class WeaponFireMGun;
class Coaxial_FireMGun:WeaponFireGun
{
	cloudletDuration	= 0;
	cloudletAlpha		= 0.75;
	cloudletGrowUp		= 0.06;
	cloudletFadeIn		= 0;
	cloudletFadeOut		= 0.1;
	interval		= 0.05;
	size			= 2;
	sourceSize		= 0.01;
	timeToLive		= 0;
	initT			= 30;
	deltaT			=-30;
};