ambient[]={0,0,0,5};
diffuse[]={0,0,0,1};
forcedDiffuse[]={0.005,0.005,0.005,0};
emmisive[]={0.5,0.5,0.5,1};
specular[]={0,0,0,0};
specularPower=0;
renderFlags[]={"NoAlphaWrite","AddBlend"};
PixelShaderID="Normal";
VertexShaderID="Basic";
