class WeaponCloudsMGun;
class Coaxial_CloudsMGun:WeaponCloudsMGun
{
	access			= ReadAndWrite;
	cloudletGrowUp		= 0.05;	///0.05// grow-up time
	cloudletFadeIn		= 0;	///0// fade-in time
	cloudletFadeOut		= 4.1;	///0.1// fade-out time
	cloudletDuration	= 5.0;	///0.05// time to live (not including fades)
	cloudletAlpha		= 0.3;
	cloudletAccY		= 0;	// vertical acceleration
	cloudletMinYSpeed	=-10;	// vertical speed range
	cloudletMaxYSpeed	= 10;
	interval		= 0.2;  ///0.02
	size			= 1.3;	///0.3
	sourceSize		= 0.7;	///0.02
};