 1;
			soundEnabled = 0;
			connectTo[] = {"DeadState", 0.1};
		};
		
		class T90_Gunner : Crew {
			file = "\ca\tracked\Data\Anim\T72_Gunner.rtm";
			interpolateTo[] = {"KIA_T90_Gunner", 1};
		};
		
		class KIA_T90_Commander : DefaultDie {
			actions = "DeadActions";
			file = "\ca\tracked\Data\Anim\KIA_T72_Commander.rtm";
			speed = 0.5;
			looped = 0;
			terminal = 1;
			soundEnabled = 0;
			connectTo[] = {"DeadState", 0.1};
		};
		
		class T90_Commander : Crew {
			file = "\ca\tracked\Data\Anim\T72_Commander.rtm";
			interpolateTo[] = {"KIA_T90_Commander", 1};
		};
		
		class KIA_T90_DriverOUT : DefaultDie {
			actions = "DeadActions";
			file = "\ca\tracked\Data\Anim\KIA_T72_Driver.rtm";
			speed = 0.5;
			looped = 0;
			terminal = 1;
			soundEnabled = 0;
			connectTo[] = {"DeadState", 0.1};
		};
		
		class T90_DriverOUT : Crew {
			file = "\ca\tracked\Data\Anim\T72_DriverOut";
			interpolateTo[] = {"KIA_T90_DriverOUT", 1};
		};
		
		class KIA_T90_GunnerOUT : DefaultDie {
			actions = "DeadActions";
			file = "\ca\tracked2\T90\DATA\anim\KIA_T90_GunnerOUT.rtm";
			speed = 0.5;
			looped = 0;
			terminal = 1;
			soundEnabled = 0;
			connectTo[] = {"DeadState", 0.1};
		};
		
		class T90_GunnerOUT : Crew {
			file = "\ca\tracked2\T90\DATA\anim\T90_GunnerOUT.rtm";
			interpolateTo[] = {"KIA_T90_GunnerOUT", 1};
		};
		
		class KIA_T90_CommanderOUT : DefaultDie {
			actions = "DeadActions";
			file = "\ca\tracked2\T90\DATA\anim\KIA_T90_CommanderOUT.rtm";
			speed = 0.5;
			looped = 0;
			terminal = 1;
			soundEnabled = 0;
			connectTo[] = {"DeadState", 0.1};
		};
		
		class T90_CommanderOUT : Crew {
			file = "\ca\tracked2\T90\DATA\anim\T90_CommanderOUT.rtm";
			interpolateTo[] = {"KIA_T90_CommanderOUT", 1};
		};
	};
};

class CfgPatches {
	class CATracked2_T90 {
		units[] = {T90};
		weapons[] = {T90_DSHKM, T90_PKT};
		requiredVersion = 0.1;
		requiredAddons[] = {"CATracked2", "CAWeapons", "CACharacters2"};
	};
};
class WeaponFireGun;	// External class reference
class WeaponCloudsGun;	// External class reference
class WeaponFireMGun;	// External class reference
class WeaponCloudsMGun;	// External class reference

class CfgVehicles {
	class Land;	// External class reference
	
	class LandVehicle : Land {
		class NewTurret;	// External class reference
		class ViewOptics;	// External class reference
	};
	
	class Tank : LandVehicle {
		class HitPoints;	// External class reference
		
		class Turrets {
			class MainTurret;	// External class reference
		};
		
		class ViewOptics : ViewOptics {};
	};
	
	class 90TK : Tank {
		scope = 2;
		vehicleClass = "Armored";
		faction 			= JGSDF;
		displayName 			= "Type90 TK";
		model 				= "\JSDF_VLA\90TK\JGSDF_Type90TK_2";
		picture = "\ca\tracked2\T90\Data\t90_CA.paa";
		Icon = "\ca\tracked2\t90\data\icomap_t90_ca.paa";
		mapSize = 10;
		driverForceOptics = 1;
		driverAction = "T90_DriverOut";
		driverInAction = "T90_Driver";
		tracksSpeed = 0.215;
		wheelCircumference = 2.375;
		side = 1;
		crew = "RU_Soldier_Crew";
		accuracy = 0.8;
		armor = 800;
		damageResistance = 0.00389;
		cost = 1500000;
		
