ambient[]={0,0,0,1};
diffuse[]={0,0,0,1};
forcedDiffuse[]={0.005,0.005,0.005,0};
emmisive[]={0.06,0.03,0.015,1};
specular[]={0,0,0,0};
specularPower=0;
renderFlags[]={"NoZWrite","NoAlphaWrite","AddBlend"};
PixelShaderID="Normal";
VertexShaderID="Basic";
