class CfgNonAIVehicles
{
	access = 0;
	
	class ProxyWeapon;
	class EmptyDetector
	{
		scope = 2;
		displayName = $STR_DN_EMPTY;
		simulation = "detector";
		model = "";
		selectionFabric = "latka";
	};
	class StreetLamp
	{
		model = "";
		destrType = "DestructTree";
		simulation = "StreetLamp";
		animated = 0;
		colorDiffuse[] = {0.9, 0.8, 0.6};
		colorAmbient[] = {0.1, 0.1, 0.1};
		brightness = 0.2;
		
		class HitPoints {
			class HitBulb {
				armor = 1;
				material = 60;
				name = "lampa";
				passThrough = 1;
			};
		};
		armorStructural = 1;
		
		class Reflectors
		{
			class LampLight {
				color[] = {0.9, 0.8, 0.6, 1.0};
				ambient[] = {0.1, 0.1, 0.1, 1.0};
				position = "Light";
				direction = "";
				hitpoint = "lampa";
				selection = "";
				size = 0.5;
				brightness = 0.2;
			};
		};
		aggregateReflectors[] = {};
		armorLights = 1;
	};
	class ProxyFlag
	{
		autocenter = 0;
		scope = 2;
		reversed = 0;
		model = "";
		shadow = 1;
		simulation = "flag";
		selectionFabric = "latka";
	};
	class ProxyFlag_Auto : ProxyFlag
	{
		model = "\ca\wheeled\flag_auto";
	};
	
	class ProxyFlag_Alone : ProxyFlag
	{
		model = "\ca\wheeled\flag_Alone";
	};
	class ProxyFlag_Ver
	{
		autocenter = 0;
		scope = 2;
		reversed = 0;
		model = "";
		shadow = 1;
		simulation = "flag";
		selectionFabric = "latka";
	};
	class ProxyFlag_LV 	: ProxyFlag_Ver	{model = "JSDF_VL\_data\FLAG_auto";};
};