		class HitPoints : HitPoints {
			class HitHull {
				armor = 0.85;
				material = -1;
				name = "telo";
				visual = "telo";
				passThrough = 1;
			};
		};
		maxSpeed = 65;
		supplyRadius = 5;
		hiddenSelections[] = {"Camo1", "Camo2", "Camo3"};
		hiddenSelectionsTextures[] = {"\ca\tracked2\t90\data\body1_co.paa", "\ca\tracked2\t90\data\body2_co.paa", "\ca\tracked2\t90\data\body3_co.paa"};
		
		class Exhausts {
			class Exhaust1 {
				position = "exhaust";
				direction = "exhaust_dir";
				effect = "ExhaustsEffectBig";
			};
			
			class Exhaust2 {
				position = "exhaust_1";
				direction = "exhaust_1_dir";
				effect = "ExhaustsEffectBig";
			};
			
			class Exhaust3 {
				position = "exhaust_2";
				direction = "exhaust_2_dir";
				effect = "ExhaustsEffectBig";
			};
			
			class Exhaust4 {
				position = "exhaust_3";
				direction = "exhaust_3_dir";
				effect = "ExhaustsEffectBig";
			};
			
			class Exhaust5 {
				position = "exhaust_4";
				direction = "exhaust_4_dir";
				effect = "ExhaustsEffectBig";
			};
		};
		typicalCargo[] = {"RU_Soldier_Crew", "RU_Soldier_Crew", "RU_Soldier_Crew"};
		insideSoundCoef = 0.9;
		soundGear[] = {"", 5.62341e-005, 1};
		soundGetIn[] = {"ca\SOUNDS\Vehicles\Tracked\M1A1\ext\ext-m1-door-1", 0.562341, 1};
		soundGetOut[] = {"ca\SOUNDS\Vehicles\Tracked\M1A1\int\int-m1-door-1", 0.562341, 1, 60};
		soundEngineOnInt[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-engine_on", 1.0, 1.0};
		soundEngineOnExt[] = {"ca\SOUNDS\Vehicles\Tracked\M1A1\ext\ext-engine_on", 1.0, 1.0, 600};
		soundEngineOffInt[] = {"ca\sounds\vehicles\Tracked\M1A1\int\int-engine_off", 1.0, 1.0};
		soundEngineOffExt[] = {"ca\sounds\vehicles\Tracked\M1A1\ext\ext-engine_off", 1.0, 1.0, 600};
		buildCrash0[] = {"Ca\sounds\Vehicles\Crash\tank_building_01", 0.707946, 1, 150};
		buildCrash1[] = {"Ca\sounds\Vehicles\Crash\tank_building_02", 0.707946, 1, 150};
		buildCrash2[] = {"Ca\sounds\Vehicles\Crash\tank_building_03", 0.707946, 1, 150};
		buildCrash3[] = {"Ca\sounds\Vehicles\Crash\tank_building_04", 0.707946, 1, 150};
		soundBuildingCrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25};
		WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\tank_wood_01", 0.707946, 1, 150};
		WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\tank_wood_02", 0.707946, 1, 150};
		WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\tank_wood_03", 0.707946, 1, 150};
		WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\tank_wood_04", 0.707946, 1, 150};
		soundWoodCrash[] = {"woodCrash0", 0.25, "woodCrash1", 0.25, "woodCrash2", 0.25, "woodCrash3", 0.25};
		ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\tank_vehicle_01", 0.707946, 1, 150};
		ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\tank_vehicle_02", 0.707946, 1, 150};
		ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\tank_vehicle_03", 0.707946, 1, 150};
		ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\tank_vehicle_04", 0.707946, 1, 150};
		soundArmorCrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25};
		
		class SoundEvents {
			class AccelerationIn {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-m1acceleration-03", 1.0, 1.0};
				limit = 0.15;
				expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
			};
			
			class AccelerationOut {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\ext\ext-m1acceleration-03", 1.0, 1.0, 700};
				limit = 0.15;
				expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
			};
		};
		
		class Sounds {
			class Engine {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\ext\ext-m1engine-04a", 1.41254, 1.0, 1000};
				frequency = "0.975+(0.05*thrust)";
				volume = "engineOn*camPos*(rpm factor[0.3, 1])";
			};
			
			class IdleOut {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\ext\ext-m1idle-02", 0.707946, 1.0, 400};
				frequency = "1";
				volume = "engineOn*camPos*(rpm factor[0.6, 0.15])";
			};
			
