ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
forcedDiffuse[]={0.0,0.0,0.0,0.0};
emmisive[]={0.0,0.0,0.0,1.0};
specular[]={1.0,1.0,1.0,0.0};
specularPower=5.0;
renderFlags[]=
{
	"NoAlphaWrite"
};
nextPass="JSDF_Air\_data\_sklo-pass2.rvmat";
PixelShaderID="Glass";
VertexShaderID="Glass";
class Stage1
{
	texture="#(ai,64,64,1)fresnelGlass()";
	uvSource="none";
};
class Stage2
{
	texture="JSDF_Air\_data\_env_co.paa";
	uvSource="none";
};
