#define false		0
#define true		1

#define VSoft		0
#define VArmor		1
#define VAir		2

#define private		0
#define protected	1
#define public		2

#define TEast		0
#define TWest		1
#define TGuerrila	2
#define TCivilian	3
#define TSideUnknown	4
#define TEnemy		5
#define TFriendly	6
#define TLogic		7

enum
{
	DESTRUCTNO 	 = 0,
	DESTRUCTBUILDING = 1,
	DESTRUCTENGINE 	 = 2,
	DESTRUCTTREE 	 = 3,
	DESTRUCTTENT 	 = 4,
	DESTRUCTMAN 	 = 5,
	DESTRUCTDEFAULT	 = 6,
	DESTRUCTWRECK 	 = 7,

	STABILIZEDINAXISX = 1,
	STABILIZEDINAXISY = 2,
	STABILIZEDINAXESBOTH = 3,
	STABILIZEDINAXESNONE = 0,
};

class DefaultEventhandlers;

#include "CfgCloudlets.hpp"
#include "CfgMovesBasic.hpp"
#include "CfgMovesMaleSdr.hpp"
#include "CfgMovesWomen.hpp"

#include "CfgPatches.hpp"
#include "CfgCoreData.hpp"
#include "CfgFactionClasses.hpp"
#include "CfgDestroy.hpp"
#include "CfgNonAIVehicles.hpp"
#include "CfgVehicles.hpp"

//#include "class Turret.hpp"
#include "Weapon_Mode.hpp"