ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={0.000000,0.000000,0.000000,1.000000};
specularPower=1.000000;
PixelShaderID="Normal";
VertexShaderID="Basic";
class Stage0
{
	texture="JMSDF_PS1\US1body_nohq.paa";
	uvSource="tex";
};
class Stage1
{
	texture="JMSDF_PS1\US1body_nohq.paa";
	uvSource="none";
};