			class NoiseOut {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\ext\noise2", 0.562341, 1.0, 150};
				frequency = "1";
				volume = "camPos*(angVelocity max 0.04)*(speed factor[4, 15])";
			};
			
			class ThreadsOutH0 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\ext\ext-m1treads-hard-01", 1.0, 1.0, 200};
				frequency = "1";
				volume = "engineOn*camPos*(1-grass)*((rpm factor[0.3, 0.6]) min (rpm factor[0.6, 0.3]))";
			};
			
			class ThreadsOutH1 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\ext\ext-m1treads-hard-02", 1.12202, 1.0, 200};
				frequency = "1";
				volume = "engineOn*camPos*(1-grass)*((rpm factor[0.5, 0.8]) min (rpm factor[0.8, 0.5]))";
			};
			
			class ThreadsOutH2 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\ext\ext-m1treads-hard-03", 1.25893, 1.0, 200};
				frequency = "1";
				volume = "engineOn*camPos*(1-grass)*((rpm factor[0.65, 0.9]) min (rpm factor[0.9, 0.65]))";
			};
			
			class ThreadsOutH3 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\ext\ext-m1treads-hard-04", 1.58489, 1.0, 200};
				frequency = "1";
				volume = "engineOn*camPos*(1-grass)*((rpm factor[0.8, 1.2]) min (rpm factor[1.2, 0.8]))";
			};
			
			class ThreadsOutH4 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\ext\ext-m1treads-hard-05", 2.51189, 1.0, 200};
				frequency = "1";
				volume = "engineOn*camPos*(1-grass)*((rpm factor[1, 1.4]) min (rpm factor[1.4, 1]))";
			};
			
			class ThreadsOutS0 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\ext\ext-m1treads-soft-01", 0.562341, 1.0, 200};
				frequency = "1";
				volume = "engineOn*camPos*grass*((rpm factor[0.3, 0.6]) min (rpm factor[0.6, 0.3]))";
			};
			
			class ThreadsOutS1 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\ext\ext-m1treads-soft-02", 0.707946, 1.0, 200};
				frequency = "1";
				volume = "engineOn*camPos*grass*((rpm factor[0.5, 0.8]) min (rpm factor[0.8, 0.5]))";
			};
			
			class ThreadsOutS2 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\ext\ext-m1treads-soft-03", 0.794328, 1.0, 200};
				frequency = "1";
				volume = "engineOn*camPos*grass*((rpm factor[0.65, 0.9]) min (rpm factor[0.9, 0.65]))";
			};
			
			class ThreadsOutS3 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\ext\ext-m1treads-soft-04", 0.891251, 1.0, 200};
				frequency = "1";
				volume = "engineOn*camPos*grass*((rpm factor[0.8, 1.2]) min (rpm factor[1.2, 0.8]))";
			};
			
			class ThreadsOutS4 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\ext\ext-m1treads-soft-05", 1.0, 1.0, 200};
				frequency = "1";
				volume = "engineOn*camPos*grass*((rpm factor[1, 1.4]) min (rpm factor[1.4, 1]))";
			};
			
			class Movement {
				sound[] = {"", 1.0, 1.0};
				frequency = "0";
				volume = "0";
			};
			
			class EngineIn {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-m1engine-04a", 1.0, 1.0};
				frequency = "0.975+(0.05*thrust)";
				volume = "engineOn*(1-camPos)*(rpm factor[0.3, 1])";
			};
			
			class IdleIn {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-m1idle-02", 0.562341, 1.0};
				frequency = "1";
				volume = "engineOn*(1-camPos)*(rpm factor[0.6, 0.15])";
			};
			
			class NoiseIn {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\noise2", 0.562341, 1.0};
				frequency = "1";
				volume = "(1-camPos)*(angVelocity max 0.04)*(speed factor[4, 15])";
			};
			
			class ThreadsInH0 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-m1treads-hard-01", 1.0, 1.0};
				frequency = "1";
				volume = "engineOn*(1-camPos)*(1-grass)*((rpm factor[0.3, 0.6]) min (rpm factor[0.6, 0.3]))";
			};
			
