ambient[]={0.2,0.2,0.2,0.2};
diffuse[]={0.2,0.2,0.2,0.2};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0.2};
specular[]={1,1,1,0.2};
specularPower=32;
renderFlags[]={"NoAlphaWrite"};
PixelShaderID="Glass";
VertexShaderID="Glass";
class Stage1
{
    texture="#(argb,8,8,3)color(0,0,0,0.3)";
    uvSource="none";
};
class Stage2
{
    texture="Ca\Data\env_mirror_co.paa";
    uvSource="none";
};
