<?php
/*
  ◆反魂師 (reverse_assassin)
  ○仕様
  ・暗殺：反魂
*/
RoleManager::LoadFile('assassin');
class Role_reverse_assassin extends Role_assassin{
  function __construct(){ parent::__construct(); }

  function Assassin($user){
    global $ROLES;
    $ROLES->stack->reverse_assassin[$this->GetActor()->uname] = $user->uname;
  }

  function AssassinKill(){
    global $USERS, $ROLES;

    foreach($this->GetStack() as $uname => $target_uname){
      $target = $USERS->ByUname($target_uname);
      if($target->IsLive(true))
	$USERS->Kill($target->user_no, 'ASSASSIN_KILLED');
      elseif(! $target->IsLovers())
	$ROLES->stack->reverse[$target_uname] = ! $ROLES->stack->reverse[$target_uname];
    }
  }

  //反魂処理
  function Resurrect(){
    global $ROOM, $USERS;

    $role = 'possessed';
    foreach($this->GetStack('reverse') as $uname => $flag){
      if(! $flag) continue;
      $user = $USERS->ByUname($uname);
      if($user->IsPossessedGroup()){ //憑依能力者対応
	if($user->revive_flag) continue; //蘇生済みならスキップ

	$virtual = $USERS->ByVirtual($user->user_no);
	if($user != $virtual){ //憑依中ならリセット
	  $user->ReturnPossessed('possessed_target'); //本人
	  $virtual->ReturnPossessed($role); //憑依先
	}

	//憑依予定者が居たらキャンセル
	if(array_key_exists($user->uname, $this->GetStack($role))){
	  $user->possessed_reset  = false;
	  $user->possessed_cancel = true;
	}
	elseif(in_array($user->uname, $this->GetStack($role))){
	  //憑依中の犬神に憑依しようとした憑狼を検出
	  $stack = array_keys($this->GetStack($role), $user->uname);
	  $USERS->ByUname($stack[0])->possessed_cancel = true;
	}

	//特殊ケースなのでベタに処理
	$virtual->Update('live', 'live');
	$virtual->revive_flag = true;
	$ROOM->SystemMessage($virtual->handle_name, 'REVIVE_SUCCESS');
      }
      else{
	//憑依されていたらリセット
	if($user != $USERS->ByReal($user->user_no)) $user->ReturnPossessed($role);
	$user->Revive(); //蘇生処理
      }
    }
  }
}