			class ThreadsInH1 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-m1treads-hard-02", 1.0, 1.0};
				frequency = "1";
				volume = "engineOn*(1-camPos)*(1-grass)*((rpm factor[0.5, 0.8]) min (rpm factor[0.8, 0.5]))";
			};
			
			class ThreadsInH2 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-m1treads-hard-03", 1.0, 1.0};
				frequency = "1";
				volume = "engineOn*(1-camPos)*(1-grass)*((rpm factor[0.65, 0.9]) min (rpm factor[0.9, 0.65]))";
			};
			
			class ThreadsInH3 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-m1treads-hard-04", 1.12202, 1.0};
				frequency = "1";
				volume = "engineOn*(1-camPos)*(1-grass)*((rpm factor[0.8, 1.2]) min (rpm factor[1.2, 0.8]))";
			};
			
			class ThreadsInH4 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-m1treads-hard-05", 1.25893, 1.0};
				frequency = "1";
				volume = "engineOn*(1-camPos)*(1-grass)*((rpm factor[1, 1.4]) min (rpm factor[1.4, 1]))";
			};
			
			class ThreadsInS0 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-m1treads-soft-01", 1.0, 1.0};
				frequency = "1";
				volume = "engineOn*(1-camPos)*grass*((rpm factor[0.3, 0.6]) min (rpm factor[0.6, 0.3]))";
			};
			
			class ThreadsInS1 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-m1treads-soft-02", 1.0, 1.0};
				frequency = "1";
				volume = "engineOn*(1-camPos)*grass*((rpm factor[0.5, 0.8]) min (rpm factor[0.8, 0.5]))";
			};
			
			class ThreadsInS2 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-m1treads-soft-03", 1.0, 1.0};
				frequency = "1";
				volume = "engineOn*(1-camPos)*grass*((rpm factor[0.65, 0.9]) min (rpm factor[0.9, 0.65]))";
			};
			
			class ThreadsInS3 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-m1treads-soft-04", 1.12202, 1.0};
				frequency = "1";
				volume = "engineOn*(1-camPos)*grass*((rpm factor[0.8, 1.2]) min (rpm factor[1.2, 0.8]))";
			};
			
			class ThreadsInS4 {
				sound[] = {"ca\sounds\Vehicles\Tracked\M1A1\int\int-m1treads-soft-05", 1.25893, 1.0};
				frequency = "1";
				volume = "engineOn*(1-camPos)*grass*((rpm factor[1, 1.4]) min (rpm factor[1.4, 1]))";
			};
		};
		
		class AnimationSources {
			class ReloadAnim {
				source = "reload";
				weapon = KORD;
			};
			
			class ReloadMagazine {
				source = "reloadmagazine";
				weapon = KORD;
			};
			
			class Revolving {
				source = "revolving";
				weapon = KORD;
			};
			
			class recoil_source {
				source = "reload";
				weapon = 2A46M;
			};
		};
		
		class Turrets : Turrets {
			class MainTurret : MainTurret {
				gunnerAction = "T90_GunnerOut";
				gunnerInAction = "T90_Gunner";
				memoryPointsGetInGunner = "pos gunner";
				memoryPointsGetInGunnerDir = "pos gunner dir";
				gunnerGetInAction = "GetInMedium";
				gunnerGetOutAction = "GetOutMedium";
				weapons[] = {2A46M, "2A46MRocket", PKT};
				selectionFireAnim = "zasleh";
				magazines[] = {"23Rnd_125mmSABOT_T72", "22Rnd_125mmHE_T72", "5Rnd_AT11_T90", "250Rnd_762x54_PKT_T90", "250Rnd_762x54_PKT_T90", "250Rnd_762x54_PKT_T90", "250Rnd_762x54_PKT_T90", "250Rnd_762x54_PKT_T90", "250Rnd_762x54_PKT_T90", "250Rnd_762x54_PKT_T90", "250Rnd_762x54_PKT_T90"};
				soundServo[] = {"\ca\Weapons\Data\Sound\gun_elevate2", 0.00562341, 1.0};
				gunnerOpticsModel = "\ca\weapons\2Dscope_T90gun12";
				gunnerOpticsEffect[] = {"TankGunnerOptics1"};
				gunnerOutOpticsEffect[] = {};
				gunnerOutOpticsModel = "";
				minElev = -6;
				maxElev = 14;
				initElev = 0;
				
