ambient[]={1,1,1,1};
diffuse[]={0,0,0,0};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={1,1,1,0};
specularPower=32;
renderFlags[]={"NoAlphaWrite"};
nextPass="ca\data\sklo-pass2.rvmat";
PixelShaderID="Glass";
VertexShaderID="Glass";
class Stage1
{
    texture="#(argb,8,8,3)color(0,0,0,1)";
    uvSource="none";
};
class Stage2
{
    texture="Ca\Data\env_mirror_co.paa";
    uvSource="none";
};
