class CfgCloudlets
{
	class Default;
	class LeftDust1;
	class RightDust1;
	class ExhaustSmokeBig1;
	class ExplosionFlare;

	class FDust_AAG : ExplosionFlare
	{
		interval = 0.05;
		circleRadius = 0.5;
		circleVelocity[] = {1, 0, 1};
//		particleShape = "\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim2.p3d";
		particleFSNtieth = 8;
		particleFSIndex = 3;
		particleFSFrameCount = 1;
		angleVar = 0;
		animationName = "";
		particleType = "Billboard";
		timerPeriod = 1;
		lifeTime = 5.5;
		lifeTimeVar = 0;
		moveVelocity[] = {"speedX", "speedY", "speedZ"};
		moveVelocityVar[] = {0.01, 0.01, 0.01};
		rotationVelocity = 1;
		rotationVelocityVar = 1;
		weight = 1.35;
		volume = 1;
		rubbing = 0.1;
		size[] = {2.5, 5.5};
		sizeCoef = 1;
		sizeVar = 1;
		color[] = {{0.5, 0.5, 0.5, 0.5}, {0.5, 0.5, 0.5, 0}};
		colorCoef[] = {"1 + 0.02 * dustColor", "1 - 0.08 * dustColor", "1 - 0.34 * dustColor", 1};
		colorVar[] = {0, 0, 0, 0};
		animationSpeed[] = {0};
		animationSpeedCoef = 1;
		position[] = {"positionX", "positionY", "positionZ"};
		positionVar[] = {1, 0, 1};
		randomDirectionPeriod = 0.05;
		randomDirectionPeriodVar = 0;
		randomDirectionIntensity = 0.06;
		randomDirectionIntensityVar = 0;
		onTimerScript = "";
		beforeDestroyScript = "";
	};
	class FDust_KB			:FDust_AAG		{};
	class FDust_KD			:FDust_AAG		{};
	class FDust_KDA			:FDust_AAG		{};

	class JSDF_LVA_ExhaustSmoke	:ExhaustSmokeBig1	{};
	class JSDF_LVA_Dust_Left	:LeftDust1		{};
	class JSDF_LVA_Dust_Right	:LeftDust1		{};
};