				class ViewOptics {
					initAngleX = 0;
					minAngleX = -30;
					maxAngleX = 30;
					initAngleY = 0;
					minAngleY = -100;
					maxAngleY = 100;
					initFov = 0.2;
					minFov = 0.058;
					maxFov = 0.2;
				};
				
				class Turrets : Turrets
				{
					class CommanderOptics : NewTurret
					{
						animationSourceBody = "obsTurret";
						animationSourceGun = "obsGun";
						animationSourceHatch = "hatchCommander";

						weapons[] = {KORD, "SmokeLauncher"};
						magazines[] = {"150Rnd_127x108_KORD", "150Rnd_127x108_KORD", "150Rnd_127x108_KORD", "150Rnd_127x108_KORD", "SmokeLauncherMag", "SmokeLauncherMag"};

						gunBeg			="turretE_gun_pos_dir";
						gunEnd			="turretE_gun_pos";
						body			="turretE";
						gun			="turretE_gun";

						gunnerAction = "T90_CommanderOut";
						gunnerInAction = "T90_Commander";
						gunnerGetInAction = "GetInMedium";
						gunnerGetOutAction = "GetOutMedium";

						minElev = -25;
						maxElev = 60;
						initElev = 0;
						minTurn = -360;
						maxTurn = 360;
						initTurn = 0;

						gunnerOpticsModel = "\ca\weapons\2Dscope_Metis.p3d";
						gunnerOpticsEffect[] = {"TankCommanderOptics1"};
						gunnerOutOpticsModel = "\ca\Weapons\optika_empty";
						gunnerOutOpticsEffect[] = {};
						gunnerOutOpticsColor[] = {0, 0, 0, 1};
						gunnerOutForceOptics = 0;
						gunnerOutOpticsShowCursor = 0;
						startEngine = 0;
						memoryPointGunnerOutOptics = "CommanderViewOut";
						memoryPointGunnerOptics	="turretC_view";
//						memoryPointGunnerOptics = "commanderview";
						memoryPointsGetInGunner = "pos commander";
						memoryPointsGetInGunnerDir = "pos commander dir";
						memoryPointGun = "gun_muzzle";
						selectionFireAnim = "zasleh_1";
						
						class ViewOptics {
							initAngleX = 0;
							minAngleX = -30;
							maxAngleX = 30;
							initAngleY = 0;
							minAngleY = -100;
							maxAngleY = 100;
							initFov = 0.466;
							minFov = 0.029;
							maxFov = 0.466;
						};
						
						class ViewGunner {
							initAngleX = 5;
							minAngleX = -65;
							maxAngleX = 85;
							initAngleY = 0;
							minAngleY = -150;
							maxAngleY = 150;
							initFov = 0.7;
							minFov = 0.25;
							maxFov = 1.1;
						};
						soundServo[] = {"\ca\Weapons\Data\Sound\gun_elevate2", 0.00316228, 1.0};
						outGunnerMayFire = 1;
						inGunnerMayFire = 1;
						proxyType = "CPCommander";
						proxyIndex = 1;
						gunnerName = $STR_POSITION_COMMANDER;
						primaryGunner = 0;
						primaryObserver = 1;
						commanding = 2;
						viewGunnerInExternal = 0;
					};
				};
			};
		};
		type = 1;
		threat[] = {0.9, 0.8, 0.2};
		
		class Damage {
			tex[] = {};
			mat[] = {"ca\tracked2\T90\data\body1.rvmat", "ca\tracked2\T90\data\body1_damage.rvmat", "ca\tracked2\T90\data\body1_destruct.rvmat", "ca\tracked2\T90\data\body2.rvmat", "ca\tracked2\T90\data\body2_damage.rvmat", "ca\tracked2\T90\data\body2_destruct.rvmat", "ca\tracked2\T90\data\body3.rvmat", "ca\tracked2\T90\data\body3_damage.rvmat", "ca\tracked2\T90\data\body3_destruct.rvmat", "ca\weapons\data\dshk.rvmat", "ca\weapons\data\dshk.rvmat", "ca\weapons\data\dshk_destruct.rvmat"};
		};
		
		class Library {
			libTextDesc = $STR_LIB_T90;
		};
		smokeLauncherGrenadeCount = 6;
		smokeLauncherVelocity = 14;
		smokeLauncherOnTurret = 1;
		smokeLauncherAngle = 120;
	};
};
